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1341. How is the submachine gun with proficiency 4? - in General Discussions [original thread]
Smg proficiency is amazing. I went from 0 to 4 prof in one go after the last respec. Made a big difference. Smgs might be nerfed in delta, just warning. I'm sure they will still be good though.
- by Varoth Drac - at 2014.08.13 05:17:00
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1342. Time To GIve Logis Back Their Passive Reps? (Delta) - in Feedback/Requests [original thread]
Trouble is, you can't just keep buffing everything. Heavies, scouts and assaults all got buffed because logis were too strong. If you buff logis we will have power creep.
- by Varoth Drac - at 2014.08.09 10:50:00
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1343. I get that the Minmatar are wild cards. - in General Discussions [original thread]
I always thought Minmatar favoured speed and damage over tank anyway.
- by Varoth Drac - at 2014.08.08 09:12:00
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1344. Need help with profile dampening maths. - in General Discussions [original thread]
It depends how popular Caldari scouts will be. Unless they fully dampen they will have huge scan ranges. It would be worth dampening to avoid these scans as they won't have a precision bonus. Also, I like to think kinetic catalysers would work o...
- by Varoth Drac - at 2014.08.08 08:08:00
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1345. Time To GIve Logis Back Their Passive Reps? (Delta) - in Feedback/Requests [original thread]
Nobody would say "shoot the logi first" if they weren't good.
- by Varoth Drac - at 2014.08.08 07:58:00
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1346. I will leave this here - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Varoth Drac wrote: Try + 300 assault hp. Slot plus base hp. So Amarr assaults with a max hp of about 1600. 1600 hp lol I wish Current max Amarr assault hp is around 1280. Plus 150 base hp, plus a complex plate. Max...
- by Varoth Drac - at 2014.08.04 14:19:00
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1347. I will leave this here - in Feedback/Requests [original thread]
Try + 300 assault hp. Slot plus base hp. So Amarr assaults with a max hp of about 1600.
- by Varoth Drac - at 2014.08.04 13:52:00
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1348. Scrmblr & Hmg - in Feedback/Requests [original thread]
Because CCP hasn't released hotfix Charlie yet. Come on CCP, hurry up and make all our dreams come true so we can start moaning about stuff again.
- by Varoth Drac - at 2014.08.04 08:28:00
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1349. Dropsuit shield recharge stats - in Feedback/Requests [original thread]
Assaults will have so much hp they will be able to merrily stack regen mods to their heart's content.
- by Varoth Drac - at 2014.08.04 08:25:00
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1350. Charlie = 85.7 m 17.8 db ammar scout passive scan! - in General Discussions [original thread]
The difference is, scouts can damp below this with only 2 damps (and a pro cloak if Amarr or Minmatar), unlike Cal scout scans now. Also current Cal scouts have a range bonus as well, which Amarr scouts won't have, though they will have lots of sl...
- by Varoth Drac - at 2014.08.04 07:31:00
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1351. I feel sick to even use my scout - in General Discussions [original thread]
Armour isn't the problem, as demonstrated by all the Caldari scouts. Cloaks aren't the problem either. Many don't use them. People using scouts for the assault role don't need them. They don't bother taking the time for a wide flank, where a cloa...
- by Varoth Drac - at 2014.08.03 22:29:00
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1352. Minmatar Scout needs a little bit more love. - in Feedback/Requests [original thread]
We have to wait for Charlie before considering any further changes. Precision might not be popular, so a min scout might be able to go 1 kincat, 1 Codebreaker, 1 dampener. Nova knives might be good. People might not care about 800 armour scouts...
- by Varoth Drac - at 2014.08.01 16:26:00
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1353. Minmatar Scout needs a little bit more love. - in Feedback/Requests [original thread]
The new bonus is good. You have a good use for your highs. More than 2 precision enhancers plus a 25% bonus is OP, part of the reason Caldari scouts are a problem at the moment. Personally I never liked the idea of giving Amarr scouts an armour b...
- by Varoth Drac - at 2014.08.01 13:33:00
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1354. Minmatar Scout needs a little bit more love. - in Feedback/Requests [original thread]
We will have to see how Charlie goes, you never know, knives may actually become good. I wouldn't be surprised if Min scouts are still lacking however. If they need a buff, I would look at improving the hack bonus. I love the idea of having a h...
- by Varoth Drac - at 2014.08.01 08:00:00
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1355. Sticky:New Player Experience - Simple tips/hints - in Feedback/Requests [original thread]
Scanning is shared between squad members. Heavy dropsuits are easier to detect whilst light suits are more difficult. Keep your eyes open for scouts. Heavy machine guns are devastating at short range but can be defeated at longer ranges.
- by Varoth Drac - at 2014.07.30 21:22:00
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1356. Sticky:New Player Experience - Simple tips/hints - in Feedback/Requests [original thread]
Squad up to earn warbarge orbital strikes. Once a squad's combined war points reaches 5000, the squad leader can call in the strike from the "off map support" menu (press right on the d-pad).
- by Varoth Drac - at 2014.07.30 20:18:00
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1357. Sticky:New Player Experience - Simple tips/hints - in Feedback/Requests [original thread]
Shotguns are very powerful short range weapons which fire 12 plasma rounds per shot, however they have an optimal range of only 5 meters.
- by Varoth Drac - at 2014.07.30 20:12:00
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1358. my scout has 774 ehp. wbu?logi/assault/tank. - in General Discussions [original thread]
Mejt0 wrote: jonny battles wrote: That is crazy my total up on my advanced logo is 726 and my proto is 870 total hp He just said how much his bad scout fit have hp. Heavy can have 2k hp Logi can have around 1,2k + Assault 1k And scout a...
- by Varoth Drac - at 2014.07.30 13:13:00
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1359. my scout has 774 ehp. wbu?logi/assault/tank. - in General Discussions [original thread]
Mejt0 wrote: 1. Read charlie updates. Assaults will have as many slots as logi after changes and way more cpu/pg. 2. Scout with only hp modules is bad, easy to ki-¦ and scan. 3. Calvin b.. read scouts description. They are for assasinations,i...
- by Varoth Drac - at 2014.07.30 10:57:00
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1360. Scouts should not be un-scannable - in Feedback/Requests [original thread]
After Charlie it will take 2 complex damps plus an active proto cloak on a Caldari or Gallente scout to avoid Gal logi scans. It will take 3 complex damps and an active proto cloak for Minmatar or Amarr scouts. This will leave Caldari and Minmata...
- by Varoth Drac - at 2014.07.29 16:54:00
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