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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.24 12:44:00 -
[61] - Quote
IAmDuncanIdaho II wrote:William Harold wrote:I find it funny that it's a proto-stomping Negative Feedback member to suggest additional penalties against those who wanted to get away from the proto-stomping (pubs and [M]FW) because it's just not feasible to play against it... and a waste of ISK with any modified free suit (rookie suits). Or, you die over and over again in said rookie suit.
But, I digress. One reason people leave battle is the one you mention here. But I think you're not considering another: people don't even bother to find out if they're not gonna enjoy the battle, they just leave based on corp squads in the list of names. Some battles where I looked at the merc list at the start and thought "ugh this might be tough" have been great fun. And when I'm getting owned....it's not always proto on the death screen. The attitude I have that made me hang around to find that out is something that is probably dying out.
I'm curious if that argument will still hold weight after power-cores are implemented. Or this 'limited tiercide' that will be introduced relatively soon, prior to the introduction of power-cores.
Afterall, the problem is the power-levels, the match maker, and what not. No-one has an issue with APEX suits running around so clearly there is some merit in all suits having the same number of slots. Will the 'Proto-stomping' argument still have the same weight when the only difference is PG/CPU? What about if we nyxxed the power-cores all together and everyone ran suits with the same slots, same PG/CPU, etc?
Then it will probably be 'Team-work' and 'High SP players'. You'll never stop a player from leaving a match they feel will be difficult, the reasons will always change.
Vote #TeamGreen
Because if you don't, the Caldari will be the next ones who are bias!
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.24 13:23:00 -
[62] - Quote
Aeon Amadi wrote: Then it will probably be 'Team-work' and 'High SP players'. You'll never stop a player from leaving a match they feel will be difficult, the reasons will always change.
"Difficult" is not the same as "Worthwhile".
* Kill a merc in higher meta gear than yours, receive a small Isk bonus EOM. * Kill a merc in substantially higher meta gear than yours, receive a substantial Isk bonus EOM.
If players were able to farm Isk off of protostompers, they'd begin to see protostomps as opportunities to make money (rather than opportunities to lose money). This would address one of the major reasons why players leave battle.
As for teamwork, it does become a 'bit much when 6 players on one side of a 12v12 fight have unlimited resources and are each pushing 100M SP. Reducing squad size to 4 would make stompsquads more vulnerable and, in turn, their victories less assured. Once players see that 100M SP vets bleed like everyone else, they'll be less likely to run away. And -- perhaps most importantly -- if the groupings of 6 vets were reduced to 4, Scotty would have a much easier time serving up good fights in the first place.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Starlight Burner
Arrary of Clusters
285
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Posted - 2015.06.24 13:42:00 -
[63] - Quote
Aeon Amadi wrote:Hide the other team's character names. Hell no
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
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William Harold
highland marines Evil Syndicate Alliance.
11
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Posted - 2015.06.24 14:49:00 -
[64] - Quote
Aeon Amadi wrote:William Harold wrote:I find it funny that it's a proto-stomping Negative Feedback member to suggest additional penalties against those who wanted to get away from the proto-stomping (pubs and [M]FW) because it's just not feasible to play against it... and a waste of ISK with any modified free suit (rookie suits). Or, you die over and over again in said rookie suit.
But, I digress. Lol. Proto-stomping is a consequence of fundamentally broken design, not a consequence of a player not having enough e-bushido to run militia against every player the match-maker pits against him. Acting as though my argument is invalid and that it is wrong for me to want a good fight, instead of fighting against a team of 2-6 people, because I run the best gear that I can applicably afford and have worked for over the course of three years... Is like saying that I shouldn't use every available advantage afforded to me by game design because it is unfair for the other guy. If you want to stop proto-stomping, join me in the constant fight for tiercide. Join me in wanting a better match-maker overall. Join me in wanting better performance. Or you can sit there and constantly confuse the issue with players doing exactly what the game allows and intends for them to do.
It isn't totally, but there's another aspect to it. Right now, there are complaints that people are leaving matches all the time and the only fix to this offered is timer penalties. Well, what happens if nobody cares about those penalties? Then you're left in the Warbarge against anybody on the other side entirely. Then those same people don't want to play DUST anymore at all because of said penalties. Attention spans are small. "Why should I stick around and play," they will ask themselves.
