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Vell0cet
SVER True Blood Public Disorder.
687
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Posted - 2013.12.10 16:57:00 -
[31] - Quote
R F Gyro wrote:Its really fun to see people misinterpreting what someone wrote and then raging about that misinterpretation. I don't think his answer was particularly clear. Saying its the best it's ever been is not something most players agree with.
Quick/Dirty Test Range Idea
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Fox Gaden
Immortal Guides
1796
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Posted - 2013.12.10 16:58:00 -
[32] - Quote
Cosgar wrote:Fox Gaden wrote:You misinterpreted what he said. As Spectral Clone points out, he said that TTK should be long enough that module choice matters. That means longer than the current TTK. I expect they want to see data from all 4 Infantry Rifle variants before they do the TTK tweak. Hopefully we will see at least some minor tweaking in 1.8. Don't you think this should've been resolved in Alpha? Almost 2 years and they can't get this game right. I had my hopes, but it looks like no DICE. I would think the fact that they finally fixed hit detection would get peopleGÇÖs hops up. Fixing the TTK is much easier than fixing hit detection. CCP is a company which has never produced a FPS before. Now they are a company which have produced a FPS with mostly functioning hit detection. I would say they are learning and improving. If I wanted to play a game that did things the way they have always been done, I would not be playing a CCP game. |
Fox Gaden
Immortal Guides
1797
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Posted - 2013.12.10 17:04:00 -
[33] - Quote
Denak Kalamari wrote:Do people even read the things they are linking? In no point does it say that TTK is 'working as intended'
Learn to read you idiots. You get a like for using a word that I soooo want to use myself. Sometimes treating everyone with respect is so unsatisfying. |
Centurion mkII
SVER True Blood Public Disorder.
180
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Posted - 2013.12.10 17:04:00 -
[34] - Quote
Faster ttk marginalizes fittings. This does not put the game in a eve universe direction. |
Fox Gaden
Immortal Guides
1797
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Posted - 2013.12.10 17:06:00 -
[35] - Quote
Spectral Clone wrote:Fox Gaden wrote:Fizzer94 wrote:Wow... That really shook my hopes for Dust...
They do realize many people got into this game because it wasn't another twitch shooter right?
The only reason I was continuing to play from time to time was my hope that CCP would increase TTK and make fittings other than armor/dual/damage tanks viable again.
My Plasma Cannon relies on a long TTK. Idk if I'm going to keep playing Dust anymore... What shakes my hopes for DUST are people who takes a Troll at his word without actually reading what he linked, and people who actually read it but completely fail at reading comprehension. By the way, did you completely miss the stealth Buff to the Plasma Cannon? What did they do to my baby? Think Negative Space. They did nothing to your baby. Instead they nerfed vehicle health and all other forms of AV. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1263
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Posted - 2013.12.10 17:07:00 -
[36] - Quote
Is it just me or does it seem like CCP doesn't give two squirts of **** about a large portion (a majority even) of their dedicated veteran playerbase?
Seriously, that interview screamed "GTFO BETA SUCKERS!! WE'RE CHASING THAT COD MONEY WITH AUR!! **** EVERYONE WHO WANTS DUST514 TO BE DIFFERENT, WE'RE JUST GOING TO SAY WE'RE DIFFERENT AND EDGY SO WE CAN LOOK COOL NOW GO BUY SOME AUR SUITS AND MODS AND WEAPONS SO YOU CAN "COMPETE" DON'T LISTEN TO THE BUTTHURT "BETA VETS" WHO SAY THAT DOESN'T HELP, THEY'RE JUST SCRUBS"
IDK, I think the CCP vision for Dust514 is diverging seriously from what we were sold years ago....
Makes me kinda sad
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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steadyhand amarr
Scions of Athra
2072
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Posted - 2013.12.10 17:07:00 -
[37] - Quote
he quite clearly says The TTK now is good and wants the game blanaced around that.
We all thinj thats a load of rubish better tell bear not to patch cuz that was the deal breaker
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Fox Gaden
Immortal Guides
1797
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Posted - 2013.12.10 17:12:00 -
[38] - Quote
Fizzer94 wrote:Fox Gaden wrote:Fizzer94 wrote:Wow... That really shook my hopes for Dust...
They do realize many people got into this game because it wasn't another twitch shooter right?
