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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.16 06:02:00 -
[1] - Quote
Let's go ahead and watch a four minute comedy video on why you should just tape a magnifying glass to the center of your screen and use a Forge Gun instead of using a sniper rifle.
I'll never understand the hypocrisy of how an immobile sniper killing people with five or seven shots from 400m away is somehow more OP than a sentinel with weapon/explosive damage resistance with a one-shot-everything weapon at 400m who still has the benefit of mobility. Apparently the deciding factor in whether or not either of those are OP is a scope, which is just ridiculous.
I'm sure there's going to be a boatload of "you suck" and "git gud scrub" - fact of the matter is that a Forge Gun can do just as much if not better (AV capability, mobility). And because of that, in combination with Dust 514's abyssmal map design which puts a tower with clear view on two objectives, you get situations like the above video where it is nigh impossible to get them off of a roof without an orbital strike - which can be difficult to attain at times. Proper gameplay balance is 3,500+ Warpoints to get an Orbital strike to deal with a handful of dudes that can totally cover just two objectives, I guess.
This really is stupid. Don't get me wrong, I'm no Gem Cutter (I don't have a zoom function on my TV) but I'm certainly not the worst sniper in the game either. Apart from having to deal with shoddy hit detection and the fact that the Efficiency Rating in the lower-right will lie to you (says headshot damage but it really means a miss) the sniper rifle just CANNOT do enough damage to make it worth while at times, even with the 300% headshot bonus. If a Sentinel can survive -SEVERAL- headshots and still lay you out with a single blast from a Forge Gun then what point is there to using a sniper rifle in the first place?
All of this is demonstrated with this video here, right down to the efficiency rating being just broken and the fact that even a bad Sentinel can out-class a sniper any day, even if that sniper has the initiative. Had I done the smart thing a year ago and specced into Sentinels when they were OP as hell, I would be able to put the dude down in one shot using the exact same weapon he's using because.... #balance? Here's a post by Skyline Lonewolf (another well known sniper) who echoes this sentiment.
Honestly, at this point, I'm just going to begrudgingly advocate that sniper rifles be removed from the game entirely because they serve no purpose any longer, their role on the battlefield has been neutered, and there is no way to make them viable without the entirety of the forums throwing a conniption fit. There is little to no support of sniper rifles - either through balancing or role mechanics - from the current CPM (like, seriously).
Symbiotic Forks already took off back in February, even despite having an officer sniper rifle named after him. Gem Cutter took off years ago, and a lot of the more memorable snipers beyond that have left for greener pastures. I mean, honestly, how many of you actually look at someone on the player list and think, "Sniper" anymore?
And as much as I don't want this to be a rant thread, what honest to god discussion points can there be when the mass majority won't even hear proposals on how to make snipers better? What discussion can there be if the only thing the forums, CPM, and Devs seem to be willing to consider is a) nerf the sniper rifle b) fiddle with things that don't matter to the sniper rifle at all?
All I'm asking is to be proven wrong, here.
CPM2 Candidate
Design A SKIN 2
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Operative 1174 Uuali
True Companion Planetary Requisitions
936
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Posted - 2015.07.16 06:24:00 -
[2] - Quote
It would help if you backed way up so you could see those guys on top at all times then use a tac sniper rifle. You can fire three to five quick ones into them.
I agree the forge gun shouldn't be a long range weapon as it is. Long range is a relative thing. It is a Cal weapon, but it is a chopped mining laser and could have a shorter range due to firing such a powerful blast. Who mines that far away?
Make it very powerful to 100m and reduce the spool up.
MY CPM2 PLATFORM
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Dingleburt Bangledack
Dingle's Discount Emporium
400
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Posted - 2015.07.16 06:27:00 -
[3] - Quote
That was sure a funny match. Glad I was there.
Just be glad you weren't there the match before when my squad and I were all running LRs. |
VAHZZ
Nos Nothi
4
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Posted - 2015.07.16 06:33:00 -
[4] - Quote
You are a horrible sniper Aeon.
My life is for taco.
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Russell Franklin
Random Gunz Rise Of Legion.
