Pages: 1 [2] 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Takahiro Kashuken
Red Star. EoN.
3143
|
Posted - 2014.03.28 21:56:00 -
[31] - Quote
Monkey MAC wrote:So let me get this straight you are complaing that a single volley of swarms means your tank stop shields regenerating?
Lets do a little comparison. Assault Rifle at 10% efficency hits for 2 damage (there about) stops regen on infantry: no problems Swarms hit for upwards of 500 dmg, over 1/10th of your tanks total EHP: why can't I regen through this?
Shield Regenration is for BETWEEN engagments not during engagements. The fact that you are annoyed you can't rep through an AV weapon just tells us everything we need to know. I don't want to, die, please, I don't want to die to infantry, anything but infantry.
I play EVE, EVE have vehicles, DUST has vehicles
Now i have armor ships in EVE which dont passively rep back armor, they are either buffer or active rep fit we had this in pre 1.7 and even back in chromo
Also in EVE any ship has passive shield regen now in DUST this is not the case for whatever reason but also i cant even increase my passive shield rep rate in DUST for my vehicles
They have it the wrong way around and the hardener nerf just shows it more when a basic swarm 1 volley instantly stops regen even tho its only just doing over half of its full damage
Intelligence is OP
|
Vitharr Foebane
Living Like Larry Schwag
903
|
Posted - 2014.03.28 21:59:00 -
[32] - Quote
Vitharr Foebane wrote:jerrmy12 kahoalii wrote:Vitharr Foebane wrote:Takahiro Kashuken wrote:Vitharr Foebane wrote:dont you have a module to insta restore your shield thare ya go argument is invalid have a nice day 1 pulse, x amount, can be 2000 to 900hp regained but cooldown generally is 30-60seconds Once used shield could be full up but the next swarm just knocks out your shield regen again hardener on or not More then enough to: A)kill swarmer or inform squad where swarmer is B)get out of range C)block LOS with cover I see no problem with AV doing it job... Ok then nerf armor hard and make it so reps dont work under fire Balance If this is gunna go on reduce swarm damage to 200 I fully agree with you and to be honest the armor reppers on vehicles are f*ckin ridiculous I would LOVE to get that kinda healing percentage on my dropsuit. In my opinion reppers on tanks should like reppers on dropsuit something to help pick you up a bit after a fight but not something that should get you to full in the time it takes to reload a swarm or FG. They should be required to have a logi running with a vehicle repper to get even close to the reps they have now... Just in case you missed it while angrily spewing you tanker bias
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
|
Bro-metheus
Storm Wind Strikeforce Caldari State
80
|
Posted - 2014.03.28 21:59:00 -
[33] - Quote
Takahiro Kashuken wrote:Basic swarms which do 80% explosive damage stop the shield regen on all vehicles which has 1 active hardener on at the time of missile impact
That means 2 hardeners are needed to not take any damage and stop the missiles from stopping your regen
Swarms are generally the lowest threat to shield vehicles because of explosive damage and shields natural resist to explosive damage - Before the change 60% did mean that 1 swarm missile did not cause enough damage to break the shield rep on all swarm tiers - Now they all will break the regen threshold
It makes me wonder why i would ever run shield again, the hardeners could have been tiered like MLT/Std - 30% - ADV 40% - Proto 50% with a general knock down of 10% for the top mod
Now we have every single AV weapon and turrets will do more damage to shield even if the hardener is on meaning 2 is going to be the general fit, maybe 3 i wouldnt be suprised and the maddy in general at least has passive reps which nearly consistantly rep even when taking damage so swarms can be brushed off a bit better even tho they cause more damage to armor
Funny thing is vehicles are not sticking to lore and never have done
Armor tanks have passive reps, the shield on all vehicles and if you want even suits should always rep, shield in EVE reps passively at X amount all the time and even when taking damage but in DUST its given to the armor tankers but also little things like adding shield extenders improves your passive regen by x amount hp/s
You may read it as a QQ but i just dont get what im supposed to do now with my gunlogi since everything can dent it and armor can brush it off
I have a shield tank, but i cant increase its passive rep and it only works when im not taking damage which is better for DS but for a tank supposed to be in the thick of it sorta worthless when an armor can do what you are supposed to do and does it better
My python hasnt suffered too much since i can fly away quite easily but even so the swarms which are the DS main enemy since they do track to 400m and knock you about like a leaf in the wind will still stop my shield regen with 1 active hardener on
Well back to theorycrafting some fits
Pretty sure forgegun does more dmg to armor...
