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581. Wallbanging. - in Feedback/Requests [original thread]
Tectonic Fusion wrote: True Adamance wrote: Tectonic Fusion wrote: DRT 99 wrote: COD kiddies call it wallbanging Normal people call it bullet penetration I am a Counter-Strike 1.6, Source, and Global Offensive player...I've never ow...
- by True Adamance - at 2015.03.19 22:27:00
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582. Wallbanging. - in Feedback/Requests [original thread]
Tectonic Fusion wrote: DRT 99 wrote: COD kiddies call it wallbanging Normal people call it bullet penetration I am a Counter-Strike 1.6, Source, and Global Offensive player...I've never owned a Call Of Duty title ever...but nice try. A...
- by True Adamance - at 2015.03.19 22:11:00
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583. Hotfix echo: shield nerfs. - in Feedback/Requests [original thread]
Pokey Dravon wrote: True Adamance wrote: Sometimes with what Spkr says I wonder if he even played the game in Chromosome........ 60% shield hardeners is Chromo? Lol. Right? The highest a hardener of any type existed was Shield Hardeners...
- by True Adamance - at 2015.03.19 21:36:00
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584. Hotfix echo: shield nerfs. - in Feedback/Requests [original thread]
Sometimes with what Spkr says I wonder if he even played the game in Chromosome........ 60% shield hardeners is Chromo? Lol.
- by True Adamance - at 2015.03.19 20:29:00
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585. Yet another Hotfix Echo thread review: Sgt Kirk edition. - in Feedback/Requests [original thread]
Sgt Kirk wrote: True Adamance wrote: Sgt Kirk wrote: ReGnYuM wrote: D3LTA Blitzkrieg II wrote: Also all vehicles removed from ambush :( Turn that frown upside down! Yeah I actually liked that tanks were removed. They had no ...
- by True Adamance - at 2015.03.19 02:31:00
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586. Yet another Hotfix Echo thread review: Sgt Kirk edition. - in Feedback/Requests [original thread]
Sgt Kirk wrote: ReGnYuM wrote: D3LTA Blitzkrieg II wrote: Also all vehicles removed from ambush :( Turn that frown upside down! Yeah I actually liked that tanks were removed. They had no business being in ambush mode. LAVs howeve...
- by True Adamance - at 2015.03.19 02:25:00
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587. blaster turret too OP - in Feedback/Requests [original thread]
Doc DDD wrote: rail tank with no heat sinks, dam mods or proto turret? I don't know about viable... Perfectly. Assuming I maintain my range...but you make a valid point.... basic heat sink is onlined while one light armour booster is off ...
- by True Adamance - at 2015.03.19 02:17:00
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588. blaster turret too OP - in Feedback/Requests [original thread]
Sir Dukey wrote: True Adamance wrote: matthew swager wrote: Pokey Dravon wrote: What is your fit exactly? Because a Proto Large Blaster does 1075DPS against shields. Even if you have 1 hardener running that drops down to 645 DPS, which...
- by True Adamance - at 2015.03.19 01:39:00
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589. blaster turret too OP - in Feedback/Requests [original thread]
matthew swager wrote: Pokey Dravon wrote: What is your fit exactly? Because a Proto Large Blaster does 1075DPS against shields. Even if you have 1 hardener running that drops down to 645 DPS, which would be insufficient to deplete even the b...
- by True Adamance - at 2015.03.19 01:08:00
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590. blaster turret too OP - in Feedback/Requests [original thread]
matthew swager wrote: how is it that a blaster turret is able to take out a fully hardened shield tank in less than 3 secs with complex shielding A DPS that is now higher than the Railgun (as it should be) with a +10% damage modifier, superi...
- by True Adamance - at 2015.03.19 00:43:00
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591. Yet another Hotfix Echo thread review: Sgt Kirk edition. - in Feedback/Requests [original thread]
Sgt Kirk wrote: True Adamance wrote: Doc DDD wrote: I have no idea what point you are trying to make, shield blaster tanks should have a short window where they can beat an armor blaster tank Exactly why I want active armour reppers ...
- by True Adamance - at 2015.03.19 00:31:00
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592. Yet another Hotfix Echo thread review: Sgt Kirk edition. - in Feedback/Requests [original thread]
Doc DDD wrote: True Adamance wrote: Doc DDD wrote: I have no idea what point you are trying to make, shield blaster tanks should have a short window where they can beat an armor blaster tank Exactly why I want active armour reppers a...
- by True Adamance - at 2015.03.19 00:22:00
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593. Yet another Hotfix Echo thread review: Sgt Kirk edition. - in Feedback/Requests [original thread]
Doc DDD wrote: I have no idea what point you are trying to make, shield blaster tanks should have a short window where they can beat an armor blaster tank Exactly why I want active armour reppers and not passives. If armour HAV can repair ...
- by True Adamance - at 2015.03.19 00:11:00
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594. Yet another Hotfix Echo thread review: Sgt Kirk edition. - in Feedback/Requests [original thread]
Doc DDD wrote: The problem is too many people are trying to convince everyone that ' armor should be CQC and shields should be ranged ' . This philosophy is flawed as whoever is better at CQC is also going to be better at range. The argument ...
- by True Adamance - at 2015.03.18 23:54:00
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595. Yet another Hotfix Echo thread review: Sgt Kirk edition. - in Feedback/Requests [original thread]
Sgt Kirk wrote: True Adamance wrote: But even the shameless Gal loyalist you are those constantly Heavy Rep values are rather..... powerful. Oh yeah I know, I hate the Idea of Constant Repairs and wish we never got them for vehicles like ...
- by True Adamance - at 2015.03.18 23:48:00
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596. Yet another Hotfix Echo thread review: Sgt Kirk edition. - in Feedback/Requests [original thread]
Sgt Kirk wrote: True Adamance wrote: DarthJT5 wrote: True Adamance wrote: Soul Cairn wrote: Agree with the vehicle section. The only concern I have with it is I'm not yet too sure how a static boost to shield eHP will changing th...
- by True Adamance - at 2015.03.18 22:42:00
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597. Yet another Hotfix Echo thread review: Sgt Kirk edition. - in Feedback/Requests [original thread]
DarthJT5 wrote: True Adamance wrote: Soul Cairn wrote: Agree with the vehicle section. The only concern I have with it is I'm not yet too sure how a static boost to shield eHP will changing things a great deal.....might offer them 0.5s...
- by True Adamance - at 2015.03.18 22:26:00
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598. Yet another Hotfix Echo thread review: Sgt Kirk edition. - in Feedback/Requests [original thread]
Soul Cairn wrote: Agree with the vehicle section. The only concern I have with it is I'm not yet too sure how a static boost to shield eHP will changing things a great deal.....might offer them 0.5sec greater longevity..... but that really d...
- by True Adamance - at 2015.03.18 21:17:00
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599. Vehicle Skills - Back to Basics. - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: True Adamance wrote: Takahiro Kashuken wrote: True Adamance wrote: Would you ever consider a Shield and Armour Adaptation Skill....though rather than hull resistances is it contributes to both Passive and Activ...
- by True Adamance - at 2015.03.17 23:07:00
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600. Vehicle Skills - Back to Basics. - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: True Adamance wrote: Would you ever consider a Shield and Armour Adaptation Skill....though rather than hull resistances is it contributes to both Passive and Active Resistance Modules. E.G- Active Hardeners are les...
- by True Adamance - at 2015.03.17 20:54:00
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