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221. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Ansla Valier wrote: Makes sense to me. Lots of good points on squads too. I think using Mu will probably be a big improvement on the current system regardless of how it's implemented. The only thing I don't see any of these proposed solutions...
- by Vell0cet - at 2014.08.26 18:07:00
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222. [request] Fix the Assault Scrambler Rifle - in Feedback/Requests [original thread]
CCP Rattati wrote: Actually I just gave the CPM a heads up yesterday that the scrambler is outperforming other rifles right now, yet the assault scrambler is one of the worst performers, along with all the GA Assault Rifles, still... Is that...
- by Vell0cet - at 2014.08.24 16:06:00
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223. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Private Part's wrote: Why not just a win loss ratio? this will promote team play squading and running with your corp. Because you'll get douchbags trying everything they can to make their team loose just so they can have easier matches.
- by Vell0cet - at 2014.08.23 02:22:00
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224. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
It just occurred to me that this might be the perfect candidate for A/B testing. You could run this with a few different values for the squad modifier, define some parameters for a close match (health of winning MCC is low, difference in clone cou...
- by Vell0cet - at 2014.08.22 19:40:00
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225. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
CCP Rattati wrote: Don't worry about the A/B thing too much, I was just wondering. Maybe I should have put it differently. If you want to win a battle, would you prefer the squads of A or B on your team 1A vs 2B - 1A 1A vs 3B - 1A 1A vs 4B - ...
- by Vell0cet - at 2014.08.22 08:05:00
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226. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Beren Hurin wrote: Sigma mu would be a number of standard deviations that a player's mu is from the total population's average mu. Either that or the name of a very lame fraternity. Sorry I couldn't resist. You actually make some good points.
- by Vell0cet - at 2014.08.21 17:14:00
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227. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
CCP Rattati wrote: 90 degree turn guys I am wondering where the overlap of squads and skill lies. Let's discuss in 2 categories, where A is a beast and B is "normal" Will a single A win 3B's or even 6B's 1A vs 2B 1A vs 3B 1A vs 4B 1A vs 5B ...
- by Vell0cet - at 2014.08.21 14:54:00
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228. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
CCP Rattati wrote: ZDub 303 wrote: Vell0cet wrote: [Fair point. If -¦ becomes a point of pride, then it could actually reduce the number of players trying to sabotage matches. It's hard-to-say. I still think WPs/death is the way to go for...
- by Vell0cet - at 2014.08.21 14:47:00
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229. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
ZDub 303 wrote: CCP Rattati wrote: I can see if it can be displayed on the leaderboard! o7, its low priority and no one will be that upset if you can't get it in but it would be kind of cool. I won't lie, my inner troll would love to lord...
- by Vell0cet - at 2014.08.21 14:26:00
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230. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
ZDub 303 wrote: Slept on it, and one last bit of feedback for you Rattati. I'm not sure if its possible at the moment (i.e. requires a UI update) but... if you could somehow show players their own -¦ score that would also be a big driver for p...
- by Vell0cet - at 2014.08.21 13:49:00
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231. [Feedback] Hotfix Charlie Assaults - in Feedback/Requests [original thread]
CCP Rattati wrote: SponkSponkSponk wrote: CCP Rattati wrote: I think the number of modded SCR's is probably being overstated a tad, I haven't really noticed being killed extravagantly nor unfairly by SCR's. I get more killed by CR's and R...
- by Vell0cet - at 2014.08.21 07:38:00
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232. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
CCP Rattati wrote: Thanks for the feedback, and ISKdestroyed/ISKlost is something I need to calculate as well, it's not as accessible but I should be able to dig it up and correlate with these. It's just the problem that that is such a slayer c...
- by Vell0cet - at 2014.08.21 04:57:00
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233. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
CCP Rattati wrote: Vell0cet wrote: CCP Rattati wrote: iliel wrote: Just thought of a question (not sure if it's been answered): what are you going to do about stat padders - - that is, players who join current battles and quit if the o...
- by Vell0cet - at 2014.08.21 00:54:00
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234. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
CCP Rattati wrote: iliel wrote: Just thought of a question (not sure if it's been answered): what are you going to do about stat padders - - that is, players who join current battles and quit if the opposing team is stacked? I'm hoping peopl...
- by Vell0cet - at 2014.08.21 00:35:00
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235. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: So my question is what could be factored in to prevent really high scoring players from lowering their Mu without isk loss? (Afking as a squad in an MCC to help their team lose for 0 warppoints?) Player behavior in past ...
- by Vell0cet - at 2014.08.20 20:04:00
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236. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Gear based, everyone on same level, SP has a say but skill is needed more, cant break out the proto suit if a noob wipes the floor with you The entire point of having different tiers of gear is to give you an edge. I...
- by Vell0cet - at 2014.08.20 19:00:00
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237. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Vell0cet wrote: Takahiro Kashuken wrote: But you also have lobbies for adv/proto or you could go to FW/PC and also it would be squads vs squads so it would be better than what it currently would be Also academy...
- by Vell0cet - at 2014.08.20 17:46:00
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238. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: But you also have lobbies for adv/proto or you could go to FW/PC and also it would be squads vs squads so it would be better than what it currently would be Also academy would be extended by a large amount of WP like...
- by Vell0cet - at 2014.08.20 16:58:00
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239. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
CCP Rattati wrote: Your other point, the distribution around 25, is just the fact that relatively new players outnumber the old players, that's just how the online business is, we have a very long tail, just like EVE, but only a small part of a...
- by Vell0cet - at 2014.08.20 15:50:00
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240. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Regis Blackbird wrote: CCP Rattati wrote: Currently lifetime, but as Sponk says, a more complex system could have a decay methodology. Your Mu is persistent and updated every time you complete a battle. It is only set at 25 upon your very f...
- by Vell0cet - at 2014.08.20 08:24:00
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