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Kergg
Resheph Interstellar Strategy Gallente Federation
5
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Posted - 2013.06.03 18:31:00 -
[121] - Quote
Too bad about everyone talking proto this and that, because I think your point about the WP system seems to make some sense. Probably, some tweaks to the WP system could mean a fixGÇöor at least a step toward itGÇöfor the Academy transition and a good place to start fixing matchmaking in public games. Right? |
Thor Odinson42
Molon Labe. League of Infamy
310
|
Posted - 2013.06.03 18:41:00 -
[122] - Quote
Kergg wrote:Too bad about everyone talking proto this and that, because I think your point about the WP system seems to make some sense. Probably, some tweaks to the WP system could mean a fixGÇöor at least a step toward itGÇöfor the Academy transition and a good place to start fixing matchmaking in public games. Right? I had no idea the term PROTO could incite such emotion from people. It made them fail to render meaning from the other words in my posts.
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Vell0cet
Royal Uhlans Amarr Empire
4
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Posted - 2013.06.03 18:42:00 -
[123] - Quote
Thor Odinson42 wrote:...The point of the OP was that I finished #2 on the list died 5 times and walked away with a 400,000 loss.
If I'd been running advanced gear I would have broken even.
That's not a good system. There shouldn't be any argument there.
But there is a major argument there. If Proto is sustainable for everyone all the time, it isn't special, it's standard, and everything else becomes crap. It's supposed to be tiered for a reason. You're supposed to have to weigh the risk of loosing a very expensive suit and taking a loss against the significant advantage it will provide you over others. Sometimes it's worth it, but usually it's best to save your Proto gear for special circumstances (e.g. some guy shoots down your expensive dropship with his proto forge gun so you throw on your proto gear and try to cause him as much pain as possible and don't mind taking the ISK loss to make it happen).
AFKing is a completely separate issue. It needs to be addressed, but if ISK comes too easily it's just going to make proto gear way too accessible, which will make it pointless. Also consider people just starting the game, if low warpoints means very low rewards, then they're never going to be able to catch up through hard work and improvement and they'll just quit the game because it'll be pretty hopeless. |
Mary Sedillo
XERCORE E X T E R M I N A T U S
111
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Posted - 2013.06.03 18:48:00 -
[124] - Quote
Thor Odinson42 wrote:This post and title has been edited due to the inflammatory nature of the term PROTO.
The isk payouts have to reward performance over participation.
If a person is able to accumulate 2000 WP his ISK payout should be substantially more than someone who doesn't accumulate any WP.
My original post was born out of frustration of dying in a proto suit 5 times in a match, but it doesn't change the issue.
One of the posters below (ladwar) speaks of going 38-1 in a tank. He was #1 on the list and lost 100,000 isk.
Let me start off by saying if you think that's okay, please just post that you don't agree and let the grown ups talk.
Don't run Proto suits in public matches if you are worried about "losing money" you ******* idiot. |
Mike Poole
Kirkinen Risk Control Caldari State
100
|
Posted - 2013.06.03 19:18:00 -
[125] - Quote
Darth Threatius wrote:Maybe people shouldn't worry about KDR so much.
Are you playing the same game as everyone else?
In some games your KDR is just a vanity number but in this game every D you rack up is a monetary loss and every absent K is less money your team is making.
This is the one kind of game where your KDR while not numerically important is still economically important. |
Darth Threatius
5o1st
1
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Posted - 2013.06.03 21:17:00 -
[126] - Quote
Mike Poole wrote:Darth Threatius wrote:Maybe people shouldn't worry about KDR so much. Are you playing the same game as everyone else? In some games your KDR is just a vanity number but in this game every D you rack up is a monetary loss and every absent K is less money your team is making. This is the one kind of game where your KDR while not numerically important is still economically important.
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alten hilt
DUST University Ivy League
43
|
Posted - 2013.06.03 21:49:00 -
[127] - Quote
Thor Odinson42 wrote: Back on topic...
I'm discussing isk payouts. The OP was me pissed about losing 5 protosuits and having a net loss of 400,000 isk despite finishing #2 on the board of a battle that was intense and featured many people running proto suits.
The system needs to be changed. I'll agree that losing 5 protos suits should have cost me, but 400,000?? If I'd gone 0-5 and finished in the lower half I'd understand.