|
jerrmy12 kahoalii
767
|
Posted - 2014.03.28 22:00:00 -
[34] - Quote
Vitharr Foebane wrote:jerrmy12 kahoalii wrote:Vitharr Foebane wrote:Takahiro Kashuken wrote:Vitharr Foebane wrote:dont you have a module to insta restore your shield thare ya go argument is invalid have a nice day 1 pulse, x amount, can be 2000 to 900hp regained but cooldown generally is 30-60seconds Once used shield could be full up but the next swarm just knocks out your shield regen again hardener on or not More then enough to: A)kill swarmer or inform squad where swarmer is B)get out of range C)block LOS with cover I see no problem with AV doing it job... Ok then nerf armor hard and make it so reps dont work under fire Balance If this is gunna go on reduce swarm damage to 200 I fully agree with you and to be honest the armor reppers on vehicles are f*ckin ridiculous I would LOVE to get that kinda healing percentage on my dropsuit. In my opinion reppers on tanks should like reppers on dropsuit something to help pick you up a bit after a fight but not something that should get you to full in the time it takes to reload a swarm or FG. They should be required to have a logi running with a vehicle repper to get even close to the reps they have now... Just in case you missed it while angrily spewing you tanker bias[/quote] Yes I saw it and im not biased at all
Closed beta vet
Tears, sweet delicious tears
|
Takahiro Kashuken
Red Star. EoN.
3145
|
Posted - 2014.03.28 22:01:00 -
[35] - Quote
Foundation Seldon wrote:This is the way it should have been from the beginning. It is an anti-vehicle weapon that is dedicated entirely to the act of countering vehicles, there's no reason a hardener should go on to not only decrease damage taken by weaponry but NEGATE it as well.
As Judge said, "Waves of Opportunity" does NOT mean god mode, and that's what hardeners represented for this class of anti-vehicle weaponry.
How it really should have been is how it is in EVE tbh
In EVE i can create passive fits which do negate the enemies damage, but in DUST thats OP and i cant even do that if i wanted to anyways
But now il spend more time running than being in the thick of it for 30seconds for example, but if basic swarms can do what im seeing then the outcome isnt good for every other weapon and turret and it seems that maddys can deal a bit better than logis now
Intelligence is OP
|
Takahiro Kashuken
Red Star. EoN.
3145
|
Posted - 2014.03.28 22:02:00 -
[36] - Quote
Bro-metheus wrote:Takahiro Kashuken wrote:Basic swarms which do 80% explosive damage stop the shield regen on all vehicles which has 1 active hardener on at the time of missile impact
That means 2 hardeners are needed to not take any damage and stop the missiles from stopping your regen
Swarms are generally the lowest threat to shield vehicles because of explosive damage and shields natural resist to explosive damage - Before the change 60% did mean that 1 swarm missile did not cause enough damage to break the shield rep on all swarm tiers - Now they all will break the regen threshold
It makes me wonder why i would ever run shield again, the hardeners could have been tiered like MLT/Std - 30% - ADV 40% - Proto 50% with a general knock down of 10% for the top mod
Now we have every single AV weapon and turrets will do more damage to shield even if the hardener is on meaning 2 is going to be the general fit, maybe 3 i wouldnt be suprised and the maddy in general at least has passive reps which nearly consistantly rep even when taking damage so swarms can be brushed off a bit better even tho they cause more damage to armor
Funny thing is vehicles are not sticking to lore and never have done
Armor tanks have passive reps, the shield on all vehicles and if you want even suits should always rep, shield in EVE reps passively at X amount all the time and even when taking damage but in DUST its given to the armor tankers but also little things like adding shield extenders improves your passive regen by x amount hp/s
You may read it as a QQ but i just dont get what im supposed to do now with my gunlogi since everything can dent it and armor can brush it off
I have a shield tank, but i cant increase its passive rep and it only works when im not taking damage which is better for DS but for a tank supposed to be in the thick of it sorta worthless when an armor can do what you are supposed to do and does it better
My python hasnt suffered too much since i can fly away quite easily but even so the swarms which are the DS main enemy since they do track to 400m and knock you about like a leaf in the wind will still stop my shield regen with 1 active hardener on
Well back to theorycrafting some fits
Pretty sure forgegun does more dmg to armor...
