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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.21 23:00:00 -
[61] - Quote
Varoth Drac wrote:
At the end of the day, EWAR is in an ok place at the moment. Scouts don't get scanned and aren't OP. It would be a shame to mess it up.
Must disagree here. I run damps on my scout loadouts. I get scanned often by passives and occasionally by actives. It isn't common for a GalLogi to field a 15dB scanner, but I wouldn't call it rare. In most cases, 20dB is the target profile because it beats the much-more-common 21dB Active Scan. A 20dB Scout within SG or NK range is scanned by even an unenhanced Logi or Assault.
Further, Precision Enhancers are common enough to make the daily top 10 almost every day; I run at least one (16dB) on every one of my Logi and Assault loadouts. Every MinScout and most other Scouts who gets within NK/SG range get scanned.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.07.21 23:02:00 -
[62] - Quote
Adipem Nothi wrote:Tesfa Alem wrote:Vesta Opalus wrote:Tesfa Alem wrote:In response, and basically re iterating my support for squad shared passive scans: Whether by original intent when coding the game years ago or not I have yet to hear an argument that squad scans are abused. It just turned into a talk about the nature of passive scans.
It's a tool that can not be used for wp. Passive scans work for everybody across the different classes.
The only drawback is that if you engage one member of a squad at cqc the others will know. But you're passive scanning them right back anyways so when you engage your own squad will know? Hell, all they will know is only the location within your cqc scan range. The enemy is not highlighted for a long duration of time, and if he kills me quick enough nobody will know where he was, unlike anot active scanner.
We can only tailor this team based tactical shooter for solo players so far. It's one of the benifits to squads that don't result in wp or isk. It isn't broke, no need to fix it. The problem comes when someone runs a scanning fit and you get 50 meter radius perma scans that can find anything but a highly dampened scout without much effort. This actually existed, I used to run it myself on a Cal Scout (2 precision/2 range mods), and it was pretty absurd how much utility it gives your squad, especially in CQC maps like Gallente Lag Facility. P.S. Not sure 50m is the correct radius, I think it was something closer to 70m at the time. It was pretty insane. in the old days passive scans were insane. now with fall off, your only 100% efficient than at really close ranges. The farther out you are the less effective your scans may be. here is the balance from rattati https://forums.dust514.com/default.aspx?g=posts&t=168249&find=unreadwhich clarifies all passive scans can be beaten by all scouts. scanning souts are trouble for mediums and heavies. and the should be. Now even the longest range passive scans can only lying 9th up my undamaged suit well within rifle range, which is fine from me. But yet again we digress. talking about the pros and cons is one thing. calling the ability for the team to share OP is quite something else. A couple quick points, as it seems your thinking might be based in outdated information. The link above points to Hotfix Charlie which was released in August of 2014. Several months later in December of 2014, EWAR was overhauled with the introduction of Falloff. Some of the EWAR interplay values and scenarios observed in HF Charlie still apply, but in most cases they do not. Here is a breakdown of what EWAR looks like today. As you can see, the claim "all passive scans can be beaten by all scouts" may have once been the case, but today is no longer. At a nominal investment of 1 precision enhancer, an Assault or Logi will scan any MinScout when he enters knifing range, even if that MinScout runs complex dampeners in every one of his three low slots. Assuming 1v1 interplay, it could perhaps be pitched that this is reasonable. But with shared squad sight -- especially shared up to 16x -- well, I (for one) don't think that we're within range of reasonable any more. Now that you're looking at the current numbers instead of HF Charlie numbers, what do you think, Tesfa? thanks whew, was trying to drudge this up, had to go with charlie numbers instead.
So, a minmatar scout can be picked up in under 10 meters if the enemy suit has max presiding and all complex dampener in the lows. Most suits it's between 6-11 meters, 12 for the caldari scout.
consider the min scouts moves at a base 7+ meters per second sprint speed, he's in and killed you or in and out of range before your squad even knows he's there. Or he's dead, because your own scout or logi with 5 precision enhancers picked him up.
But because of the shared squad tacnet, now his squad knows where there's a gang of players...just squad interplay, here Intel I'd gathered from well withing fitting range, not 100th + from safety. risk is going there fighting and getting shot. reward is squad mates can come to help you out.
even for a solo player, by the time you are picked up passively you are already in the fight. just expect more guys to be on their way.active scan to let your team know where the enemy are attacking from.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
vote Tesfa for CPM2
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.21 23:09:00 -
[63] - Quote
Tesfa Alem wrote: consider the min scouts moves at a base 7+ meters per second sprint speed, he's in and killed you or in and out of range before your squad even knows he's there.
