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741. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
KA24DERT wrote: I justify it by telling you to get into a tank with a Blaster or Missile turret. The Blaster and Missile Launcher aren't even tank turrets. Just a **** poor attempt at a .50 Calibre Machine Gun and a pair dumb fire....what ...
- by True Adamance - at 2015.03.05 00:45:00
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742. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
XxBlazikenxX wrote: I really don't think you should take the OP seriously. You know this is the guy who wanted to remove strafing from the game.... As I said..... I have my grain... or bag of salt. What is a pain is not the OP but the idiot...
- by True Adamance - at 2015.03.04 23:52:00
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743. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
KA24DERT wrote: True Adamance wrote: KA24DERT wrote: True Adamance wrote: Uh how do you propose to explain why a tank turret did less damage to your clone? Moreover why does a KE rounds like a Rail Rifle slug do full damage against an...
- by True Adamance - at 2015.03.04 23:38:00
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744. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Big miku wrote: Dust 514 is a Class Based shooter with all 4 of the Traditional Classes with some mix and matching, the reason the Sentinel is a High Damage Bullet Sponges is because that is what the Role is traditionally, High DPS, High Healt...
- by True Adamance - at 2015.03.04 22:48:00
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745. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
KA24DERT wrote: True Adamance wrote: Uh how do you propose to explain why a tank turret did less damage to your clone? Moreover why does a KE rounds like a Rail Rifle slug do full damage against and infantry man but a significantly larger c...
- by True Adamance - at 2015.03.04 22:25:00
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746. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Spkr4theDead wrote: Tanks were fine during Chrome. chrome got killed. Devs decided to say no. get over it. What about Uprising prior to 1.7?
- by True Adamance - at 2015.03.04 21:47:00
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747. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Probably mentioned but do we even have to use these as deployable equipment? Can they not be the ladders or interactive transport options players can use to move around different kinds of sockets?
- by True Adamance - at 2015.03.04 21:46:00
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748. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
Uh how do you propose to explain why a tank turret did less damage to your clone? Moreover why does a KE rounds like a Rail Rifle slug do full damage against and infantry man but a significantly larger calibre slug like an 80gj Railgun rounds not...
- by True Adamance - at 2015.03.04 21:26:00
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749. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
ReGnYuM wrote: IMHO, I think the focus on the HMG rebalance needs to be its range. I think any PC player (or any seasoned vet) understands that if you run at a heavy full-frontal, you will lose . However, on numerous occasions I have have plac...
- by True Adamance - at 2015.03.04 21:23:00
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750. Replace Gallente Research Facility with Communications Socket - in Feedback/Requests [original thread]
Kain Spero wrote: CCP Rattati wrote: This is happening. ALL THE LIKES!!!! I knew the cart would galvanise development. Nothing promotes progress like a good ole fashioned mob.......
- by True Adamance - at 2015.03.04 20:46:00
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751. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Big miku wrote: True Adamance wrote: I'm thinking more modern military....y'know guns and the like. You don't put massive fire power in the hands of a slow moving unit then force said unit into urban warfare. What you did do was put that un...
- by True Adamance - at 2015.03.04 04:04:00
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752. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Big miku wrote: True Adamance wrote: A question I also want answered. Historically and at the same time logically you don't create a heavily armoured unit with massive ordinance and force it into confined conditions. Units like this typical...
- by True Adamance - at 2015.03.04 03:30:00
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753. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: True Adamance wrote: Godin Thekiller wrote: Well, it is. remember, phase 3 Phase 3? Actually Phase 2 https://forums.dust514.com/default.aspx?g=posts&m=2583382#post2583382 Not sure this placates me.
- by True Adamance - at 2015.03.04 03:16:00
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754. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Godin Thekiller wrote: Well, it is. remember, phase 3 Phase 3?
- by True Adamance - at 2015.03.04 02:47:00
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755. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Pokey Dravon wrote: True Adamance wrote: LudiKure ninda wrote: When you point turrent at someone it says what suit they have,..look at pyrex bottom screen and your see that all suits are MLT. And yeah I agree ...
- by True Adamance - at 2015.03.04 01:25:00
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756. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Breakin Stuff wrote: So I have a serious question, and this is not intended to come off in a snide tone. But in over six months, there have been no less than five serious, well thought threads on addressing HMG dominance in CQC. There has not ...
- by True Adamance - at 2015.03.04 01:07:00
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757. A ramble about Shield Boosters - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Shields are meant to be burst tankers, meaning that they have a lot of hp and a lot of reps for a very short time. Boosters are fine as is for this purpose, though I maintain that there is still a glitch where the booster ...
- by True Adamance - at 2015.03.03 23:10:00
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758. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: True Adamance wrote: LudiKure ninda wrote: When you point turrent at someone it says what suit they have,..look at pyrex bottom screen and your see that all suits are MLT. And yeah I agree that 3 fully specced mi...
- by True Adamance - at 2015.03.03 22:54:00
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759. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Big miku wrote: Breakin Stuff wrote: laser rifles are area denial. Mass drivers and PLCs are breach tools. they suck at suppressing enemies. You seem to misunderstand what Are denial Weapons are. en.wikipedia.org/wiki/Area_denial_weapo...
- by True Adamance - at 2015.03.03 22:44:00
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760. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Breakin Stuff wrote: Big miku wrote: Breakin Stuff wrote: what I want is irrelevant. the weapons do not actually succeed at DOING the function they are DESCRIBED as HAVING. they do something entirely different from the fluff. they do no...
- by True Adamance - at 2015.03.03 22:42:00
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