I never said you were wrong either. There are absolutely issues with tier-ing and matchmaking. Just as there is also the issue of proto-stomping right now, until said teircide gets fixed. It all really goes hand-in-hand, but the point is that timer penalties aren't the fix. We want DUST to stick around and not die due to the community leaving for the next best thing.
GG, by the way. =)
"Your penis just got fluxed." - Unholy Hategore
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.24 15:09:00 -
[65] - Quote
William Harold wrote:Aeon Amadi wrote:William Harold wrote:I find it funny that it's a proto-stomping Negative Feedback member to suggest additional penalties against those who wanted to get away from the proto-stomping (pubs and [M]FW) because it's just not feasible to play against it... and a waste of ISK with any modified free suit (rookie suits). Or, you die over and over again in said rookie suit.
But, I digress. Lol. Proto-stomping is a consequence of fundamentally broken design, not a consequence of a player not having enough e-bushido to run militia against every player the match-maker pits against him. Acting as though my argument is invalid and that it is wrong for me to want a good fight, instead of fighting against a team of 2-6 people, because I run the best gear that I can applicably afford and have worked for over the course of three years... Is like saying that I shouldn't use every available advantage afforded to me by game design because it is unfair for the other guy. If you want to stop proto-stomping, join me in the constant fight for tiercide. Join me in wanting a better match-maker overall. Join me in wanting better performance. Or you can sit there and constantly confuse the issue with players doing exactly what the game allows and intends for them to do. It isn't totally, but there's another aspect to it. Right now, there are complaints that people are leaving matches all the time and the only fix to this offered is timer penalties. Well, what happens if nobody cares about those penalties? Then you're left in the Warbarge against anybody on the other side entirely. Then those same people don't want to play DUST anymore at all because of said penalties. Attention spans are small. "Why should I stick around and play," they will ask themselves. I never said you were wrong either. There are absolutely issues with tier-ing and matchmaking. Just as there is also the issue of proto-stomping right now, until said teircide gets fixed. It all really goes hand-in-hand, but the point is that timer penalties aren't the fix. We want DUST to stick around and not die due to the community leaving for the next best thing. GG, by the way. =)
Yeah it was, lol. You totally caught me off guard on the wall there.
Vote #TeamGreen
Because if you don't, the Caldari will be the next ones who are bias!
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.06.24 15:09:00 -
[66] - Quote
Aeon Amadi wrote:Talos Vagheitan wrote:I punitive timer would really hurt this game. Match leaving can't be completely fixed as long as teams are so frequently mis-matched. A lot of vets forget what it's like to be new. Some people turn Dust on and just want to play pubs and have fun, while full squads of protostompers ruin that experience. I never leave battles, but not everyone is rich enough to run proto forever. It would be a pretty big slap in the face for a player who has already decided this game is not going to be enjoyable enough to play, and then force them to stare at an (increasingly long) penalty timer. I couldn't think of a better way to drive away what's left of our player base. Pending better balance and matchmaking, a much better idea for this problem is to reward players who routinely stick it through to the end I really don't think adding an artificial number system with which to guilt players that they have little to no control over is in the best interests of either the game or the community, especially one that can be so easily abused for reasons that have absolutely nothing to do with match-making considering that it isn't even done after the fact.
Nah, wouldn't be easily abused. I've covered all the bases in that regard.
What you need to realize is that match-leaving is a symptom of the real problem, not the problem itself. That problem being the small community of drastically different levels of competitiveness.
The idea I posted wasn't posted as a complete solution to match-leaving, but merely a step in the right direction, or a method of at least giving people who play all their matches a sort of 'pat on the back'.
Hope this explanation helps.
Official CPM Platform
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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.06.24 16:27:00 -
[67] - Quote
Mina Longstrike wrote:Getting people to stay in matches requires the carrot, not the stick. How much ISK would you have to make to want to stay in a match where you're being severely stomped? It's probably so high that it would ruin game balance.
CCP should try to implement a way for squamates who disconnect, or don't make it into a match for whatever reason to redeploy with their squad mid-battle. This would eliminate "legit" reasons for quitting battle. After this I think they should use a pretty heavy stick to punish cowards because they screw up matchmaking for everyone else.
Best PvE idea ever!