Sounds good. But we must be missing something as MN Scout kill/spawn efficiency is among the lowest in the game.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.07.21 23:17:00 -
[64] - Quote
Adipem Nothi wrote:Varoth Drac wrote:
At the end of the day, EWAR is in an ok place at the moment. Scouts don't get scanned and aren't OP. It would be a shame to mess it up.
Must disagree here. I run damps on my scout loadouts. I get scanned often by passives and occasionally by actives. It isn't common for a GalLogi to field a 15dB scanner, but I wouldn't call it rare. 20dB is the target profile to beat the much-more-common 21dB Active Scans. Precision Enhancers are pretty common, and in most cases it only takes one to get below 20dB. 9 times (or more) out of 10 my scout is defeated by vision rarther than scans. In my experience scouts (properly dampened) are rarely scanned.
Though perhaps you are right that scouts should have to fit one or two damps to hide. Do you mean excluding focused scans, like now? Or one to two damps to a avoid all scans? Personally I'm fine with focussed scanners having the precision to scan me, so long as they are unwieldy enough to operate around. |
Varoth Drac
Dead Man's Game
1
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Posted - 2015.07.21 23:34:00 -
[65] - Quote
Perhaps I'm not realising when I'm being passively scanned. I like to think the inner rings are too small to have much effect, I may be wrong. At least the short range makes it difficult for squad mates to come to a victim's aid in time to save them, if they fail to defend themselves.
To Tesfa, it's zero precision mods on a medium to pick up a single dampened min scout, two precision if the scout fills all lows with dampeners. And if they are attacking with nova knives they won't be sprinting that close to the target. Knives don't charge/attack whilst sprinting, and overshooting your target is a big danger. |
Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.21 23:36:00 -
[66] - Quote
Varoth Drac wrote:Adipem Nothi wrote:Varoth Drac wrote:
At the end of the day, EWAR is in an ok place at the moment. Scouts don't get scanned and aren't OP. It would be a shame to mess it up.
Must disagree here. I run damps on my scout loadouts. I get scanned often by passives and occasionally by actives. It isn't common for a GalLogi to field a 15dB scanner, but I wouldn't call it rare. 20dB is the target profile to beat the much-more-common 21dB Active Scans. Precision Enhancers are pretty common, and in most cases it only takes one to get below 20dB. 9 times (or more) out of 10 my scout is defeated by vision rarther than scans. In my experience scouts (properly dampened) are rarely scanned. Though perhaps you are right that scouts should have to fit one or two damps to hide. Do you mean excluding focused scans, like now? Or one to two damps to a avoid all scans? Personally I'm fine with focussed scanners having the precision to scan me, so long as they are unwieldy enough to operate around. Revised my post above with specifics. In essence, if you're shotgunning or nova knifing in a Scout suit, you're more likely than not getting pinged by passives 9even if you're "properly" dampened).
To answer your question, I've no problem whatsoever with 15dB scanners briefly picking up dampened Scouts, provided those powerful scanners are used within proper bounds. When paired with KB/M, however, focused scans become one of the most imbalanced items in the game.
Back to Passives, if removing shared squad sight is off the table, I'd prefer we try something more in line with what you'd suggested earlier. Remove Falloff's inner ring altogether, or weaken them substantially. As a secondary benefit, such an adjustment would allow us to improve range extenders without creating new imbalance.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.21 23:43:00 -
[67] - Quote
Varoth Drac wrote: To Tesfa, it's zero precision mods on a medium to pick up a single dampened min scout, two precision if the scout fills all lows with dampeners.
Incorrect! Profile & Precision values are rounded to the nearest whole decibel and ties go to the scanner. So the inner ring of a MedFrame w/1 precision mod (16dB) scans the triple damp'd MinScout (16dB).
Shoot scout with yes. - Ripley Riley (for CPM2)
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.07.21 23:58:00 -
[68] - Quote
In that case I will revise my original statement.
Scouts aren't OP and don't get scanned, other than by very short range inner rings the occasional long cooldown focused scanner. I still therefore claim that scouts are effectively combatted without the use of scans (shoot scout with yes). So scouts do not need to be easily scannable in order to prevent them from being OP.
