Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
1701. [Feedback] Tank turret rotation and stationary turret rotation is too slow - in Feedback/Requests [original thread]
I partially agree. I think HAVs should be more agile in both movement and aim. Also, try tracking computers or tracking enhancers. They might just help you.
- by Ulysses Knapse - at 2013.01.01 17:51:00
|
1702. [Suggestion] Spawning solutions for Ambush - in Feedback/Requests [original thread]
I see no reason why not. I find it especially frustrating when I, as a sniper, get spawned next to a cherry. Worse is when they get spawned next to me, because they pay more attention when spawning.
- by Ulysses Knapse - at 2013.01.01 17:49:00
|
1703. (Feedback) I think the Militia Forge Gun should be removed Or require Forge Gun ... - in Feedback/Requests [original thread]
I am a HAV pilot, and I disapprove of this thread. Militia Forge Guns are so weak, and Militia Dropsuits so fragile. I gobble them up with my HAV. Fatboys with the REAL big ******* guns are something to be feared. I can take them out almost as qui...
- by Ulysses Knapse - at 2013.01.01 17:39:00
|
1704. [Request] One grenade at a time. - in Feedback/Requests [original thread]
Grenade spam is already suicide if you are being shot at, what more do you want? Grenades just don't have a large enough splash radius to kill someone without leading your target and throwing accurately, or getting lucky, and they take a second or...
- by Ulysses Knapse - at 2013.01.01 17:34:00
|
1705. [Suggestion] Skill 1x Skill multiplier on secondary weapons? - in Feedback/Requests [original thread]
I've killed plenty of people with a militia scrambler pistol at minimal skill. It is a very nice weapon.
- by Ulysses Knapse - at 2013.01.01 17:30:00
|
1706. [Feedback]Skill Points lowered... - in Feedback/Requests [original thread]
They can't fix it because it's not broken. It's just an awful system. They call it diminishing returns, and the more skillpoints you earn through battle, the less you earn through battle. Also, your skillpoints are not lowered at all, your skillpo...
- by Ulysses Knapse - at 2013.01.01 17:25:00
|
1707. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
Deveshi wrote: Ulysses Knapse wrote: +Never Misses, especially useful against Dropships = bo***cks No, I'm right. It never misses. Until acted upon by an external force. Just like motion.
- by Ulysses Knapse - at 2013.01.01 17:22:00
|
1708. Dropship Natural Expansion: Co-Pilots - in Feedback/Requests [original thread]
EnglishSnake wrote: Dropships no guns its a transport ship not a bomber Logistics shouldn't be allowed to carry submachine guns. They are medics, not tanks. It's funny, because my sarcastic statement makes just as much sense as your serious ...
- by Ulysses Knapse - at 2013.01.01 12:06:00
|
1709. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
Advantages of a Swarm Launcher: +Doesn't Require Fatboy Suit +Never Misses, especially useful against Dropships +Extra Damage against Armor Advantages of a Forge Gun: +Slightly more damage against Shields Yep. Forge Gun is totally overpowere...
- by Ulysses Knapse - at 2013.01.01 12:01:00
|
1710. Wuts next...? - in Feedback/Requests [original thread]
cody-p wrote: wut about the psn trofys will we get any of those? What about the correctly spelled words, will we get any of those? No one knows for sure. Not even CCP is 100% certain of what they want Dust to be.
- by Ulysses Knapse - at 2013.01.01 11:54:00
|
1711. (Feedback) Forge Guns are OP--Nerf Them! - in Feedback/Requests [original thread]
Benefits of a Heavy with a Forge Gun: +Disposable +Can Hide Behind Objects +Slightly More Damage Benefits of a Tank with a Railgun: +Better Splash Damage +More Armor +More Armor (Twice for Emphasis) +More Speed +Rate of Fire +Less Charge Time +An...
- by Ulysses Knapse - at 2013.01.01 11:26:00
|
1712. [Suggestions] Rethinking Sniper Rifles - in Feedback/Requests [original thread]
Charging for 2 seconds? What about the upside? Is there no upside? Then snipers get mad. I'm a sniper, and I would get mad. Even 1.5 seconds is slower than the current rate of fire. 1.2 seconds is the current rate of fire. You want to nearly halve...
- by Ulysses Knapse - at 2013.01.01 00:11:00
|
1713. Feedback - This build is eh? - in Feedback/Requests [original thread]
Framerate is fine for most of us, and connection lag is minimal, even for my internet, which is saying something.
- by Ulysses Knapse - at 2012.12.31 23:46:00
|
1714. Forgehammers - in Feedback/Requests [original thread]
A weapon that deals twice as much damage as a Forge Gun, doesn't require charging time, and can be used once every two seconds? Dear lord, 2012 indeed...
- by Ulysses Knapse - at 2012.12.31 08:16:00
|
1715. Make Inertia Dampeners Tactical - in Feedback/Requests [original thread]
Encharrion wrote: Unfortunately, F=ma where F is the force, m is the inertial mass, and a is the acceleration. For some kind of inertial dampener to work it would have to reduce the inertial mass, which would reduce the force exerted on and by ...
- by Ulysses Knapse - at 2012.12.30 06:20:00
|
1716. Request Stances - in Feedback/Requests [original thread]
Psychotic Shooter wrote: I Would every one except heavys should be able to go prone I disagree. Heavies should be able to go prone, but changing stances should be somewhat slower for them.
- by Ulysses Knapse - at 2012.12.30 05:19:00
|
1717. WAIT, WAIT, WAIT.... - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Currently the knives are made completely pointless by shotguns. Milita shotguns are cheaper, and can do everything that the current knives do with more range, and less limitation. Shotguns are not sidearms.
- by Ulysses Knapse - at 2012.12.30 04:34:00
|
1718. Request Making Weaponry - in Feedback/Requests [original thread]
Weapon customization is confirmed and it is coming SoonGäó.
- by Ulysses Knapse - at 2012.12.30 04:33:00
|
1719. Request: Railgun. Make them like before. - in Feedback/Requests [original thread]
Konohamaru Sarutobi wrote: Ulysses Knapse wrote: 1. It has to be mounted on a vehicle, which is more expensive. 2. It has to be mounted on a vehicle, which is more visible. 3. It has to be mounted on a vehicle, which is less agile. 4. It has...
- by Ulysses Knapse - at 2012.12.30 04:28:00
|
1720. WAIT, WAIT, WAIT.... - in Feedback/Requests [original thread]
Maken Tosch wrote: You are assuming that CCP will impose the 1,500m decloaking range from Eve Online. That is 1,093 yards. Good job on that conversion failure. It's actually 1640.42 yards.
- by Ulysses Knapse - at 2012.12.29 23:47:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
First page | Previous page | Next page | Last page |