90% to shield - 1105 to armor but FG still hurts like hell
Intelligence is OP
|
Foundation Seldon
Molon Labe. General Tso's Alliance
609
|
Posted - 2014.03.28 22:02:00 -
[37] - Quote
jerrmy12 kahoalii wrote:Foundation Seldon wrote:This is the way it should have been from the beginning. It is an anti-vehicle weapon that is dedicated entirely to the act of countering vehicles, there's no reason a hardener should go on to not only decrease damage taken by weaponry but NEGATE it as well.
As Judge said, "Waves of Opportunity" does NOT mean god mode, and that's what hardeners represented for this class of anti-vehicle weaponry. Exept because this fix the shield vehicles can no longer hit and run, niw its get hit, activate hard and run, regening while getting shot by an ANTI ARMOR weapon was the only was shields survived
Have you seen the damage taken by Swarms while hardeners were on? It's a seriously paltry amount, they do significantly less damage to shields from the outset and then do even less when hardeners are added to the equation. Swarms up until Proto still do laughably low damage and you have more than enough time to respond to their being launched - you have audio cues! And remember that this change applies to more than just one class of vehicle, now Swarmers can actually drive away a triple hardened Python that could sit there and absorb all Swarm Launcher damage indefinitely.
Saga v. Methana Balance
|
Vitharr Foebane
Living Like Larry Schwag
903
|
Posted - 2014.03.28 22:04:00 -
[38] - Quote
jerrmy12 kahoalii wrote: Yes I saw it and im not biased at all
Then instead of trying to get godmode back shouldnt you be trying to bring armor tanks into balance you know because you aren't biased
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
|
jerrmy12 kahoalii
767
|
Posted - 2014.03.28 22:05:00 -
[39] - Quote
Foundation Seldon wrote:jerrmy12 kahoalii wrote:Foundation Seldon wrote:This is the way it should have been from the beginning. It is an anti-vehicle weapon that is dedicated entirely to the act of countering vehicles, there's no reason a hardener should go on to not only decrease damage taken by weaponry but NEGATE it as well.
As Judge said, "Waves of Opportunity" does NOT mean god mode, and that's what hardeners represented for this class of anti-vehicle weaponry. Exept because this fix the shield vehicles can no longer hit and run, niw its get hit, activate hard and run, regening while getting shot by an ANTI ARMOR weapon was the only was shields survived Have you seen the damage taken by Swarms while hardeners were on? It's a seriously paltry amount, they do significantly less damage to shields from the outset and then do even less when hardeners are added to the equation. Swarms up until Proto still do laughably low damage and you have more than enough time to respond to their being launched - you have audio cues! And remember that this change applies to more than just one class of vehicle, now Swarmers can actually drive away a triple hardened Python that could sit there and absorb all Swarm Launcher damage indefinitely. Why cant you infantry retards not balance on multiple hardebers, now im running 2 or 3 hards on my python, and good its a pure anti armor it shoukd barely do damage to a hardenered SHIELD vehicle, but hardeners were nerfed, now I use the fotm fit
Closed beta vet
Tears, sweet delicious tears
|
jerrmy12 kahoalii
767
|
Posted - 2014.03.28 22:06:00 -
[40] - Quote
Vitharr Foebane wrote:jerrmy12 kahoalii wrote: Yes I saw it and im not biased at all
Then instead of trying to get godmode back shouldnt you be trying to bring armor tanks into balance you know because you aren't biased Not everyone uses bkasters...and tanjs are meant to tank Now the gunlogi is like the cal heavy, basically insta ganked by everything Bye now, im tired of the avers who ruined shields
Closed beta vet
Tears, sweet delicious tears
|
|
Shadow Archeus
OSG Planetary Operations Covert Intervention
356
|
Posted - 2014.03.28 22:06:00 -
[41] - Quote
I would have hardeners reduce or remove reps for their duration
Real heavies use lasers
|
Vitharr Foebane
Living Like Larry Schwag
903
|
Posted - 2014.03.28 22:09:00 -
[42] - Quote
jerrmy12 kahoalii wrote:Foundation Seldon wrote:jerrmy12 kahoalii wrote:Foundation Seldon wrote:This is the way it should have been from the beginning. It is an anti-vehicle weapon that is dedicated entirely to the act of countering vehicles, there's no reason a hardener should go on to not only decrease damage taken by weaponry but NEGATE it as well.
