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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
IgniteableAura
Pro Hic Immortalis
728
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Posted - 2014.03.19 20:12:00 -
[211] - Quote
CCP, there are two things you need to probably fix.
1. The ck.0 scout only requires level 3 of racial skill. Compare mk.0 scout
2. No sentinels have racial bonuses/modifiers. This VS. This
PHI Recruitment
or PHIsh Tank in game
Youtube
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CLONE117
True Pros Forever
724
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Posted - 2014.03.19 21:58:00 -
[212] - Quote
ive been thinking. if nades in general are being nerfed by 1.
r mlt locus nades going down to 1 with fused locus nades going down to 0? |
Henrietta Unknown
Sooper Speshul Ponee Fors Dropsuit Samurai
53
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Posted - 2014.03.19 22:35:00 -
[213] - Quote
IAmDuncanIdaho II wrote:Henrietta Unknown wrote:Do we get an ISK/AUR refund for all the suits we've acquired using those skills being refunded? As in anything above militia? Someone here said the CPM said no. Well, do your dropsuits disappear, or are they inaccessible due to skill requirements should you not choose to skill into them?
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Murt Lesp
Hydra's Wraiths
44
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Posted - 2014.03.19 22:51:00 -
[214] - Quote
Henrietta Unknown wrote: Well, do your dropsuits disappear, or are they inaccessible due to skill requirements should you not choose to skill into them?
Likely they'll just sit in our inventories until the player market and selling is introduced.
100 gk.0s and 200 g/1 suits will be sitting still for a while.
Last time items were mass refunded, people got millions in isk that they didn't deserve and quickly became millions in debt when it was removed. The debts were erased but the memory is fresh *Uprising 1.0 flashback* |
safura trotsky
Kill Mode Activated Galactic Skyfleet Empire
57
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Posted - 2014.03.19 23:10:00 -
[215] - Quote
safura trotsky wrote:i truly hope that militia variants of the new dropsuits will be introduced in 1.8 aswell, the last thing we need is another incomplete patch. No h8 CCP Quote
Thanks for picking me up blueberry!...and again...and again...STAHP!!!
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safura trotsky
Kill Mode Activated Galactic Skyfleet Empire
57
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Posted - 2014.03.19 23:16:00 -
[216] - Quote
safura trotsky wrote:i truly hope that militia variants of the new dropsuits will be introduced in 1.8 aswell, the last thing we need is another incomplete patch. No h8 CCP Quote
Thanks for picking me up blueberry!...and again...and again...STAHP!!!
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jerrmy12 kahoalii
558
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Posted - 2014.03.19 23:27:00 -
[217] - Quote
Murt Lesp wrote:Henrietta Unknown wrote: Well, do your dropsuits disappear, or are they inaccessible due to skill requirements should you not choose to skill into them?
Likely they'll just sit in our inventories until the player market and selling is introduced. 100 gk.0s and 200 g/1 suits will be sitting still for a while. Last time items were mass refunded, people got millions in isk that they didn't deserve and quickly became millions in debt when it was removed. The debts were erased but the memory is fresh *Uprising 1.0 flashback* How were debts removed...
Closed beta vet
Logi,
Heavy,
Python,
Scout.
Dark souls 2 new game plus.
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Murt Lesp
Hydra's Wraiths
45
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Posted - 2014.03.19 23:33:00 -
[218] - Quote
jerrmy12 kahoalii wrote:Murt Lesp wrote:Henrietta Unknown wrote: Well, do your dropsuits disappear, or are they inaccessible due to skill requirements should you not choose to skill into them?
Likely they'll just sit in our inventories until the player market and selling is introduced. 100 gk.0s and 200 g/1 suits will be sitting still for a while. Last time items were mass refunded, people got millions in isk that they didn't deserve and quickly became millions in debt when it was removed. The debts were erased but the memory is fresh *Uprising 1.0 flashback* How were debts removed...
Outright forgiven since there were millions in total debt and it was a management error. |
JoeShmoe From Kokomo
Third Rock From The Sun
0
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Posted - 2014.03.20 03:45:00 -
[219] - Quote
Jadek Menaheim wrote:- Looks like Cloaks and REs are going to be the new uber counter to tank spam. Jump on a tank, decloak and drop your load. Thanks CCP.
