Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
2441. Matchmaking by cumulative KDR/WPDR - in Feedback/Requests [original thread]
CCP Rattati wrote: It saddens me to know that better matchmaking would have helped the game and its new player retention a long time ago. I can tell you though that we are hopefully making some progress on matchmaking, and specifically team mak...
- by True Adamance - at 2014.06.27 08:38:00
|
2442. Tried those new tank changes ( initial response) - in Feedback/Requests [original thread]
Tebu Gan wrote: That's what your trigger finger is for. And it seems like if you are going for kills with blasters it's almost gotta be a PRO turret. Silly advanced just doesn't seem to cut it for some reason. Eh I thought it was hard to hi...
- by True Adamance - at 2014.06.27 03:34:00
|
2443. Tried those new tank changes ( initial response) - in Feedback/Requests [original thread]
Roger Cordill wrote: Teba Gan wrote: Roger Cordill wrote: lol. range and blaster doesn't mix well. EDIT: Also another bluedot who wants to two shot everything You clearly didn't read the thing in it's entirety. I mentioned only that b...
- by True Adamance - at 2014.06.26 23:35:00
|
2444. Killstreak WP - in Feedback/Requests [original thread]
Boot Booter wrote: Kurai-Ronin wrote: Boot Booter wrote: This game would be much more fun and rewarding to assaults / slayers with killstreak WP. 3 kills in a row = 10 WP 5 kills in a row = 50 WP 10 kills in a row = 200 WP 20 kills in...
- by True Adamance - at 2014.06.26 22:50:00
|
2445. [SUGGESTION] Remove the ability for heavy frames to drive vehicles - in Feedback/Requests [original thread]
General12912 wrote: The title says it all. This includes all suits that are in the heavy frame catergory. That means Sentinels, Commandos and the basic Heavy Frame. There are some issues with these kinds of suits being able to drive vehicles. h...
- by True Adamance - at 2014.06.26 22:07:00
|
2446. Matchmaking by cumulative KDR/WPDR - in Feedback/Requests [original thread]
Onesimus Tarsus wrote: Do it, and the whole game rights itself. Players that have high KDR/WPDR, be it by any means, are suddenly playing players that do the same. Pure skill winners will always be on top, but the poseurs will fall. If people s...
- by True Adamance - at 2014.06.26 21:35:00
|
2447. Tanks vs. Infantry - in Feedback/Requests [original thread]
While not a bad idea that is I imagine .....or would be.....a technical nightmare to code. I am actually thinking AV is in a very stable place currently however I think Tank balance is way out. It places all the power in the hull and not the SP o...
- by True Adamance - at 2014.06.26 21:20:00
|
2448. Rattati, requesting some info. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Atiim wrote: Alena Ventrallis wrote: Would replacing items removed in past updates require a client side update, or can that be done server side? Don't want to make suggestions without knowing what is and is not on...
- by True Adamance - at 2014.06.26 04:02:00
|
2449. Rattati, requesting some info. - in Feedback/Requests [original thread]
THE-PIMP-NAMED-SLICKBACK wrote: If this was possible one would wonder if we could ever get skirmish 1.0 back, but considering its a map/game mode and not an item I can only wish. I remember someone at CCP saying that was impossible as it w...
- by True Adamance - at 2014.06.26 01:29:00
|
2450. Large Missiles Turrets Re-balance - in Feedback/Requests [original thread]
Roger Cordill wrote: True Adamance wrote: Alpha 443-6732 wrote: Hawkin P wrote: Large missile turrets need serious re-balancing. They need to be able to angle down further then the current limits allow. They shouldn't be able to 1 shot...
- by True Adamance - at 2014.06.26 00:50:00
|
2451. {Question} I watched the Trailers and saw the Drone Infestation - in Feedback/Requests [original thread]
Ghost Kaisar wrote: Kurai-Ronin wrote: Where are they in Dust 514. I've seen them in the trailers but where are they in the actual game? Sad part is: The models have to exist somewhere..... Sad part is they do.... and CCP hasn't code...
- by True Adamance - at 2014.06.25 22:59:00
|
2452. Big problem for giving the Amarr scout a bonus towards ferroscale - in Feedback/Requests [original thread]
Chunky Munkey wrote: The extra armour plates have always been shite. They're the problem. Indeed and how does increasing the capacity of a scout to tank damage fulfil or add to the role of being a scout? Answer: It does not in anyway shape ...
- by True Adamance - at 2014.06.25 10:21:00
|
2453. Big problem for giving the Amarr scout a bonus towards ferroscale - in Feedback/Requests [original thread]
Aero Yassavi wrote: Roger Cordill wrote: And your solution is what exactly is my question. What, nerf it's armor? I didn't provide a solution, I'm not claiming to have one. I simply noticed a lot of people claiming "Bonus to ferroscale pla...
- by True Adamance - at 2014.06.25 05:05:00
|
2454. [Rant] Vehicle Armor Composition Skill (or Why Does CCP Hate Shields... - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: True Adamance wrote: I wish shields in Dust were like shields in EVE. Roughly similar HP values and Shields have a natural, albeit slow, constant reps. I always had it in my mind that the Caldari and Gallente would ...
- by True Adamance - at 2014.06.25 03:03:00
|
2455. Large Missiles Turrets Re-balance - in Feedback/Requests [original thread]
Alpha 443-6732 wrote: Hawkin P wrote: Large missile turrets need serious re-balancing. They need to be able to angle down further then the current limits allow. They shouldn't be able to 1 shot a tanked Madruger, but also shouldn't take so l...
- by True Adamance - at 2014.06.25 02:25:00
|
2456. Suggestions for Charlie Hotfix No drama just suggestions please - in Feedback/Requests [original thread]
Fox Gaden wrote: 2% per level Damage buff for Assault Suits, on top of the bonuses they already have, to help define their role as a medium health DPS class. Bear in mind Fox that means that the ScR on an Amarrian Assault suit gains a 84.1 ...
- by True Adamance - at 2014.06.25 02:21:00
|
2457. Efficacy. Efficacy efficacy Efficacy.... - in Feedback/Requests [original thread]
Gavr1Io Pr1nc1p wrote: If people say it pisses me off. ITs pronounced "AL-LU-MIN-UM Really you pronounce it A-LOOOO-MEN-EEEEEEEEEEEEEEE-UM Instead of A-LOOOOOOOOOOOOOOOOOO- MIN- EEEE-UM
- by True Adamance - at 2014.06.24 23:19:00
|
2458. Sad to say, Dropships are OP - in Feedback/Requests [original thread]
Bojo The Mighty wrote: I hardly think that the outcome of this coordinated effort determines that dropships are overpowered. Also please distinguish the difference between ADS and a DS because I'll be damned if people cry about a Grimsnes. ...
- by True Adamance - at 2014.06.24 21:34:00
|
2459. How to fix the Scouts so they still kill, but not OP - in Feedback/Requests [original thread]
Ghost Kaisar wrote: headbust wrote: stupidest idea ever if ccp even starts to do this there will be an uproar and so many people quitting the game it wont be funny. plus that was an idea a while back and everyone went against it so it will n...
- by True Adamance - at 2014.06.24 21:31:00
|
2460. ccp fails playstation epicly - in Feedback/Requests [original thread]
Kurai-Ronin wrote: XD No. Its your fault you paid. Its a F2P people who P2W are just desperate to win and don't have skill. Or more logically wished to support the game. I went in $20 for my Templar BPO because I wanted to support CCP. I b...
- by True Adamance - at 2014.06.24 21:22:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |