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621. Question about PC - in General Discussions [original thread]
Viktor Hadah Jr wrote: Majority of the PC matches a play are lag free, there might a drop in frame rate for a short moment here and there but for most of the time it feels just like a pub match. But than again, when you do get bad lag you lag ...
- by Varoth Drac - at 2015.07.20 10:23:00
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622. How to stop high ground twatt gameplay - in General Discussions [original thread]
Securing high ground is an important strategy. Why the hell would you want to remove strategic options from the game? There are plenty of ways to counter high ground camping. If someone uses a strategy against you, you have two options: 1) count...
- by Varoth Drac - at 2015.07.19 19:07:00
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623. Give amarr capes - in General Discussions [original thread]
I always thought the scout should have a full length trench coat.
- by Varoth Drac - at 2015.07.19 11:30:00
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624. This is "REALLY" EVE - in General Discussions [original thread]
Glorious.
- by Varoth Drac - at 2015.07.19 09:46:00
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625. Blaster turrents - in General Discussions [original thread]
I completely agree. If large blasters are supposed to be primarily AV, whilst small blasters provide the tank's AI, they should be better at killing infantry than large blasters. This is far from the case. A dedicated anti infantry weapon, tank m...
- by Varoth Drac - at 2015.07.18 12:47:00
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626. Sniper Rifles vs Forge Guns - in General Discussions [original thread]
Perhaps the damage should just be increased. So you would one shot light targets. Two shot most targets, and headshot kill all targets. In fact, how about giving all tiers the same damage and increasing mag size with tier. Std 5, adv 6 pro 7?
- by Varoth Drac - at 2015.07.16 10:12:00
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627. Sniper Rifles vs Forge Guns - in General Discussions [original thread]
I'm going to have to skill into snipers to try it out properly aren't I? Can I get away without proficiency? I'd quite like to try a cloaked min scout with a tactical sniper rifle.
- by Varoth Drac - at 2015.07.16 09:07:00
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628. Announcement:Warlords 1.2 Feedback - in Feedback/Requests [original thread]
We should always be in 4 man squads. Fire teams should consist of two eight man squads. Platoons should be two fire teams of two squads each (four squads total).
- by Varoth Drac - at 2015.07.16 08:57:00
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629. Sniper Rifles vs Forge Guns - in General Discussions [original thread]
My domination map example was just to show that snipers have the potential to be effective, given the right situation. It was just my best recent experience of snipers. But I agree, in most situations they don't seem to have much effect on the bat...
- by Varoth Drac - at 2015.07.16 08:23:00
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630. Sniper Rifles vs Forge Guns - in General Discussions [original thread]
You had more success when you moved back from the wall. Took you a lot of hitting nothing before doing this however. Protofits says forge guns have a 400m range (basic variant snipers 450). But I thought forges were 300m. Am I wrong or is protofi...
- by Varoth Drac - at 2015.07.16 08:18:00
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631. Sniper Rifles vs Forge Guns - in General Discussions [original thread]
Ok, I guess you didn't specifically say nerf forge guns. But you post is so confrontational, and sounds pretty anti-forge, that's the impression I got. Moving on, it would be great if CCP could fix the problem of snipers missing when the indicato...
- by Varoth Drac - at 2015.07.16 08:01:00
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632. Sniper Rifles vs Forge Guns - in General Discussions [original thread]
Firstly Aeon, I agree that sniper rifles should be fixed. The biggest problem seems to be hit detection when the target is just in line of sight past an object. The target information lies and you miss what should be a hit. Rattati also has said...
- by Varoth Drac - at 2015.07.16 07:49:00
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633. Announcement:Unscheduled Downtime Extension GÇô July 15, 2015 - in General Discussions [original thread]
Let's hope the solution presents itself in the arrangement of the pepperoni. Good luck o7
- by Varoth Drac - at 2015.07.15 20:02:00
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634. Planetary Lagquest. 2.0 - in General Discussions [original thread]
TheD1CK wrote: Regardless of platform it is an issue that can be cut out with some work dedicated to it, yes tiercide is step one though the slow addition of new suits on top of old suits and more fittings with the progression is adding more sl...
- by Varoth Drac - at 2015.07.15 11:25:00
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635. Nerf impenetrable Madrugars already - in General Discussions [original thread]
Madrugars don't need nerfing (except for large blaster dispersion). Instead buff Gunlogis and maybe missile turrets.
- by Varoth Drac - at 2015.07.15 11:21:00
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636. How to get 20 kills - in General Discussions [original thread]
The key part of this is an assault suit. Not a medium frame.
- by Varoth Drac - at 2015.07.15 11:18:00
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637. Planetary Lagquest. 2.0 - in General Discussions [original thread]
The only vague hope on the horizon is the implementation of powercores, and the elimination of suit variants that goes with it. Tiercide was stage one of this change, though obviously the performance benefits won't materialise until the actual sui...
- by Varoth Drac - at 2015.07.15 11:07:00
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638. Scout Registry / Killboard - in General Discussions [original thread]
VAHZZ wrote: xavier zor wrote: Top Gun reference THAT'S TWICE! I WANT SOME BUTTS! Top Gun? Really?
- by Varoth Drac - at 2015.07.15 06:52:00
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639. Rate of fire module discussion. - in Feedback/Requests [original thread]
I do not like the idea of rate of fire modules. It would unbalance auto and semi auto weapons, and also give an unfair advantage to suits with a large number of module slots, since there would be synergy to using a combination of rate of fire and ...
- by Varoth Drac - at 2015.07.15 06:48:00
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640. Why So Many Domination Matches? - in General Discussions [original thread]
I like variety. I think it would be best to remove the ability to select the game mode, just make it random. This would improve matchmaking as well.
- by Varoth Drac - at 2015.07.14 22:11:00
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