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hails8n
DEATH BY DESTRUCTION
346
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Posted - 2015.07.15 09:15:00 -
[1] - Quote
Theres nothing like having a Madrigar survive your 3 boundless packed res, then your 3 Lai Dai packed nades, then your wyrikomi swarms consecutively and still have 75% armor, then 100% a second later. A pack of them together is HELL .
Get some life in your hands.
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maybe deadcatz
the nomercs
343
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Posted - 2015.07.15 09:30:00 -
[2] - Quote
hails8n wrote:Theres nothing like having a Madrigar survive your 3 boundless packed res, then your 3 Lai Dai packed nades, then your wyrikomi swarms consecutively and still have 75% armor, then 100% a second later. A pack of them together is HELL .
You ever think of the price and sp you have to invest to get a tank like that? A SH!T TON. Just get 3 dudes with swarms and a PLC or two and tanker dies
scanner? whats that? you can see enemies on the radar? just use your eyes and save a equipment slot for something useful
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Daddrobit
You Can Call Me Daddy
1
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Posted - 2015.07.15 10:13:00 -
[3] - Quote
maybe deadcatz wrote:hails8n wrote:Theres nothing like having a Madrigar survive your 3 boundless packed res, then your 3 Lai Dai packed nades, then your wyrikomi swarms consecutively and still have 75% armor, then 100% a second later. A pack of them together is HELL . You ever think of the price and sp you have to invest to get a tank like that? A SH!T TON. Just get 3 dudes with swarms and a PLC or two and tanker dies
ISK should never buy invulnerability.
O.G. Pink Fluffy Bunny
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nicholas73
Glitched Connection
465
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Posted - 2015.07.15 10:19:00 -
[4] - Quote
Options: 1. Make repairers active with a cool down time 2. Limit armour hardeners to 1 per tank. 3. Reduce hardener efficiency to 25% again
Also, I think armour hardener needs to have a higher CPU/PG cost, they're awfully low for the benefit they provide and differ hugely from their shield counterparts.
"Some walks you got to take alone" - Oregairu
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Ghosts Chance
Intara Direct Action Caldari State
3
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Posted - 2015.07.15 10:27:00 -
[5] - Quote
how to kill "invincable" maddies
super sica
4x complex railgun damage mods 1x pg unit 1x plate
3-4 shot them and BOOM, just dont fire untill you are going to have aprox 2.5 seconds of LOS and DONT MISS
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.07.15 11:21:00 -
[6] - Quote
Madrugars don't need nerfing (except for large blaster dispersion). Instead buff Gunlogis and maybe missile turrets. |
hails8n
DEATH BY DESTRUCTION
349
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Posted - 2015.07.15 11:46:00 -
[7] - Quote
maybe deadcatz wrote:hails8n wrote:Theres nothing like having a Madrigar survive your 3 boundless packed res, then your 3 Lai Dai packed nades, then your wyrikomi swarms consecutively and still have 75% armor, then 100% a second later. A pack of them together is HELL . You ever think of the price and sp you have to invest to get a tank like that? A SH!T TON. Just get 3 dudes with swarms and a PLC or two and tanker dies I know I've got a 20 mil sp vehicle account.
Get some life in your hands.
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Mina Longstrike
Kirjuun Heiian
3
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Posted - 2015.07.15 11:47:00 -
[8] - Quote
Varoth Drac wrote:Madrugars don't need nerfing (except for large blaster dispersion). Instead buff Gunlogis and maybe missile turrets.
They do need some adjusting. Without their hardeners they're far too weak. With them they're practically invincible (-60.86% incoming damage)
They go from ~5k ehp & ~150ish reps to ~11.5k ehp (presuming the plate, dual hardener & single rep) with roughly ~400 effective reps once both hardeners get activated. Their reps outpace incoming DPS unless you can find some *massive* burst or have way, way too many people shooting at target. Their effective reps get even wilder if they drop the plate for a second rep.
Or something like that, I'm tired and not mathing well.
The problem is largely that this is all done in effective hitpoints, which means that the damage reduction is *insane*. If tanks were to have higher raw hitpoints, and lower hardened values alongside lower proportional reps... people wouldn't be as upset, as tanks would take damage that actually sticks for a bit.
The large other portion of the problem is that vehicles have isk costs that treat them like they're temporary powerups (and yes, isk IS used as a balancing feature in this game, like it or not) so when someone calls out a 1m isk tank they feel like it should 'buy' them a lot of power, because risk vs reward. Another issue is that vehicles take up an absolutely massive amount of SP to be any real good which really messes with their design, as it treats them more as a role than a temporary powerup anyone could purchase... so there's a second hurdle there. Thirdly vehicles lack a very well defined role other than 'roam around and kill whatever you encounter' which further adds to frustrations - If they had a clearly defined role, people would be less likely to pull them out in situations where they're not needed.
