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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.19 18:24:00 -
[1] - Quote
It doesnt matter what game mode you play there is 99% of the times a guy who takes a dropship and then deploys uplinks up high. This kind of annoying gameplay needs to stop, its not tactical nor is healthy for the game fighting a guy up high who has a massdriver or some other scrub gun. My idea is why dont we copy paste the redline mechanics from dropships and then invert the value?
Explaination of the dropship redline mechanic: As soon a dropship reaches a certain flight altitude the redline for it is vastly expanded giving it more space to fly in, however when you get close to the ground the regualr redline mechanics are back into place just like for every other ground unit.
So since we now know about that why dont we put a hight limitation on where dropsuits can operate? Anything to high from the ground would become the redline and thus eliminating high ground camping which then turns into a better gameplay experience for everybody (except for the twatts who currently abuse this).
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Mahal Daj
Mahal Tactical Enterprises
177
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Posted - 2015.07.19 18:26:00 -
[2] - Quote
don't take our freedom to mess up badly!!!
See my Post on Crashes: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
678
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Posted - 2015.07.19 18:29:00 -
[3] - Quote
Hell No. The Stratosphere is Fun. |
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.07.19 18:29:00 -
[4] - Quote
Ever heard of a flux strike?
Over thinking, over analyzing separates the body from the mind.
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Keeriam Miray
Nos Nothi
515
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Posted - 2015.07.19 18:31:00 -
[5] - Quote
It is tactical challenging advantage! By (icelandic) design approved by omnipotent Rattati... sight 
"Call no man happy til he is dead. Happy, happy, happy, happy, happy..."
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Ghost Kaisar
Fatal Absolution Negative-Feedback
11
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Posted - 2015.07.19 18:33:00 -
[6] - Quote
Alena Ventrallis wrote:Ever heard of a flux strike?
Logis now carry 7 uplinks. Nuke the place, just lay down more.
Currently listening to: Tsukihime OST
Un-Retired PC Scout. I miss the old days ;_;
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4lbert Wesker
TERRA R1SING New Eden's Heros
328
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Posted - 2015.07.19 18:34:00 -
[7] - Quote
Well,i know only one dude who is doing that and he is Bobby Rom.Just destroyed his dropship while he was deploying uplinks
WESKER S.T.A.R.S. is not my corporation!
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.07.19 18:54:00 -
[8] - Quote
Or like many previous places make them not possible to land on, or unable to have uplinks deployed on.
Or install ways up like ladders/portals.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.19 19:05:00 -
[9] - Quote
Auto-fizzle Uplinks if over X elevation?
(Not that I necessarily agree. Just spitballing for spitballs' sake.)
Shoot scout with yes. - Ripley Riley (for CPM2)
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.07.19 19:07:00 -
[10] - Quote
Securing high ground is an important strategy. Why the hell would you want to remove strategic options from the game?
There are plenty of ways to counter high ground camping.
If someone uses a strategy against you, you have two options: 1) counter it 2) cry on the forums
You have chosen option two. |
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Louis Domi
Tugastroy Evil Syndicate Alliance.
1
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Posted - 2015.07.19 19:14:00 -
[11] - Quote
I'm pretty sure I've had and seen similar threads. Most people said no because it broke immersion or some ****.
Delt for CPM2, Shadowed Cola for CPM2,
Breaking For CPM2
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Cesar Geronimo
DUST University Ivy League
15
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Posted - 2015.07.19 19:57:00 -
[12] - Quote
1. The more enemies who are 500 feet off the ground, the less enemies who are actually capping/guarding objectives
2. FatSuit+HMG+Flux nades and a disposable militia dropship can end them pretty quickly
3. Sniper rifle practice |
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Summa Militum
Art.of.Death
531
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Posted - 2015.07.19 20:57:00 -
[13] - Quote
Bright Cloud wrote:It doesnt matter what game mode you play there is 99% of the times a guy who takes a dropship and then deploys uplinks up high. This kind of annoying gameplay needs to stop, its not tactical nor is healthy for the game fighting a guy up high who has a massdriver or some other scrub gun. My idea is why dont we copy paste the redline mechanics from dropships and then invert the value?
Explaination of the dropship redline mechanic: As soon a dropship reaches a certain flight altitude the redline for it is vastly expanded giving it more space to fly in, however when you get close to the ground the regualr redline mechanics are back into place just like for every other ground unit.
