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101. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
JudgeIsABadPilot wrote: Takahiro Kashuken wrote: Roger Cordill wrote: The gameplay is in such a horrid state that I couldn't stand it. Vehicles needs so much in terms of added content (actual roles), and balance that is never realized (...
- by True Adamance - at 2015.10.29 22:11:00
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102. Vehicle Hardeners - in Feedback/Requests [original thread]
Tebu Gan wrote: Pokey Dravon wrote: True Adamance wrote: Derpty Derp wrote: It seems the era of hardener stacking is still upon us - rejoice... I think vehicles would be more interesting if hardeners had a decent downside. Disable rep...
- by True Adamance - at 2015.10.29 16:26:00
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103. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
Symbioticforks wrote: No. I'll make you a deal though. Add a window to tanks where you can be sniped out of your precious toy, and you can have all the splash damage you want. I hope this is a suitable response to a ******* stupid ass...
- by True Adamance - at 2015.10.27 23:33:00
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104. Vehicle Hardeners - in Feedback/Requests [original thread]
Derpty Derp wrote: It seems the era of hardener stacking is still upon us - rejoice... I think vehicles would be more interesting if hardeners had a decent downside. Disable reps/recharge while active... Possibly have shields begin to recharge...
- by True Adamance - at 2015.10.27 23:29:00
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105. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
shaman oga wrote: Come on... Zoom isn't good. 100-110HP for 3 meters to destroy equipments would improve the playability of rail tanks. 100? Too low.
- by True Adamance - at 2015.10.21 06:00:00
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106. Was it AR or gal assault? - in Feedback/Requests [original thread]
Vesta Opalus wrote: Whatever the Gallente can do the Amarr can do better. That's more or less it. The only thing in EVE the Gal do better than Amarr is repair. The only thing the Amarr do better than the Gallente is have higher EHP as a res...
- by True Adamance - at 2015.10.15 20:35:00
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107. Pilot Suit (New Approach) - in Feedback/Requests [original thread]
In regards to the above...... the game took a massive turn for the worse once Hardeners became the core HAV module and Repairs went purely passive.
- by True Adamance - at 2015.10.09 09:50:00
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108. Is it possible in the game engine : New Injector Role - in Feedback/Requests [original thread]
Georgia Xavier wrote: True Adamance wrote: DDx77 wrote: NextDark Knight wrote: Would it be possible to make a injector that you can stab enemies with, once they are stabbed you can then spawn into their body from the spawn in screen. ...
- by True Adamance - at 2015.10.09 02:34:00
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109. Is it possible in the game engine : New Injector Role - in Feedback/Requests [original thread]
DDx77 wrote: NextDark Knight wrote: Would it be possible to make a injector that you can stab enemies with, once they are stabbed you can then spawn into their body from the spawn in screen. Effectively taking over their body and their suit...
- by True Adamance - at 2015.10.09 02:17:00
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110. Is it possible in the game engine : New Injector Role - in Feedback/Requests [original thread]
maybe deadcatz wrote: That's effing creepy. And no. Because then my blueberries will be like zombies rushing at the red team stompers. Also *hits self. Wtf?!?*hits self again,oi! Ah but it's not about what they do. Imagine infecting another...
- by True Adamance - at 2015.10.09 00:21:00
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111. Vehicles - in Feedback/Requests [original thread]
Lahut K'mar wrote: Turrets: Amarr have heavy beam lasers. Very long range but less damage output than the railgun or blaster. Good rotation speed, but less than the blaster, however they can point almost vertical. They make good long-range ...
- by True Adamance - at 2015.10.08 03:38:00
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112. Vehicles - in Feedback/Requests [original thread]
Lahut K'mar wrote: So CCP did originally have designs and plans for other racial vehicles. Just putting my thoughts out there as to what they could be. LAVs: Gallente LAVs can hardly be called military vehicles. They have the lowest accele...
- by True Adamance - at 2015.10.08 03:00:00
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113. Bruh, Minmatar/Amarr vehicles - in Feedback/Requests [original thread]
Pokey Dravon wrote: Likely because the HAVs we already have are still suffering from some serious issues? *looks around for someone to slap, cannot slap Pokey because he is both right and protected by layers of impenetrable spreadsheeting* ...
- by True Adamance - at 2015.10.07 20:08:00
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114. We can't be the only Soldiers on the field! - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Ok...so no Normals/Baseliners/Mortals imo Lore reason 1 - Dropsuits: The Dropsuits we use now have largely been designed with our Combat Clone's Anatomy in mind...that being that our combat clones aren't designed to la...
- by True Adamance - at 2015.10.07 01:24:00
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115. Is it possible in the game engine : New Injector Role - in Feedback/Requests [original thread]
NextDark Knight wrote: Would it be possible to make a injector that you can stab enemies with, once they are stabbed you can then spawn into their body from the spawn in screen. Effectively taking over their body and their suit. Just wonderi...
- by True Adamance - at 2015.10.06 20:25:00
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116. We can't be the only Soldiers on the field! - in Feedback/Requests [original thread]
Jonny D Buelle wrote: True Adamance wrote: Jonny D Buelle wrote: So I have had this idea since I played the Titan Fall beta, I have even posted this idea before so I wish to revisited it. The premise is that we arn't the only soldiers ou...
- by True Adamance - at 2015.10.06 03:54:00
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117. We can't be the only Soldiers on the field! - in Feedback/Requests [original thread]
Jonny D Buelle wrote: So I have had this idea since I played the Titan Fall beta, I have even posted this idea before so I wish to revisited it. The premise is that we arn't the only soldiers out there, we are just immortal soldiers. I also th...
- by True Adamance - at 2015.10.06 02:35:00
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118. Balancing Laser Weaponry and the Amarr Assault - in Feedback/Requests [original thread]
Regnier Feros wrote: Why not give the Am assault quicker cooldown + lower seize up? Honestly not worth having.
- by True Adamance - at 2015.10.02 00:18:00
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119. Large Blaster and Missile Turret Redesign - in Feedback/Requests [original thread]
Press Attache wrote: So, give tanks more AV functionality while removing their AI role completely. Seems you really didn't like fighting my shield blaster tank. But sure, vehicles really need more AV options because there are so many vehicl...
- by True Adamance - at 2015.10.01 20:57:00
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120. Large Blaster and Missile Turret Redesign - in Feedback/Requests [original thread]
Roger Cordill wrote: As far as a more suitable rush in, destroy things as fast as possible while keep things from hitting you, and rush out mentality that blasters has pretty much everywhere, making it into a artillery piece would make it wor...
- by True Adamance - at 2015.09.29 22:49:00
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