As Judge said, "Waves of Opportunity" does NOT mean god mode, and that's what hardeners represented for this class of anti-vehicle weaponry. Exept because this fix the shield vehicles can no longer hit and run, niw its get hit, activate hard and run, regening while getting shot by an ANTI ARMOR weapon was the only was shields survived Have you seen the damage taken by Swarms while hardeners were on? It's a seriously paltry amount, they do significantly less damage to shields from the outset and then do even less when hardeners are added to the equation. Swarms up until Proto still do laughably low damage and you have more than enough time to respond to their being launched - you have audio cues! And remember that this change applies to more than just one class of vehicle, now Swarmers can actually drive away a triple hardened Python that could sit there and absorb all Swarm Launcher damage indefinitely. Why cant you infantry retards not balance on multiple hardebers, now im running 2 or 3 hards on my python, and good its a pure anti armor it shoukd barely do damage to a hardenered SHIELD vehicle, but hardeners were nerfed, now I use the fotm fit you realize its only FOTM because its BROKEN right hence the need to achieve balance god knows how many tanker tears are gonna be shed when we get REAL anti shield AV...
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
|
Monkey MAC
Rough Riders..
2286
|
Posted - 2014.03.28 22:12:00 -
[43] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:So let me get this straight you are complaing that a single volley of swarms means your tank stop shields regenerating?
Lets do a little comparison. Assault Rifle at 10% efficency hits for 2 damage (there about) stops regen on infantry: no problems Swarms hit for upwards of 500 dmg, over 1/10th of your tanks total EHP: why can't I regen through this?
Shield Regenration is for BETWEEN engagments not during engagements. The fact that you are annoyed you can't rep through an AV weapon just tells us everything we need to know. I don't want to, die, please, I don't want to die to infantry, anything but infantry. I play EVE, EVE have vehicles, DUST has vehicles Now i have armor ships in EVE which dont passively rep back armor, they are either buffer or active rep fit we had this in pre 1.7 and even back in chromo Also in EVE any ship has passive shield regen now in DUST this is not the case for whatever reason but also i cant even increase my passive shield rep rate in DUST for my vehicles They have it the wrong way around and the hardener nerf just shows it more when a basic swarm 1 volley instantly stops regen even tho its only just doing over half of its full damage
You said that DUST vehicles don't follow convention, well here you go. DUST is different deal with the fact your no longer invincible to swarms.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
Vitharr Foebane
Living Like Larry Schwag
903
|
Posted - 2014.03.28 22:13:00 -
[44] - Quote
jerrmy12 kahoalii wrote:Vitharr Foebane wrote:jerrmy12 kahoalii wrote: Yes I saw it and im not biased at all
Then instead of trying to get godmode back shouldnt you be trying to bring armor tanks into balance you know because you aren't biased Not everyone uses bkasters...and tanjs are meant to tank Now the gunlogi is like the cal heavy, basically insta ganked by everything Bye now, im tired of the avers who ruined shields and AV IS MEANT TO AV. A is for ANTI and V is for VEHICLE. Its not anti cloud or tree or even white fluffy bunnies... It's anti vehicle and it stands a chance again...
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
|
Foundation Seldon
Molon Labe. General Tso's Alliance
609
|
Posted - 2014.03.28 22:15:00 -
[45] - Quote
jerrmy12 kahoalii wrote: Why cant you infantry retards not balance on multiple hardebers, now im running 2 or 3 hards on my python, and good its a pure anti armor it shoukd barely do damage to a hardenered SHIELD vehicle, but hardeners were nerfed, now I use the fotm fit
Lol, that's the second time in two days I've been called an infantry guy - I've got 14m purely in the vehicle tree and can field any type of vehicle in the game. I'm sitting on an additional 8m unallocated as I await the release of additional turret types / vehicle classes. You don't know anything about me.
"barely" doing damage is exactly what Swarms are doing now when Hardeners are activated. There's a difference between doing "barely" any damage and doing no damage at all, which was the case when Swarms didn't break the regen.