If isk costs remain so absurdly high, SP costs should go down, and survivability should probably be retained. If sp costs remain so absurdly high, isk costs should go down and survivability should be lowered (no one likes dying, but I care less about dying in something that costs 20k than something that costs 2mil).
Vehicles need clear and frequently useful roles, without people getting upset when they perform well in the roles they have (currently people get really upset that some tanks are good at slaying... because well, that's the only identifiable role they have, and then vehicles get nerfed into uselessness... which causes a set of buffs later down the line that breaks everything because they still don't have a role).
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.15 11:49:00 -
[9] - Quote
I'm no expert, but I'm of the opinion that Hardeners are more to blame than the HAVs themselves.
Shoot scout with yes. - Ripley Riley (for CPM2)
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hails8n
DEATH BY DESTRUCTION
349
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Posted - 2015.07.15 11:51:00 -
[10] - Quote
nicholas73 wrote:Options: 1. Make repairers active with a cool down time 2. Limit armour hardeners to 1 per tank. 3. Reduce hardener efficiency to 25% again
Also, I think armour hardener needs to have a higher CPU/PG cost, they're awfully low for the benefit they provide and differ hugely from their shield counterparts. Not all 3. That the type of logic is what destroyed assault dropships. I still remember Rattati nerfing hit and runs by nerfing the AB, made the rof skill almost nonexistent, then to put salt in the wound buffed swarms all in the same update. Awful, awful update for dropships. I haven gone on my maxed out ads account since .
Get some life in your hands.
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A1ZEN AKUMA
7
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Posted - 2015.07.15 11:53:00 -
[11] - Quote
hails8n wrote:Theres nothing like having a Madrigar survive your 3 boundless packed res, then your 3 Lai Dai packed nades, then your wyrikomi swarms consecutively and still have 75% armor, then 100% a second later. A pack of them together is HELL .
are you crazy. its pretty hard to tank already. my suggestion for you get in a tank and see how much fun you have before a militia bpo armour av decides to bombard you with swarms because that's what they always do other than snipe. then when people who are actually skilled into av have a go at you have to retreat for fear of losing 1.3+ isk.
i dunno when ccp lost the plot tanks are suppose to be a dominating force that would require a squad or maybe a team effort to take out not just one merc.
my suggestions nerf swarm launchers they are crazy and lai dais |
hails8n
DEATH BY DESTRUCTION
349
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Posted - 2015.07.15 11:59:00 -
[12] - Quote
A1ZEN AKUMA wrote:hails8n wrote:Theres nothing like having a Madrigar survive your 3 boundless packed res, then your 3 Lai Dai packed nades, then your wyrikomi swarms consecutively and still have 75% armor, then 100% a second later. A pack of them together is HELL . are you crazy. its pretty hard to tank already. my suggestion for you get in a tank and see how much fun you have before a militia bpo armour av decides to bombard you with swarms because that's what they always do other than snipe. then when people who are actually skilled into av have a go at you have to retreat for fear of losing 1.3+ isk. i dunno when ccp lost the plot tanks are suppose to be a dominating force that would require a squad or maybe a team effort to take out not just one merc. my suggestions nerf swarm launchers they are crazy and lai dais Its really not hard at all. Just tank in pairs that way you don't get crowded on by Av. Anyways with 2 hardeners and maxed skills you can always stay hardened.
Get some life in your hands.
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Lone Wolf 777
Caldari Immortals
7
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Posted - 2015.07.15 12:07:00 -
[13] - Quote
To be fair, tanks are easy to kill if you make a plan to kill it. Yeah, they can take alot of punishment but lets try to think for a second....hmm....its a damn tank, get used to 1 person with AV getting swatted to the side like a bug. It should take teamwork to kill a tank. Not a few Lai Dais at a un-hardened tank to kill it, which by the way is absolutely ridiculous. You want to know what I do to deal with a tank if it becomes a problem with me or my blues, i bring out a tank. So stop whining, either use teamwork or spend lots of SP & ISK into vehicles. And if that tank kills yours, dont go crying saying, "It was lag!", "He/she is cheating" or one of my favorite, "Tanks are OP!"....lol. Just remember, your infantry....a tank is "anti-infantry". Who do you expect to win lol. |
Aidualc
LATINOS KILLERS CORP RUST415
441
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Posted - 2015.07.15 12:12:00 -
[14] - Quote
Adipem Nothi wrote:I'm no expert, but I'm of the opinion that Hardeners are more to blame than the HAVs themselves. Why not limit Hardeners to one per loadout, like the cloak?