The inner rings could be removed on the basis of poor min scout kills/spawn. However this would be a buff to scouts, which may not be needed. I still doubt that shared passives work against scouts much currently. However, scans certainly shouldn't be buffed. Buffing range amp would have to be done very carefully.
Replacing the Gal logi precision bonus is unlikely to have much effect on whether scouts are scanned or not. Though freeing up a scout module slot and giving assaults easy stealth access, may not be wise. |
Varoth Drac
Dead Man's Game
1
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Posted - 2015.07.22 00:00:00 -
[69] - Quote
Adipem Nothi wrote:Varoth Drac wrote: To Tesfa, it's zero precision mods on a medium to pick up a single dampened min scout, two precision if the scout fills all lows with dampeners.
If my understanding's correct, Profile & Precision values are rounded to the nearest whole decibel and ties go to the scanner. So the inner ring of a MedFrame w/1 precision mod (16dB) scans the triple damp'd MinScout (16dB). Oops, was looking at Gal/Cal scouts by accident. |
DJINN Jecture
Templar of the Glowing Blade
429
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Posted - 2015.07.22 01:54:00 -
[70] - Quote
Nerf Hammer is OP and has been since Closed Beta, Nerf the Nerf Hammer
DJINN Jecture speaks for herself, a Closed Beta Vet, still playing Eve and Dust
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Vesta Opalus
Ostrakon Agency Gallente Federation
913
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Posted - 2015.07.22 15:59:00 -
[71] - Quote
Adipem Nothi wrote:Tesfa Alem wrote: consider the min scouts moves at a base 7+ meters per second sprint speed, he's in and killed you or in and out of range before your squad even knows he's there.
Sounds good. But we must be missing something as MN Scout kill/spawn efficiency is among the lowest in the game.
Probably because of its encouraged play style. Hacking is risky, speed fits are risky, low health is risky, nova knives are risky. |
Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.22 16:06:00 -
[72] - Quote
Vesta Opalus wrote:Adipem Nothi wrote:Tesfa Alem wrote: consider the min scouts moves at a base 7+ meters per second sprint speed, he's in and killed you or in and out of range before your squad even knows he's there.
Sounds good. But we must be missing something as MN Scout kill/spawn efficiency is among the lowest in the game. Probably because of its encouraged play style. Hacking is risky, speed fits are risky, low health is risky, nova knives are risky. Based strictly upon Tesfa's depiction, would you expect a highly experienced MN Scout slayer like Mr Musturd to have disproportionately high KDR or disproportionately low KDR?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Vesta Opalus
Ostrakon Agency Gallente Federation
914
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Posted - 2015.07.22 16:14:00 -
[73] - Quote
Adipem Nothi wrote:Vesta Opalus wrote:Adipem Nothi wrote:Tesfa Alem wrote: consider the min scouts moves at a base 7+ meters per second sprint speed, he's in and killed you or in and out of range before your squad even knows he's there.
Sounds good. But we must be missing something as MN Scout kill/spawn efficiency is among the lowest in the game. Probably because of its encouraged play style. Hacking is risky, speed fits are risky, low health is risky, nova knives are risky. Based strictly upon Tesfa's depiction, would you expect a highly experienced MN Scout slayer like Mr Musturd to have disproportionately high KDR or disproportionately low KDR?
I think theres a disconnect here between Tesfa's scenario and the reality of Min scoots, the minmatar scout isnt chosen for its slaying abilities. Its not there to slay. It can do an ok job of slaying, but that isnt why you pick the dropsuit.
So compared to someone running some Assault suit? Yes, I'd expect a min scout to have a very low KDR in comparison unless the min scout isnt doing its job. And if it isnt doing its job it should be using a different suit, since other suits would have better performance in those roles (slayer/logi/scanner/beef/etc).
Ex. Min scout should be harassing with whatever light weapon they chose, going for quick murder kills with nova knives if they see an opportunity, looking for speed hacks, and possibly dropping uplinks. If they arent doing this they should be in a different suit, since other suits would be better, ex. scan focused scout should be using Cal/Amarr, stealthy shotgun 'slayer' scouts should be running Gal/Cal, etc. |
Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.22 16:17:00 -
[74] - Quote
Vesta Opalus wrote: I think theres a disconnect here between Tesfa's scenario and the reality of Min scoots ...