I am in full agreement that there should be a lot of different match options and payout opportunities. It sounds to me that the problem is more a matchmaking issue/game mode issue: there simply are not enough options. I won't cluter up your post with my ideas, I've already posted them here if you are interested.
The question I have is what balances out the ability to sustain a Proto habit by farming ISK elsewhere? Because if you create matches with much better payouts, you will get people farming them in Militia gear to fund their pub stomping habit in normal matches. KDR obsession is a huge component of this. Most competitive FPS players don't know how do judge their performance by any other metric and these types of players will always seek to pad their KDR. I've posted some ideas about measuring Mercenary performance and moving away from the KDR here.
One solution is to create tiered contracts. The system would work something like this. There will always be low-paying high sec battles (battles which occur in the highest security space in EVE). Any type of gear is allowed in these matches, but the rewards are balanced to allow players using standard gear to make a profit if they play well. These matches would never provide enough money to support the constant use of Advanced and Prototype gear. However, after meeting certain criteria, CONCORD (the in game space police) offer the Merc low-security space contracts. These low-security battles would have rewards balanced to allow players using advanced gear to make a profit if they play well. After meeting even certain criteria, CONCORD would offer Null-security contracts which are balanced to allow mercenaries to make a profit in proto gear if they play well. The amount of net profit (isk earned - isk lost) would only slightly increase between the different battles, an example of which is below.
Type of Space --- AVG ISK lost per match --- AVG ISK earned per match --- AVG Profit per match High Security ---- 60,000 ISK ---- 180,000 ISK ---- 120,000 ISK Low Security --- 140,000 ISK ---- 290,000 ISK ---- 150,000 ISK Null Security ---- 340,000 ISK ---- 540,000 ISK ----- 200,000 ISK
Players are incentivized into the higher paying matches, but the ISK advantage is not so significant. The way ISK payout is calculated would need an extreme makeover (currently it favors time in game, not WP earned, Kills, or any other participation based mechanic) Also, some anti-afk system would need to be implemented. And the system would need to be able to distinguish the difference between someone farming ISK in Militia gear or farming KDR in prototype gear. Access to low-sec and null-sec battles would never be permanent! Instead access would be based around player performance which factors in the level of equipment used at each tier level. Qualifying for Low sec access by using prototype gear in high sec battles will be much harder, because the system would factor in your use of prototype gear and require a much higher level of performance each match to meet the criteria. If you use militia gear in Null sec battles you will be unlikely to meet the standard required to maintain access to null sec battles. If your performance dips below the required level, you will receive an official CONCORD warning or two, after which your access to contracts of that tier will be removed and you will be blocked from obtaining access for a period of time. After that, you can earn access to the next tier again. So if you try to farm ISK in militia gear, there is a good chance that you will dip below the required performance level and your access to the better paying contracts is cut off for a certain period of time. If you KDR *****, you will be much less likely to obtain access to the higher paying battles and thus have to grind your ISK in high sec battles.
I am opposed to requiring or restricting gear of any type, there just needs to be appropriate consequences. If you take Militia gear into a null sec battle there should be some serious disadvantages. Similarly, if you bring prototype gear into high sec battles there should be some serious disadvantages. This mechanic would need to be balanced and tested. But in my opinion, is another way to address the problems of our current system. |
Mike Poole
Kirkinen Risk Control Caldari State
100
|
Posted - 2013.06.03 22:10:00 -
[128] - Quote
Darth Threatius wrote: LOL, ok ? are you playing the same game as everyone else or reading the same thread?
ISK is based off your contribution to the match and the skill level of the opposing team along with the equip. they use. I guess you are saying that ISK is only earned by KDR stats.
ISK is not based on the equipment the enemy team uses it's based on the equipment the enemy team loses.
i.e. if you're not killing the enemy team you're not building up ISK to be split up at the end.
If your team isn't killing anyone it doesn't matter if you build +2000wp hacking objectives and doing logi stuff you're going to get crap for a payout compared to what you would have gotten.
This is why the payout system is f'd up, it doesn't matter how well you preform the entirety of your reward is resting on the gear your opponent decides to throw at you and if you're running proto gear and you wipe out 50 militia gear people and die even once you stand a damn good chance of ending up in the red. |
Darth Threatius
5o1st
1
|
Posted - 2013.06.03 22:31:00 -
[129] - Quote
Mike Poole wrote:Darth Threatius wrote: LOL, ok ? are you playing the same game as everyone else or reading the same thread?
