Pages: 1 2 3 4 5 [6] 7 8 9 10 |
101. If we're going to make logistics faster and assaults slower... - in Feedback/Requests [original thread]
As a primary Logi I support this 100%. While I would like the ability to run across the map without stopping, it isn't necessary for a Logi to be able to do so. What I do need is the ability to get to cover quickly if I am under fire or cross an o...
- by Thokk Nightshade - at 2015.05.27 23:03:00
|
102. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Are Cal Logis getting their 4th equipment slot at Proto?
- by Thokk Nightshade - at 2015.05.27 22:47:00
|
103. Team deploy. Please. - in Feedback/Requests [original thread]
Shiyou Hidiyoshi wrote: 1. Agree 2. Sure why not 3. Agree 4. Don't agree because if something happens like the team leader DCs, has to go, or rage quits then the entire team leaves too. The rest of this sounds good in my opinion. Maybe if t...
- by Thokk Nightshade - at 2015.05.27 00:30:00
|
104. Squad Gameplay - in Feedback/Requests [original thread]
I'm Down. Between this and shared Warbarge points it adds some real incentive to squad up (Besides squads being OP)
- by Thokk Nightshade - at 2015.05.21 19:21:00
|
105. Corp Pride suit tags - in Feedback/Requests [original thread]
I mentioned this in a thread like 6 + months ago. I would absolutely LOVE for this to come to fruition. I like my Corp Emblem and want to show it to the world. I also think it should be displayed in EOM screen on the leaderboard next to the Corp N...
- by Thokk Nightshade - at 2015.05.15 00:18:00
|
106. Arriving to a match late and End Of Match Rewards - in Feedback/Requests [original thread]
As a qualifier for what constitutes "desperate," the entire MCC Shield is gone or 50% of clones are gone. That is basically 1/2 the battle which I think would be enough time to give people a chance to rack up some WP.
- by Thokk Nightshade - at 2015.05.13 00:51:00
|
107. Arriving to a match late and End Of Match Rewards - in Feedback/Requests [original thread]
IAmDuncanIdaho II wrote: Perhaps there also needs to be an incentive to get those folk outta the redline (or prevent them going in it in the first place) when they start losing. Not sure what that would be, but you need to keep the whole team e...
- by Thokk Nightshade - at 2015.05.13 00:50:00
|
108. A Caldari bonus [REQUEST] - in Feedback/Requests [original thread]
Agree with Kirk and Pokey. It needs the base stats to change instead of a bonus. Right now it is absolutely atrocious. If that is changed an a DPS threshold is put in place so that it takes more than 1 bullet from 50 meters from an HMG to STOP t...
- by Thokk Nightshade - at 2015.05.12 01:08:00
|
109. Remove Leave Battle from User Interface - in Feedback/Requests [original thread]
Now on topic. I can understand why some people would quit a match OCCASIONALLY (lag, being stomped, etc). However, doing it every single match until you find one that tickles your fancy and allows you to do what you want is ridiculous. All it does...
- by Thokk Nightshade - at 2015.05.06 01:08:00
|
110. Remove Leave Battle from User Interface - in Feedback/Requests [original thread]
So, I have a question for all of you. How exactly does "Scotty" decide which matches to backfill and which ones not to? I have a little one so I play solo most of the time. There are times when I am thrown into 4 or 5 matches in a row that are bas...
- by Thokk Nightshade - at 2015.05.06 00:56:00
|
111. [Proposal] Changes to Logistics Progression: 4 Easy Steps - in Feedback/Requests [original thread]
RedBleach LeSanglant wrote: hold that wrote: RedBleach LeSanglant wrote: If we go side arm route (amarr and Cal) make sure they have 3EQ at STD. I know its off, but 2 eq is not a logi, it is a gimped scout. how is it a gimp scout? if yo...
- by Thokk Nightshade - at 2015.05.01 23:22:00
|
112. [Proposal] Changes to Logistics Progression: 4 Easy Steps - in Feedback/Requests [original thread]
hold that wrote: when they fix the amount carried to the proto hives cal logis will be able to carry 6 to 8 proto rep and ammo hives. they do not need another equipment slot. i'm starting to think the people who are complaining are only those m...
- by Thokk Nightshade - at 2015.05.01 22:25:00
|
113. Experimental Lab suggestion - in Feedback/Requests [original thread]
I am going on the idea that it only be used for weapons. Maybe sub-select Weapon/dropsuit and if the person chooses dropsuit, it auto defaults to 1/day or maybe 2/day.
- by Thokk Nightshade - at 2015.05.01 17:49:00
|
114. Experimental Lab suggestion - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Science rarely works to order. Developing a new anti-aging cream? Wow, we discovered something that will improve corn crop yields! I see what you are saying. But science and construction are totally different. I don't ...
- by Thokk Nightshade - at 2015.05.01 03:46:00
|
115. Experimental Lab suggestion - in Feedback/Requests [original thread]
I like it. That would work for me when they do expand it.
- by Thokk Nightshade - at 2015.05.01 02:07:00
|
116. [Proposal] Changes to Logistics Progression: 4 Easy Steps - in Feedback/Requests [original thread]
el OPERATOR wrote: Thokk Nightshade wrote: el OPERATOR wrote: At the end of the day the slots are fine, some simple buffing across the board and the Cal getting a sidearm has the job done. The problem is most (at least the ones I h...
- by Thokk Nightshade - at 2015.05.01 00:56:00
|
117. [Proposal] Changes to Logistics Progression: 4 Easy Steps - in Feedback/Requests [original thread]
el OPERATOR wrote: At the end of the day the slots are fine, some simple buffing across the board and the Cal getting a sidearm has the job done. The problem is most (at least the ones I have talked to, not complete by any means) don't W...
- by Thokk Nightshade - at 2015.05.01 00:32:00
|
118. Experimental Lab suggestion - in Feedback/Requests [original thread]
O.K., so let me get this straight. I have a Warbarge. On my Warbarge, I have a Lab to design experimental weapons. I am the one controlling said lab I would assume or I have hired someone to do it. Can someone explain to me why, with a lab I have ...
- by Thokk Nightshade - at 2015.04.30 23:46:00
|
119. [Proposal] Changes to Logistics Progression: 4 Easy Steps - in Feedback/Requests [original thread]
I-Shayz-I wrote: Thokk Nightshade wrote: MINA Longstrike wrote: As a callogi. Yes, would love 4th equipment (and more bandwidth???). Agree 100%. However, as you said, Bandwidth would have to come up. Right now, the only thing that ca...
- by Thokk Nightshade - at 2015.04.30 22:56:00
|
120. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
Nice and simple. Yes. I am a Cal player so I'll use the Calmando as the example. The Calmando has an 8 SECOND regen delay. 1 bullet = 8 seconds? No thank you. I should need to take more damage if I am losing my primary lifegiver for that extended ...
- by Thokk Nightshade - at 2015.04.30 01:01:00
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 |
First page | Previous page | Next page | Last page |