19
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Posted - 2015.07.16 06:44:00 -
[5] - Quote
Being a forge gunner myself I deal with snipers almost every match. They are still a good deterant for anyone holding a point without cover.FGs will one shot will most infantry but that comes at a price (4 shot mags and a 4 second charge up). 400m with a FG? I wish, the effective range of most FGs is i little over 250m with the exception of the Alldin which is closer to the 400m mark. All you need to do is stay out at around 300m or further from your target. If your sniping closer than that find a good hiding spot and take a few shots then move to a different spot then repeat.
Dedicated forge gunner and vehicle removal specialist
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No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
287
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Posted - 2015.07.16 06:52:00 -
[6] - Quote
Gotta agree with you here. I forge snipe on occasion and it's pretty smooth going. You can't zoom like you can with the sniper rifle, no, but the trade off is that you can one shot anything you touch. You just have to touch it, first. But you've got a much larger target than what a sniper aims for (a single hit anywhere as opposed to multiple shots to the body, but preferably the head which can still take two or three). I started off trying a sniper rifle and figured I was just bad at it, even skilled to proto.
But then I used a forge gun and the sniper rifle just feels so weak and clunky compared to it. Sure you can fire more shots quickly, but the sway when you so much as brush the left stick or toggle crouch, and aim adjustment if you have to move at allis a total *****. Forge gun, on the other hand, feels so ******* precise. Not to mention you can take out the intended targets, dropships and tanks, as well as infantry. The only thing stopping forge gunners from completely taking over the sniper role, I think, is the inability to bring in their own nanohives and the lack of any sort of zoom. |
abdullah muzaffar
Random Gunz Rise Of Legion.
649
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Posted - 2015.07.16 06:52:00 -
[7] - Quote
Russell Franklin wrote:Being a forge gunner myself I deal with snipers almost every match. They are still a good deterant for anyone holding a point without cover.FGs will one shot will most infantry but that comes at a price (4 shot mags and a 4 second charge up). 400m with a FG? I wish, the effective range of most FGs is i little over 250m with the exception of the Alldin which is closer to the 400m mark. All you need to do is stay out at around 300m or further from your target. If your sniping closer than that find a good hiding spot and take a few shots then move to a different spot then repeat. Pretty sure all of them have the same 300m range.
IJR took my soul. RIP 20/3/15 5:14
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Thaddeus Reynolds
Facepunch Security
329
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Posted - 2015.07.16 07:02:00 -
[8] - Quote
Going to have to get some footage in-game to confirm some things...but for now: Why use the Sniper Rifle when the Extremely Accurate, Long-Range, Industrial Strength Anti-Material Weapon is sitting right there, being arguably easier to use for anti-infantry, and still allows for anti-vehicle? I don't think the Forge Guns need nerfed (at least, not in any significant way) but that a balance pass on sniper rifles needs to happen with the understanding that Forge Guns are a thing that exist, that can be used in the same role.
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Vitharr Foebane
2
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Posted - 2015.07.16 07:14:00 -
[9] - Quote
Operative 1174 Uuali wrote:It would help if you backed way up so you could see those guys on top at all times then use a tac sniper rifle. You can fire three to five quick ones into them.
I agree the forge gun shouldn't be a long range weapon as it is. Long range is a relative thing. It is a Cal weapon, but it is a chopped mining laser and could have a shorter range due to firing such a powerful blast. Who mines that far away?
Make it very powerful to 100m and reduce the spool up. Please tell me you dont really think a Forge Gun is a mining laser... In case you were(god forbid) no the FG is an anti material weapon that throws solid(ie not lasers) slugs at 7 kilometers a second.
@ OP. is the FG hit scan? what about the SR? can the FG ADS? what about the SR? Can the FG hit out to 350+ meters? what about the SR? If you are trying for another round of FG nerfs I can only ask why?
Amarr Omnisoldier: Assault, Commando, Logistics, Scout, Sentinel at V
My faith is in my God, my Empress, and my Laz0r
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Russell Franklin
Random Gunz Rise Of Legion.
19
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Posted - 2015.07.16 07:20:00 -
[10] - Quote
abdullah muzaffar wrote:Russell Franklin wrote:Being a forge gunner myself I deal with snipers almost every match. They are still a good deterant for anyone holding a point without cover.FGs will one shot will most infantry but that comes at a price (4 shot mags and a 4 second charge up). 400m with a FG? I wish, the effective range of most FGs is i little over 250m with the exception of the Alldin which is closer to the 400m mark. All you need to do is stay out at around 300m or further from your target. If your sniping closer than that find a good hiding spot and take a few shots then move to a different spot then repeat. Pretty sure all of them have the same 300m range. The effective range for all the forge guns is the same except for the alldins. I believe the initial specs give it out to 400m unless thats changed. I dont use AFGs much unless its against multiple HAVs or ADS. Using an Alldins at 400m would be useless against most targets anyways.