ISK is based off your contribution to the match and the skill level of the opposing team along with the equip. they use. I guess you are saying that ISK is only earned by KDR stats.
ISK is not based on the equipment the enemy team uses it's based on the equipment the enemy team loses. i.e. if you're not killing the enemy team you're not building up ISK to be split up at the end. If your team isn't killing anyone it doesn't matter if you build +2000wp hacking objectives and doing logi stuff you're going to get crap for a payout compared to what you would have gotten. This is why the payout system is f'd up, it doesn't matter how well you preform the entirety of your reward is resting on the gear your opponent decides to throw at you and if you're running proto gear and you wipe out 50 militia gear people and die even once you stand a damn good chance of ending up in the red.
Sooooo if your opponent is running milita gear then you should run milita gear. Shouldn't be any need to use proto right? |
Mike Poole
Kirkinen Risk Control Caldari State
101
|
Posted - 2013.06.03 22:53:00 -
[130] - Quote
Darth Threatius wrote: Sooooo if your opponent is running milita gear then you should run milita gear. Shouldn't be any need to use proto right?
Stop trying to be a smart ass, you're doing a **** poor job of it.
People that put enough time into the game to be able to afford/equip proto gear don't do it so they can look at how pretty it looks in the menu and play every game in militia gear.
If you're going up against a team that's +90% militia gear that doesn't mean you should be forced into playing in militia gear.
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Malkai Inos
The Vanguardians Orion Empire
242
|
Posted - 2013.06.03 23:44:00 -
[131] - Quote
Mike Poole wrote:Darth Threatius wrote: Sooooo if your opponent is running milita gear then you should run milita gear. Shouldn't be any need to use proto right?
Stop trying to be a smart ass, you're doing a **** poor job of it. People that put enough time into the game to be able to afford/equip proto gear don't do it so they can look at how pretty it looks in the menu and play every game in militia gear. If you're going up against a team that's +90% militia gear that doesn't mean you should be forced into playing in militia gear. No one forces you. It's just stupidly inefficient not to use MLT or STD gear. |
Thor Odinson42
Molon Labe. League of Infamy
311
|
Posted - 2013.06.04 02:44:00 -
[132] - Quote
Malkai Inos wrote:Mike Poole wrote:Darth Threatius wrote: Sooooo if your opponent is running milita gear then you should run milita gear. Shouldn't be any need to use proto right?
Stop trying to be a smart ass, you're doing a **** poor job of it. People that put enough time into the game to be able to afford/equip proto gear don't do it so they can look at how pretty it looks in the menu and play every game in militia gear. If you're going up against a team that's +90% militia gear that doesn't mean you should be forced into playing in militia gear. No one forces you. It's just stupidly inefficient not to use MLT or STD gear.
It's stupidly inefficient to play at all if you can AFK farm and get the current payout. |
Malkai Inos
The Vanguardians Orion Empire
245
|
Posted - 2013.06.04 02:53:00 -
[133] - Quote
Thor Odinson42 wrote:Malkai Inos wrote:Mike Poole wrote:Darth Threatius wrote: Sooooo if your opponent is running milita gear then you should run milita gear. Shouldn't be any need to use proto right?
Stop trying to be a smart ass, you're doing a **** poor job of it. People that put enough time into the game to be able to afford/equip proto gear don't do it so they can look at how pretty it looks in the menu and play every game in militia gear. If you're going up against a team that's +90% militia gear that doesn't mean you should be forced into playing in militia gear. No one forces you. It's just stupidly inefficient not to use MLT or STD gear. It's stupidly inefficient to play at all if you can AFK farm and get the current payout. Others have said that the payout tends to be quite meager without any WP and i haven't AFKed yet but for the sake of the argument i agree. I still believe that the high AFK payout (should this be the case) is the problem, not that the general payout is too low.