Ha! Suit's already made. Say goodbye to your scanners and Hello to My Cloak and Dagger |
JoeShmoe From Kokomo
Third Rock From The Sun
0
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Posted - 2014.03.20 03:53:00 -
[220] - Quote
CCP Logibro wrote:Reav Hannari wrote:What is the skill rank for Cloaking? Does it do anything other than unlock the cloaking device? Rank 3, nothing other than unlocks cloaking.
What is the training multiplier? |
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
216
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Posted - 2014.03.20 04:49:00 -
[221] - Quote
FEAR ME CALDARI SCUM! YOUR SHEILDS WONT PROTECT YOU!
my assault gk.o and scout gk.o just got upgrades............mwhaahahahah!
although i only get to carry 2 flux grenades now |
Jaqen H'hgar
Freek Coalition Freek Alliance
3
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Posted - 2014.03.20 09:57:00 -
[222] - Quote
Hey guys. Would you ever bring back any form of repping indicator. I'm a dedicated logie and it's very important in my role to let the guys know that in repping them. Please and thanks. |
Murt Lesp
Hydra's Wraiths
46
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Posted - 2014.03.20 13:56:00 -
[223] - Quote
CCP, how big (in gigabytes/Megabytes) is this patch? I've gotta plan this out if it's 2.4 gigs again. |
Contaminator Aquarius
WASTELAND JUNK REMOVAL Top Men.
0
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Posted - 2014.03.20 15:38:00 -
[224] - Quote
IgniteableAura wrote:Reav Hannari wrote:IgniteableAura wrote:Regardless of the overwhelming feedback and support for a more full respec. I would like a reason why it is not being offered. The vehicle users got a respec when their tree got changed dramatically. In fact one could argue that the dropsuit changes have a much bigger impact than those from vehicles. The changes are down right pervasive, effecting every single role. Yet the Developers of this game continue to ignore their customer base. I guess it makes sense CCP is losing a massive amount of money through Dust considering the newest financial statement. You treat your customers like garbage because you no longer see Dust as a worthwhile invest based on your financial report. http://www.ccpgames.com/media/47894/ccp_hf_financial_statements_december_31_2013.pdf Show me where they break out profit and loss by game. Since you fail at deductive reasoning I'll spell it out for you You'll find that the loss is from the assets side, specifically in R&D, which took a hit between 2012 and 2013. You'll find that on page 5. Without that, CCP had a positive year, 10 million more revenue in 2013 compared to 2012. Om page 22, you'll find CCP taking a ~20 million "derecognition" loss, which means "that a portion of these assets would likely not have future economic benefits" Which basically means CCP no longer regards this code as an asset and writes it off as a loss. Now I realize that CCP has other R&D projects, but considering the time frame and that no other products are really "losing money" the writing on the wall is quite clear; you just have to LOOK
Found this some what disturbing when I read your post. Then I went in and looked at the parts you pointed out.
There are several problems in your reasoning.
First the "derecognition loss" paragraph on page 22 that you quote from says nothing specifically about Dust 514. Your assumption is that this report references Dust 514 in that "portion of these assets would likely not have future economic benefits." that by no means spells out that CCP has ditched Dust.
Secondly, Unless you have some other knowledge as to the nature of what is being worked on in ALL of the R&D department it could have been some other project or element of a project that is no longer viable, desirable, or profitable. You acknowledged you know there are other R&D projects, but say those cant possibly be loosing money. It very well could have been another project we have heard nothing about they decided to ditch because of less than desirable projected consumer base.
The problem is we just don't have enough specific information. Hell, they could have ditched another project to ensure that Dust gets more attention/funding. While I am concerned because I love this game (despite its problems), I would hardly say that "the writing is on the wall." |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1138
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Posted - 2014.03.20 18:18:00 -
[225] - Quote
I haven't read through this entire thread so this might have been brought up already, but let's talk about Jihad Jeeps and vehicle warpoint damage.
Have the devs tested how many WP you get if you instablap a tank with a Jihad Jeep?
If it's something significant like 50 WP per 1000 vehicle damage, plus the WP from the vehicle itself, you could be talking 500 WP per JJ kill depending on how much armor/shields the tank has. This would give a huge incentives for JJs to roam around permanently in some games. |
Melissa Lewis
Storm Wind Strikeforce Caldari State
0
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Posted - 2014.03.20 18:36:00 -
[226] - Quote
Hi Guys
I will try to be constructive:
1) TTK - love it, very much prefer the longer fights.... bored of my prof 5 HMG killing anything in less than a sec anyway.