So since we now know about that why dont we put a hight limitation on where dropsuits can operate? Anything to high from the ground would become the redline and thus eliminating high ground camping which then turns into a better gameplay experience for everybody (except for the twatts who currently abuse this).
I like this idea. I hate when the only uplink on the map is located 500 feet up on top of some structure and I am forced to try to figure out the safest way to get down without being noticed; it's really annoying and it leads to a bunch of people camping up high instead of going for the objective. |
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.07.19 20:59:00 -
[14] - Quote
Ghost Kaisar wrote:Alena Ventrallis wrote:Ever heard of a flux strike? Logis now carry 7 uplinks. Nuke the place, just lay down more. Ever heard of minor flux strikes?
Over thinking, over analyzing separates the body from the mind.
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HOWDIDHEKILLME
Second-Nature Negative-Feedback
724
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Posted - 2015.07.19 21:24:00 -
[15] - Quote
Cesar Geronimo wrote:1. The more enemies who are 500 feet off the ground, the less enemies who are actually capping/guarding objectives
2. FatSuit+HMG+Flux nades and a disposable militia dropship can end them pretty quickly
3. Sniper rifle practice
This... Stop being a lazy ***** and take them out. |
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Kallas Hallytyr
Skullbreakers
1
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Posted - 2015.07.19 21:24:00 -
[16] - Quote
Mina Longstrike wrote:Or install ways up like ladders/portals. This is the answer.
So much rooftop camping can be solved by installing ladders/portals all over the place.
Alt of Halla Murr. Sentinel.
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DiablosMajora
237
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Posted - 2015.07.19 21:39:00 -
[17] - Quote
Kallas Hallytyr wrote:Mina Longstrike wrote:Or install ways up like ladders/portals. This is the answer. So much rooftop camping can be solved by installing ladders/portals all over the place. Evolve-style jetpacks as an equipment?
Prepare your angus
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Vulpes Dolosus
Molon Labe. RUST415
3
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Posted - 2015.07.19 21:47:00 -
[18] - Quote
Alena Ventrallis wrote:Ever heard of a flux strike? Or an ADS? Really, it's not hard to strafe most links (unless they're glitches in a wall, which is another issue entirely). At the very least you'll draw attention to yourself and either make enemies jump off the roof or switch to AV on death.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Kinky Fat Bastard
OMFGZOMBIESRUN
44
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Posted - 2015.07.19 21:52:00 -
[19] - Quote
Wouldn't it be simpler to just remove dropships? |
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Ghost Kaisar
Fatal Absolution Negative-Feedback
11
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Posted - 2015.07.19 21:54:00 -
[20] - Quote
Alena Ventrallis wrote:Ghost Kaisar wrote:Alena Ventrallis wrote:Ever heard of a flux strike? Logis now carry 7 uplinks. Nuke the place, just lay down more. Ever heard of minor flux strikes?
What team only has one guy laying links?
If they want that high ground, they will get it so long as they have vehicle superiority. You can minor flux as much as you want, but all they need is two guys to lay links. 14 total links between them, and you're going to have to scan and manually drop each flux, wasting tons of WP that could be used for more useful things (7 fluxes alone is 2100 WP, 14 is 4200, which is the cost of a major laser).
Even if you flux it all off, all they need to do is call in a DS on top, leave and resupply and come right back. You wouldn't realistically be able to devote the WP and Single man to drop OB's to sufficiently keep them off the high ground.
Currently listening to: Tsukihime OST
Un-Retired PC Scout. I miss the old days ;_;
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The KTM DuKe
0uter.Heaven
475
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Posted - 2015.07.19 22:02:00 -
[21] - Quote
Bright Cloud wrote:It doesnt matter what game mode you play there is 99% of the times a guy who takes a dropship and then deploys uplinks up high. This kind of annoying gameplay needs to stop, its not tactical nor is healthy for the game fighting a guy up high who has a massdriver or some other scrub gun. My idea is why dont we copy paste the redline mechanics from dropships and then invert the value?
Explaination of the dropship redline mechanic: As soon a dropship reaches a certain flight altitude the redline for it is vastly expanded giving it more space to fly in, however when you get close to the ground the regualr redline mechanics are back into place just like for every other ground unit.