I still stand by my statement that i think proto gear was never supposed to be sustainable by anything but FPS gods and thus see no issue in the fact that it's nigh impossible to turn a profit on the average insta match. But i think both established that already. |
Thurak1
Psygod9 RISE of LEGION
5
|
Posted - 2013.06.04 03:06:00 -
[134] - Quote
I think the payouts should be based right on WP's. After all you earn warpoints with both taking objectivs destroying buildings and killing players so if the system was balanced on how much kills and building destruction is worth than payouts based on war points would be very fair. I would take out getting any payment based on time in the map. If your not contributing and have 0 WP you should get 0 reward. This would make afk camping pointless. As far as gear goes honestly with better gear and more gameplay you should be able to contribute more to your team with more kills or hacks or something so better gear really should equate to better payouts when payout is based on WP.
For the post based on making proto gear affordable. It takes more than isk to get into proto gear and if you suck even if payouts are increased crappy players still wont be able to afford proto gear for long. |
Thor Odinson42
Molon Labe. League of Infamy
311
|
Posted - 2013.06.04 04:04:00 -
[135] - Quote
Thurak1 wrote:I think the payouts should be based right on WP's. After all you earn warpoints with both taking objectivs destroying buildings and killing players so if the system was balanced on how much kills and building destruction is worth than payouts based on war points would be very fair. I would take out getting any payment based on time in the map. If your not contributing and have 0 WP you should get 0 reward. This would make afk camping pointless. As far as gear goes honestly with better gear and more gameplay you should be able to contribute more to your team with more kills or hacks or something so better gear really should equate to better payouts when payout is based on WP.
For the post based on making proto gear affordable. It takes more than isk to get into proto gear and if you suck even if payouts are increased crappy players still wont be able to afford proto gear for long. And we have a winner.
Thanks for making me feel less insane. I was truly starting to worry. |
Vell0cet
Royal Uhlans Amarr Empire
4
|
Posted - 2013.06.04 13:56:00 -
[136] - Quote
Thurak1 wrote:I think the payouts should be based right on WP's. After all you earn warpoints with both taking objectivs destroying buildings and killing players so if the system was balanced on how much kills and building destruction is worth than payouts based on war points would be very fair. I would take out getting any payment based on time in the map. If your not contributing and have 0 WP you should get 0 reward. This would make afk camping pointless. As far as gear goes honestly with better gear and more gameplay you should be able to contribute more to your team with more kills or hacks or something so better gear really should equate to better payouts when payout is based on WP.
For the post based on making proto gear affordable. It takes more than isk to get into proto gear and if you suck even if payouts are increased crappy players still wont be able to afford proto gear for long. There are better ways to eliminate the AFK problem than radically altering the payout table to base it nearly entirely on WP. The problem is you're going to chase away all of the new players just out of the battle academy. You can detect if they ever leave the MCC, how much damage they do to other players (even if they don't get a kill or kill assist), how much time are they spending within X meters of an objective, how many times have they died? etc. These metrics will look very different for someone going AFK and a guy with crap gear just starting out getting stomped by guys wearing the most expensive suits in pub matches. People going AFK should get booted from the match and receive 0 ISK, people struggling to get started while getting pubstomped should still get a decent payout even if they have very low WPs.
The bar to get into Proto gear is actually very low when you see this game 10+ years out. If it ever gets to the point where more than the absolute badasses can make a profit wearing proto in the open matches then the game will be broken and need to be re-balanaced. |
Thor Odinson42
Molon Labe. League of Infamy
314
|
Posted - 2013.06.04 15:04:00 -
[137] - Quote
Vell0cet wrote:Thurak1 wrote:I think the payouts should be based right on WP's. After all you earn warpoints with both taking objectivs destroying buildings and killing players so if the system was balanced on how much kills and building destruction is worth than payouts based on war points would be very fair. I would take out getting any payment based on time in the map. If your not contributing and have 0 WP you should get 0 reward. This would make afk camping pointless. As far as gear goes honestly with better gear and more gameplay you should be able to contribute more to your team with more kills or hacks or something so better gear really should equate to better payouts when payout is based on WP.