2) AV buff - even with a prof 5 forge AV is too weak now against the tank spam. I agreed with the splash damage nerf (if you need splash you suck with forge anyway!) - the direct damage nerf is too much though. With the massive base damage nerf in 1.7 and now the the 50% reduction in complex mods (which were a forgers last life line) damage it's beyond a joke. Also losing another AV nade, although they sucked anyway adds insult to injury.
Since 1.7 i have felt that in every game i have had to forge against tanks to support the team even if i didnGÇÖt plan too... i enjoy it but now i'm well fed up and bored but there is no way to avoid having to run AV. Also my loadouts cost more than the tanks but i know the cost of tanks has been widly discussed so i won't go over...!
That said i am amazed that this was not addressed in the patch notes (apologies if im wrong). Seems crazy to adjust so much infantry when the infantry game is barley relevant anymore with so many tanks. CCP - YOU WILL END this game if you do not address AV, everyone (even dedicated maxed forgers like me have had enough!).
That aside congrats on the positive changes - you
3) Logical suggestions in regards to AV balance:
You could re-introduce the 1.7 damage to the breach forge gun but make it so it has no ability to damage infantry/no splash damage. Therefore it is a high powered AV only weapon.
Thanks Gareth
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TuFar Gon
Brutor Vanguard Minmatar Republic
66
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Posted - 2014.03.20 20:48:00 -
[227] - Quote
Good stuff to be gettin back sp/isk for dropsuits but what if I dont want to be hvy. I'll b stuck with lots of sp into my hvy weapons. So I'll have to spec right back into being hvy I guess,,,,,,WOWO 1.8 here we go
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deepfried salad gilliam
Sanguine Knights
532
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Posted - 2014.03.20 22:26:00 -
[228] - Quote
John Demonsbane wrote:Some specifics on the LR please? You are killing me!
EDIT: WP for vehicle damage is a nice surprise but was really hoping for more to address AV. atleast it will encourage more full time av players. which is sorta an indirect buff
module poll
stuff for alts
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Henrietta Unknown
Sooper Speshul Ponee Fors Dropsuit Samurai
55
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Posted - 2014.03.20 22:46:00 -
[229] - Quote
Murt Lesp wrote:CCP, how big (in gigabytes/Megabytes) is this patch? I've gotta plan this out if it's 2.4 gigs again. Did the last take you a week to load without errors?
Mine did. |
Zyanic
G.R.A.V.E INTERGALACTIC WARPIGS
21
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Posted - 2014.03.21 00:53:00 -
[230] - Quote
Did any1 else get promised player marketing? Or get the idea that tanks would be nerfed. Because its not like we don't play the game everyday to see that these things need to be added and fixed, like..... where are the proto tankers that are happy to see tht proto AV grenades have been lowered from 3 to 2. I guess we patient soldiers will have to wait till 2.0 to see a change in how the simple basis of this game needs to be changed before buffs and reductions to simple stuff like LRs and a snapshot active scanner. Like, who cares bout tht? I wanna sell these pointless Thales for 200K ISK or maybe to trade it in for a Krin Sin. I'm just raging on how I don't see anything in this patch except new weapons and dropsuits, should be tasked before overpowered tanks and ambush being a den for COD bums and proto idiots. Once they fix those issues before 2.0, I'll be sure text Logibro and all of CCP a hood letter saying, "Now we have a true MMORPG". If they don't, then I guess I'll keep playing this and COD till I get Destiny or my new gaming computer.
27K Kills/ Handsome Face/ That's a Brew For Success
Pick Your Coffin and I'll Hammer the Nails
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Ralden Caster
KILL-EM-QUICK RISE of LEGION
38
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Posted - 2014.03.21 01:54:00 -
[231] - Quote
I just realized something that makes Gallente suits even more awesome than they already were;
Built-in armor regen.
3 for the light frames, 1 for all else.
Now I might finally be able to fit something other than armor repair modules.
Minmatar Dropship.
Uprising 1.7.
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Ralden Caster
KILL-EM-QUICK RISE of LEGION
38
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Posted - 2014.03.21 01:58:00 -
[232] - Quote
Jaqen H'hgar wrote:Hey guys. Would you ever bring back any form of repping indicator. I'm a dedicated logie and it's very important in my role to let the guys know that in repping them. Please and thanks. Honestly, why did they even remove it?