This is my point precisely, but I didn't want to come out and say it.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.07.22 22:26:00 -
[75] - Quote
Adipem Nothi wrote:Tesfa Alem wrote: consider the min scouts moves at a base 7+ meters per second sprint speed, he's in and killed you or in and out of range before your squad even knows he's there.
Sounds good. But we must be missing something as MN Scout kill/spawn efficiency is among the lowest in the game.
Not much to miss considering min logi has the lowest kill spawn ratio in the entire game, and I am primarily a min logi.
In my part time role as a min scout to put it bluntly being a min scout isn't easy. a lot of guys see nova knives on the kill feed and try it out. I can get a decent amount of nova knife kills but hardly a 2.0 kdr. mostly I'm ending the match 9/8 or something there abouts.
It has the lowest hp of all the suits and the most difficulty dampening. its is vulnerable but still effective. Every time I got killed in my min scout I never thought it was because squad shared scans. mostly because I made a bad descision at a critical moment. or tried to speed hack in situations where I shouldn't have.
For the pros it is a kick as suit, and I retired my gal scout in favor of it. I love the suit, because of the skill needed to run it.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
vote Tesfa for CPM2
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.22 23:05:00 -
[76] - Quote
Sounds like we might be on the same page, Tesfa. It's been my experience as well that running MN Scout (quick as it is) isn't exactly as easy as "run up behind, stab, run away".
Shoot scout with yes. - Ripley Riley (for CPM2)
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Meee One
Amakakeru-Ryu-no-Hirameki
1
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Posted - 2015.07.22 23:33:00 -
[77] - Quote
This seems to be a "fix whats broken" thread.
In all actuality its a scout QQ thread.
"Gal logis can scan me waaah, NERF THEM"
"Passives shouldn't be able to scan me waaah,NERF THEM"
"Assaults with their absurd base eHP/speed ratio shouldn't have to compromise to be invisible"
"Logis rep too much,nerf their WP"
I love this example:
Adipem Nothi wrote:* Adding Reptool WP to the list; the WP gaps these things create are pretty extreme. "As good as" is one thing. Thousands more WP than the next guy plus paycuts for everyone else on the team is another. Especially now that Logis are better able to fight back.
He's like "look at that WP this obviously needs a nerf!!1"
Yet i'm like "look at that K/D,he obviously lost a lot of ISK regardless of WP"
And still i'm like "1/6 made alot of WP without many kills,just as CCP intended."
Until my full ADV logi can survive as well as a cheaper ADV assault,imma say "no".
Same for my PRO logi too.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.23 00:05:00 -
[78] - Quote
Meee One wrote:This seems to be a "fix whats broken" thread. In all actuality its a scout QQ thread.
What effect, if any, would it have on your assessment I were to tell that you I have 10 proto suits (including two logis) and run all of them often?
Meee One wrote: Yet i'm like "look at that K/D,he obviously lost a lot of ISK regardless of WP"
He earned nearly 3x the WP of the next guy on the leaderboard; in your mind, that's OK because "lost a lot of Isk". How would your argument change if I were to tell you he didn't lose alot Isk? What if I told you was running a Brutor Logi and advanced equipment and earned over a million Isk?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Vesta Opalus
Ostrakon Agency Gallente Federation
916
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Posted - 2015.07.23 01:05:00 -
[79] - Quote
Meee One wrote:This seems to be a "fix whats broken" thread. In all actuality its a scout QQ thread. "Gal logis can scan me waaah, NERF THEM" "Passives shouldn't be able to scan me waaah,NERF THEM" "Assaults with their absurd base eHP/speed ratio shouldn't have to compromise to be invisible" "Logis rep too much,nerf their WP" I love this example: Adipem Nothi wrote:* Adding Reptool WP to the list; the WP gaps these things create are pretty extreme. "As good as" is one thing. Thousands more WP than the next guy plus paycuts for everyone else on the team is another. Especially now that Logis are better able to fight back. He's like "look at that WP this obviously needs a nerf!!1" Yet i'm like "look at that K/D,he obviously lost a lot of ISK regardless of WP" And still i'm like "1/6 made alot of WP without many kills,just as CCP intended." Until my full ADV logi can survive as well as a cheaper ADV assault,imma say "no". Same for my PRO logi too.
