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Shinobi Shann
Kinsho Swords Caldari State
9
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Posted - 2014.02.25 15:23:00 -
[31] - Quote
Did a headshot 595.81m away with a Tac Sniper...
but scopes could be better, I was just aiming at the chevron and that dude was just standing still wayyyy to long....
Main-Cpl Foster USMC- Forum Status- Banned
Alt-Shinobi Shann- Forum Status- Warned
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Pisidon Gmen
Ivory Vanguard
23
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Posted - 2014.02.25 15:54:00 -
[32] - Quote
ResistanceGTA wrote:What about removing Objective Markers when your zoomed in? Those boxes and letters get in the way on the rare occasions I snipe. glow from equipment is more a problem when they spam it around spots |
lrian Locust
Chatelain Rapid Response Gallente Federation
359
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Posted - 2014.02.25 16:05:00 -
[33] - Quote
I'd rather have CCP fix rendering distance and the red dot. Once the environment and targets don't pop up from or vanish into nothingness, and the scope only turns red when there's something to hit, we can see what else needs to be done to buff, nerf or diversify sniper rifles.
Fix first, balance later. |
Pisidon Gmen
Ivory Vanguard
23
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Posted - 2014.02.25 16:06:00 -
[34] - Quote
snipers have always been a vital part of a team what so meany snipers in dust lack is a mic or the brains to join a squad and let there team know what they can see. tanks lav drop ships and troop movement are all useful info i am a proto sniper and i average about 15 kills a match better zoom would b best do to how hard it is to get the scope to move just a little bit to line up a head shot but with the cheapest proto sniper with out damage mods i do well when players stand still and i get kills out at 400+ m away but that's from players standing still a damage buff vs heaves would b a good thing do to the number of them in the game 2 head shots should kill most anyone and 5 body shots you better be dead but some heaves will just sponge up rounds and i don't just snipe i do logie work and run assault too |
Dauth Jenkins
Ultramarine Corp
82
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Posted - 2014.02.25 16:36:00 -
[35] - Quote
OliX PRZESMIEWCA wrote:Can't zoom enaugh? Leave redline then...
Yes.. I snipe (advanced tactical sniper rifle) and the zoom is fine as long as your out of ten red line. The hit detection is a tad off, but other than that snipers are fine. The maps are not large enough to warrant better zoom, but if we see larger maps in the future, then enhanced zoom is a good thing. How bout making a "zoom enhancement" high slot module. So if you want more zoom you have to sacrifice a damage mod.
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Operative 1171 Aajli
Bragian Order Amarr Empire
1332
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Posted - 2014.02.25 16:40:00 -
[36] - Quote
Zahle Undt wrote:Operative 1171 Aajli wrote:Make the sniper role more skill based. That way the trained sniper can get OHK and the mil sniper can be nerfed to bring balance to the Force. Nerf the militia sniper so that when someone gets tired of the cowardly, red line/unclimbable tower loving bastards that make up the majority of this game's snipers they have absolutely no chance to get you unless they skill in the coward's art? I think not Many of these whining sniper threads have cropped up recently and I say to this one as I do all, no one cares because most of you ***** KDR wh0res are annoying and usually useless to your own team at the same time.
You have completely the wrong attitude and the wrong understanding as to why most ppl play this game or do anything in it. Same old unreasoning hate for anything you do not prefer. No one is immune to you kind of attitude. I could say the same thing about anything or any one in this game. Then what would be the point of playing a video game?
Rommel, you magnificent bastard, I read your book!
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Zahle Undt
Bullet Cluster Legacy Rising
758
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Posted - 2014.02.25 17:04:00 -
[37] - Quote
Operative 1171 Aajli wrote:Zahle Undt wrote:Operative 1171 Aajli wrote:Make the sniper role more skill based. That way the trained sniper can get OHK and the mil sniper can be nerfed to bring balance to the Force. Nerf the militia sniper so that when someone gets tired of the cowardly, red line/unclimbable tower loving bastards that make up the majority of this game's snipers they have absolutely no chance to get you unless they skill in the coward's art? I think not Many of these whining sniper threads have cropped up recently and I say to this one as I do all, no one cares because most of you ***** KDR wh0res are annoying and usually useless to your own team at the same time. You have completely the wrong attitude and the wrong understanding as to why most ppl play this game or do anything in it. Same old unreasoning hate for anything you do not prefer. No one is immune to you kind of attitude. I could say the same thing about anything or any one in this game. Then what would be the point of playing a video game?