Saga v. Methana Balance
|
Takahiro Kashuken
Red Star. EoN.
3145
|
Posted - 2014.03.28 22:15:00 -
[46] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:Monkey MAC wrote:So let me get this straight you are complaing that a single volley of swarms means your tank stop shields regenerating?
Lets do a little comparison. Assault Rifle at 10% efficency hits for 2 damage (there about) stops regen on infantry: no problems Swarms hit for upwards of 500 dmg, over 1/10th of your tanks total EHP: why can't I regen through this?
Shield Regenration is for BETWEEN engagments not during engagements. The fact that you are annoyed you can't rep through an AV weapon just tells us everything we need to know. I don't want to, die, please, I don't want to die to infantry, anything but infantry. I play EVE, EVE have vehicles, DUST has vehicles Now i have armor ships in EVE which dont passively rep back armor, they are either buffer or active rep fit we had this in pre 1.7 and even back in chromo Also in EVE any ship has passive shield regen now in DUST this is not the case for whatever reason but also i cant even increase my passive shield rep rate in DUST for my vehicles They have it the wrong way around and the hardener nerf just shows it more when a basic swarm 1 volley instantly stops regen even tho its only just doing over half of its full damage You said that DUST vehicles don't follow convention, well here you go. DUST is different deal with the fact your no longer invincible to swarms.
You cant say that, infantry cried about how minnie had the passive armor rep and not gal and how gal were supposed to be the main armor tanker i think due to lore but you cant have lore done right for vehicles
Go figure
Intelligence is OP
|
Atiim
Living Like Larry Schwag
6241
|
Posted - 2014.03.28 22:27:00 -
[47] - Quote
jerrmy12 kahoalii wrote: Why cant you infantry retards not balance on multiple hardebers, now im running 2 or 3 hards on my python, and good its a pure anti armor it should barely do damage to a hardenered SHIELD vehicle, but hardeners were nerfed, now I use the fotm fit
So your not biased at all, yet the opening sentence of your post is "Why can you infantry retards"? I'm pretty sure that expresses your biased.
No, it should not "barely do damage". Should it deal reduced damage? Yes, that's one of the drawbacks of the Swarm Launcher. However the Swarm Launcher is an Anti-Vehicle weapon, and as such should do it's role. Anti-Vehicle
If an AV weapon not damaging a vehicle based on it's damage type is balanced, then you'd also have to make the following changes:
Nerf Small Missile Turrets
It is an Explosive weapon, and has a negative damage bias towards Shields. When against a Caldari or Minmatar Sentinel, Missiles should "barely do damage"
Nerf Blaster Turrets
It's a Hybrid - Blaster weapon, and has a negative damage bias towards Armor. Against an Amarr or Gallente Sentinel, Blasters should "barely do damage"
Nerf 20GJ Railguns
It is a Hybrid - Railgun weapon, and has a negative bias towards Shields. When against a Minmatar or Caldari Sentinel, 20GJ Railguns "barely do damage"
Suddenly completely negating damage based on damage profiles doesn't seem so balanced does it?
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Atiim
Living Like Larry Schwag
6241
|
Posted - 2014.03.28 22:31:00 -
[48] - Quote
Takahiro Kashuken wrote: You cant say that, infantry cried about how minnie had the passive armor rep and not gal and how gal were supposed to be the main armor tanker i think due to lore but you cant have lore done right for vehicles
Go figure
Really?
I don't remember seeing a thread asking to remove the 1HP/s from the Minmatar Frames. But I do remember seeing countless threads begging for CCP to keep the 1HP/s regen.
You cannot assume that the entire infantry playerbase believes one thing just for the actions of few in the same sense that It would be illogical to assume that you and Spkr4TheDead share the views of the entire Pilot community (or majority for that matter).