The only reason I was continuing to play from time to time was my hope that CCP would increase TTK and make fittings other than armor/dual/damage tanks viable again.
My Plasma Cannon relies on a long TTK. Idk if I'm going to keep playing Dust anymore... What shakes my hopes for DUST are people who takes a Troll at his word without actually reading what he linked, and people who actually read it but completely fail at reading comprehension. By the way, did you completely miss the stealth Buff to the Plasma Cannon? I read the link. It sounds like CCP Remnant is happy where we are now... I am not happy where we are now. Also, did they "fix" it? It better still be the same weapon that it was before, or I really won't have a reason to play Dust anymore. Question: Do you think that with the current TTK that modules make a big difference in the outcome of a fight? Or is it all about who shoots first? Once you have answered that question, re read what the Dev said.
And yes, the Plasma Cannon is exactly the same weapon it was before. The GÇ£stealthGÇ¥ buff was to do absolutely nothing to it, while nerfing all other AV. |
R F Gyro
Clones 4u
799
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Posted - 2013.12.10 17:12:00 -
[39] - Quote
HowDidThatTaste wrote:R F Gyro wrote:Its really fun to see people misinterpreting what someone wrote and then raging about that misinterpretation. Try re reading it yourself. Instead of quoting one sentence comprehend the whole paragraph as whole. Good luck. First and foremost, combat should be fun. Long TTK is not fun if itGÇÖs the result of loose controls, poor aim assists or dance-strafing/bunny-hopping combat GÇô all problems that DUST has suffered from in the past. The work weGÇÖve done on aim and control systems has only really come together in the last few months, and this combined with recent changes to weapon range have been the biggest culprits behind the shorter TTK. ItGÇÖs taken us longer than weGÇÖd have liked, but I do believe that the second-to-second combat in DUST is more enjoyable than itGÇÖs ever been. Not perfect, but a lot better. DUST is very much a game about outcomes and so the TTK IGÇÖd like to see in DUST is one long enough for the differences in dropsuit fittings (be that higher damage, more HP or faster regen) to help shape the outcome, but short enough to not have to dance around my opponent until one of us is mercifully put out of our misery; that fine line where the edge given by twitch skill or a smart fitting blurs and the outcome becomes unpredictable. Beyond that, though, is the minute-to-minute battlefield experience, the sort of timescale where squad play, tactics and combined roles become a larger factor in the outcome of a firefight, and this is an area that will get significant attention going forward. What makes you think I didn't read it all? Just that I didn't quote it all?
Anyway, I've re-ready it and I still don't see him saying that TTK is at the right level right now.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1071
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Posted - 2013.12.10 17:14:00 -
[40] - Quote
If mods weren't effective why are people still wearing proto? TTK is not ideal, but it's not necessarily game breaking. Has anyone here tried using tactics?
The Ellecon's come from a long line of Gallente. Tarn chose Peace. Tallen chose war.
SoonGäó514
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Cosgar
ParagonX
8516
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Posted - 2013.12.10 17:19:00 -
[41] - Quote
Fox Gaden wrote:Cosgar wrote:Fox Gaden wrote:You misinterpreted what he said. As Spectral Clone points out, he said that TTK should be long enough that module choice matters. That means longer than the current TTK. I expect they want to see data from all 4 Infantry Rifle variants before they do the TTK tweak. Hopefully we will see at least some minor tweaking in 1.8. Don't you think this should've been resolved in Alpha? Almost 2 years and they can't get this game right. I had my hopes, but it looks like no DICE. I would think the fact that they finally fixed hit detection would get peopleGÇÖs hops up. Fixing the TTK is much easier than fixing hit detection. CCP is a company which has never produced a FPS before. Now they are a company which have produced a FPS with mostly functioning hit detection. I would say they are learning and improving. If I wanted to play a game that did things the way they have always been done, I would not be playing a CCP game. I have a feeling they're just going to throw in the towel and say "working as intended.
Anyway, I just got to work. I'll go deeper into this later.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Fox Gaden
Immortal Guides
1797
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Posted - 2013.12.10 17:21:00 -
[42] - Quote
Quote:First and foremost, combat should be fun. Long TTK is not fun if itGÇÖs the result of loose controls, poor aim assists or dance-strafing/bunny-hopping combat GÇô all problems that DUST has suffered from in the past. The work weGÇÖve done on aim and control systems has only really come together in the last few months, and this combined with recent changes to weapon range have been the biggest culprits behind the shorter TTK. ItGÇÖs taken us longer than weGÇÖd have liked, but I do believe that the second-to-second combat in DUST is more enjoyable than itGÇÖs ever been. Not perfect, but a lot better. Hit detection fixed. Yeah.