Not true, I hate shotgunners too, but I wouldn't say anything insulting about them in threads about the SG. I hate tanks and think they are unbalanced at the moment, but I also agreed when they are under powered too. I posted in defense of an HMG buff even though I never used them, but because I thought it was ridiculous how easily I could kill a HMG heavy with my SMG. Snipers are a special hate for me in this game because of the red line and other nearly unreachable places MOST of the snipers in this game snipe from. If you out in the field sniping then I have no problem with you, and I also doubt you are one of the people in this thread QQing about not being able to kill effectively from 400M either. When you pretty much have zero chance of dying, I am not inclined to agree you need a buff. Low risk, low reward.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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CRNWLLC
Screwy Rabbit ULC
61
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Posted - 2014.02.25 17:55:00 -
[38] - Quote
Cat Merc wrote:Sgt Buttscratch wrote:They need -better damage -Better zoom -Tag assists/ spot assists -better damage - real bullet physics
All of this ONLY if there are bullet physics. Battlefield snipers are only balanced because of their bullet physics, if you want powerful snipers you need to make it difficult to score hits.
Alright, the realism argument. Here goes nothing: in the universe of New Eden, where FTL travel is a daily occurrence and capsuleers'/mercs' consciousnesses are for all intents and purposes eternal, contemporary notions of bullet physics and marksmanship are immaterial. Not only is bullet drop irrelevant (assuming a 2500m/s muzzle speed and a bullet weight ranging from 500 - 1000 grains, arc is no more than two inches until it hits zero range at around 600 meters, which is the SRs max range), but I'd go as far as to suggest that zero scope sway makes sense, too. I'll be damned if the gyroscopic technology in my dropsuits isn't developed enough to compensate for the slight sway associated with breathing/etc.!
In any case, seems like there's plenty of agreement among players generally and sniper haters specifically that most snipers usually don't get many kills, so they must really stink if SRs are so easy to use, what with their fake bullet physics and zero scope sway and whatnot! If such is the case, who wants them on the frontline, increasing the likelihood of their team getting cloned? Quite the conundrum.
The myth of the unreachable sniper needs to be examined more closely. What about dropships? With two decent gunners, you can ruin the match for many a redline and tower sniper. The insistence by some that snipers should run with the frontline betrays their ignorance of a sniper's role.
Perhaps the (admittedly anti-lore, silly) lack of scope zoom could be viewed as one of the difficulties a sniper has to account for in order to effectively fill their role?
Have you seen my baseball?
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TheD1CK
Dead Man's Game
748
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Posted - 2014.02.25 17:58:00 -
[39] - Quote
OP you are complaining about Proto user in your posts Yet in your last thread you said you couldn't kill MLT gallente, With a Charge Sniper w/prof and stacked dmg mods
As I responded in the last post, The only buff needed is to your gun-game Snipers shouldn't be buffed just becuase YOU can't kill with them
Plasma Cannons works, any less drawbacks
And I would have an Atomic Bomber on my shoulder
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Aramis Madrigal
SVER True Blood General Tso's Alliance
147
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Posted - 2014.02.25 18:38:00 -
[40] - Quote
Better rendering at distance and a higher head shot multiplier would be nice. I also wouldn't mind higher damage across the board, but with an optimal range of ~150-175m with drop off to current damage at ~200-250m with additional gradual drop off after that. This would make proto suits vulnerable if you are fairly close and/or are accurate without adding additional incentive to redline snipers. It would also make red line camping more dangerous for "proto stompers".
-Aramis |
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Zirzo Valcyn
Kameira Lodge Amarr Empire
153
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Posted - 2014.02.25 18:43:00 -
[41] - Quote
no... THIS is how you buff sniper
u can ban the troll out of the forums but u can't ban the forums out of the troll.
