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21. How come noone uses sidearms? - in General Discussions [original thread]
Medic 1879 wrote: The Ion pistol is starting to grow on me, I know you can miss a target from 2 feet away thanks to it having weird hipfire, instant overheat on charge shots, 20m range and the god awful way your screen shakes if you are stupid ...
- by Tupni - at 2014.03.28 23:23:00
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22. Question to my fellow logis - in General Discussions [original thread]
To deserve this or in response to this? I'm not sure which way you mean. To deserve this I don't know, kicking it around as an Amarr logi with a laser rifle for all those patches where nobody would touch either of those things was pretty much pun...
- by Tupni - at 2014.03.28 23:03:00
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23. Swarms stop shield regen on all vehicles with 1 hardener active - in General Discussions [original thread]
So, shields, which are naturally 20% resistant to swarms, are so much worse than armor which has, what? Probably a natural 20% weakness to swarms and then a weaker hardener? And don't armor tanks have to waste slots and CPU/PG on recovery? Goodne...
- by Tupni - at 2014.03.28 22:52:00
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24. Yeah I'm butthurt - in General Discussions [original thread]
This isn't my ideal solution either, I'd much rather have had AV de-nerfed and tanks made more expensive than V somewhat de-buffed. That and the invention of a light/heavy hardener with present/past specs of the current modules respectively reappl...
- by Tupni - at 2014.03.28 22:25:00
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25. Commando suits are Dust 514's hard mode - in General Discussions [original thread]
A little more HP than most (sometimes), less customization in modules, a larger, slower target with all the disadvantages of a heavy but less HP, two light weapons, whatever those bonuses are supposed to be that I think I read aren't actually taki...
- by Tupni - at 2014.03.28 22:05:00
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26. CPM cloak discussion - in General Discussions [original thread]
I want to keep logi bonus to cloaks because it amuses me and doesn't seem like it would hurt anything. Also I don't want scouts to literally have a monopoly on one particular equipment and also access to everything else. I mean 2 equipment slots o...
- by Tupni - at 2014.03.28 21:56:00
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27. 1% of Mercs are extremely wealthy and 99% of Mercs can barely play. - in General Discussions [original thread]
I for one have tens of millions of ISK to spare. My secret? I operate within my means even when it puts me at a disadvantage, seldom/never run Proto in a pub, try to stick with my team, only maintain a small buffer of suits/modules/equipment/weapo...
- by Tupni - at 2014.03.28 21:44:00
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28. I normally don't jump out of the MCC... - in General Discussions [original thread]
Cloaking an all is fine, but not activating your inertial dampener only at the very last possible second you touch the ground? Casuals.
- by Tupni - at 2014.03.28 21:25:00
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29. Good God - in General Discussions [original thread]
Rusty Shallows wrote: Ah crap. Last time Small Missiles were deemed too powerful they were Nerfed in Closed Beta and stayed that way well into Uprising. If that happens again.... NEVER AGAIN. Assault dropships have been a little OP si...
- by Tupni - at 2014.03.28 21:23:00
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30. Amarr Scout: Under-powered and Why - in General Discussions [original thread]
Venerable Phage wrote: Minimatar hack faster and for that they have what half or a third of the armor? [....] Amarr STD is a nice suit to learn scouting in and make money off if you don't belong to a PC corp. I do think it should get innate arm...
- by Tupni - at 2014.03.28 20:53:00
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31. Amarr scout... - in General Discussions [original thread]
Personally, I feel that the Amarr Scout situation was not handled well. They're already one of the least popular (read, 'least useful') suits in the game at the moment, and not to mention you NEVER EVER take things away from a player for YOUR ...
- by Tupni - at 2014.03.28 20:41:00
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32. Tired of ALL the OP Amarr Scouts!! - in General Discussions [original thread]
BrownEye1129 wrote: Everywhere I look there is an Amarr scout putting shotgun rounds into the back of my dome piece! Someone really needs to look at the suit and adjust accordingly they are just to damn OP...............wait that's not right......
- by Tupni - at 2014.03.28 20:29:00
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33. Scrambler rifle overheat with 1.8 added TTK - in General Discussions [original thread]
I'm going to give the LR another go with the update. I mean, they're actually pretty decent right now in the right environment, but they're outshot and overpowered by the Rail, outmaneuvered by the Combat, lack the punch of the Scrambler, and yatt...
- by Tupni - at 2014.03.23 04:39:00
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34. should nova knives have 0 fitting requirements? - in General Discussions [original thread]
>Grenades taking CPU/PG >Equipment designed to function independently of a suit needing CPU/PG >Twin blades that use some kind of, perhaps electrical, charge that deals more damage than most guns yet seemingly lack an internal power sourc...
- by Tupni - at 2014.03.23 04:19:00
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35. Announcement:Uprising 1.8 Patch Notes - in General Discussions [original thread]
Not sure how I feel about a so-so buff to a single equipment set that has been nerfed in exchange for nerfing millions-worth of SP/ISK investments into various equipment types. Leaning towards 'it's not my favorite thing' /: Overall I feel like ...
- by Tupni - at 2014.03.22 19:29:00
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36. Scout Logi - in General Discussions [original thread]
Stealth logi with biotics is pretty fun. You're basically a less effective/more expensive scout, but that equipment is delicious. I play it more regularly now just for a break in the monotony of pew-pew; I'll probably spec into Amarr scout once it...
- by Tupni - at 2014.02.26 00:57:00
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37. Shotguns are underpowered - in General Discussions [original thread]
I heard that a cloak is a thing that's happening at some point? If so, then I think that shotguns are essentially fine and no one will be complaining soon. Otherwise, I don't see a problem with the shotgun other than the fact that it's situatio...
- by Tupni - at 2014.02.26 00:46:00
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38. The basic HAV goal - in General Discussions [original thread]
No. De-nerf AV range, double or triple the ISK cost of tanks/tank accessories, make AV also AP (anti personnel, IE make swarms more than just a pathetic situational weapon or at least make them USEFUL and CAPABLE OF DESTROYING THE THINGS THEY'RE...
- by Tupni - at 2014.02.26 00:31:00
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39. How to buff sniper. - in General Discussions [original thread]
No. A good sniper is already a huge nuisance and the instant sniper rifles become a casual weapon the game goes to ****. Right now you at least need to know what you're doing to be effective and invest into sniping. I'll permit just a smidgen le...
- by Tupni - at 2014.02.26 00:15:00
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40. Tanks - More tank talk - in General Discussions [original thread]
My issue with tanks is this, Right now the HAV is the strongest, most difficult thing to kill in the game. It takes a bare minimum of TWO AV players to take out a tank with anything approaching even footing, closer to three for a 50/50 shot. Th...
- by Tupni - at 2014.02.20 20:54:00
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