For the post based on making proto gear affordable. It takes more than isk to get into proto gear and if you suck even if payouts are increased crappy players still wont be able to afford proto gear for long. There are better ways to eliminate the AFK problem than radically altering the payout table to base it nearly entirely on WP. The problem is you're going to chase away all of the new players just out of the battle academy. You can detect if they ever leave the MCC, how much damage they do to other players (even if they don't get a kill or kill assist), how much time are they spending within X meters of an objective, how many times have they died? etc. These metrics will look very different for someone going AFK and a guy with crap gear just starting out getting stomped by guys wearing the most expensive suits in pub matches. People going AFK should get booted from the match and receive 0 ISK, people struggling to get started while getting pubstomped should still get a decent payout even if they have very low WPs. The bar to get into Proto gear is actually very low when you see this game 10+ years out. If it ever gets to the point where more than the absolute badasses can make a profit wearing proto in the open matches then the game will be broken and need to be re-balanaced.
It still comes down to what the individual mercs bring to the battlefield at a given time. You could have a guy in 10 years with everything maxed out, but he can only bring a small portion of that SP to the battlefield with each clone.
This game is ultimately decided by teamwork and tactics. People really seem to get hung up on proto gear. In 2 or 3 years if guys still aren't able to afford running around in proto gear then I doubt they'll be playing. Could you imagine CoD or BF3 players only being able to run LVL 1 gear 90% of the time? It's silly, I don't know why you guys are so hung up on it.
If ISK payouts are based on performance then it'll make losing the proto gear less of an impact. I can drop into a match and supply proto uplinks and nanohives and get further than a dude running militia gear that kills 30 enemy. To me it's better to supply the battlefield and turn the tide of a battle with a well placed uplink than it is to kill 30 enemy wearing militia gear. In other words the game will be better for everyone. The higher tier gear is better and requires more SP for a reason, it's better.
To come up with some weird logic that better gear on the battlefield is bad for the game is possibly the dumbest thing I've heard all year. |
Vell0cet
Royal Uhlans Amarr Empire
4
|
Posted - 2013.06.04 16:51:00 -
[138] - Quote
Thor Odinson42 wrote:In 2 or 3 years if guys still aren't able to afford running around in proto gear then I doubt they'll be playing. If everyone is running around in proto gear 100% of the time in 2 or 3 years the game will be broken.
Quote:Could you imagine CoD or BF3 players only being able to run LVL 1 gear 90% of the time? It's silly, I don't know why you guys are so hung up on it. Because this isn't CoD or BF3. It's NOT SUPPOSED TO BE! Your mental model of how it's supposed to work is broken. You seem to think it's based on when you have the skills to use gear you should be able to use it constantly. It's intentionally designed not to work that way. Instead it's expected for nearly all players to run around in isk-efficient setups MOST OF THE TIME--YES EVEN IF THEY CAN FIT OUT VERY EXPENSIVE FITS, and when they're willing to trade the risk of an ISK-loss, they can essentially convert that ISK into the ability to dominate on the battlefield until they die. It's a risk-reward mechanism that will keep this game interesting for a long time, it's about balance. The proto gear will get pulled out for Planetary Conquest mode and other similar high-stakes situations. It also gets pulled out if you have a huge wad of cash from running all of those cheaper fits and feel like being a badass for a while and don't mind burning through some ISK to make it happen.
Quote:If ISK payouts are based on performance then it'll make losing the proto gear less of an impact. I can drop into a match and supply proto uplinks and nanohives and get further than a dude running militia gear that kills 30 enemy. To me it's better to supply the battlefield and turn the tide of a battle with a well placed uplink than it is to kill 30 enemy wearing militia gear. In other words the game will be better for everyone. The higher tier gear is better and requires more SP for a reason, it's better.
To come up with some weird logic that better gear on the battlefield is bad for the game is possibly the dumbest thing I've heard all year. It's only better for everyone if some people have the better gear and others don't. If players can afford to run around in proto all of the time, then they're not "turning the tide of battle" they're just like everyone else in proto. That's the point, the whole thing gets watered down just like in MMO's with the gear treadmill. It keeps it MORE INTERESTING by having the risk/reward mechanism.
Take a look at how things work in EVE, because that's the model behind DUST514--yes they're different games, but this mechanism is what's kept EVE balanced and fun for over 10 years without everyone running around in 1 Billion ISK ships 24/7. It works well, and it's fun to take out someone's expensive ship. The CoD BF3 model will get boring fast. |
Thor Odinson42
Molon Labe. League of Infamy
317
|
Posted - 2013.06.04 17:37:00 -
[139] - Quote
You'll have to point out where I said I wanted the risk removed. Where I said that I wanted proto suits to mean automatic ISK windfall after each match.