Minmatar Dropship.
Uprising 1.7.
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Jaqen H'hgar
Freek Coalition Freek Alliance
6
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Posted - 2014.03.21 02:34:00 -
[233] - Quote
Ralden Caster wrote:Jaqen H'hgar wrote:Hey guys. Would you ever bring back any form of repping indicator. I'm a dedicated logie and it's very important in my role to let the guys know that in repping them. Please and thanks. Honestly, why did they even remove it?
It might be cos the repping glow was distracting, but personally I found them reassuring. Even a small rep icon indicator in the corner is enough. Sometimes we dedicated logies deserve some recognition in the battlefield. |
Dimmu Borgir II
The New Age Outlaws WINMATAR.
257
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Posted - 2014.03.22 01:05:00 -
[234] - Quote
KatanaPT wrote:Egonz4 wrote:No tank fixes or anything we haven't heard about?
Kinda disappointing ccp Tank 514 still exists :( Hopefully everyone will focus on infantry now Kinda? I' am utterly disappointed. AV gets another nerf because of that stupid 3 to 2 grenade number, the only forge gun who really can deal with tanks nowadays is still the proto one which in itself costs more than the tank it needs to kill. Swarm launchers are still ridiculous and the question of the LAV, you only need a heavy suit ass_hole with a HMG and a LAV and hes almost invincible. Sad, just sad. We waited all this time for this? Ambush is the kingdom of Duna and his croonies, and also the tank abusers.
I don't understand why none of you anti-tank complainers use remotes as AV... I kill plenty of tanks or at least frighten them away to their redlines, the only problem i have is when there are 5 or 6 tanks, that's whey it'd be awesome if everyone created a dedicated AV suit with remotes, breach MD and AV grenades.... you barely even need the grenades but they do a great job of softening them up sometimes.
Blue is good, red is bad, orange you glad you're not red?
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Pisidon Gmen
Ivory Vanguard
24
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Posted - 2014.03.22 03:51:00 -
[235] - Quote
[quote=CCP Logibro]To be deployed on 2014-03-25
Please note: A full refund of all skill points and ISK spent on skillbooks in the Dropsuit Command skill tree will take place when the patch is deployed. WHY DO ANY REFUNDS IF THERE NOT FULL REFUNDS ALL SKILLS OR NO SKILLS
Gameplay * War Point rewards for vehicle damage have been reintroduced.
BUT CAN WE KILL THE DAMM TANKS? NO CHANGE TO AV AND LOSE A GRENADE TANKS WIN AGAIN AND WHAT ABOUT SWARMING DROP SHIPS ITS STILL A JOKE
- Grenade count has been reduced by 1 for all grenade types.
- Nanohive nanite supply reduced. SO NOW WE CANT EVEN RESUPPLY TO DO ANY THING
Modules/Equipment * Added Cloak Field equipment.
CLOAKS ARE THE STUPIDEST THING YET SCOUTS WITH DAMPENERS ARE ALL READY DAMM NEAR INVISIBLE NOW WAY TO ADD ANOTHER GAME BREAKER! WILL WE HAVE TO WASTE 3 MONTHS TO SEE THIS GAME BRAKER TO GET FIXED SERIOUSLY BUNCH OF CRAP NO FIXES JUST MORE WAYS TO BRAKE STUFF |
Pisidon Gmen
Ivory Vanguard
24
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Posted - 2014.03.22 03:55:00 -
[236] - Quote
Dimmu Borgir II wrote:KatanaPT wrote:[quote=Egonz4]No tank fixes or anything we haven't heard about?
Kinda disappointing ccp Tank 514 still exists :( Hopefully everyone will focus on infantry now Kinda? I' am utterly disappointed. AV gets another nerf because of that stupid 3 to 2 grenade number, the only forge gun who really can deal with tanks nowadays is still the proto one which in itself costs more than the tank it needs to kill. Swarm launchers are still ridiculous and the question of the LAV, you only need a heavy suit ass_hole with a HMG and a LAV and hes almost invincible. Sad, just sad. We waited all this time for this? Ambush is the kingdom of Duna and his croonies, and also the tank abusers.
