Pages: 1 2 3 4 [5] 6 7 8 9 10 |
81. Uplink backpack - in Feedback/Requests [original thread]
Zan Azikuchi wrote: Alena Ventrallis wrote: 1. Spawn links don't generate the clones. They simply make a wormhole to get the clone onto the battlefield. 2. We have no assets to add on backpacks to clones. 3. What's stopping this from being...
- by Thokk Nightshade - at 2015.06.12 15:04:00
|
82. Uplink backpack - in Feedback/Requests [original thread]
Alena Ventrallis wrote: 1. Spawn links don't generate the clones. They simply make a wormhole to get the clone onto the battlefield. 2. We have no assets to add on backpacks to clones. 3. What's stopping this from being put on a scout? Doesn'...
- by Thokk Nightshade - at 2015.06.11 02:20:00
|
83. Uplink backpack - in Feedback/Requests [original thread]
Just like the title says, what if, in addition to Drop uplinks to be placed, it was possible to have an uplink backpack? Think of it as a Mini Mobile CRU. Here are my ideas on how it would work. It would take up an equipment slot (obviously). 1....
- by Thokk Nightshade - at 2015.06.11 01:02:00
|
84. EVE link: Add Mining To Dust Battles - in Feedback/Requests [original thread]
On the same similar topic with a twist: What about instead of using it to find minerals, it is an equipment detector (looks for electronic signals etc) and random equipment, warbarge components, the random EOM gear like Optronic Sights, etc.) is s...
- by Thokk Nightshade - at 2015.06.10 00:51:00
|
85. When is BPO trading? - in Feedback/Requests [original thread]
Let me trade my pirate skins and omega booster (not BPO's technically buy I want them added.)
- by Thokk Nightshade - at 2015.06.09 21:52:00
|
86. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
I have a question on the whole powercore as it regards PG/CPU. Your initial post has some CPU/PG numbers for Std/Adv/Pro. Are we going to have individual powercores for each race or is it going to be a set powercore across the board? The reason I'...
- by Thokk Nightshade - at 2015.06.06 01:02:00
|
87. (Idea) Charge Heavy Machine Gun: Good or Bad??? - in Feedback/Requests [original thread]
Breakin Stuff wrote: Thokk Nightshade wrote: Breakin Stuff wrote: Thokk Nightshade wrote: Breakin Stuff wrote: we basically have this weapon already. We call it the "Forge Gun" It's not even close to the same thing. Lets compare:...
- by Thokk Nightshade - at 2015.06.03 23:36:00
|
88. (Idea) Charge Heavy Machine Gun: Good or Bad??? - in Feedback/Requests [original thread]
Breakin Stuff wrote: Thokk Nightshade wrote: Breakin Stuff wrote: we basically have this weapon already. We call it the "Forge Gun" It's not even close to the same thing. Lets compare: Forge: single shot, 1200 damage per shot ish, low...
- by Thokk Nightshade - at 2015.06.03 23:24:00
|
89. (Idea) Charge Heavy Machine Gun: Good or Bad??? - in Feedback/Requests [original thread]
Breakin Stuff wrote: we basically have this weapon already. We call it the "Forge Gun" It's not even close to the same thing. Lets compare: Forge: single shot, 1200 damage per shot ish, low rate of fire, long range. This: machine gun, 11 d...
- by Thokk Nightshade - at 2015.06.03 20:19:00
|
90. Could we get more tactical (singleshot) or burst weapons? - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Tactical Rail Rifle AKA Giant Bolt Pistol. A few (including myself) have requested this. As annoying as it is to be shot by this type of weapon it could still be perfectly balanced. - Single shot - High DMG - 8 round c...
- by Thokk Nightshade - at 2015.06.03 00:37:00
|
91. {IDEA} Reallusion's Teslan EMP Sniper Rifle - in Feedback/Requests [original thread]
I like the idea. Well, other than I run Caldari so this would screw me over a LOT more than it would an Amarr. It is different though, which is something this game needs. There is another Heavy Sniper thread I commented on as well. Good to see som...
- by Thokk Nightshade - at 2015.06.02 01:07:00
|
92. Heavy Railgin Sniper Rifle - in Feedback/Requests [original thread]
How about we allow Sniper rifles to do damage to vehicle? IRL (I know, not a valid comparison but worth noting), a Barrett .50 Cal will punch a hole through an engine block of a truck and stop it in it's tracks. If you could use a Sniper rifle to ...
- by Thokk Nightshade - at 2015.06.02 00:40:00
|
93. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: Thokk Nightshade wrote: This is related but takes a bit of a different spin on the whole Logi/Assault speed issue; give them the same base speed. Give Assaults better stamina but less sprint speed and Logis better sprint ...
- by Thokk Nightshade - at 2015.05.30 02:24:00
|
94. With the new overhaul - in Feedback/Requests [original thread]
Yeah, I put my 2 ISK in. The ones that get me are the jackwads talking sidearm only. Dafuq they thinkin? They just want some easy + 50 's with ZERO resistance. Since logis are so hard to deal with amd kill right now. Lol
- by Thokk Nightshade - at 2015.05.30 02:11:00
|
95. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
This is related but takes a bit of a different spin on the whole Logi/Assault speed issue; give them the same base speed. Give Assaults better stamina but less sprint speed and Logis better sprint speed but lower stamina. An Assault needs to be ab...
- by Thokk Nightshade - at 2015.05.30 00:47:00
|
96. With the new overhaul - in Feedback/Requests [original thread]
Georgia Xavier wrote: Yeah I think it's going to be fixed and each race will have the same cpu and pg as each other. I forgot the exact values so you will have to pardon me on that After I posted this I saw the huge sticky thread on Logistic...
- by Thokk Nightshade - at 2015.05.30 00:26:00
|
97. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Cal logi from open Beta. If we are placing "votes" mine goes to standard 8 slots at proto (5H & 3L) for logi if Rattati comes through on the CPU/PG balancing so I am not required to use a CPU module in low slot. I am OK with either 3/3/4 or 3/...
- by Thokk Nightshade - at 2015.05.30 00:25:00
|
98. With the new overhaul - in Feedback/Requests [original thread]
Are Cal Logi going to get their 4 th equipment slot at Proto? Lose the extra Low, give us viable CPU/PG, and the problem is solved. Why should Cal Logis be the only Logi at proto with 3 equip and nothing extra (the Amarr sidearm)?
- by Thokk Nightshade - at 2015.05.29 17:55:00
|
99. [Poll] Amarr Logi Progression/Sidearm Debate - in Feedback/Requests [original thread]
I think keeping the sidearm and losing a high slot makes the most rational sense. Amarr are Armor tankers so the highs can be abused with damage mods. Alao, as someone else mentioned, the idea of losing their sidearm bothers most current Amarr logis.
- by Thokk Nightshade - at 2015.05.29 13:32:00
|
100. [IDEA] Equipment in Sentinels - in Feedback/Requests [original thread]
Bright Cloud wrote: Heavys with a equipment slot? Hell no they are allready hard enough to kill. Dont want them to sit on a triage hive which heals them for 70HP/s. Heavys are supposed to be backed up by a logi and you shouldnt put a light weap...
- by Thokk Nightshade - at 2015.05.28 02:06:00
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 |
First page | Previous page | Next page | Last page |