Yeap, limit the dual hardeners is a solution, dual rep is not efective vs 2 swarms or dai lai spawn. But dual hardener now is op.
Yeap many players don't wanna loose a 1M isk so easy, but in a PC battle. A tank can slay at last 15 - 20 proto dropsuis... That is the risk.
-- Ecce Initio -- Tomate Pote --
**Respectu, Honorem, Value, Unionem****
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.07.15 12:17:00 -
[15] - Quote
maybe deadcatz wrote:hails8n wrote:Theres nothing like having a Madrigar survive your 3 boundless packed res, then your 3 Lai Dai packed nades, then your wyrikomi swarms consecutively and still have 75% armor, then 100% a second later. A pack of them together is HELL . You ever think of the price and sp you have to invest to get a tank like that? A SH!T TON. Just get 3 dudes with swarms and a PLC or two and tanker dies SP does not equal invulnerability. there are AV players who invest just as much SP if not more into perfecting their AV fits.
Your argument is irrelevant.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Lone Wolf 777
Caldari Immortals
7
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Posted - 2015.07.15 12:28:00 -
[16] - Quote
Limiting to 1 hardener would turn tanks into swiss cheese 2 seconds flat. Why not make a middle ground, by limiting to 1 hardener a tank becomes squishy, so why not nerf AV & remove 1 hardener & makes tank slightly more customized to deal with certain situations & not an every situation type of tank. For instance, increase pg & cpu slightly, choose what small turret can go where, if any and or make it to where pg upgrades go into high slot & cpu upgrades go into low slots, just like dropsuits. So there, both sides can be happy. More customize-ability for tankers & a little more damage from AV. |
DDx77
Random Gunz Rise Of Legion.
325
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Posted - 2015.07.15 13:37:00 -
[17] - Quote
It's definetly the hardeners that make them the most "invincible"
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.15 13:38:00 -
[18] - Quote
Lone Wolf 777 wrote:To be fair, tanks are easy to kill if you make a plan to kill it. BS.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.07.15 13:41:00 -
[19] - Quote
I agree.
Incubus' are silly strong too. It's a gallente vehicle thing
Official CPM Platform
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A1ZEN AKUMA
10
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Posted - 2015.07.15 13:43:00 -
[20] - Quote
stop complaining get in a tank and have an amazing dog fight, pick up a maddie with a rail and blow some sh*t up.
stop trying to Nerf something which isn't OP. if you want to nerf something look at the weapons on your AV fit and try to tell me they are not overpowered
ive taken out plenty of pro maddies with a militia rail gun turret using a soma |
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General Mosquito
Fatal Absolution Negative-Feedback
87
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Posted - 2015.07.15 13:43:00 -
[21] - Quote
hails8n wrote:Theres nothing like having a Madrigar survive your 3 boundless packed res, then your 3 Lai Dai packed nades, then your wyrikomi swarms consecutively and still have 75% armor, then 100% a second later. A pack of them together is HELL .
Nope.
IF, and I strongly stress IF, you hit a dual rep maddy with 3 lai dais and a set of swarms, it goes down.
Unless you take your sweet ass time doing it, in which case it is on you for being slow.
The fact that you need TWO sets of homing weapons to hit a tank suggests that your skills are not so advanced as to actually aim.
General Butt Naked - Biomassed
The Attorney General - Biomassed when unbanned
Only 9 more alts to go.
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General Mosquito
Fatal Absolution Negative-Feedback
87
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Posted - 2015.07.15 13:44:00 -
[22] - Quote
Daddrobit wrote:
ISK should never buy invulnerability.
And for tanks, it doesn't.
General Butt Naked - Biomassed
The Attorney General - Biomassed when unbanned
Only 9 more alts to go.
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.15 13:47:00 -
[23] - Quote
A1ZEN AKUMA wrote:stop complaining get in a tank and have an amazing dog fight, pick up a maddie with a rail and blow some sh*t up. stop trying to Nerf something which isn't OP. if you want to nerf something look at the weapons on your AV fit and try to tell me they are not overpowered There's no AV fit in the game which is overpowered against perma-hardened Madrugars. The "if you don't like it, get one yourself" argument is and always has been an indicator of imbalance.
Shoot scout with yes. - Ripley Riley (for CPM2)
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General Mosquito
Fatal Absolution Negative-Feedback
87
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Posted - 2015.07.15 13:49:00 -
[24] - Quote
hails8n wrote: Its really not hard at all. Just tank in pairs that way you don't get crowded on by Av. Anyways with 2 hardeners and maxed skills you can always stay hardened.
