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481. So why the aggressive monetization of Dust? - in General Discussions [original thread]
I can see a few scenarios: 1. I've heard the speculation (Pyrex for one) they're thinking of selling out to some other company. By bolstering their short-term sales this will help them get a better price for CCP. I'm iffy on this theory myself, b...
- by Vell0cet - at 2014.11.13 04:41:00
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482. Requesting Community Help in Racial Vehicle Design - in Feedback/Requests [original thread]
Pokey Dravon wrote: Vell0cet wrote: Pokey Dravon wrote: My issue is how do you differentiate between the alpha potential of current Large missiles vs an arty turret? Well I don't think an arty turret should oneshot other tanks. The big...
- by Vell0cet - at 2014.11.13 02:01:00
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483. Requesting Community Help in Racial Vehicle Design - in Feedback/Requests [original thread]
Pokey Dravon wrote: My issue is how do you differentiate between the alpha potential of current Large missiles vs an arty turret? Well I don't think an arty turret should oneshot other tanks. The big difference is the range and mechanics. I ...
- by Vell0cet - at 2014.11.13 01:36:00
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484. Requesting Community Help in Racial Vehicle Design - in Feedback/Requests [original thread]
True Adamance wrote: Vell0cet wrote: Ghost Kaisar wrote: TURRETS Amarr Turret should be a sustained heavy laser, well suited to melting shields on tanks, LAV's and dropships. It needs to have a very slow turn speed to mitigate slaughter...
- by Vell0cet - at 2014.11.13 01:18:00
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485. Requesting Community Help in Racial Vehicle Design - in Feedback/Requests [original thread]
Ghost Kaisar wrote: TURRETS Amarr Turret should be a sustained heavy laser, well suited to melting shields on tanks, LAV's and dropships. It needs to have a very slow turn speed to mitigate slaughtering infantry. Minmatar Turret should be a...
- by Vell0cet - at 2014.11.13 00:52:00
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486. What if you did 20% efficacy shooting in/out of the redline? - in General Discussions [original thread]
Imp Smash wrote: Zatara Rought wrote: What about 1 minute in the enemy redline? Just wondering. Then there might as well be no redline at all? I like the idea of shooting in/out of the redline making you do 20% damage. But then I imagi...
- by Vell0cet - at 2014.11.13 00:37:00
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487. -203,167 SP - in General Discussions [original thread]
I started a thread on this issue in the support subforum here .
- by Vell0cet - at 2014.11.13 00:28:00
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488. Requesting Community Help in Racial Vehicle Design - in Feedback/Requests [original thread]
Pokey Dravon wrote: Vell0cet wrote: Pokey Dravon wrote: True Adamance wrote: That's a really tough. In EVE both regenerate in almost the same manner....just pulses, though Shields do get constant small regeneration.... On a scale o...
- by Vell0cet - at 2014.11.12 23:53:00
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489. Requesting Community Help in Racial Vehicle Design - in Feedback/Requests [original thread]
Pokey Dravon wrote: True Adamance wrote: That's a really tough. In EVE both regenerate in almost the same manner....just pulses, though Shields do get constant small regeneration.... On a scale of down times? Not sure to be honest. Is a...
- by Vell0cet - at 2014.11.12 23:43:00
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490. Requesting Community Help in Racial Vehicle Design - in Feedback/Requests [original thread]
I'd like to see CCP Rattati use EVE frigates as the template for redesigning the vehicles. Figure out some fits for max skilled pilots and "convert" them to DUST equivalents for a max skilled vehicle user with a level 5 pilot suit. Work your way b...
- by Vell0cet - at 2014.11.12 23:01:00
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491. Do you think we'll ever see a new game mode? - in General Discussions [original thread]
I want to see a CTF with the "flag" being a crippled HAV that your team needs to drive back to your MCC. It would have a ton of HP, move very slowly and have no turrets. This would be a ton of fun with Vehicles trying to kill/defend the flag, AV t...
- by Vell0cet - at 2014.11.12 22:38:00
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492. Requesting Community Help in Racial Vehicle Design - in Feedback/Requests [original thread]
Pokey Dravon wrote: Militia HAVs: No Bonuses - Totally fine with that Standard HAVs (Frames): Racial Fitting Bonuses to encourage tanking type - Basically the same thing I suggested for Dropsuits in my "Teaching Without Tutorials" post. Totall...
- by Vell0cet - at 2014.11.12 22:25:00
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493. Requesting Community Help in Racial Vehicle Design - in Feedback/Requests [original thread]
Pokey Dravon wrote: True Adamance wrote: Shall we refocus then on HAV Variants? Thoughts on LAV HP values? As for Variants for HAVs, my thought is that the standard HAVs dont get any sort of bonus *much like dropships* Specialized class...
- by Vell0cet - at 2014.11.12 21:41:00
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494. Requesting Community Help in Racial Vehicle Design - in Feedback/Requests [original thread]
Pokey Dravon wrote: True Adamance wrote: Pokey Dravon wrote: Indeed. Lots of good minds out there, plus having AV involved in the design of vehicles is a great way to avoid power creep. Sidebar: Thoughts on a Swarm Launcher variant that ...
- by Vell0cet - at 2014.11.12 20:53:00
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495. Player Loyalty Ranks are BROKEN (values inside) - in General Discussions [original thread]
I'd like to see a total of 100 levels of loyalty so you level up more often. You could payout ISK prizes, 1 day boosters, etc for levels that don't add permanent bonuses. Spending 3 years of grinding to go from level 12 to 13 isn't very satisfying...
- by Vell0cet - at 2014.11.12 20:13:00
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496. How would you balance logi vehicles? - in General Discussions [original thread]
Lazer Fo Cused wrote: Vell0cet wrote: We really need capacitors before doing all of this. Otherwise we'll spend months trying to balance it all out, add capacitors and then do it all over again. Capacitors truly are the key to having a rich ...
- by Vell0cet - at 2014.11.12 17:55:00
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497. What if you did 20% efficacy shooting in/out of the redline? - in General Discussions [original thread]
Apothecary Za'ki wrote: Vell0cet wrote: A better redline fix: make the redline timer function like the cloak. Increase the time in the enemy redline significantly to something like 1 minute, but you don't immediately reset your timer when yo...
- by Vell0cet - at 2014.11.12 17:12:00
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498. What if you did 20% efficacy shooting in/out of the redline? - in General Discussions [original thread]
A better redline fix: make the redline timer function like the cloak. Increase the time in the enemy redline significantly to something like 1 minute, but you don't immediately reset your timer when you exit. Instead it slowly regens back (up to t...
- by Vell0cet - at 2014.11.12 15:58:00
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499. How would you balance logi vehicles? - in General Discussions [original thread]
We really need capacitors before doing all of this. Otherwise we'll spend months trying to balance it all out, add capacitors and then do it all over again. Capacitors truly are the key to having a rich vehicle system with Logistics LAVs, etc. I'd...
- by Vell0cet - at 2014.11.12 15:29:00
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500. For those wondering about lower in match SP - in General Discussions [original thread]
Ripley Riley wrote: Yelhsa Jin-Mao wrote: Lol, STFU. One squad of Proto stompers can annihilate an entire team of uncoordinated blueberries. Seriously, if you've been playing as long as you have, have as much SP as you do and aren't able to ...
- by Vell0cet - at 2014.11.12 15:22:00
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