Quote:DUST is very much a game about outcomes and so the TTK IGÇÖd like to see in DUST is one long enough for the differences in dropsuit fittings (be that higher damage, more HP or faster regen) to help shape the outcome, Needs to be longer than it is now.
Quote:but short enough to not have to dance around my opponent until one of us is mercifully put out of our misery; Will still need to use cover.
Quote:that fine line where the edge given by twitch skill or a smart fitting blurs and the outcome becomes unpredictable. CCP still wants a FPS vet who is new to the game to have a chance against a DUST vet in a Proto suit.
Quote:Beyond that, though, is the minute-to-minute battlefield experience, the sort of timescale where squad play, tactics and combined roles become a larger factor in the outcome of a firefight, and this is an area that will get significant attention going forward. |
steadyhand amarr
Scions of Athra
2073
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Posted - 2013.12.10 17:23:00 -
[43] - Quote
R F Gyro wrote:HowDidThatTaste wrote:R F Gyro wrote:Its really fun to see people misinterpreting what someone wrote and then raging about that misinterpretation. Try re reading it yourself. Instead of quoting one sentence comprehend the whole paragraph as whole. Good luck. First and foremost, combat should be fun. Long TTK is not fun if itGÇÖs the result of loose controls, poor aim assists or dance-strafing/bunny-hopping combat GÇô all problems that DUST has suffered from in the past. The work weGÇÖve done on aim and control systems has only really come together in the last few months, and this combined with recent changes to weapon range have been the biggest culprits behind the shorter TTK. ItGÇÖs taken us longer than weGÇÖd have liked, but I do believe that the second-to-second combat in DUST is more enjoyable than itGÇÖs ever been. Not perfect, but a lot better. DUST is very much a game about outcomes and so the TTK IGÇÖd like to see in DUST is one long enough for the differences in dropsuit fittings (be that higher damage, more HP or faster regen) to help shape the outcome, but short enough to not have to dance around my opponent until one of us is mercifully put out of our misery; that fine line where the edge given by twitch skill or a smart fitting blurs and the outcome becomes unpredictable. Beyond that, though, is the minute-to-minute battlefield experience, the sort of timescale where squad play, tactics and combined roles become a larger factor in the outcome of a firefight, and this is an area that will get significant attention going forward. What makes you think I didn't read it all? Just that I didn't quote it all? Anyway, I've re-ready it and I still don't see him saying that TTK is at the right level right now.
The second to second combat is the most enjoyable its ever been.
We all think its worse its ever been. Gunfights boring all matches are on sided and anyone new to dust spends more time looking at the spawn screen then they do the rest of the game.
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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R F Gyro
Clones 4u
799
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Posted - 2013.12.10 17:24:00 -
[44] - Quote
steadyhand amarr wrote:he quite clearly says The TTK now is good and wants the game blanaced around that.
We all thinj thats a load of rubish better tell bear not to patch cuz that was the deal breaker No he doesn't say that.
He says... 1. TTK used to be quite long, because a load of other stuff (bad controls, aiming, bunny-hopping) was broken 2. They fixed the other stuff 3. This reduced TTK 4. In fixing the other stuff they made the game the best it has been so far (his view) 5. He explicitly says it isn't perfect, ie. they can improve it 6. Getting TTK "right" is about finding a balance between conflicting elements of the game 7. He explicitly mentions "faster regen" as something that should affect TTK
That last point alone implies to me that they will be increasing TTK, if they want regen to affect it.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Fox Gaden
Immortal Guides
1797
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Posted - 2013.12.10 17:25:00 -
[45] - Quote
steadyhand amarr wrote:he quite clearly says The TTK now is good and wants the game blanaced around that.
We all thinj thats a load of rubish better tell bear not to patch cuz that was the deal breaker He quite clearly said that Hit Detection now is good and wants the TTK balanced around that. |
RKKR
The Southern Legion The Umbra Combine
511
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Posted - 2013.12.10 17:28:00 -
[46] - Quote
My PLC still shoots and reloads at the same rate, no faster kill times for me. My shots still pass through enemies with (almost) no damage.
