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61. WHAT IF DROPSHIPS - in Feedback/Requests [original thread]
Zan Azikuchi wrote: And then It'd translate to tankers wanting A.I. controlled turret's.... Which simply mean's infantry get's F'ed over... It's no more ridiculous the the AI Large turrets infantry get for free right now that target vehicles...
- by True Adamance - at 2015.12.20 20:47:00
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62. Rail Rifle shaking needs changed or give shaking to laser Rifles - in Feedback/Requests [original thread]
Justice Darling wrote: True Adamance wrote: Justice Darling wrote: You know i see all these explanations on the laser rifle but when it comes to most everything else like for example a request for polarized visor vision change to suit t...
- by True Adamance - at 2015.12.20 20:46:00
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63. Rail Rifle shaking needs changed or give shaking to laser Rifles - in Feedback/Requests [original thread]
Justice Darling wrote: You know i see all these explanations on the laser rifle but when it comes to most everything else like for example a request for polarized visor vision change to suit the area and i hear "but it would require more reso...
- by True Adamance - at 2015.12.20 19:52:00
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64. Rail Rifle shaking needs changed or give shaking to laser Rifles - in Feedback/Requests [original thread]
Justice Darling wrote: Alena Ventrallis wrote: Justice Darling wrote: Shamarskii Simon wrote: Laser has very sensitive ads... It's also a completely different weapon (exponential damage).. and what do you mean by "hits shields and ar...
- by True Adamance - at 2015.12.19 12:20:00
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65. Pilot Suits, unofficial proposal? - in Feedback/Requests [original thread]
An interesting VLM to be sure. Very useful if you are aware of the specific kinds of enemy vehicles present against you (e.g if you fought my corporation) but otherwise very risky to employ. The Heat module would also have to take into considerat...
- by True Adamance - at 2015.12.16 22:57:00
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66. Pilot Suits, unofficial proposal? - in Feedback/Requests [original thread]
Very interesting and well thought out read..... and I can't stop grinning about having had such an old statement quoted. Perhaps you can clarify something more me. When it comes to the Damage Control VLM's what does anti-armour and anti-shield re...
- by True Adamance - at 2015.12.16 22:05:00
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67. Scout vehicles? - in Feedback/Requests [original thread]
DIinkelFritz wrote: True Adamance wrote: KEROSIINI-TERO wrote: Quote: make a VEHICLE CLOAK. Cloaks are, in general, stupid. E-War itself and E-War invisibility is cool as heck on the other hand. Cloaks sure but various forms o...
- by True Adamance - at 2015.12.14 03:06:00
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68. Scout vehicles? - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Quote: make a VEHICLE CLOAK. Cloaks are, in general, stupid. E-War itself and E-War invisibility is cool as heck on the other hand. Cloaks sure but various forms of E-War stealth module not so much. Vehicle Arm...
- by True Adamance - at 2015.12.14 01:31:00
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69. Decrease The Time Of Armor Hardener Module Activation - in Feedback/Requests [original thread]
Summa Militum wrote: I might disagree. I am currently pumping a lot of SP into Tanks right now so I can create an expensive and powerful tank to use to do a cost-benefit analysis on them. Simply consider the economics of HAV units. An ...
- by True Adamance - at 2015.12.11 00:45:00
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70. Decrease The Time Of Armor Hardener Module Activation - in Feedback/Requests [original thread]
Summa Militum wrote: sullen maximus wrote: Summa Militum wrote: Lightning35 Delta514 wrote: Mmmm.....The problem is double hardened. Make it so we can only got one hardener. It's quite easy to destroy tanks with only one. You are rig...
- by True Adamance - at 2015.12.10 22:37:00
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71. request for heavy armored troop transport - in Feedback/Requests [original thread]
XT11 TU53 wrote: Like the ones the S.W.A.T (?) teams have? It has only about equal plating to a tank, maybe. If a vehicle had CRU HP it would move at maybe 3 m/s Well..... they don't have TROPHY or reactive plating do they?
- by True Adamance - at 2015.12.09 19:57:00
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72. Decrease The Time Of Armor Hardener Module Activation - in Feedback/Requests [original thread]
Baal Omniscient wrote: Change hardner duration to 10 seconds, change damage reduction amount to 45%, make repairs stronger but active, add a very low base repair rate on hulls (around 90-120 seconds to heal from empty to full on an unfitted hul...
- by True Adamance - at 2015.12.08 21:57:00
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73. Making Swarm Launchers slow down hit targets - in Feedback/Requests [original thread]
Zan Azikuchi wrote: Lol, because vehicle user's haven't learned from what Ratt's did when you guy's were "Tooth and Nail" about staying OP.... And if you think SL's are skill less, try hitting vehicles behind rock's sometime, then start talking...
- by True Adamance - at 2015.12.07 22:21:00
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74. Decrease The Time Of Armor Hardener Module Activation - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Nah, for the armor vehicles, the delay is well justified. But, for Shield Hardeners - YES reduce delay, they deserve it! There is a huge logical difference between those two, and shields are still underhand currently. ...
- by True Adamance - at 2015.12.06 22:53:00
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75. Decrease The Time Of Armor Hardener Module Activation - in Feedback/Requests [original thread]
TheEnd762 wrote: True Adamance wrote: Nothing pisses and HAV pilot off more than being completely ignored. I dunno. Getting jihad jeeped pisses them off pretty good. That hasn't happened in a very long time.... in hind sight even back ...
- by True Adamance - at 2015.12.02 04:07:00
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76. Decrease The Time Of Armor Hardener Module Activation - in Feedback/Requests [original thread]
Summa Militum wrote: True Adamance wrote: Summa Militum wrote: I would suggest the pilots move their vehicles regularly throughout the match instead of camping in one spot for several minutes at a time. Incorporate the art of committing...
- by True Adamance - at 2015.12.02 03:01:00
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77. Decrease The Time Of Armor Hardener Module Activation - in Feedback/Requests [original thread]
Summa Militum wrote: I would suggest the pilots move their vehicles regularly throughout the match instead of camping in one spot for several minutes at a time. Incorporate the art of committing drive by shootings. Try taking cover behind bui...
- by True Adamance - at 2015.12.02 02:09:00
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78. Decrease The Time Of Armor Hardener Module Activation - in Feedback/Requests [original thread]
Summa Militum wrote: True Adamance wrote: Summa Militum wrote: I feel that the Armor Hardener Module for vehicles should be used to allow vehicles to escape to safety. What I see now, specifically from Tanks, is they will activate the Arm...
- by True Adamance - at 2015.12.02 00:37:00
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79. True HAV AV balance - in Feedback/Requests [original thread]
Tebu Gan wrote: True Adamance wrote: In this case a more realistic simulation of HAV would only serve to make tanks more enjoyable, more balanced, and better suited to a specific battlefield role. What we have currently is a bad joke tha...
- by True Adamance - at 2015.12.01 20:20:00
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80. Decrease The Time Of Armor Hardener Module Activation - in Feedback/Requests [original thread]
Summa Militum wrote: I feel that the Armor Hardener Module for vehicles should be used to allow vehicles to escape to safety. What I see now, specifically from Tanks, is they will activate the Armor Hardener Module and then continue to go about...
- by True Adamance - at 2015.12.01 19:59:00
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