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
jerrmy12 kahoalii
767
|
Posted - 2014.03.28 22:40:00 -
[49] - Quote
Atiim wrote:jerrmy12 kahoalii wrote: Why cant you infantry retards not balance on multiple hardebers, now im running 2 or 3 hards on my python, and good its a pure anti armor it should barely do damage to a hardenered SHIELD vehicle, but hardeners were nerfed, now I use the fotm fit
So your not biased at all, yet the opening sentence of your post is "Why can you infantry retards"? I'm pretty sure that expresses your biased. No, it should not "barely do damage". Should it deal reduced damage? Yes, that's one of the drawbacks of the Swarm Launcher. However the Swarm Launcher is an Anti-Vehicle weapon, and as such should do it's role. Anti-VehicleIf an AV weapon not damaging a vehicle based on it's damage type is balanced, then you'd also have to make the following changes: Nerf Small Missile TurretsIt is an Explosive weapon, and has a negative damage bias towards Shields. When against a Caldari or Minmatar Sentinel, Missiles should "barely do damage" Nerf Blaster TurretsIt's a Hybrid - Blaster weapon, and has a negative damage bias towards Armor. Against an Amarr or Gallente Sentinel, Blasters should "barely do damage" Nerf 20GJ RailgunsIt is a Hybrid - Railgun weapon, and has a negative bias towards Shields. When against a Minmatar or Caldari Sentinel, 20GJ Railguns "barely do damage"
Suddenly completely negating damage based on damage profiles doesn't seem so balanced does it? Exept shields have 24s of uptime til they get raped in 3 shots by proto swarms...ive used every vehicle in dust, this just made shields worse
Closed beta vet
Tears, sweet delicious tears
|
Echo 1991
WarRavens League of Infamy
160
|
Posted - 2014.03.28 22:44:00 -
[50] - Quote
Are you really suggesting that swarms stopping the regen makes shields useless? You guys make me laugh. Its not gonna stop the regen on derpships. Even with the nerf tanks will still only take a small amount of damage anyway. You'd still need about 4 swarmers to kill you. Stop crying about it. We have had to deal with your OP tanks for months and now it has been balanced a little you start complaining. Really? |
|
jerrmy12 kahoalii
767
|
Posted - 2014.03.28 22:49:00 -
[51] - Quote
Echo 1991 wrote:Are you really suggesting that swarms stopping the regen makes shields useless? You guys make me laugh. Its not gonna stop the regen on derpships. Even with the nerf tanks will still only take a small amount of damage anyway. You'd still need about 4 swarmers to kill you. Stop crying about it. We have had to deal with your OP tanks for months and now it has been balanced a little you start complaining. Really? Hardener nerf+low hp+now no regen=bye shueld tank
Closed beta vet
Tears, sweet delicious tears
|
Echo 1991
WarRavens League of Infamy
160
|
Posted - 2014.03.28 22:52:00 -
[52] - Quote
jerrmy12 kahoalii wrote:Atiim wrote:jerrmy12 kahoalii wrote: Why cant you infantry retards not balance on multiple hardebers, now im running 2 or 3 hards on my python, and good its a pure anti armor it should barely do damage to a hardenered SHIELD vehicle, but hardeners were nerfed, now I use the fotm fit
So your not biased at all, yet the opening sentence of your post is "Why can you infantry retards"? I'm pretty sure that expresses your biased. No, it should not "barely do damage". Should it deal reduced damage? Yes, that's one of the drawbacks of the Swarm Launcher. However the Swarm Launcher is an Anti-Vehicle weapon, and as such should do it's role. Anti-VehicleIf an AV weapon not damaging a vehicle based on it's damage type is balanced, then you'd also have to make the following changes: Nerf Small Missile TurretsIt is an Explosive weapon, and has a negative damage bias towards Shields. When against a Caldari or Minmatar Sentinel, Missiles should "barely do damage" Nerf Blaster TurretsIt's a Hybrid - Blaster weapon, and has a negative damage bias towards Armor. Against an Amarr or Gallente Sentinel, Blasters should "barely do damage" Nerf 20GJ RailgunsIt is a Hybrid - Railgun weapon, and has a negative bias towards Shields. When against a Minmatar or Caldari Sentinel, 20GJ Railguns "barely do damage"
Suddenly completely negating damage based on damage profiles doesn't seem so balanced does it? Exept shields have 24s of uptime til they get raped in 3 shots by proto swarms...ive used every vehicle in dust, this just made shields worse So 3 x 1320 = 3980 Shields take 80% of this so take = 1056 per swarm salvo. Add in the 40% hardener and you get = 633.6 damage per swarm salvo. So 3 swarms is gonna do 1900 Dmg. Tell me how that is getting rid of the shields. |
Tupni
Capital Acquisitions LLC Dirt Nap Squad.