TTK-stuff only benefits the weapons that are already unbalanced. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
172
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Posted - 2013.12.10 17:29:00 -
[47] - Quote
I did not get a good impression from his response about TTK needing a big fix which IMO it really does. Sad days.
Please fix the mic bubble bug...
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Jariel Manton
SVER True Blood Public Disorder.
236
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Posted - 2013.12.10 17:36:00 -
[48] - Quote
Billi Gene wrote:dying within a span of a couple of seconds or less is not fun.
not when ive tanked out my Logi suit as hard as i can, i don't even use damage mods on my logi suits.
the worst is when one doesnt even have enough time to ascertain where you are getting shot from.
And no not talking niche weapons like the sniper rifle MD or forge or cannon....
currently TTK is too short ..."imho"
I dont understand this logic at all. I see a lot of people saying blah blah this kills skill and now the noobs will be just as good as us blah blah. Get off dust go play Battlefield or COD for a few days and tell me that you are just as good as players that have been playing it consistently. Short TTK =/= unskilled supremacy
What Man Is A Man Who Does Not Try And Make The World Better
Apollo Manton
Insidious Empire
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1072
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Posted - 2013.12.10 17:38:00 -
[49] - Quote
Proto still stomps standards but now it cant necessarily stomp groups, playerskills, and tactics. I think people have become to attached to their almost unbreakable KDs and proto gear that they forgot that having victory based on skillpoints and gear alone isnt fun.
The Ellecon's come from a long line of Gallente. Tarn chose Peace. Tallen chose war.
SoonGäó514
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Garrett Blacknova
Codex Troopers
4107
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Posted - 2013.12.10 17:38:00 -
[50] - Quote
Dev says that the state of the game is currently the best it has ever been in terms of controls, aim assist and other factors, all of which have contributed to the longer TTK in the game.
Player posts thread claiming that means they want the shorter TTK we have as a result of these problems being fixed.
This happens in spite of the dev in question directly stating that the ideal TTK would allow for weapon and defensive upgrades to come into play - meaning that shield extenders and armour plates should have some value, and that weapon mods should make enemies die faster.
GG. Reading comprehension is UP, buff plz. |
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Surt gods end
Demon Ronin
1248
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Posted - 2013.12.10 17:39:00 -
[51] - Quote
Cosgar wrote:This is why I quit. I don't even give a **** about 1.7 either.
Try KZ dude. very bare bones. but community is starting to shape. later this month we start getting the first clan support. And hoping in game chat.
GG really did a awesome job with player feed back in putting in a unique voting system for feedback and things you want added in game. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
173
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Posted - 2013.12.10 17:41:00 -
[52] - Quote
Garrett Blacknova wrote:Dev says that the state of the game is currently the best it has ever been in terms of controls, aim assist and other factors, all of which have contributed to the longer TTK in the game.
Player posts thread claiming that means they want the shorter TTK we have as a result of these problems being fixed.
This happens in spite of the dev in question directly stating that the ideal TTK would allow for weapon and defensive upgrades to come into play - meaning that shield extenders and armour plates should have some value, and that weapon mods should make enemies die faster.
GG. Reading comprehension is UP, buff plz.
The problem is that he implied that it's the best it's been currently and came of as implying that it needs some work but not much. That is the core of the issue, I believe most players believe it's got ridiculously short for AR's and Scramblers where as he is saying it only needs a tweak.
Please fix the mic bubble bug...
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Monkey MAC
Lost Millennium
1176
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Posted - 2013.12.10 17:46:00 -
[53] - Quote
Read din't assume, he said he didn't want MASSIVELY long TTK, we don't want people dancing around infront of each other for 12 mags of AR fire.
He wants gear to make a difference, yet still have skill involved, which is a very precise sweet spot.
Too Long and Gear is all that Matters Too Short and its Pot Luck
I think we are on a little Too Short at the moment, but only a little, maybe 1.4 + 10%
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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TechMechMeds
Swamp Marines Kleenex Inc.
1667
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Posted - 2013.12.10 18:01:00 -
[54] - Quote
Cosgar wrote:This is why I quit. I don't even give a **** about 1.7 either.
Mate, its sprinkles on a cod 514 sandwich, its awful.
