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Fox Gaden
Immortal Guides
3988
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Posted - 2014.07.30 10:44:00 -
[31] - Quote
Rusty Shallows wrote:Fox Gaden wrote:Mathew LaBorde wrote:All in 1 class. I dont even have everything skilled up yet. How much does ur have? I wonder if the movement penalty for Plate could be made to be different for different frame sizes? Wouldn't it be spiffy of module groups mattered differently for Frame Classes? Lights are penalized on Hit Point buff mods, Heavies the same for Bionics, Mediums with anything more than two of the same module. Problem with over stacking a module type on a Medium Frame forcing game nerfs solved. Sentinels not being able to easily bum-rush HMG range. Light Assaults being a choice with consequences. An added bonus is if the extremes are gotten under control maybe Kin-Cats can get a review. They got the high fitting costs now because of previous abuse. Anything based on a percentage, such as Kin Cats is already effected by frame size. The speed boost a Kin Cat gives to a Sentinel is much lower than the speed boost a Kin Cat gives to a Scout, do to the difference in the base speed of the suit that is being modified.
The problem with Armor Plate is that it is not a percentage. It is a flat value, and that flat value is balanced for Medium Frame and Heavy Suits.
Putting Armor Plate on a Scout increases the ScoutGÇÖs health by a much higher percentage than it would for a medium frame or a Heavy, so the impact of that plate on the ScoutGÇÖs survivability is that much greater.
Now that I write this I realize that the movement penalty on plate is a percentage, so it probably has a higher impact on Scouts, so in that sense I guess the movement penalty for Plate does have different effects on different frame size.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
196
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Posted - 2014.07.30 10:57:00 -
[32] - Quote
Mejt0 wrote:1. Read charlie updates. Assaults will have as many slots as logi after changes and way more cpu/pg. 2. Scout with only hp modules is bad, easy to ki-¦ and scan.
3. Calvin b.. read scouts description. They are for assasinations,infiltration etc. Don't forget that assaults are likely to get +150 hp as well.
I despair at all these nerf scout threads as people clearly have little to no comprehension of the imminent changes.
CCP needs to hurry up and release Charlie as there is pretty much no point discussing balance until after it's released. Even then it will take at least a week for the "dust" to settle.
PS, I know it's off topic but heavies are getting the most minor of minor nerfs. I wish they would stop complaining about it. |
jonny battles
Battlefield Brawlers
6
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Posted - 2014.07.30 11:10:00 -
[33] - Quote
That is crazy my total up on my advanced logo is 726 and my proto is 870 total hp
It was just that easy
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Sum1ne Else
Fatal Absolution General Tso's Alliance
1298
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Posted - 2014.07.30 11:24:00 -
[34] - Quote
^ ALL OF THE ABOVE IS IRRELEVANT
...HMG KILLS ANYTHING IN 0.000001 seconds
Impressive? Longest PLC Kill - 151.8m
Logi mk.0 - Commando gk.0 - Scout gk.0 - Assault ak.0
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Mejt0
Made in Poland... E-R-A
235
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Posted - 2014.07.30 11:51:00 -
[35] - Quote
jonny battles wrote:That is crazy my total up on my advanced logo is 726 and my proto is 870 total hp
He just said how much his bad scout fit have hp. Heavy can have 2k hp Logi can have around 1,2k + Assault 1k And scout around 1k also.
Ps. Scouts stacks ferroscales. Normal plates makes scouts slow as hell.
-~-~-Caldari Loyalist-~-~-
Markiplier fan.
Hollywood Undead ,rocks.
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
196
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Posted - 2014.07.30 13:13:00 -
[36] - Quote
Mejt0 wrote:jonny battles wrote:That is crazy my total up on my advanced logo is 726 and my proto is 870 total hp He just said how much his bad scout fit have hp. Heavy can have 2k hp Logi can have around 1,2k + Assault 1k And scout around 1k also. Ps. Scouts stacks ferroscales. Normal plates makes scouts slow as hell.
Max assault hp 1262 Max scout hp 1027
So it's not really 1k for assault and scouts.
After Charlie add about 300hp to the assault. Sounds good to me, I just hope it doesn't make assaults OP. I'm looking forward to the slayers coming home to assault suits. They have been away since chrome.
Just so you know, using a proto Charlie min assault I can get nearly 800 hp, more speed than an Amarr scout, good stamina, similar shield regen to a scout, equal scan range to scouts, precision low enough to scan dampened mediums and heavies and low enough profile to avoid all scans except proto actives, gal and Amarr scouts and precision enhanced scouts. |
Rusty Shallows
Caldari State
1953
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Posted - 2014.07.30 17:20:00 -
[37] - Quote
Mejt0 wrote:1. Read charlie updates. Assaults will have as many slots as logi after changes and way more cpu/pg. 2. Scout with only hp modules is bad, easy to ki-¦ and scan.
snip Aren't Assaults also getting an HP buff? Or has that been cancelled?
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Leadfoot10
Molon Labe. General Tso's Alliance
1252
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Posted - 2014.07.30 17:56:00 -
[38] - Quote
My cal scout runs around with about 400 HP if memory serves.
Brink tanked scouts are just lost assault players & hopefully Charlie will help them find their way home. |
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