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161. [Suggestion] daily mission completion - in Feedback/Requests [original thread]
XXXXXXXXXXXXXXXX XXXXXXXXXXXX wrote: The daily missions gives an extra reward for completing 5 missions but why not ten? Today i worked hard to grind out all ten missions only to find out that there is no prize for completing all of them. My su...
- by Thokk Nightshade - at 2014.12.11 03:35:00
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162. End of Match Killboard Screen - in Feedback/Requests [original thread]
Ama Zarek wrote: Including total unallocated SP after every game on the last battle report after fighting would be nice. Like SUPER NICE. I have to double check if I can get that new skill every time and join battle, go back, check skill, ......
- by Thokk Nightshade - at 2014.12.11 03:29:00
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163. [Ideas] Daily missions that would float your boat. - in Feedback/Requests [original thread]
Wilhelm Klingspor wrote: Thokk Nightshade wrote: Reload: Gain at least 100 WP from team resupplies in 1 match (also have a daily one for 1000 WP/Day) Re-energize: Gain at least 200 WP from healing teammates using a triage nanohive in a sin...
- by Thokk Nightshade - at 2014.12.11 00:24:00
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164. Woww... The mystery box sucks - in Feedback/Requests [original thread]
Pokey Dravon wrote: Keep in mind that they've implied there will be other ways to open the box in the future without the use of a key. The blood of your enemies. Pour it over the box and light it on fire. The box will magically open to revea...
- by Thokk Nightshade - at 2014.12.11 00:20:00
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165. [Ideas] Daily missions that would float your boat. - in Feedback/Requests [original thread]
Reload: Gain at least 100 WP from team resupplies in 1 match (also have a daily one for 1000 WP/Day) Re-energize: Gain at least 200 WP from healing teammates using a triage nanohive in a single match (also a daily variant) Plant: Make 3 kills w...
- by Thokk Nightshade - at 2014.12.10 20:39:00
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166. [Ideas] Daily missions that would float your boat. - in Feedback/Requests [original thread]
Regnier Feros wrote: Defender- Kill 10 enemies within 30m of a friendly objective. Bulletsponge- Take 10,000 damage in a single battle. Insertion - Achieve 15 team spawns in a single battle. Neutralizer- Kill 10 enemies that are hacking an o...
- by Thokk Nightshade - at 2014.12.10 20:30:00
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167. End of Match Killboard Screen - in Feedback/Requests [original thread]
Fox Gaden wrote: Thokk Nightshade wrote: Can we consider, on the end of match killboard screen, showing the Corporation emblem/Logo next to the name of the Corporation? I have heard people talk about their corporate emblems and how cool they...
- by Thokk Nightshade - at 2014.12.10 19:48:00
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168. [Request] ISK Payout changes - Current payouts cause risk aversion - in Feedback/Requests [original thread]
Denchlad 7 wrote: Thokk's system is impressive. The multiplier change for gamemodes removes the issue of Ambush not being profitable, which is good comparedbto other variants I've seen. However, being as rich as I am, I do sit on the fence on ...
- by Thokk Nightshade - at 2014.12.10 05:12:00
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169. Things are being over balanced - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: It seems like people want all suits and weapons to perform as well as others at all situations. I can't help but feel that this makes Dust too much like a casual lobby shooter. Right now people are saying that the AR is to...
- by Thokk Nightshade - at 2014.12.10 04:21:00
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170. End of Match Killboard Screen - in Feedback/Requests [original thread]
Can we consider, on the end of match killboard screen, showing the Corporation emblem/Logo next to the name of the Corporation? I have heard people talk about their corporate emblems and how cool they are, but unless I actively search out a corpor...
- by Thokk Nightshade - at 2014.12.10 04:03:00
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171. Dust mercs are on minimum wage?! - in Feedback/Requests [original thread]
sir RAVEN WING wrote: Thokk Nightshade wrote: From another thread on here. My thoughts on payouts: Agree with the OP and the overall premise. I don't necessarily agree that being in the bottom of the bracket should be NO ISK, but I think w...
- by Thokk Nightshade - at 2014.12.10 03:53:00
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172. Dust mercs are on minimum wage?! - in Feedback/Requests [original thread]
From another thread on here. My thoughts on payouts: Agree with the OP and the overall premise. I don't necessarily agree that being in the bottom of the bracket should be NO ISK, but I think we can find a decent model. Here is something I've be...
- by Thokk Nightshade - at 2014.12.10 03:04:00
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173. [Request] ISK Payout changes - Current payouts cause risk aversion - in Feedback/Requests [original thread]
501st Headstrong wrote: I like the system Thook came up with :) Thank you. I've been kicking it around for a while. I just think it has the best of both worlds. It gives a baseline for at least a minimum guaranteed payout but it will also re...
- by Thokk Nightshade - at 2014.12.10 02:44:00
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174. [Request] ISK Payout changes - Current payouts cause risk aversion - in Feedback/Requests [original thread]
Agree with the OP and the overall premise. I don't necessarily agree that being in the bottom of the bracket should be NO ISK, but I think we can find a decent model. Here is something I've been kicking around for a while. Set it so each "positio...
- by Thokk Nightshade - at 2014.12.09 04:51:00
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175. I hate the new sniper rifle specs - in Feedback/Requests [original thread]
EMPTY SL0T wrote: Thokk Nightshade wrote: Is there some luck to Head shots? yes. But I would say skill > luck in this instance. Now, the idiot standing totally still? Everyone knows they deserve to get Gallaghered (+1 to anyone who gets...
- by Thokk Nightshade - at 2014.12.04 03:20:00
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176. [balancing long vs short range weapons] minimum effective range - in Feedback/Requests [original thread]
Banjo Robertson wrote: Kensai Dragon wrote: So my HEAVY MACHINE GUN spitting 40 rds / second at point blank range becomes a care bear blowing kisses because you're too close? Are you serious? Since hmg is primarily a short range weapon, ...
- by Thokk Nightshade - at 2014.11.26 05:06:00
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177. [balancing long vs short range weapons] minimum effective range - in Feedback/Requests [original thread]
This sounds like the idea of a cloak scout who wants to sneak up, decloak, and then do all his damage to anyone while not being able to be fired upon at full force. Not sure if O.P. is a scout or no, but on the premise I just mentioned I have to...
- by Thokk Nightshade - at 2014.11.26 05:00:00
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178. I hate the new sniper rifle specs - in Feedback/Requests [original thread]
EMPTY SL0T wrote: Sniper rifle head shots are pretty much luck, -- that or you have some noob standing perfectly still looking at the map. At the range you are at when you zoom in, your view area (scope) is either very small and the target mov...
- by Thokk Nightshade - at 2014.11.21 04:53:00
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179. Adjustment to WarPoints earned for Kills and Assists - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Everyone should get "the kill" (there should be no such thing as an "assist"), WP should be awarded for the % of damage you contributed, bonus WP should be assigned for "Final Blow" and "Top Damage" I'd be down with that...
- by Thokk Nightshade - at 2014.11.16 04:17:00
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180. Adjustment to WarPoints earned for Kills and Assists - in Feedback/Requests [original thread]
Summa Militum wrote: I would like it if the WarPoints earned for kills and assists were adjusted to match the amount of damage inflicted. I can bring a Heavy's armor and shield down to practically nothing and someone will run up, fire one shot ...
- by Thokk Nightshade - at 2014.11.16 03:54:00
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