Its funny you call this a scout QQ thread, because non-scouts suffer under the tyranny of scans far more than scouts do, scouts actually have the option to damp under them, but if some ******* is randomly scanning or, god forbid, 360 degree balerina scanning, with a proto scanner, my assaults are ****** and theres nothing I can do about it but go scout.
I dont know how your compromise to be invisible line ties into scout QQ, since assaults can never be invisible to scanning unless the scanner isnt trying at all, and that would be more of an assault complaint.
RE: Logi rep war points, you're ******* stupid if you think war points from rep tool is balanced right now. Im not even going to present an argument, its just so absurd that you're even contesting it.
And the rest of your post is just crying about dying alot as logi. If you cant pull at least a 1/1 KDR with logi, even while rep training, then you are bad and need to get good. |
Tesfa Alem
Death by Disassociation
1
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Posted - 2015.07.23 18:17:00 -
[80] - Quote
Adipem Nothi wrote:Meee One wrote:This seems to be a "fix whats broken" thread. In all actuality its a scout QQ thread.
Certainly possible. Is it not also possible that the feedback is fair and accurate? What specifically about the feedback do you find unfair or inaccurate? Meee One wrote: Yet i'm like "look at that K/D,he obviously lost a lot of ISK regardless of WP"
He earned nearly 3x the WP of the next guy on the leaderboard; you argue that this is OK because he "lost a lot of Isk". How would your argument change if I were to tell you he didn't lose alot Isk? What if I told you his payout for that pub exceeded a million Isk, and that he was running a Brutor Logi?
I don't understand taking an extreme example and presenting it as the norm. Mr mustard isn't your average player, and 5k war points isn't the average logi score.
you know what gets a logi the most war points? being the only logi on your side . if nobody else brings uplinks, reps or needles then of course all the logi WP goes to the single guy doing it.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
vote Tesfa for CPM2
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Vesta Opalus
Ostrakon Agency Gallente Federation
918
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Posted - 2015.07.23 18:33:00 -
[81] - Quote
Tesfa Alem wrote:Adipem Nothi wrote:Meee One wrote:This seems to be a "fix whats broken" thread. In all actuality its a scout QQ thread.
Certainly possible. Is it not also possible that the feedback is fair and accurate? What specifically about the feedback do you find unfair or inaccurate? Meee One wrote: Yet i'm like "look at that K/D,he obviously lost a lot of ISK regardless of WP"
He earned nearly 3x the WP of the next guy on the leaderboard; you argue that this is OK because he "lost a lot of Isk". How would your argument change if I were to tell you he didn't lose alot Isk? What if I told you his payout for that pub exceeded a million Isk, and that he was running a Brutor Logi? I don't understand taking an extreme example and presenting it as the norm. Mr mustard isn't your average player, and 5k war points isn't the average logi score. you know what gets a logi the most war points? being the only logi on your side . if nobody else brings uplinks, reps or needles then of course all the logi WP goes to the single guy doing it.
You dont even have to compare logis to non-logis to understand why we think repair tool WP gain is OP, just look at repair point WP gain compared to other equipment.
Even compared to uplinks the repair tool gives you an absurd amount of WP, and personally I think uplinks WP rewards are pretty high too. Injectors are about right and nanohives need improvement (purely in terms of WP, not actual battlefield performance). |
Adipem Nothi
Nos Nothi
12
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Posted - 2015.07.23 18:55:00 -
[82] - Quote
Tesfa Alem wrote:I don't understand taking an extreme example and presenting it as the norm. I presented Musturd's case as an example; I did not claim it was the norm. My claim was and remains:
WP gaps created by reptools are extreme. "As good as" WP is one thing. Thousands more WP than the next guy plus paycuts for everyone else on the team is another. Especially now that Logis are better able to fight back.
That said, Cross's response below is more than reasonable:
Cross Atu wrote:Rep Tool WP isn't simply OP, as even logi focused on using rep tools in a squad can still readily go ISK negative. Rescaling both the mechanic and values for Rep Tool earnings would likely be a good move, as I've actually advocated since closed beta, but pulling them back while leaving the current burden of cost is improper.
* Removed "Repair Tool WP" from OP. * Added "Repair Tool Mechanics & WP" to Wonky. * Added "Relative Expense of Logi" to Wonky.
Shoot scout with yes. - Ripley Riley (for CPM2)
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