Of course there is risk in losing money. I'm talking about being rewarded more for good performance. Whether it's in a militia suit or a super duper tech III ultra awesome suit.
The fact remains that you can generate more WP in a proto suit with proto equipment. I totally agree with everyone that it's not WORTH the risk right now because you aren't compensated enough to generate WP. The payout for 2500 WP is not incentive enough to strive past 800 WP. Or even 0 WP sitting in the MCC.
This is my point.
If we were rewarded more for WP you'd see more people playing the game as intended. They'd be risking more for the perceived payoff. It's simply really. It is a capitalist ideal. If you are unfamiliar with it google "how the world works". Perhaps looking up the definition of incentive will help you before you try to tackle capitalism. I bring that up because you are all so quick to point out the Eve world. New Eden is nothing without incentive. |
Denidil Taureran
Turalyon Plus
4
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Posted - 2013.06.04 17:40:00 -
[140] - Quote
Adding another voice to the "Fix Payouts" chorus.
Even as a new player I can see the payouts are jacked up. |
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Thor Odinson42
Molon Labe. League of Infamy
319
|
Posted - 2013.06.04 17:52:00 -
[141] - Quote
Denidil Taureran wrote:Adding another voice to the "Fix Payouts" chorus.
Even as a new player I can see the payouts are jacked up.
I had a match last night where I generated 1300 WP, but only managed 1 kill. Zero deaths.
Payout 350,000 ISK
I had other matches with over 2000 WP where I received much less.
I ran 95% proto last night and turned a profit. It's possible, but it doesn't change the fact that the rewards are off in regards to out performing others on the team.
To be honest I'm ready for all of these militia gear heroes to meet up in our public channel (sand castles) this evening. I'm ready to see some of these dudes in action. I'll even front some ISK so you guys can run an advanced weapon ever 20 matches or so. |
Vell0cet
Royal Uhlans Amarr Empire
4
|
Posted - 2013.06.04 18:44:00 -
[142] - Quote
Thor Odinson42 wrote:You'll have to point out where I said I wanted the risk removed. Where I said that I wanted proto suits to mean automatic ISK windfall after each match. You want to be able to wear proto 24/7 in pub matches and not loose money doing it. That's minimizing the risk to a stupidly low level. ISK becomes meaningless in DUST in that scenario.
Quote:Of course there is risk in losing money. I'm talking about being rewarded more for good performance. Whether it's in a militia suit or a super duper tech III ultra awesome suit. You already get more ISK for doing better, you just want to get A LOT more isk for doing better, and A LOT less ISK for people who suck (i.e. the new people). So riddle me this: why in the **** would someone want to keep grinding away getting ridiculously low payouts in crap newbie gear and getting killed dozens of times, over and over again while you mow them down in your expensive fits without any hope of improvement in their future? YOU'RE NOT GOING TO HAVE ANYONE TO FIGHT, BECAUSE THEY'LL QUIT. That's what Google told me when I looked up "how the world works." And guess what? When people quit, DUST 514 will go under, BECAUSE YOU NEED PLAYERS TO FUND THE GAME. That also came up when I Googled "how the world works." You should read up a little more about incentives yourself.
Quote:The fact remains that you can generate more WP in a proto suit with proto equipment. I totally agree with everyone that it's not WORTH the risk right now because you aren't compensated enough to generate WP. The payout for 2500 WP is not incentive enough to strive past 800 WP. Or even 0 WP sitting in the MCC.
This is my point. This is BY DESIGN, INTENTIONAL, HOW IT'S SUPPOSED TO BE, "THE WAY THE WORLD WORKS IN NEW EDEN"--look those up so you can wrap you head around it. AFK is a separate issue and can be dealt with independently of ruining the payout mechanism balance.
Quote:If we were rewarded more for WP you'd see more people playing the game as intended. The game is working as intended. You're NOT SUPPOSED TO RUN EXPENSIVE GEAR 24/7. It's meant for special occasions.