81
|
Posted - 2014.03.28 22:52:00 -
[53] - Quote
So, shields, which are naturally 20% resistant to swarms, are so much worse than armor which has, what? Probably a natural 20% weakness to swarms and then a weaker hardener? And don't armor tanks have to waste slots and CPU/PG on recovery?
Goodness, shield tanks are actually vulnerable, can LOSE SHIELDS, have drawbacks, and are no longer the immortal bastions of broken gameplay with virtually no risk but from their own kind?
How ever will you get by OP? This means you might have to actually think and take on risk when dominating the battlefield right? You have my sincere sympathies....
[/sarcasm]
Really, as someone who runs AV, armor isn't a problem. RE's, PEs, Swarms, AV grenades, the majority of AV is against Armor. One forge shot and if it doesn't move fast it's dead; hardeners or no. Heck, you don't even need to forge shot if you're fast enough and the terrain is in your favor.
If you think armor tanking is so much better, give it an honest try and so how it goes. There's a reason you don't see as many on the battlefield. Their one real advantage is in AV because rails are so popular and they do have more HP; that's all they've got as far as I can tell. |
BrownEye1129
Death In Xcess Corporation
231
|
Posted - 2014.03.28 22:57:00 -
[54] - Quote
jerrmy12 kahoalii wrote:Takahiro Kashuken wrote:jerrmy12 kahoalii wrote:Takahiro Kashuken wrote:Basic swarms which do 80% explosive damage stop the shield regen on all vehicles which has 1 active hardener on at the time of missile impact
That means 2 hardeners are needed to not take any damage and stop the missiles from stopping your regen
Swarms are generally the lowest threat to shield vehicles because of explosive damage and shields natural resist to explosive damage - Before the change 60% did mean that 1 swarm missile did not cause enough damage to break the shield rep on all swarm tiers - Now they all will break the regen threshold
It makes me wonder why i would ever run shield again, the hardeners could have been tiered like MLT/Std - 30% - ADV 40% - Proto 50% with a general knock down of 10% for the top mod
Now we have every single AV weapon and turrets will do more damage to shield even if the hardener is on meaning 2 is going to be the general fit, maybe 3 i wouldnt be suprised and the maddy in general at least has passive reps which nearly consistantly rep even when taking damage so swarms can be brushed off a bit better even tho they cause more damage to armor
Funny thing is vehicles are not sticking to lore and never have done
Armor tanks have passive reps, the shield on all vehicles and if you want even suits should always rep, shield in EVE reps passively at X amount all the time and even when taking damage but in DUST its given to the armor tankers but also little things like adding shield extenders improves your passive regen by x amount hp/s
You may read it as a QQ but i just dont get what im supposed to do now with my gunlogi since everything can dent it and armor can brush it off
I have a shield tank, but i cant increase its passive rep and it only works when im not taking damage which is better for DS but for a tank supposed to be in the thick of it sorta worthless when an armor can do what you are supposed to do and does it better
My python hasnt suffered too much since i can fly away quite easily but even so the swarms which are the DS main enemy since they do track to 400m and knock you about like a leaf in the wind will still stop my shield regen with 1 active hardener on
Well back to theorycrafting some fits
I knew it, shield vehicles are worse than useless again. Yea it seems to be Armor has the passive going for it which generally cant be stopped where as with shield you do have to wait a few Im still trying to play and muck about but im sorta deleting all my tank fits and remaking again Yea the whole point in shields is faster regen but now they are useless I havent bothered to use my python aince the hotfix, all they had to do was make it 1 hard per vehicle and 1 armor rep oer vehicle or a penelty...
OMG AV actually is useful let's all complain about it again!!!! Shields do have faster regen which means they can come back into the battle quick not be an indestructible force. You had your fun when swarms couldn't even reach the damage threshold to STOP the shield regen. Hardeners/Shield Booster seem like a good choice. Love how people on dust just want to stack the same mod in every slot smh.
LOL "Easy Mode" Logi QQ
|
Monkey MAC
Rough Riders..
2289
|
Posted - 2014.03.28 23:03:00 -
[55] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:Takahiro Kashuken wrote:Monkey MAC wrote:So let me get this straight you are complaing that a single volley of swarms means your tank stop shields regenerating?