Dedicated forge gunner and vehicle removal specialist
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Jadek Menaheim
Xer Cloud Consortium
7
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Posted - 2015.07.16 07:22:00 -
[11] - Quote
No joke, I have a pair of these. My Dad gave them to me.
With the zoom feature on my TV, the Dust Menu options, and a mouse and keyboard...they kind of work...except your peripheral vision is non-existent.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.07.16 07:49:00 -
[12] - Quote
Firstly Aeon, I agree that sniper rifles should be fixed. The biggest problem seems to be hit detection when the target is just in line of sight past an object. The target information lies and you miss what should be a hit.
Rattati also has said he may increase zoom fidelity.
However I disagree with some things:
Firstly, forge guns should not be nerfed. Their range is 300m. Snipers therefore out range forge guns. The sniper hit detection problem can be overcome by getting a clearer view of the target. Yes it's broken, but in that video it was clear your shots up to the tower weren't working. You should have moved back away from the wall. Also, was there really not a better spot to snipe from?
Why make a rage filled post, insulting the community and trying to get forge guns nerfed? You should have just titled the tread "fix sniper rifle hit detection and efficiency indicator". Then you would have a very good point to make and great evidence.
In the meantime, try to get to better sniping positions. And if you shoot them and they take no damage, move away from the wall you are standing behind.
(Also tip: forge guns do no damage beyond 300m, so snipe from further away). |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.07.16 07:49:00 -
[13] - Quote
Forge gun is outranges.
320m absolute range.
And the sniper rifle is more accurate...
Or it would be at 60 FPS
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.16 07:52:00 -
[14] - Quote
Varoth Drac wrote:Firstly Aeon, I agree that sniper rifles should be fixed. The biggest problem seems to be hit detection when the target is just in line of sight past an object. The target information lies and you miss what should be a hit.
Rattati also has said he may increase zoom fidelity.
However I disagree with some things:
Firstly, forge guns should not be nerfed. Their range is 300m. Snipers therefore out range forge guns. The sniper hit detection problem can be overcome by getting a clearer view of the target. Yes it's broken, but in that video it was clear your shots up to the tower weren't working. You should have moved back away from the wall. Also, was there really not a better spot to snipe from?
Why make a rage filled post, insulting the community and trying to get forge guns nerfed? You should have just titled the tread "fix sniper rifle hit detection and efficiency indicator". Then you would have a very good point to make and great evidence.
In the meantime, try to get to better sniping positions. And if you shoot them and they take no damage, move away from the wall you are standing behind.
(Also tip: forge guns do no damage beyond 300m, so snipe from further away).
Where on earth did I say I wanted Forge Gun's nerfed....?
EDIT: Let's break down your response a bit more.
1) I never said Forge Guns should be nerfed. Ever. Like, this entire thread was about why Forge Guns are a more preferable option to Sniper Rifles because Sniper Rifles just suck for any reason other than taking out stationary targets or scouts. 2) -Some- Sniper Rifles outrange Forge Guns and that assumes map placement. Lot of sniping positions were killed off with the range nerfs which leads to my next point: 3) Try better sniping positions...? Where at, on that map? The wall was the only cover I had against those forge gunners and anywhere else had absolutely no cover or visibility on the targets I was trying to hit. It was a freaggin miracle that one of my squad-mates managed to put a Thale's round in them but I shouldn't have to default to an -OFFICER SNIPER RIFLE- to counter a prototype forge gun.
I'll just say this, if it is really that simple, record a video and throw it up here. Show me how to do it and I'll 100% admit that I'm wrong and that sniper rifles are god's gift to Dust 514.