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Krias Thracian
Villore Sec Ops Gallente Federation
44
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Posted - 2015.06.24 17:05:00 -
[68] - Quote
Vell0cet wrote:Mina Longstrike wrote:Getting people to stay in matches requires the carrot, not the stick. How much ISK would you have to make to want to stay in a match where you're being severely stomped? It's probably so high that it would ruin game balance. CCP should try to implement a way for squamates who disconnect, or don't make it into a match for whatever reason to redeploy with their squad mid-battle. This would eliminate "legit" reasons for quitting battle. After this I think they should use a pretty heavy stick to punish cowards because they screw up matchmaking for everyone else. e.g. The first time you quit you get a 10% reduction to passive SP for 24 hours, 2nd time 30% reduction, 3rd time 70% reduction, etc.
I agree with the first part of your post. The second part is one of the more ridiculous ideas that I've read on this particular forum. Do you actually understand what you're suggesting?
What you think of as legitimate reasons for quitting is irrelevant. Any reason for quitting a match is legitimate. You don't get to define legitimacy.
I don't think you understand what freedom of choice means. Maybe you should go look that up before posting asinine nonsense about how you think everyone should do things your way? There is nothing in the terms we agree to that states you must finish a game you join. Do you know why there is nothing in those terms? Because it's absolutely UNENFORCEABLE. As a result your "opinion" on people's freedom to choose who, how, when and if they play and finish a game is irrelevant. If you don't like it, then don't play. Simple as that.
Because there is nothing in the terms and conditions of the game that states I have to finish a game, then a PUNISHMENT for me not finishing a particular match of any kind is unreasonable and will just lead to people quitting the game. So instead of unbalanced matches, you'll trade that for much longer queue's to potentially no matches as the numbers in this game are already close to rock-bottom according to other posts with verifiable figures on eve-offline.
Let me put this in a way you can (hopefully) understand: This is not a job. I have one job and I don't want another one. This is a game. I play this to have fun. If I'm not having fun, then I'm going to leave. It's got nothing to do with me wanting to ruin your game specifically, it's because I want to have fun which leads me to the following equation:
My Fun's Importance > Your Fun's Importance
If it comes right down to it, then to hell with your fun. Now note, that there's nothing personal there, but if I'm not having fun then I'm not going to waste my already precious free time. That doesn't mean I'll auto-quit if I'm losing, some of the best matches I've played have been losses, but they've been tense, they've been exciting, they've been enjoyable. If I'm just getting stomped the moment I spawn with no opportunity to defend myself? There's nothing fun in that, I'll just leave as per my above.
Punishing people for staying in a game where they are already not having fun, is even less fun. In a game where you have nothing to lose, a la halo some people might stay, because they have nothing to lose. This isn't that game. People have potentially a lot of isk that they will lose by staying and I'll post up another variant of the equation for you below:
My ISK's Importance > Your ISK's importance.
Thirdly, I'm not a child. You can't punish me because I don't want to play the game the way you think I should play the game (I'll refer you back to my freedom of choice spiel further up). If we want people to stay in a game where (and here's the crucial point again) they have something to lose, then they have to be incentivised as others have said.
If you go the punitive route, people will just stop playing so it must be incentivised. You say ISK would be unbalanced, so go a combination of ISK and Skill Point Multipliers, Warbarge Components, Salvaged weapons and items. Something that would offset the massive losses and lack of fun that would be involved in staying in these matches, but using a stick will just stop people playing. It's the wrong way to go all around. |
One Eyed King
Nos Nothi
10
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Posted - 2015.06.24 17:19:00 -
[69] - Quote
Three questions that anyone can supporting character name removal can feel free to answer:
1) How does this fix people leaving because of the map?
2) How will this fix people leaving because a member of their squad did not get into the game?
3) How will this fix people leaving because of the match already being in progress (and the sever decrease in ISK paid as a result)?
