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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3122
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Posted - 2014.09.24 16:34:00 -
[31] - Quote
Kallas Hallytyr wrote:Breakin Stuff wrote:Dropship pilots deserve nothing. What was fun for you was an utterly miserable experience for the rest of us. Why the hell do you think I take such joy in making tanks, dropships and LAVs explode? Because you bastards roll around farming infantry kills then cry HTFU, QQ more, and get gud. By that logic, AV players deserve nothing: 1.6 was utter hell for ADS pilots. 400m lock-on Swarms that did more damage than now meant ADS pilots learned to run really fast, because showing your face got it blown off by seven guys in the redline. Or the 600m redline Large Railguns. It's swings and roundabouts: not every ADS pilot wants a broken game - most I have met agree with most of Judge's videos, essentially espousing balance. Don't tar everyone with the same label.
the ones who aren't riding the B*tchandmoanmobile are exempt from every crass thing I have to say.
The ones who test the changes and start giving constructive input are exempt from my snotty remarks.
But the QQ sky-is-falling-chicken-little-avengers get nothing from me. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3122
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Posted - 2014.09.24 16:35:00 -
[32] - Quote
ResistanceGTA wrote:While I have found no use for my Python, the hits to the Incubus aren't as horrible as I first feared. Don't get me wrong, I'm gonna fly a lot less now, but I've killed a couple tanks that weren't tanked up. Just got to be careful on those shots, you get like 6 or 7 before you overheat with Railguns. And now that Pythons barely shoot faster, I expect to see fewer as an Incubus can do just as well.
That's just my experience from my 5 games.
See, this is what we call: Constructive, observational information.
LEARN HOW TO PROVIDE IT! |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3124
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Posted - 2014.09.24 16:56:00 -
[33] - Quote
Oh, to be fair, I would have dropped the RoF bonus to 5%.
If I had known about the ADS fire rate bonus. Python missiles are about useless against my calsent so I barely notice them, and the missiles have been notoriously erratic in actual function.
The Incubus was an absolute rapemobile on my AV fits. I had to pake a point to kill them outside 100m to make sure they didn't have a chance to more or less instablap me with the blasters.
But I have a feeling that it will become rapidly evident that ADS DPS being dependent upon small turrets will cause more issues. Not so much for the blaster. The Railgun and Missile turrets may need some luvin' before they're up to snuff.
The afterburner and swarm speed changes were needed. |
Foundation Seldon
Molon Labe. General Tso's Alliance
757
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Posted - 2014.09.24 17:21:00 -
[34] - Quote
ResistanceGTA wrote:While I have found no use for my Python, the hits to the Incubus aren't as horrible as I first feared. Don't get me wrong, I'm gonna fly a lot less now, but I've killed a couple tanks that weren't tanked up. Just got to be careful on those shots, you get like 6 or 7 before you overheat with Railguns. And now that Pythons barely shoot faster, I expect to see fewer as an Incubus can do just as well.
That's just my experience from my 5 games.
Yeah the Incubus seems like it'll be fine from my bit of playing this morning. The real issue, as you said, is that there's no real reason to sacrifice so much tank in going with the Python when you can use the Incubus w/ Missiles and lose very little in the transition.
And unfortunately Small Blasters still don't seem like a viable option on the front turret of dropships. I'll need to test with gunners to see how they are on that front but I'm not optimistic.
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Thor Odinson42
Molon Labe. General Tso's Alliance
4692
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Posted - 2014.09.24 18:45:00 -
[35] - Quote
Foundation Seldon wrote:ResistanceGTA wrote:While I have found no use for my Python, the hits to the Incubus aren't as horrible as I first feared. Don't get me wrong, I'm gonna fly a lot less now, but I've killed a couple tanks that weren't tanked up. Just got to be careful on those shots, you get like 6 or 7 before you overheat with Railguns. And now that Pythons barely shoot faster, I expect to see fewer as an Incubus can do just as well.
That's just my experience from my 5 games. Yeah the Incubus seems like it'll be fine from my bit of playing this morning. The real issue, as you said, is that there's no real reason to sacrifice so much tank in going with the Python when you can use the Incubus w/ Missiles and lose very little in the transition. And unfortunately Small Blasters still don't seem like a viable option on the front turret of dropships. I'll need to test with gunners to see how they are on that front but I'm not optimistic.
Hadn't thought of it that way, but you are right. You will not see Pythons anymore. You'll see missiles on Incubus.