I have never played multiplayer twitch shooters on console, only on pc and I'm getting owned by people that yesterday were nothing and now they are beasting.
I feel cheated by ccp, gameplay is now as bland as any generic fps.
My last match was literally like the turn based joke, I kill one guy, someone kills me, I respawn and kill him, I get killed.
It may as well be turn based.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines Kleenex Inc.
1667
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Posted - 2013.12.10 18:02:00 -
[55] - Quote
Monkey MAC wrote:Read din't assume, he said he didn't want MASSIVELY long TTK, we don't want people dancing around infront of each other for 12 mags of AR fire. He wants gear to make a difference, yet still have skill involved, which is a very precise sweet spot. Too Long and Gear is all that Matters Too Short and its Pot Luck I think we are on a little Too Short at the moment, but only a little, maybe 1.4 + 10%
I think we were very near that sweet spot yesterday, now its just zerg twitch, tactics are basically out the window now.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
753
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Posted - 2013.12.10 18:05:00 -
[56] - Quote
First and foremost, combat should be fun. Long TTK is not fun if itGÇÖs the result of loose controls, poor aim assists or dance-strafing/bunny-hopping combat GÇô all problems that DUST has suffered from in the past.
What he is saying is that TTK is not working as intended. They needed to fix the reasons behind long TTK before they can tone it down to make fittings matter.
Plasma Cannon Advocate
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Tiberius Ernaga
State Patriots
3
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Posted - 2013.12.10 18:17:00 -
[57] - Quote
Cosgar wrote:This is why I quit. I don't even give a **** about 1.7 either.
Trust me anyone who remembers chrome knows it's terrible. And that dude is ******** people are still strafing and back in Chrome aiming was so good you could still hit target without aim assist ttk was perfect.
Closed beta vet
State Patriots public - State Patriots - Join for Caldari and Amarr faction warfare
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R F Gyro
Clones 4u
804
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Posted - 2013.12.10 18:27:00 -
[58] - Quote
steadyhand amarr wrote:R F Gyro wrote:What makes you think I didn't read it all? Just that I didn't quote it all?
Anyway, I've re-ready it and I still don't see him saying that TTK is at the right level right now.
The second to second combat is the most enjoyable its ever been. We all think its worse its ever been. Gunfights boring all matches are on sided and anyone new to dust spends more time looking at the spawn screen then they do the rest of the game. OK, so we agree he doesn't actually say that he thinks TTK is at the right level now.
But you think that gameplay now (with fixed hit detection but low TTK) is less enjoyable than it used to be (with broken hit detection but longer TTK), and he thinks it is more enjoyable.
From his statement that gameplay is more enjoyable now, you infer that he is opposed to increasing TTK, because you assume he finds shorter TTK better (rather than just working aiming being more enjoyable)?
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Garrett Blacknova
Codex Troopers
4109
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Posted - 2013.12.10 18:29:00 -
[59] - Quote
Ares 514 wrote:Garrett Blacknova wrote:Dev says that the state of the game is currently the best it has ever been in terms of controls, aim assist and other factors, all of which have contributed to the longer TTK in the game.
Player posts thread claiming that means they want the shorter TTK we have as a result of these problems being fixed.
This happens in spite of the dev in question directly stating that the ideal TTK would allow for weapon and defensive upgrades to come into play - meaning that shield extenders and armour plates should have some value, and that weapon mods should make enemies die faster.
GG. Reading comprehension is UP, buff plz. The problem is that he implied that it's the best it's been currently and came of as implying that it needs some work but not much. That is the core of the issue, I believe most players believe it's got ridiculously short for AR's and Scramblers where as he is saying it only needs a tweak. I thought he was saying that the negative factors contributing to a high TTK were the best they've ever been - which they are, hence the current TTK being too low because it's still balanced for the flaws in the system.
He specifically described the ideal TTK for DUST in terms that don't fit the current state of the game at all.
EDIT: As for the second-to-second gameplay being the most enjoyable? I don't agree, but I will say that it's the most CONSISTENT it's been. In past builds, there's always been the hit detection issues, control problems, etc. holding it back, and those aren't as major a problem any more. |
Paran Tadec
Imperfect Bastards
1719
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Posted - 2013.12.10 18:30:00 -
[60] - Quote
NoobcateringgottagraballtheCODkids 514.
Bittervet Proficiency V
thanks logibro!
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