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.06.24 22:12:00 -
[70] - Quote
Krias Thracian wrote:Vell0cet wrote:Mina Longstrike wrote:Getting people to stay in matches requires the carrot, not the stick. How much ISK would you have to make to want to stay in a match where you're being severely stomped? It's probably so high that it would ruin game balance. CCP should try to implement a way for squamates who disconnect, or don't make it into a match for whatever reason to redeploy with their squad mid-battle. This would eliminate "legit" reasons for quitting battle. After this I think they should use a pretty heavy stick to punish cowards because they screw up matchmaking for everyone else. e.g. The first time you quit you get a 10% reduction to passive SP for 24 hours, 2nd time 30% reduction, 3rd time 70% reduction, etc. I agree with the first part of your post. The second part is one of the more ridiculous ideas that I've read on this particular forum. Do you actually understand what you're suggesting? What you think of as legitimate reasons for quitting is irrelevant. Any reason for quitting a match is legitimate. You don't get to define legitimacy. I don't think you understand what freedom of choice means. Maybe you should go look that up before posting asinine nonsense about how you think everyone should do things your way? There is nothing in the terms we agree to that states you must finish a game you join. Do you know why there is nothing in those terms? Because it's absolutely UNENFORCEABLE. As a result your "opinion" on people's freedom to choose who, how, when and if they play and finish a game is irrelevant. If you don't like it, then don't play. Simple as that. Because there is nothing in the terms and conditions of the game that states I have to finish a game, then a PUNISHMENT for me not finishing a particular match of any kind is unreasonable and will just lead to people quitting the game. So instead of unbalanced matches, you'll trade that for much longer queue's to potentially no matches as the numbers in this game are already close to rock-bottom according to other posts with verifiable figures on eve-offline. Let me put this in a way you can (hopefully) understand: This is not a job. I have one job and I don't want another one. This is a game. I play this to have fun. If I'm not having fun, then I'm going to leave. It's got nothing to do with me wanting to ruin your game specifically, it's because I want to have fun which leads me to the following equation: My Fun's Importance > Your Fun's Importance If it comes right down to it, then to hell with your fun. Now note, that there's nothing personal there, but if I'm not having fun then I'm not going to waste my already precious free time. That doesn't mean I'll auto-quit if I'm losing, some of the best matches I've played have been losses, but they've been tense, they've been exciting, they've been enjoyable. If I'm just getting stomped the moment I spawn with no opportunity to defend myself? There's nothing fun in that, I'll just leave as per my above. Punishing people for staying in a game where they are already not having fun, is even less fun. In a game where you have nothing to lose, a la halo some people might stay, because they have nothing to lose. This isn't that game. People have potentially a lot of isk that they will lose by staying and I'll post up another variant of the equation for you below: My ISK's Importance > Your ISK's importance. Thirdly, I'm not a child. You can't punish me because I don't want to play the game the way you think I should play the game (I'll refer you back to my freedom of choice spiel further up). If we want people to stay in a game where (and here's the crucial point again) they have something to lose, then they have to be incentivised as others have said. If you go the punitive route, people will just stop playing so it must be incentivised. You say ISK would be unbalanced, so go a combination of ISK and Skill Point Multipliers, Warbarge Components, Salvaged weapons and items. Something that would offset the massive losses and lack of fun that would be involved in staying in these matches, but using a stick will just stop people playing. It's the wrong way to go all around. The importance of your fun < the importance of the 31 other players' fun
When players leave it creates a snowball effect of sh*tty gameplay for everyone else, more people end up leaving and you've got a f*cked match that's no fun for anyone. Lobby shoppers are like the d*ckheads that cut in line. Currently there are reasonable excuses for leaving battle because you can get separated from your squamates, but once that's fixed there is no legit reason to leave a battle.
When you join a battle you're signing up for a contract with an NPC corp. It make sense that there would be repercussions for bailing out on your contract. With stiff penalties for bailing on your team, I guarantee there will be better matches for everyone and people will be less likely to want to bail as a result. It's a virtuous cycle. You may not be a child but your argument reads like it's been written by one. Freedom of choice... give me a f*cking break.
Best PvE idea ever!
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The KTM DuKe
0uter.Heaven
365
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Posted - 2015.06.24 22:22:00 -
[71] - Quote
My solution: give the option leave the battle only to squad leaders, when he leaves all his squad mates will be kicked from the match in 1 minute(figure out a tanker who need to recall his tank). Create then a "vote to kick" option that work only for team mates, so if someone is on the MCC doing nothing he can get kicked with 51% of votes( on 16 players it is 9...maybe a bit to higher) any thoughts on this?