Yes, and a single hardened tank explodes under the barrage you described in the OP.
Either that or he engages his second hardener and gives you a window where he will be without any hardeners and be an easy kill.
General Butt Naked - Biomassed
The Attorney General - Biomassed when unbanned
Only 9 more alts to go.
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General Mosquito
Fatal Absolution Negative-Feedback
87
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Posted - 2015.07.15 13:54:00 -
[25] - Quote
Adipem Nothi wrote:A1ZEN AKUMA wrote:stop complaining get in a tank and have an amazing dog fight, pick up a maddie with a rail and blow some sh*t up. stop trying to Nerf something which isn't OP. if you want to nerf something look at the weapons on your AV fit and try to tell me they are not overpowered There's no AV fit in the game which is overpowered against perma-hardened Madrugars. The "if you don't like it, get one yourself" argument is and always has been an indicator of imbalance.
A permahardened Maddy takes much less punishment, and reps less than a dual hardened.
Dual rep fits can be alpha'd through with either breach forges, rails, or proxies, or a triple Lai dai smack followed up with any STD AV weapon.
Dual hardener/plate/single rep fits can be worn down before their hardeners finish cycling by all sorts of dog pile AV.
The permahardened maddy is very difficult to take out for one person only if that one person refuses to use their mobility and all the tools at their disposal.
AV who stays static can easily deny a tank access to a certain point, but the tank will have the option to disengage. AV who want to kill tanks has to actively ensure it happens.
There is a lot of depth in the AV/Tank relationship, and ground troops have plenty of option, and more often than not use none of them.
General Butt Naked - Biomassed
The Attorney General - Biomassed when unbanned
Only 9 more alts to go.
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.15 13:55:00 -
[26] - Quote
General Mosquito wrote:hails8n wrote: Its really not hard at all. Just tank in pairs that way you don't get crowded on by Av. Anyways with 2 hardeners and maxed skills you can always stay hardened.
Yes, and a single hardened tank explodes under the barrage you described in the OP. Either that or he engages his second hardener and gives you a window where he will be without any hardeners and be an easy kill. A small window of vulnerability. Is that "waves of opportunity" working as intended? I've always thought it was intended to mean a short span of high resistance followed by a long span of vulnerability (as opposed to the inverse).
Shoot scout with yes. - Ripley Riley (for CPM2)
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General Mosquito
Fatal Absolution Negative-Feedback
87
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Posted - 2015.07.15 13:56:00 -
[27] - Quote
Aidualc wrote:Adipem Nothi wrote:I'm no expert, but I'm of the opinion that Hardeners are more to blame than the HAVs themselves. Why not limit Hardeners to one per loadout, like the cloak? Yeap, limit the dual hardeners is a solution, dual rep is not efective vs 2 swarms or dai lai spawn. But dual hardener now is op. Yeap many players don't wanna loose a 1M isk so easy, but in a PC battle. A tank can slay at last 15 - 20 proto dropsuis... That is the risk.
If a tank is slaying 20 suits in your PC, your AV players shouldn't be in that PC, and your tankers should all quit.
AKA, get good.
General Butt Naked - Biomassed
The Attorney General - Biomassed when unbanned
Only 9 more alts to go.
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.15 13:57:00 -
[28] - Quote
General Mosquito wrote:AKA get good. Pilots telling AV Infantry to "get gud". Another indicator of imbalance.
Shoot scout with yes. - Ripley Riley (for CPM2)
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zDemoncake
Horizons' Edge No Context
918
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Posted - 2015.07.15 13:59:00 -
[29] - Quote
I'll penetrate them for you
CEO of Horizons' Edge's mercenary division
My soul, your beats!
Enemy to many; equal to none.
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General Mosquito
Fatal Absolution Negative-Feedback
87
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Posted - 2015.07.15 14:02:00 -
[30] - Quote
Breakin Stuff wrote: SP does not equal invulnerability. there are AV players who invest just as much SP if not more into perfecting their AV fits.
Your argument is irrelevant.
In no way is a AV trooper spending more SP than a tanker.
Tankers are not invulnerable.
You know the last time I saw you, you were riding in a butter soft LAV in a match with 4 tankers on the board, and railguns on the killfeed.
Did you drive carefully, using cover and geography to get to your destination? No, you drove across an open field like an idiot, and your lav got one shot by me. Even if I hadn't killed you, you were still barreling around a corner into 3 tanks and a red turret.
You may have perfected your fits, but you aren't smart enough to use them. Mouthbreathers shouldn't be influential to balance calls.
General Butt Naked - Biomassed
The Attorney General - Biomassed when unbanned
Only 9 more alts to go.
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