All of the things you're talking about are what Planetary Conquest is designed for. That's the place where you wear your best gear, because your corp will own planets that generate lots of ISK which will help fund the cost of your high-end suits. Instant battles are meant to be fought in cheaper gear, and accessible to people just out of the academy. Watch the Planetary Conquest Fanfest talk to help you understand it. |
Mike Poole
Kirkinen Risk Control Caldari State
118
|
Posted - 2013.06.04 18:52:00 -
[143] - Quote
Vell0cet wrote:All of the things you're talking about are what Planetary Conquest is designed for. That's the place where you wear your best gear, because your corp will own planets that generate lots of ISK which will help fund the cost of your high-end suits. Instant battles are meant to be fought in cheaper gear, and accessible to people just out of the academy. Watch the Planetary Conquest Fanfest talk to help you understand it.
And everyone that isn't in a big corporation or didn't rush to grab districts and can't actively participate in the deeper Planetary Conquest bits is supposed to sit on their thumb and deal with running inferior fits or falling into the red after games no matter their performance?
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Malkai Inos
The Vanguardians Orion Empire
254
|
Posted - 2013.06.04 19:07:00 -
[144] - Quote
Mike Poole wrote:Vell0cet wrote:All of the things you're talking about are what Planetary Conquest is designed for. That's the place where you wear your best gear, because your corp will own planets that generate lots of ISK which will help fund the cost of your high-end suits. Instant battles are meant to be fought in cheaper gear, and accessible to people just out of the academy. Watch the Planetary Conquest Fanfest talk to help you understand it. And everyone that isn't in a big corporation or didn't rush to grab districts and can't actively participate in the deeper Planetary Conquest bits is supposed to sit on their thumb and deal with running inferior fits or falling into the red after games no matter their performance? Yes, because their playstile doesn't involve significant risk if they don't want it to. New Eden and all...
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Thor Odinson42
Molon Labe. League of Infamy
319
|
Posted - 2013.06.04 19:13:00 -
[145] - Quote
Malkai Inos wrote:Mike Poole wrote:Vell0cet wrote:All of the things you're talking about are what Planetary Conquest is designed for. That's the place where you wear your best gear, because your corp will own planets that generate lots of ISK which will help fund the cost of your high-end suits. Instant battles are meant to be fought in cheaper gear, and accessible to people just out of the academy. Watch the Planetary Conquest Fanfest talk to help you understand it. And everyone that isn't in a big corporation or didn't rush to grab districts and can't actively participate in the deeper Planetary Conquest bits is supposed to sit on their thumb and deal with running inferior fits or falling into the red after games no matter their performance? Yes, because their playstile doesn't involve significant risk if they don't want it to. New Eden and all... So with a straight face. And actual thought put into your response you believe that 95% of the player base should never run expensive gear unless they happen upon a chance to participate in a PC battle?
That can't be. you can't really mean that. |
Seras Vikutoria
Seraphim Auxiliaries CRONOS.
0
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Posted - 2013.06.04 19:51:00 -
[146] - Quote
Thor Odinson42 wrote:It's crazy to think they haven't come up with a better system. I'm in a proto suit with a maxed out weapon.
I'm going to play a different game and sign into Dust when we have a PC battle. Check that my MD is broken so it's only decent in pub matches against people running cheap suits to save up for PC battles.
This is a dilemma. I love this game and I want to see it succeed, but I can't sustain grinding 15-20 hours a week for SP. I certainly won't grind for that SP if its in a starter suit.
Change the payouts for the love of god. First: Dust is supposed to be an MMOFPS grinding game and CCP wanted it to have a steep learning curve. If you don't want to farm SP you can play any other FPS game and have fun.
Second and Last: Now that DUST is part of New Eden some rules/behaviours from EVE ONLINE have been applied to this game (Awoxing etc)
I will list some of them below.Replace words like "Fly" or "Ship" to dropsuits/fitiings(You get the point)
- Never fly something (or with something in the cargo) you can't afford to lose. Yes, not even in highsec.
- Scamming and unethical behaviour some would consider griefing is not only allowed, it is encouraged and rewarded by the game mechanics.
- If you lose stuff, it's almost always your fault. Really, only yours.
- There is no such thing as "a fair fight" or "an unfair fight". There's only "a fight". Circumstances are irrelevant.
- Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
- Just because you can fly something doesn't mean you should.