Lets do a little comparison. Assault Rifle at 10% efficency hits for 2 damage (there about) stops regen on infantry: no problems Swarms hit for upwards of 500 dmg, over 1/10th of your tanks total EHP: why can't I regen through this?
Shield Regenration is for BETWEEN engagments not during engagements. The fact that you are annoyed you can't rep through an AV weapon just tells us everything we need to know. I don't want to, die, please, I don't want to die to infantry, anything but infantry. I play EVE, EVE have vehicles, DUST has vehicles Now i have armor ships in EVE which dont passively rep back armor, they are either buffer or active rep fit we had this in pre 1.7 and even back in chromo Also in EVE any ship has passive shield regen now in DUST this is not the case for whatever reason but also i cant even increase my passive shield rep rate in DUST for my vehicles They have it the wrong way around and the hardener nerf just shows it more when a basic swarm 1 volley instantly stops regen even tho its only just doing over half of its full damage You said that DUST vehicles don't follow convention, well here you go. DUST is different deal with the fact your no longer invincible to swarms. You cant say that, infantry cried about how minnie had the passive armor rep and not gal and how gal were supposed to be the main armor tanker i think due to lore but you cant have lore done right for vehicles Go figure
You are aware the people who complained about minnie loosing the innate reps were in the thousands. Go figure indeed.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
Type 2910 MK-II
The United Peoples' Tactical Force
39
|
Posted - 2014.03.28 23:05:00 -
[56] - Quote
It's called "anti vehicle weaponry" for a reason you know? It's meant to damage and destroy vehicles, all the vehicle drivers and pilots just got to comfy with 1.7 and the AV nerf plus the addition of ridiculously powerful hardeners. |
Monkey MAC
Rough Riders..
2289
|
Posted - 2014.03.28 23:08:00 -
[57] - Quote
Takahiro Kashuken wrote:Thumb Green wrote:A hit from an Anti-Vehicle weapon is supposed to stop shield regen on vehicles; it's only Anti-Infantry weapons that aren't supposed to stop it.
I don't see any infantry that run Caldari suits complaining about shots from the SMG stopping their shield regen; their suits aren't worthless or worse than useless as Jermy said and they are worse off than tanks to begin with. I'd tell you to HTFU and quit whining but that would something actually less than useless to tell you Taka. Even tho that it is anti vehicle 1 missile never had the power to stop regen and this was because it only does 80% damage and a 60% hardener then added on top So if it did 100dmg the resistance to shield made it do 80dmg then the hardener on top made it do 48 So the question is how can something stop regen if its only doing half of its original damage Come to think of it can a MD stop the regen?
Yes, because it doesn't recieve the Infantry weapon penalty. its also in the launcher category.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1504
|
Posted - 2014.03.29 00:15:00 -
[58] - Quote
Takahiro Kashuken wrote:WAAAAAAAAAAAAH! snif WAAAAHHH!!, snif WAAAAAAAAAAAAAAAAAAAAA!!! WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!, WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!, WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Two things to say to you: Shut Up.
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
|
Atiim
Living Like Larry Schwag
6244
|
Posted - 2014.03.29 00:28:00 -
[59] - Quote
jerrmy12 kahoalii wrote: Exept shields have 24s of uptime til they get raped in 3 shots by proto swarms...ive used every vehicle in dust, this just made shields worse
So.. what's the problem? All vehicles should be easily killed by AV during their hardener's downtime. That's the wave of opportunity.
As Vitharr said earlier, if you want a stand and deliver vehicle, use the armored variants. The Shielded vehicles are hit and run, not "hit, hit, hit, and hit"
I've used everything in DUST (besides Assault Dropships). What difference does it make?
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Lorhak Gannarsein
Science For Death
2463
|
Posted - 2014.03.29 00:37:00 -
[60] - Quote
Vitharr Foebane wrote:dont you have a module to insta restore your shield thare ya go argument is invalid have a nice day
I guess you don't know anything about tanks?
You know what happens when you pop that booster?
If you get hit by a weapon that breaks regen inside 1s of activating, you get no HP.
So it's a worthless mod.
ak.0 4 LYFE
CCP GIB LANCE TURRET PLOX
LET ME MELEE PEOPLE WITH MY STEED
|
|
|
|
|
Pages: 1 [2] 3 4 :: one page |
First page | Previous page | Next page | Last page |