"Have fun and don't be an aGÇóGÇó hole" zaria min deir. \o/
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Krias Thracian
Villore Sec Ops Gallente Federation
47
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Posted - 2015.06.24 22:27:00 -
[72] - Quote
Vell0cet wrote: The importance of your fun < the importance of the 31 other players' fun
When players leave it creates a snowball effect of sh*tty gameplay for everyone else, more people end up leaving and you've got a f*cked match that's no fun for anyone. Lobby shoppers are like the d*ckheads that cut in line. Currently there are reasonable excuses for leaving battle because you can get separated from your squamates, but once that's fixed there is no legit reason to leave a battle.
When you join a battle you're signing up for a contract with an NPC corp. It make sense that there would be repercussions for bailing out on your contract. With stiff penalties for bailing on your team, I guarantee there will be better matches for everyone and people will be less likely to want to bail as a result. It's a virtuous cycle. You may not be a child but your argument reads like it's been written by one. Freedom of choice... give me a f*cking break.
You still don't get it clearly. My fun is more important than anyone elses fun that I happen to be online with. That's the way people play games in an online setting. I don't know you and I couldn't care less about you or your fun. If I'M not having fun, then to hell with your fun. If people aren't having fun then what you are suggesting is happening will continue to happen.
If you implement your moronic suggestion then *I* guarantee you that the players who are more casual will just stop playing the game entirely and you'll be left with nothing but the hardcore dedicated people like yourself who seem to feel that complete strangers somehow *owe* them something.
I don't owe you anything you arrogant individual and the fact that you seem to think otherwise is the biggest problem with your suggestion. Any reason someone leaves is legitimate. They don't owe you anything, least of all an explanation for why they left a game. The fact is that you're stomping your feet like a petulant child because they have the "audacity" to want to have fun, or whatever other reason they leave, and are doing the equivalent of complaining to your parents. What you are asking is unenforceable and will lead to this game simply dying. No other game ever has attempted to punish its players for leaving games, no MMO, no online FPS, RTS or Grand Strategy because to do so would be complete suicide for that game.
What makes sense in terms in-game is irrelevant, like I tried to explain to you, if people aren't having fun, they will stop playing. You seem to think that they owe you their time. I don't think so. |
Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.24 22:54:00 -
[73] - Quote
Talos Vagheitan wrote:... match-leaving is a symptom of the real problem, not the problem itself.
100% agree.
Shoot scout with yes. - Ripley Riley (for CPM2)
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TIGER SHARK1501
Savage Bullet RUST415
247
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Posted - 2015.06.24 22:59:00 -
[74] - Quote
Adipem Nothi wrote:If Scotty must serve low-quality matches, adjusting pay scales would be the very best way to keep players playing.
As a given lobby's Mu disparity increases, the underdog SP / Isk multiplier increases. The steeper the odds are against you, the more you get paid at the end of the match. Once it is worthwhile to do so, more players will stick it out and fight through the low-quality matches. Reward the brave o7 |
Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.06.25 05:10:00 -
[75] - Quote
Krias Thracian wrote:Vell0cet wrote: The importance of your fun < the importance of the 31 other players' fun
When players leave it creates a snowball effect of sh*tty gameplay for everyone else, more people end up leaving and you've got a f*cked match that's no fun for anyone. Lobby shoppers are like the d*ckheads that cut in line. Currently there are reasonable excuses for leaving battle because you can get separated from your squamates, but once that's fixed there is no legit reason to leave a battle.
When you join a battle you're signing up for a contract with an NPC corp. It make sense that there would be repercussions for bailing out on your contract. With stiff penalties for bailing on your team, I guarantee there will be better matches for everyone and people will be less likely to want to bail as a result. It's a virtuous cycle. You may not be a child but your argument reads like it's been written by one. Freedom of choice... give me a f*cking break.