CPM2 Candidate
Design A SKIN 2
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Jadek Menaheim
Xer Cloud Consortium
7
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Posted - 2015.07.16 07:58:00 -
[15] - Quote
Jadek Menaheim wrote:No joke, I have a pair of these. My Dad gave them to me. With the zoom feature on my TV, the Dust Menu options, and a mouse and keyboard...they kind of work...except your peripheral vision is non-existent. Confirming I am a scrub who relies on crutches.
https://twitter.com/JadekMenaheim/status/621589203575537668
Dust 514 Market Trello. The essential resource for trading in Dust.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.16 08:00:00 -
[16] - Quote
VAHZZ wrote:You are a horrible sniper Aeon.
Where's your sniper video?
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.16 08:01:00 -
[17] - Quote
Even if I did get a new television and a pair of magnifying glasses it still wouldn't account for the "read sniper, insert hate", "read forge gun, must be nerf thread", and shoddy hit detection.
****'s borked, yo. I'm fixing to pick up Forge Guns because I'm tired of screwing with it.
CPM2 Candidate
Design A SKIN 2
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.07.16 08:01:00 -
[18] - Quote
Ok, I guess you didn't specifically say nerf forge guns. But you post is so confrontational, and sounds pretty anti-forge, that's the impression I got.
Moving on, it would be great if CCP could fix the problem of snipers missing when the indicator says headshot.
What other things could be done to improve sniper rifles? Rattati might increase the zoom.
I have seen an increase of sniper use recently, and there are some maps / situations where they are devestating. For example, the domination map with the pipes leading to a central tower is dominated by snipers. Played a game where there was no chance at all of taking the point due to snipers covering the high ground above the point from goodness knows where. So they can be good. |
Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.16 08:08:00 -
[19] - Quote
Varoth Drac wrote:Ok, I guess you didn't specifically say nerf forge guns. But you post is so confrontational, and sounds pretty anti-forge, that's the impression I got.
Moving on, it would be great if CCP could fix the problem of snipers missing when the indicator says headshot.
What other things could be done to improve sniper rifles? Rattati might increase the zoom.
I have seen an increase of sniper use recently, and there are some maps / situations where they are devestating. For example, the domination map with the pipes leading to a central tower if dominated by snipers. Played a game where there was no chance at all of taking the point due to snipers covering the high ground above the point from goodness knows where. So they can be good.
Read it differently then? If you want an anti-forge thread, I can give you an anti-forge thread. I'm pointing out reasons why the Sniper Rifle sucks. It isn't always about Forge Guns. My bad for comparing Sniper Rifles to Heavy Sniper Rifles.
And yeah, anecdotal evidence has a way of doing that. Domination maps are ideal for snipers because there's only one objective to cover and that is where everyone is going to congregate, so if you set up a sniping perch -anywhere that can view that objective- you're golden. PC and FW being exactly, only, and positively -one- game mode (skirmish) is a completely different story and you can't expect something that is going to be somewhat viable in the one-game mode that a great majority of the community hates (hence why Acquisition came along) as the primary evidence toward how viable a weapon is.
That being said, Domination isn't a primarily competitive game-mode, so I dare ask the question: What is a sniper supposed to do when he's not doing Domination?
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.07.16 08:18:00 -
[20] - Quote
You had more success when you moved back from the wall. Took you a lot of hitting nothing before doing this however.
Protofits says forge guns have a 400m range (basic variant snipers 450). But I thought forges were 300m. Am I wrong or is protofits? Breakin stuff says 320m.
The Thales user could have used a different sniper rifle. So going officer wasn't necessary.
But yes, buff snipers. I agree. |
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.07.16 08:23:00 -
[21] - Quote
My domination map example was just to show that snipers have the potential to be effective, given the right situation. It was just my best recent experience of snipers. But I agree, in most situations they don't seem to have much effect on the battle.
You've sniped in PC. What has that experience told you about snipers and what should be done? |
Daddrobit
You Can Call Me Daddy
1
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Posted - 2015.07.16 08:34:00 -
[22] - Quote
Varoth Drac wrote:You had more success when you moved back from the wall. Took you a lot of hitting nothing before doing this however.
Protofits says forge guns have a 400m range (basic variant snipers 450). But I thought forges were 300m. Am I wrong or is protofits? Breakin stuff says 320m.
The Thales user could have used a different sniper rifle. So going officer wasn't necessary.
But yes, buff snipers. I agree.
Protofits is correct.
Ironically, the tac has ever so slightly more zoom, but it has less range than the FG at only 350m.