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
198
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Posted - 2014.02.25 23:54:00 -
[42] - Quote
TheD1CK wrote:OP you are complaining about Proto user in your posts Yet in your last thread you said you couldn't kill MLT gallente, With a Charge Sniper w/prof and stacked dmg mods As I responded in the last post, The only buff needed is to your gun-game Snipers shouldn't be buffed just becuase YOU can't kill with them
oh on, i can certainly kill militia gallante suit if I had a prototype OP rifle that kills them in half a second but sadly i was stupid enough to spec into snipers before i even knew how underpowerd they are....
B
Double O
T
Y
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Tupni
Capital Acquisitions LLC Renegade Alliance
68
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Posted - 2014.02.26 00:15:00 -
[43] - Quote
No.
A good sniper is already a huge nuisance and the instant sniper rifles become a casual weapon the game goes to ****. Right now you at least need to know what you're doing to be effective and invest into sniping. I'll permit just a smidgen less waviness for a little aim wobble, a touch more damage, and MAYBE +100 M zoom, but anything more than that and no **** you.
I'm never going back to that sniper era of the closed beta, never again. |
Vegetation Monster
KILL-EM-QUICK RISE of LEGION
198
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Posted - 2014.02.26 00:26:00 -
[44] - Quote
Tupni wrote:No.
A good sniper is already a huge nuisance and the instant sniper rifles become a casual weapon the game goes to ****. Right now you at least need to know what you're doing to be effective and invest into sniping. I'll permit just a smidgen less waviness for a little aim wobble, a touch more damage, and MAYBE +100 M zoom, but anything more than that and no **** you.
I'm never going back to that sniper era of the closed beta, never again. more zoom is all they need. It would be so much easier to snipe when your not trying to hit heads the side of molecules.
B
Double O
T
Y
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TheD1CK
Dead Man's Game
777
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Posted - 2014.02.26 11:37:00 -
[45] - Quote
Vegetation Monster wrote:TheD1CK wrote:OP you are complaining about Proto user in your posts Yet in your last thread you said you couldn't kill MLT gallente, With a Charge Sniper w/prof and stacked dmg mods As I responded in the last post, The only buff needed is to your gun-game Snipers shouldn't be buffed just becuase YOU can't kill with them oh on, i can certainly kill militia gallante suit if I had a prototype OP rifle that kills them in half a second but sadly i was stupid enough to spec into snipers before i even knew how underpowerd they are....
Dude, look at the replies your last 2 sniper threads have got... Yes distance rendering is bad, but that stops you camping infantry from 400m There is no issue other that , long range issues rendering/hit detection
So stop QQ about not being able to sit in redline and farm, good snipers manage fine
Plasma Cannons works, any less drawbacks
And I would have an Atomic Bomber on my shoulder
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Tyjus Vacca
Valor Coalition
204
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Posted - 2014.02.26 11:49:00 -
[46] - Quote
Cat Merc wrote:Disturbingly Bored wrote:Chunky Munkey wrote:That indeed is how you buff the sniper.
Now tell us why it needs a buff. The only sniper rifle that's marginally annoying is the Thale's. The rest is like... PLINK PLINK PLINK PLINK "Well, he's almost through my shields. I may as well slow-stroll to some cover now." Marginally annoying? If you don't go 30/0 with a Combat or Rail Rifle on a bad match, you're bad.
Fixed |
Tyjus Vacca
Valor Coalition
204
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Posted - 2014.02.26 11:50:00 -
[47] - Quote
TheD1CK wrote:[quote=Vegetation Monster][quote=TheD1CK]OP you are complaining about Proto user in your posts Yet in your last thread you said you couldn't kill MLT gallente, With a Charge Sniper w/prof and stacked dmg mods As I responded in the last post, The only buff needed is to your gun-game Snipers shouldn't be buffed just becuase YOU can't kill with them
nope they should be fixed because the're broken |
TheD1CK
Dead Man's Game
777
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Posted - 2014.02.26 11:51:00 -
[48] - Quote
Meh, if it keeps the little girls out of redline I'm happy
Plasma Cannons works, any less drawbacks
And I would have an Atomic Bomber on my shoulder
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Tyjus Vacca
Valor Coalition
204
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Posted - 2014.02.26 11:58:00 -
[49] - Quote
TheD1CK wrote:Meh, if it keeps the little girls out of redline I'm happy
why do people complain about redline snipers they're useless, half the time they go negative
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