I don't understand why none of you anti-tank complainers use remotes as AV... I kill plenty of tanks or at least frighten them away to their redlines, the only problem i have is when there are 5 or 6 tanks, that's whey it'd be awesome if everyone created a dedicated AV suit with remotes, breach MD and AV grenades.... you barely even need the grenades but they do a great job of softening them up sometimes TAKES SP TO GET INTO REMOTES AND IF THE REAL AV WORKED IN THE GAME WE DONT NEED TO PUT 5 REMOTES ON A AV AND CRASH INTO TANKS AND HAVE YOU EVER TAKEN OUT AN ASSAULT DROP SHIP WITH A REMOTE? AV IS BROKEN AND GOT ANOTHER NURFF BY REMOVING A NADE |
Pisidon Gmen
Ivory Vanguard
24
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Posted - 2014.03.22 04:00:00 -
[237] - Quote
TuFar Gon wrote:Good stuff to be gettin back sp/isk for dropsuits but what if I dont want to be hvy. I'll b stuck with lots of sp into my hvy weapons. So I'll have to spec right back into being hvy I guess,,,,,,WOWO 1.8 here we go
EXACTLY WHAT GOOD IS A RE-SPECK ON DROP SUIT COMMAND IF YOU ARE STUCK WITH THE WEAPONS YOU HAVE HOW MUCH SP IS LOCKED UP IN HMG AND FORGE GUNS? IF BOTH ARE AT PROTO LEVEL? |
nelo kazuma
Da Short Buss Driving School
3
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Posted - 2014.03.22 07:01:00 -
[238] - Quote
NextDark Knight wrote:Awesome, Excellent work Art and Dev teams on the new suits! Thank You for the long and hard work. Giving you all a Like for a great job. Love it or Hate it, +1 also for the respec in DS Command. Hopefully the last time it will be needed : Moving forward and looking to the future, Envision some Forge Updates .... The Forge Gun has been receiving direct and indirect nerfs for 5 or 6 updates now. 1.7 was put in a state that doesn't make it live up to it's heavy weapon class, 1.8 with the indirect damage reduction to damage modifiers pushes it down further. I hope we get some love soon because it has been in a sub par state since 1.6. I'll hold back more comment until after I play a week of 1.8 then report back. Scarcely optimistic it's Mass Driver like properties will make a comeback after the new suits play out. (Looking forward to FanFest Update ) Yea but ever since mualer event theres been an increase in forge gunners the main thing i love about this new update is it hopefully will force diversity in game plus ive seen more scouts which hell is pretty cool although i can see so many things like return of the op mass driver 0.o which has been quiet for a while |
Xaviah Reaper
Nyain San
292
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Posted - 2014.03.22 16:25:00 -
[239] - Quote
ignoring the fact ccp wont pay attention to this, why change weapons, equipment, suits, and stats.... then only respec suits ... logic?..bro
Best game with a Python:
33kills 1 death (1.6)
24kills 1 death (1.7)
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Tupni
Capital Acquisitions LLC
72
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Posted - 2014.03.22 19:29:00 -
[240] - Quote
Not sure how I feel about a so-so buff to a single equipment set that has been nerfed in exchange for nerfing millions-worth of SP/ISK investments into various equipment types.
Leaning towards 'it's not my favorite thing' /:
Overall I feel like the logi class has been significantly reshuffled and I'm concerned about how this will affect the other millions of SP/ISK I've sunk into crafting my ideal logi... I mean, suppose I take to the Minmatar logi suit (I like those reps more than I like these links that for all of their expanded spawns that can still just be destroyed in an instant and spotted from across the map by a keen eye), or decide that running logistics isn't something I want to do now given these new parameters (that 1/hp per second to armor was originally the reason I started to consider running logi) and aspire towards a Caldari assault or even heavy fit? The couple million SP I've sunk into armor becomes dead weight, the PG upgrades aren't necessarily as important, and maybe I don't want to use droplinks at the level I have been. Not to mention what's been done with the weapons....
So, I'm assuming I'm not the first to ask, but why not a full respec? Or at least one expanded toward dropsuit upgrades? Significant things are being done, and I don't mean to say that it's going to be horrible or anything, in fact it seems to balance a little better, but for someone like me who has spent most of their SP skilling into things with one particular suit in mind, then over half of those things are significantly altered and that suit itself is fundamentally readjusted, refunding only the suit in terms of SP only gets me so far... |
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