You still don't get it clearly. My fun is more important than anyone elses fun that I happen to be online with. That's the way people play games in an online setting. I don't know you and I couldn't care less about you or your fun. If I'M not having fun, then to hell with your fun. If people aren't having fun then what you are suggesting is happening will continue to happen. If you implement your moronic suggestion then *I* guarantee you that the players who are more casual will just stop playing the game entirely and you'll be left with nothing but the hardcore dedicated people like yourself who seem to feel that complete strangers somehow *owe* them something. I don't owe you anything you arrogant individual and the fact that you seem to think otherwise is the biggest problem with your suggestion. Any reason someone leaves is legitimate. They don't owe you anything, least of all an explanation for why they left a game. The fact is that you're stomping your feet like a petulant child because they have the "audacity" to want to have fun, or whatever other reason they leave, and are doing the equivalent of complaining to your parents. What you are asking is unenforceable and will lead to this game simply dying. No other game ever has attempted to punish its players for leaving games, no MMO, no online FPS, RTS or Grand Strategy because to do so would be complete suicide for that game. What makes sense in terms in-game is irrelevant, like I tried to explain to you, if people aren't having fun, they will stop playing. You seem to think that they owe you their time. I don't think so. If the lobby shoppers leave the game, most matches will be a lot closer and everyone will have more fun in general. I'd welcome that. With lots of close and fun matches more people will come back to the game and newer players will stick around. It's a small precent of the player base that's causing the problem for everyone. I have no problem with them quitting the game. DUST won't die with them gone, it will probably retain more players.
There are plenty of games that penalize you for leaving a PvP match early by the way.
Best PvE idea ever!
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Faquira Bleuetta
Fatal Absolution Negative-Feedback
514
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Posted - 2015.06.25 06:58:00 -
[76] - Quote
lol wat a fking joke, "seriouly" why not use snuff video scene appear in ur screen when u leave match. |
Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.25 07:29:00 -
[77] - Quote
One Eyed King wrote:Three questions that anyone can supporting character name removal can feel free to answer:
1) How does this fix people leaving because of the map?
2) How will this fix people leaving because a member of their squad did not get into the game?
3) How will this fix people leaving because of the match already being in progress (and the sever decrease in ISK paid as a result)?
Thread did exactly what it was intended to: Spark a discussion. Proposed an idea that I knew would be controversial and people probably would disagree with and we got some really good counter-suggestions.
Name removal is sort of a last ditch effort, honestly. It is an extreme. It is the assumption that players are leaving because of the competition (which some do) and one of the suggestions proposed was to make it more lasting and rewarding for the players that stayed, something I fully agree with because it adds value to sticking with a losing battle.
Vote #TeamGreen
Because if you don't, the Caldari will be the next ones who are bias!
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Krias Thracian
Villore Sec Ops Gallente Federation
48
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Posted - 2015.06.25 08:08:00 -
[78] - Quote
Vell0cet wrote: If the lobby shoppers leave the game, most matches will be a lot closer and everyone will have more fun in general. I'd welcome that. With lots of close and fun matches more people will come back to the game and newer players will stick around. It's a small precent of the player base that's causing the problem for everyone. I have no problem with them quitting the game. DUST won't die with them gone, it will probably retain more players.
There are plenty of games that penalize you for leaving a PvP match early by the way.
It can't be a small percentage of players causing the problem, because you claim the problem is huge. One or two people leaving a game doesn't make any real difference to the outcome. 15v15 or 14v15 or 14v16 doesn't make any real difference and everyone involved can still have fun.
The problem comes when you have a match where it gets down to 9 v 16, well 7 people from 32 is over 20%, that's not a small percentage. The "problem" is endemic enough that it's spawning large conversations. The example above is a 5th of the players. I've seen matches where there are 3 v 16 players, that's a much larger percentage. Dust is currently at rock-bottom player numbers and over the last three months has averaged under 2000 players per day.
You think a conservative 400 of those leaving would render an international game in a good state? You must be dreaming. (Source: http://eve-offline.net/?server=dust)
You see you say there are plenty of games that penalise you for leaving a PVP match early but you haven't named one. I know WoW penalises you by making you wait 20 minutes to join whatever game type you left. That's a token punishment because in an MMO having a cooldown on that activity doesn't mean anything. There's plenty of other **** to be getting on with. You're talking about far more than a cooldown in a game like this your "punishment" will just alienate players that are casual.
No game can survive on its hardcore players alone. It won't work. You need casual players no matter if you think otherwise. Hardcore players just do not provide the numbers or the revenue stream for a game to survive. |
tffvbhb
Team Bukkakke
3
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Posted - 2015.06.25 15:29:00 -
[79] - Quote
Aidualc wrote:It's easy... player who leave the battle... The Concord fine there with 2% of there total ISK... so.. If you have only 10M ISK ... Concord Takes you 200,000 ISK ... but if you have more that 100M ISK well.. the fine will be loosing almost 2,000,000 ISK...
Only applies if the player leve the battle by Menu option... (as a coward) Yea a way to get people in the mcc |
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