Level 4 Forum Warrior
PSN: wbrom42
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rob cap lad
Savage Bullet
5
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Posted - 2014.09.25 09:50:00 -
[36] - Quote
a full ads skill respec would be nice after all i we can only fire 7 rounds before over heating with rail.also the blaster over heats once then again then cools down rapid then over heats again after fireing 2 shots its like gliched. the rof is crap and is slower than what it was at lvl 1 when it were at 10%. i think all ads pilots need a good rof buff or a full ads respec.
supp buds if you need a logi or av guy you came to the right place mail me if u do rob cap lad
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3139
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Posted - 2014.09.25 09:52:00 -
[37] - Quote
rob cap lad wrote:a full ads skill respec would be nice after all i we can only fire 7 rounds before over heating with rail.also the blaster over heats once then again then cools down rapid then over heats again after fireing 2 shots its like gliched. the rof is crap and is slower than what it was at lvl 1 when it were at 10%. i think all ads pilots need a good rof buff or a full ads respec. No one else gets them, so you should not be a special case.
It's that simple. |
Fox Gaden
Immortal Guides
4358
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Posted - 2014.09.25 15:07:00 -
[38] - Quote
manboar thunder fist wrote:7. ADS bonus reduced from 50% to 15%. A bonus that costs 2 mil + SP. ( 2.48 MILLION SP FOR 0.233 SHOTS PER SECOND +) Rail damage nerf Rail ROF nerf 1)How is it even remotely possible to balance a turret when it fires 50% faster on one vehicle type? 2)How does a new unskilled ADS pilot have more than a snowball's chance in Hell against a turret that fires 50% faster. 3)Why does an ADS need a higher rate of fire than a LAV, a HAV gunner, or a Standard Dropship Gunner? 4)In Delta ADS pilots are much more motivated to discuss changing the bonus to something appropriate. (The change had its intended affect.) 5)If ADS pilots had suggested a more appropriate bonus before Delta you could have avoided this short period of being Under Powered.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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manboar thunder fist
Dead Man's Game
142
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Posted - 2014.09.25 15:58:00 -
[39] - Quote
Breakin Stuff wrote:rob cap lad wrote:a full ads skill respec would be nice after all i we can only fire 7 rounds before over heating with rail.also the blaster over heats once then again then cools down rapid then over heats again after fireing 2 shots its like gliched. the rof is crap and is slower than what it was at lvl 1 when it were at 10%. i think all ads pilots need a good rof buff or a full ads respec. No one else gets them, so you should not be a special case. It's that simple.
No single item has been nerfed this badly, once you fly and see the difference it makes you will find the changes are too strong to be useful. A python cant even escape now because for some reason there is a ridiculous manouverability stealth nerf or the shield penalty has become more apparent, i was forged once, tried to get away and climbed about 20 m in over 8 seconds.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3149
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Posted - 2014.09.25 16:18:00 -
[40] - Quote
No other thing has been nerfed that badly?
Do you pay attention? Do you play DUST?
I remember Uprising 1.0 and the joy of having an HMG that was out-DPSed by a SCRAMBLER PISTOL doing body shots.
I remember 1.7 when HAVs couldn't be killed without coordinated proto AV. They been nerfed pretty damn hard and now their infantry killing capacity just got neutered.
I remember the flaylock before it got hammered into near nonexistence.
Marauders were REMOVED because CCP decided that the AV balance of chromosome (which was amazing and fun for me because AV was hard) needed to be reworked from the ground up.
Swarms were nerfed into complete uselessness after their day of glory.
The gallente suit lost it's 4th low slot (hehehe like it should have)
The mass driver has been systematically gimped in every patch until Rattati got the helm of this gloriously sinking ship.
Shall I mention Enforcer HAVs? Logi vehicles?
I would call removal a pretty big goddamn nerf.
Get over yourself and quit acting like a selfish child. |
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Derpty Derp
Dead Man's Game
480
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Posted - 2014.09.25 17:28:00 -
[41] - Quote
Breakin Stuff wrote: Why the hell do you think I take such joy in making tanks, dropships and LAVs explode?
Waaaait a second... I thought the whole nerf vehicles thing was because they couldn't be destroyed? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3156
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Posted - 2014.09.25 17:35:00 -
[42] - Quote
Derpty Derp wrote:Breakin Stuff wrote: Why the hell do you think I take such joy in making tanks, dropships and LAVs explode?
Waaaait a second... I thought the whole nerf vehicles thing was because they couldn't be destroyed?
I never called for vehicle nerfs.
I thought they were hella OP in 1.7.
I'm mostly responding to mewling crybabies who can't figure out how to make a constructive comment. |
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