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601. Shields are still broken - in General Discussions [original thread]
Squagga wrote: Kiiran-B wrote: Mobius Wyvern wrote: Kiiran-B wrote: They are lol. Caldari needs their Base regen and Base delay numbers fixed. Now it's 5 and 6 six seconds for delay. Make it 3 and 5. Keep hp the same and change Base re...
- by Varoth Drac - at 2015.07.27 14:34:00
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602. My reaction whenever people try to balance in a vacuum - in General Discussions [original thread]
I made two fits to compare armour and shield tanking. I'm not saying they are the best fits in the world, but they should be pretty useable and are close examples to best compare shield and armour tanking: Caldari Assault Gallente Assault B...
- by Varoth Drac - at 2015.07.27 14:25:00
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603. Express your views on what has changed since 1.0. - in General Discussions [original thread]
Positives: Items are pretty balanced. So there is a wide variety of strategies and tactics on display on the battlefield. And deciding how to play and how to counter, both before and during battle, is pretty interesting. More minor improvements ...
- by Varoth Drac - at 2015.07.27 13:06:00
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604. The reason scramblers FEEL OP - in General Discussions [original thread]
Shields barely have less hp if you look at actual equivalent fits. The only problem with shield tanking is that the increased regen potential isn't enough to offset the fact you don't regen through damage and have a bit less hp than armour. Energi...
- by Varoth Drac - at 2015.07.26 23:13:00
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605. Proto Scanners acting like TSA? Stop them with this! - in General Discussions [original thread]
Onesimus Tarsus wrote: It's so cool that Amarr scouts still have no viable role at all ever in this thing. Just so cool. An Amarr scout would probably be better for following the OP's plan than Minmatar.
- by Varoth Drac - at 2015.07.24 16:32:00
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606. Veterans Restricted to Domination? - in General Discussions [original thread]
Beld Errmon wrote: Varoth Drac wrote: CCP should remove the ability to select game mode. Players should just have to deal with having to adapt to a random selection. I wouldn't mind there being 2 queues, Dom/skirmish Ambush/Acquisition or ...
- by Varoth Drac - at 2015.07.24 11:40:00
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607. Veterans Restricted to Domination? - in General Discussions [original thread]
CCP should remove the ability to select game mode. Players should just have to deal with having to adapt to a random selection. Better than having to play non stop domination for 6 months. Also, payments should be adjusted so that being a one ma...
- by Varoth Drac - at 2015.07.24 11:30:00
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608. Scout Registry / Killboard - in General Discussions [original thread]
I think kincats should have lower fitting costs than hp mods. Complex isn't such a problem, but basic and enhanced kincats have insane fitting costs for the meagre speed improvements they provide. Basic and enhanced kincats need a buff and the f...
- by Varoth Drac - at 2015.07.23 12:39:00
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609. Do most people play Domination? - in General Discussions [original thread]
Domination is probably best for pub matches (unless you are a scout or vehicle) because it requires less team cooperation, and has more consistent intense action, if it's not a stomp. That said, I like variety, and am getting sick of non stop dom...
- by Varoth Drac - at 2015.07.23 12:13:00
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610. Jenza is returning! (buy discount torches & pitchforks) - in General Discussions [original thread]
jenza aranda wrote: First Prophet wrote: Still waiting on Jenza to deliver. not a CPM anymore, ask the current ones. What happened to the original interview?
- by Varoth Drac - at 2015.07.23 00:52:00
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611. assault hmg n scrambler - in General Discussions [original thread]
True Adamance wrote: Varoth Drac wrote: I'm a bit sick of people saying the scrambler rifle does OP damage to armour. When I use a scrambler rifle I switch to smg vs armour. Let's do some maths: Scrambler rifle dps vs armour: Although 10 ro...
- by Varoth Drac - at 2015.07.22 23:58:00
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612. assault hmg n scrambler - in General Discussions [original thread]
I'm a bit sick of people saying the scrambler rifle does OP damage to armour. When I use a scrambler rifle I switch to smg to vs armour. Let's do some maths: Scrambler rifle dps vs armour: Although 10 rounds per second is the hard cap, in game co...
- by Varoth Drac - at 2015.07.22 23:43:00
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613. [Feedback] OP / UP - in Feedback/Requests [original thread]
Adipem Nothi wrote: Varoth Drac wrote: To Tesfa, it's zero precision mods on a medium to pick up a single dampened min scout, two precision if the scout fills all lows with dampeners. If my understanding's correct, Profile & Precisio...
- by Varoth Drac - at 2015.07.22 00:00:00
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614. [Feedback] OP / UP - in Feedback/Requests [original thread]
In that case I will revise my original statement. Scouts aren't OP and don't get scanned, other than by very short range inner rings the occasional long cooldown focused scanner. I still therefore claim that scouts are effectively combatted witho...
- by Varoth Drac - at 2015.07.21 23:58:00
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615. [Feedback] OP / UP - in Feedback/Requests [original thread]
Perhaps I'm not realising when I'm being passively scanned. I like to think the inner rings are too small to have much effect, I may be wrong. At least the short range makes it difficult for squad mates to come to a victim's aid in time to save th...
- by Varoth Drac - at 2015.07.21 23:34:00
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616. [Feedback] OP / UP - in Feedback/Requests [original thread]
Adipem Nothi wrote: Varoth Drac wrote: At the end of the day, EWAR is in an ok place at the moment. Scouts don't get scanned and aren't OP. It would be a shame to mess it up. Must disagree here. I run damps on my scout loadouts. I get sc...
- by Varoth Drac - at 2015.07.21 23:17:00
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617. [Feedback] OP / UP - in Feedback/Requests [original thread]
Mina Longstrike wrote: The problem with this is "scouts shouldn't be scanned ever" & the desire to remove shared passives is that it will likely just jump us back to 1.7 type gameplay, where scouts were king. Now I agree that shared passiv...
- by Varoth Drac - at 2015.07.21 22:53:00
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618. [Feedback] OP / UP - in Feedback/Requests [original thread]
Squad shared passive scans are fine so long as they aren't too precise. Scouts with max skills and a complex dampener should not be scannable with passives, regardless of how many precision mods are used. Assaults that want to get in close and fl...
- by Varoth Drac - at 2015.07.21 21:51:00
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619. [Feedback] OP / UP - in Feedback/Requests [original thread]
Regarding armour modules, I think the issue is not that they are overpowered compared to shields, but that there is a wider variety of good high slot modules. In high slots, Myobifs and damage mods are both good and common, (though I think heavy ...
- by Varoth Drac - at 2015.07.21 13:53:00
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620. Help me, I fell in love (Trust me, this is serious) - in General Discussions [original thread]
Sadly, low level regulators are terrible. Skill them up quick. Enhanced are ok, but complex are much better. Also, energisers are much better than rechargers. I'd go for damage mods, extenders and an energiser, but drop the damage if you have lo...
- by Varoth Drac - at 2015.07.21 09:44:00
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