So since we now know about that why dont we put a hight limitation on where dropsuits can operate? Anything to high from the ground would become the redline and thus eliminating high ground camping which then turns into a better gameplay experience for everybody (except for the twatts who currently abuse this). Your offensive mails are the worst way to discuss with someone
Italy, a country that can QQ and speak, dont ask them to act though.
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A1ZEN AKUMA
Villore Sec Ops
16
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Posted - 2015.07.19 22:03:00 -
[22] - Quote
Bright Cloud wrote:It doesnt matter what game mode you play there is 99% of the times a guy who takes a dropship and then experience for everybody (except for the twatts who currently abuse this).
lol i understand this but its stupid the range of swarm launchers is 170 m i think 170m is pretty high and if you are going to limit my dropships es capability from the most opiest weapon i have ever seen in this game then i completely disagree |
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.19 22:22:00 -
[23] - Quote
The KTM DuKe wrote:Your offensive mails are the worst way to discuss with someone Sorry but any kind of feedback from OH is just as valuable as a turd in a tincan.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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nelo kazuma
Ecce Initio RLC. RUST415
309
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Posted - 2015.07.19 22:25:00 -
[24] - Quote
I gues I can understand what u mean think there should be a minor reduction to how high ships should fly on certain stages cuz theyre able to get away a lil to easy. Allot are saying use flux strikes umm yea nobody does for a reason theyre incredibly inaccurate . Id lik to see flux strikes do a wider area of effect to compensate for that since major flux strikes can penetrate (lol) buildings which is awesome just atm minor fluxes suck
FOR THE STATE ^(-_-) Cal Loyalist For Life
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.19 22:29:00 -
[25] - Quote
nelo kazuma wrote:I gues I can understand what u mean think there should be a minor reduction to how high ships should fly on certain stages cuz theyre able to get away a lil to easy. Allot are saying use flux strikes umm yea nobody does for a reason theyre incredibly inaccurate . Id lik to see flux strikes do a wider area of effect to compensate for that since mahor flux strikes can penetrate (lol) buildings which is awesome just atm minor fluxes suck I dont have a issue with dropships, my proposal is only there for infantry with no change on dropship mechanics whatsoever.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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501st Headstrong
0uter.Heaven
1
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Posted - 2015.07.20 00:49:00 -
[26] - Quote
I disagree. If the enemy is willing to use their dropship to establish high ground superiority than that is there right. Most of these structures are only 200 meters off the ground last I remember. Dropships need far higher than that to fly...
This is the same with people bringing out tanks and such to establish vehicle superiority. If you can afford to field it, it should not be limited, but countered. As much as you might like Infantry 514, sometimes you need to take one for the team, get a dropship, fly up there yourself.
Ladder installation can happen another day, for now just call a DS and go kill some peeps. 07
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
Be back in 8 dayz
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Mejt0
Dead Man's Game
1
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Posted - 2015.07.20 00:56:00 -
[27] - Quote
It's ok. I mean you can counter it etc.. but ffs these glitched uplinks in walls and null cannons are annoying. Especially when you have thrown your fluxes already to find out there is still 3 more.
Loyal to The State
Official Caldari Commando User
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Louis Domi
Tugastroy Evil Syndicate Alliance.
1
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Posted - 2015.07.20 01:10:00 -
[28] - Quote
Kinky Fat Bastard wrote:Wouldn't it be simpler to just remove dropships?
You kinky fat bastard... I should slap you and watch the fat jiggle for making such a ludicrous statement... but I won't because you might find it stimulating.
Delt for CPM2, Shadowed Cola for CPM2,
Breaking For CPM2
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Eros Adonai
Corrosive Synergy No Context
536
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Posted - 2015.07.20 01:29:00 -
[29] - Quote
Ghost Kaisar wrote:Alena Ventrallis wrote:Ever heard of a flux strike? Logis now carry 7 uplinks. Nuke the place, just lay down more.
Logic ^
Director - Corrosive Synergy
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HOWDIDHEKILLME
Second-Nature Negative-Feedback
726
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Posted - 2015.07.20 01:49:00 -
[30] - Quote
Next we can consolidate all maps into a single round 30m room with no cover. Then you can complain about how people won't run backwards at you while you pick them off with a hmg and that you almost ran out of ammo because no logi was next to you licking your bunghole. |
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