And I don't even bother using a sniper to kill FG heavies anymore, just bring out another FG, wait until the reticule turns red, and
*PLOMP*
+50
O.G. Pink Fluffy Bunny
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.07.16 08:40:00 -
[23] - Quote
You can fly up there with an ads, if not kill them all out right starve them of equipment as in ammo and re spawns. or straight assault them in a normal dropship. you've had to have taken people off that tower before, it's not exactly a new tactic
but for gods sake don't call in drop ships right under them....
as for the "where could I have gotten a better angle" that would have been the mountains opposite to where you were sniping from.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Mejt0
Dead Man's Game
1
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Posted - 2015.07.16 08:46:00 -
[24] - Quote
There's few skirmish maps where you can cover an objective from your redline. But besides them and domination maps, sniper rifle has only one use. To clear high grounds.
Around 500 dmg per bullet is ok (Thale), but it's not about dmg really. FG.. you can snipe with it. But it's not an 'effective' way to spend your time during a ba
Loyal to The State
Official Caldari Commando User
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.16 08:47:00 -
[25] - Quote
Varoth Drac wrote:My domination map example was just to show that snipers have the potential to be effective, given the right situation. It was just my best recent experience of snipers. But I agree, in most situations they don't seem to have much effect on the battle.
You've sniped in PC. What has that experience told you about snipers and what should be done?
A bunch of things that CCP, the CPM, and the Community simply aren't willing to or simply cannot do.
Universally speaking, hit detection needs to be improved on the damned thing or it needs some kind of aim assist. People complain about the 'wiggle-wiggle strafe' but imagine how much of a pain it is when you're trying to line up a single pixel on top of another pixel (someone's head at long range).
Then you have the core problem with the Sniper Rifle in general: What role is it supposed to play on the battlefield?
Is it meant to do high alpha damage at long range? If so, why is it so unreliable about that, difficult to use, and - the most important question - to what end? KDR padding?
Is it supposed to guard objectives? If so, then why are all the maps designed in such a way that the objectives are completely concealed/covered from sniper fire - and not just the hack panel itself, we're talking anywhere near the objective.
Is it supposed to suppress enemies? If so, then why does it do so little damage (outside of a Thale's) that you can regen through it before the next shot finds it's mark? Why so much focus on precision, high-accuracy headshots?
Is it supposed to support friendlies? If so, then why aren't there in-game mechanics to allow for that? Why am I not able to mark a target for my team and then subsequently get WP whenever that target is killed?
Is it for equipment disposal? If so, why doesn't it have splash radius of FLUX to ensure that whatever piece of equipment you're aiming at -actually gets destroyed- instead of TacNET making your reticle red and not doing any damage?
The sniper rifle is a weapon that has no purpose on the battlefield and no-one wants to give it purpose because it is the red-headed step child of Dust 514. No-one cares, and if they did, it would have been rebalanced and overhauled by now. The Sniper Rifle has been gradually destroyed and with it any memorable player that embraced the playstyle.
Point is, right now, the way it has been balanced and designed was the community wanting Snipers to work -HARDER- when sniping in Dust 514 is arguably the hardest game to snipe in as it is. We're expected to work against shoddy hit detection, framerate lag, network lag, and somehow make sometimes -MULTIPLE- headshots against fast moving targets at ranges that are too close for comfort or too far to be practical (lining up a single pixel reticle on a single pixel head, as mentioned earlier).
And on top of that we've had our range reduced because "range encourages bad gameplay" (no, the redline does).
To put it simply, Sniper Rifles need a dedicated, -DESIGNED- (not CPM or Community crowdsourced, because they suck at it) role. Once that role has been established it needs to be balanced and formed into that role as much as humanly possible. A shotgun is meant for ultra-close predator kills, a Laser Rifle is meant for moderate-long range tracking kills, then the Sniper Rifle needs to be meant for -SOMETHING- other than being a scapegoat.
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Jack Boost
Zarena Family
899
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Posted - 2015.07.16 09:01:00 -
[26] - Quote
hmm...
In this example: Tactics: - this point is in the middle of map. EASY accesible for all. Both attack and deffend. Don't tell me that redline sniper have problem there... If redline sniper don't have problem there... why you? If someone capture this point and deffend it .. don't cry. If you can't hit target in stright line here (there isn't place for glitching) with eg. charged sniper rifle (OHK - yes you show us that you can use it, and this isn't officer weapon to counter normal weapon) ... don't...