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Malkai Inos
The Vanguardians Orion Empire
255
|
Posted - 2013.06.04 19:56:00 -
[147] - Quote
Thor Odinson42 wrote:Malkai Inos wrote:Mike Poole wrote:Vell0cet wrote:All of the things you're talking about are what Planetary Conquest is designed for. That's the place where you wear your best gear, because your corp will own planets that generate lots of ISK which will help fund the cost of your high-end suits. Instant battles are meant to be fought in cheaper gear, and accessible to people just out of the academy. Watch the Planetary Conquest Fanfest talk to help you understand it. And everyone that isn't in a big corporation or didn't rush to grab districts and can't actively participate in the deeper Planetary Conquest bits is supposed to sit on their thumb and deal with running inferior fits or falling into the red after games no matter their performance? Yes, because their playstile doesn't involve significant risk if they don't want it to. New Eden and all... So with a straight face. And actual thought put into your response you believe that 95% of the player base should never run expensive gear unless they happen upon a chance to participate in a PC battle? That can't be. you can't really mean that. I already have explained to you that i mean it, why i mean it, why this game is designed around this very concept and why i am perfectly fine with it.
Barring some initial misconceptions in this discussion, pretty much everyone who was critical of your notion understood that this is the mechanic you are objecting to. They were critical because they not only do not see a problem, but value this very mechanic for what it is. |
Mike Poole
Kirkinen Risk Control Caldari State
119
|
Posted - 2013.06.04 19:57:00 -
[148] - Quote
Seras Vikutoria wrote:
- There is no such thing as "a fair fight" or "an unfair fight". There's only "a fight". Circumstances are irrelevant.
No such thing as "an unfair fight"?
In a game where at any moment the finger of god can be called down to wipe out an entire squad without touching friendly targets?
Or where you have redline snipers/tanks taking potshots over hills at people that can't even attempt to counter them?
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Malkai Inos
The Vanguardians Orion Empire
257
|
Posted - 2013.06.04 20:01:00 -
[149] - Quote
Mike Poole wrote:Seras Vikutoria wrote:
- There is no such thing as "a fair fight" or "an unfair fight". There's only "a fight". Circumstances are irrelevant.
No such thing as "an unfair fight"? In a game where at any moment the finger of god can be called down to wipe out an entire squad without touching friendly targets? Or where you have redline snipers/tanks taking potshots over hills at people that can't even attempt to counter them? Circumstances are irrelevant. That's the important message here. |
Thor Odinson42
Molon Labe. League of Infamy
319
|
Posted - 2013.06.04 20:27:00 -
[150] - Quote
Seras Vikutoria wrote:Thor Odinson42 wrote:It's crazy to think they haven't come up with a better system. I'm in a proto suit with a maxed out weapon.
I'm going to play a different game and sign into Dust when we have a PC battle. Check that my MD is broken so it's only decent in pub matches against people running cheap suits to save up for PC battles.
This is a dilemma. I love this game and I want to see it succeed, but I can't sustain grinding 15-20 hours a week for SP. I certainly won't grind for that SP if its in a starter suit.
Change the payouts for the love of god. First: Dust is supposed to be an MMOFPS grinding game and CCP wanted it to have a steep learning curve. If you don't want to farm SP you can play any other FPS game and have fun. Second and Last: Now that DUST is part of New Eden some rules/behaviours from EVE ONLINE have been applied to this game (Awoxing etc) I will list some of them below.Replace words like "Fly" or "Ship" to dropsuits/fitiings(You get the point)
- Never fly something (or with something in the cargo) you can't afford to lose. Yes, not even in highsec.
- Scamming and unethical behaviour some would consider griefing is not only allowed, it is encouraged and rewarded by the game mechanics.
- If you lose stuff, it's almost always your fault. Really, only yours.
- There is no such thing as "a fair fight" or "an unfair fight". There's only "a fight". Circumstances are irrelevant.
- Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
- Just because you can fly something doesn't mean you should.
You lost me when you started comparing this game to Eve. While the games are tied together there is nothing really similar between the two. Besides the clone aspect.
You can go mine an asteroid in high sec for hours each day for weeks on end with no problems. You could choose to never leave the station and do nothing but trade on the market. You can earn stacks of ISK without really even needing a ship.
Could you imagine getting paid in EVE for sitting in station just because you joined a fleet and they completed a mission? I know the dynamics don't work that way, but it's the best I can come up with this very moment.
Eve doesn't reward not participating. You could sit in station and do nothing, but that's all you'll get is passive SP.
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