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321. Review for ADS post delta - in Feedback/Requests [original thread]
But Derrith is a beast on the ground too. Should we nerf all the stuff he uses because you can't reproduce his results?
- by Thor Odinson42 - at 2014.09.24 19:21:00
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322. Hotfix: ADS Community Respec - in Feedback/Requests [original thread]
Foundation Seldon wrote: ResistanceGTA wrote: While I have found no use for my Python, the hits to the Incubus aren't as horrible as I first feared. Don't get me wrong, I'm gonna fly a lot less now, but I've killed a couple tanks that weren'...
- by Thor Odinson42 - at 2014.09.24 18:45:00
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323. Review for ADS post delta - in Feedback/Requests [original thread]
I literally dropped 3.5 mil SP into Pythons and Missiles 10 minutes after downtime when we got the SP on my alt character. Pretty excited about that.
- by Thor Odinson42 - at 2014.09.24 18:41:00
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324. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Michael Arck wrote: KA24DERT wrote: Because it makes the basically immune to mass drivers. LOL! No. Sentinels are designed to take on heavier firepower and resistance to the explosives...cause that's what Sentinels/Heavies are. It's even ...
- by Thor Odinson42 - at 2014.09.22 12:14:00
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325. a real simple solution how to get rid of afkers - in Feedback/Requests [original thread]
Breakin Stuff wrote: This is new Eden. It is A CCP GAME. Consider the player base. Most of us will do something solely to **** someone off. "Today we will be kicking everyone whose name begins with D. Further, anyone from Molon Labe will be k...
- by Thor Odinson42 - at 2014.09.22 12:09:00
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326. Matchmaking feedback - in Feedback/Requests [original thread]
Breakin Stuff wrote: Gabriel Ceja wrote: CCP Rattati wrote: Mu has been calculated fer every player from May 2013 and is used. For veterans they are going to have a solid stabilized Mu. Hey I'm curious as to if this system also applies ...
- by Thor Odinson42 - at 2014.09.19 14:04:00
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327. Matchmaking feedback - in Feedback/Requests [original thread]
CCP Rattati wrote: TheD1CK wrote: Overall, not much has changed, though teams 'look' more even, I think the matchmaking is better But exactly what CUSE points out, balancing the teams in terms of 'MU' leaves a hole where You have mercs that ...
- by Thor Odinson42 - at 2014.09.18 23:27:00
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328. Start new players at 15 million SP. - in Feedback/Requests [original thread]
Nothing will help if people aren't willing to come down from the redline or high ground.
- by Thor Odinson42 - at 2014.09.13 11:19:00
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329. Nova Knives, one slight adj if poss - in Feedback/Requests [original thread]
I know what you mean, but all I can say is that you'll get used to it.
- by Thor Odinson42 - at 2014.09.07 14:02:00
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330. WP for damage dealt to dropsuits. Similar to WP for Damage to vehicl... - in Feedback/Requests [original thread]
Getting points for damage would offset some of the WP farming where heavies take damage over and over to boost for OBs. You know, the 75 meter standoff from building to cover/building where people just shoot and nobody makes a move.
- by Thor Odinson42 - at 2014.09.03 18:13:00
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331. Scanner wp buff. - in Feedback/Requests [original thread]
The dark cloud wrote: Expand the scan results from active scanners for the whole team instead just for the squad you are in. I don't like that one because it further encourages people to solo in pubs.
- by Thor Odinson42 - at 2014.09.03 18:10:00
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332. raiseing or removeing Rep-tool cap - in Feedback/Requests [original thread]
I'm a logi and I think the cap is a good idea.
- by Thor Odinson42 - at 2014.09.02 19:12:00
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333. Domination Overhaul - in Feedback/Requests [original thread]
To me it's a matter of perspective. Wouldn't you rather have waves of assaults in matches rather than one or two pushes and then looking at the MCC waiting for the match to end? The WP portion isn't high enough in the formula nor is victory. Time...
- by Thor Odinson42 - at 2014.09.01 14:47:00
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334. ISK payouts. - in Feedback/Requests [original thread]
Breakin Stuff wrote: iKILLu osborne wrote: excuse me for being daft, but i assume at the end of your long tedious task your gonna compare the worth of assets lost to the amount of isk gained? if so how will this prove that risk vs. reward i...
- by Thor Odinson42 - at 2014.08.31 13:32:00
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335. ISK payouts. - in Feedback/Requests [original thread]
Breakin Stuff wrote: I'm pointing out the odd risk vs. reward setup here. I'm well aware of how to make profit. I'm deliberately depleting my inventory to see what the payout becomes. I have well over a thousand dropsuits, forty tanks, ten dro...
- by Thor Odinson42 - at 2014.08.30 23:09:00
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336. ISK payouts. - in Feedback/Requests [original thread]
Get ready for people to tell you the only place for anything not militia is PC. You should not expect to be able to fight your ass off in an FPS. You should get free suits and snipe or try to run people over or rail snipe with an LAV. Under no ci...
- by Thor Odinson42 - at 2014.08.30 21:26:00
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337. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Holy Shiite batman, that nanite injector buff is amazing
- by Thor Odinson42 - at 2014.08.30 15:59:00
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338. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
[Projectiles (Combat Rifles, etc) to -15%, 15%, or -20/+20 from -5% I'm a simpleton. Please explain like you are talking to a blacksmith apprentice in 1565.
- by Thor Odinson42 - at 2014.08.30 15:58:00
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339. new explosive aplm (anti-personal-land-mine) - in Feedback/Requests [original thread]
It always makes me sad when someone comes up with an idea that they spent a lot of time on, not realizing that it will never happen.
- by Thor Odinson42 - at 2014.08.29 19:57:00
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340. Domination Overhaul - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: In the Legion demo, the capture point on Dom was set to switch ever few minutes or so. I think this would really help because currently, once one team gets settled it disheartens the blueberries to give any effort, perhaps...
- by Thor Odinson42 - at 2014.08.29 02:11:00
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