Forges: - 300m range .. vs vehicles - 180-200m rendering of infranty (come - lets us it)
Sniper rifle: - 400-450m for all targets (rendering and 'red dot')
If you want to replace sniper rifles by FG, I'm so happy. Now all people will be at battlefield and must be realy 'snipers'.
Will FG be fun for all... duno. - need for slow and specialized fit (not all will work) - no extra ammo - no scope - actualy at battlefield + at last vehicles will be keep distance
And doing 5-8 kills for all match will be the most anoying thing for todays snipers with 20+ kills per match. But who knows.. maybe this is good way.
Not much time left...
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.07.16 09:07:00 -
[27] - Quote
I'm going to have to skill into snipers to try it out properly aren't I? Can I get away without proficiency?
I'd quite like to try a cloaked min scout with a tactical sniper rifle. |
Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.16 09:32:00 -
[28] - Quote
Jack Boost wrote:hmm...
In this example: Tactics: - this point is in the middle of map. EASY accesible for all. Both attack and deffend. Don't tell me that redline sniper have problem there... If redline sniper don't have problem there... why you? If someone capture this point and deffend it .. don't cry. If you can't hit target in stright line here (there isn't place for glitching) with eg. charged sniper rifle (OHK - yes you show us that you can use it, and this isn't officer weapon to counter normal weapon) ... don't...
Forges: - 300m range .. vs vehicles - 180-200m rendering of infranty (come - lets us it)
Sniper rifle: - 400-450m for all targets (rendering and 'red dot')
If you want to replace sniper rifles by FG, I'm so happy. Now all people will be at battlefield and must be realy 'snipers'.
Will FG be fun for all... duno. - need for slow and specialized fit (not all will work) - no extra ammo - no scope - actualy at battlefield + at last vehicles will be keep distance
And doing 5-8 kills for all match will be the most anoying thing for todays snipers with 20+ kills per match. But who knows.. maybe this is good way.
Tac Sniper Rifle: 300m Charge Sniper Rifle: 350m Sniper Rifle: 400m Thale's: 450m
Yeah, no. It isn't 400-450m for all targets, rendering or red-dot. Sure, you might get lucky by sweeping the reticle over the horizon and seeing a chevron, but you're likely not going to see something bolting across the distance at 350m+.
Varoth Drac wrote:I'm going to have to skill into snipers to try it out properly aren't I? Can I get away without proficiency?
I'd quite like to try a cloaked min scout with a tactical sniper rifle.
Do it. I recommend everyone have an opportunity to try out hair pulling, excruciatingly frustrating gameplay scenarios. Pro-tip about the Tactical Sniper Rifle though, with a 300m range you'll be facing a few issues:
1) You won't be able to counter snipe hardly anyone without them pegging you first. 2) If you can see a Forge Gunner, they can see you. 3) The circle reticle of doom that is just asking for false hits and blue-shield flickers. 4) Lower zoom range than other sniper rifles puts you at a major disadvantage. 5) Get ready to understand how frustrating it is whenever someone literally steps 1m out of your range and you suddenly can't do damage anymore. 6) Cloaked min-scout is about useless and a single round from any sniper rifle will put you in the respawn screen.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.16 09:39:00 -
[29] - Quote
Found a solution to my problems.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.07.16 09:45:00 -
[30] - Quote
Daddrobit wrote:Varoth Drac wrote:You had more success when you moved back from the wall. Took you a lot of hitting nothing before doing this however.
Protofits says forge guns have a 400m range (basic variant snipers 450). But I thought forges were 300m. Am I wrong or is protofits? Breakin stuff says 320m.
The Thales user could have used a different sniper rifle. So going officer wasn't necessary.
But yes, buff snipers. I agree. Protofits is correct. Ironically, the tac has ever so slightly more zoom, but it has less range than the FG at only 350m. And I don't even bother using a sniper to kill FG heavies anymore, just bring out another FG, wait until the reticule turns red, and *PLOMP* +50 Protofits is not correct. Forge gun absolute range is 320.
Repeatedly tested and confirmed. Forge guns have not seen any buffs since the range nerf, charge time nerf and splash nerfs.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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