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141. Transparent Data (Sniping) - in Feedback/Requests [original thread]
Symbioticforks wrote: Can we have an update please? Looking for information. The average kills of a sniper per match. The average kills for individual sniper rifles per match. Ishokune, Tactical, Charge Speaking for myself. What has h...
- by Thokk Nightshade - at 2014.12.18 00:47:00
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142. Brawndo, its got electrolytes - in Feedback/Requests [original thread]
Dingleburt Bangledack wrote: Skullmiser Vulcansu wrote: We're not a television show. I know that Brawndo has what plants crave, but we have no spectators. Why would we sell ad space? Nobody outside of combat will see it. But... but... Bra...
- by Thokk Nightshade - at 2014.12.17 00:49:00
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143. Logistics Proto Slots - in Feedback/Requests [original thread]
el OPERATOR wrote: Thokk Nightshade wrote: Jack 3enimble wrote: Thokk Nightshade wrote: Joel II X wrote: Amarr loses an equipment slot for a sidearm, and the Caldari loses one for an extra low slot. What's so hard to understand? ...
- by Thokk Nightshade - at 2014.12.16 22:15:00
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144. Logistics Proto Slots - in Feedback/Requests [original thread]
Jack 3enimble wrote: Thokk Nightshade wrote: Joel II X wrote: Amarr loses an equipment slot for a sidearm, and the Caldari loses one for an extra low slot. What's so hard to understand? A low slot that basically HAS to be fitted wit...
- by Thokk Nightshade - at 2014.12.16 04:06:00
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145. Logistics Proto Slots - in Feedback/Requests [original thread]
Joel II X wrote: Amarr loses an equipment slot for a sidearm, and the Caldari loses one for an extra low slot. What's so hard to understand? A low slot that basically HAS to be fitted with a CPU generator or there isn't enough CPU to make...
- by Thokk Nightshade - at 2014.12.16 03:43:00
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146. [Feedback] Logi progression is awful - in Feedback/Requests [original thread]
Pokey Dravon wrote: Besides in the case of the Cal Logi with its stupid 5/4 system, typically one of those low slots is filled with a CPU extender anyways, so just remove the 4th low and buff CPU accordingly. I'd also like to maintain that th...
- by Thokk Nightshade - at 2014.12.16 02:44:00
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147. Strongboxes = no salvage - in Feedback/Requests [original thread]
strongboxes = money grab I think it's pretty obvious.
- by Thokk Nightshade - at 2014.12.16 02:32:00
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148. Logistics Proto Slots - in Feedback/Requests [original thread]
hfderrtgvcd wrote: your cal logi has more module slots than all the other logis. If you lose a low then you can have a fourth equipment. For me, personally? Done. As a Cal I want to keep my 5 high slots but I am willing to sacrifice a low fo...
- by Thokk Nightshade - at 2014.12.16 02:06:00
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149. Logistics Proto Slots - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: The bottom line on this is that the Cal Logi needs to change - either sidearm or 4th equipment slot. I can work with either option tbh. The sidearm gives me flexibility to run AV, pseudo Assault, support weapon (mass dri...
- by Thokk Nightshade - at 2014.12.16 02:05:00
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150. Logistics Proto Slots - in Feedback/Requests [original thread]
Yeah, that's just it. I don't WANT a sidearm. I have no desire for a sidearm. I don't ever use a sidearm. Give me 4 equipment slots. If we do the sidearm, then we risk going back to the days of the slayer logi. If we are trying to keep Logis as th...
- by Thokk Nightshade - at 2014.12.16 01:25:00
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151. Logistics Proto Slots - in Feedback/Requests [original thread]
Quick question for all the Logibro's out there. Back around Alpha or Bravo hotfix, there was discussion of all Logis getting 4 equip slots at proto. I know the Amarrs had an issue because it meant giving up their sidearm, but what about the OTHER ...
- by Thokk Nightshade - at 2014.12.16 01:11:00
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152. [Ideas] Salvage-Based Economic Stimulus = More ISK, Better Gameplay - in Feedback/Requests [original thread]
SirManBoy wrote: I think we want the same ends, but we're prescribing two very different means to reach them. I want a system that forces direct conflict and that supplements our preexisting payouts with assets that can be liquidated through ...
- by Thokk Nightshade - at 2014.12.13 04:57:00
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153. Plz nerf RR. - in Feedback/Requests [original thread]
Bahirae Serugiusu wrote: Try running shields and see how quickly a laser rifles burns through you. ^^^^ This $hit... I run exclusively Caldari fittings and Lasers tear me apart. I had those damn things.
- by Thokk Nightshade - at 2014.12.13 01:49:00
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154. The Commando: what do we want it to do, and how do we get it to do i... - in Feedback/Requests [original thread]
el OPERATOR wrote: Add a sidearm and nades? hell yes! I'd even be okay without the sidearm and instead the nades AND a second equipment. And the BW to support it. Nades yes. Even if we only got 1. As for the sidearm, I don't really see th...
- by Thokk Nightshade - at 2014.12.13 01:39:00
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155. The Commando: what do we want it to do, and how do we get it to do i... - in Feedback/Requests [original thread]
Totally brainstorming with this so don't crucify me please. What if we swapped out one light weapon for the ability to use a heavy weapon? It is considered a heavy suit after all, so why not allow it the ability to use heavy weapons? This would g...
- by Thokk Nightshade - at 2014.12.13 01:36:00
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156. [Ideas] Salvage-Based Economic Stimulus = More ISK, Better Gameplay - in Feedback/Requests [original thread]
I agree with you on the overall premise that Pub payouts are too low. I'm just going to throw this out there since there is a CPM running the talks. I posted this on a couple other threads and the overall feedback was pretty positive. Let me know ...
- by Thokk Nightshade - at 2014.12.12 03:34:00
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157. [Ideas] Daily missions that would float your boat. - in Feedback/Requests [original thread]
Daddrobit wrote: Don't cross the streams!: Give 7500 points of healing through rep tools in a single battle. Bubble bath.: Resupply 15 mercs with nanohives in a single battle. What unsafe zone?" Get a kill while in the enemy red line. There ...
- by Thokk Nightshade - at 2014.12.12 03:01:00
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158. [Ideas] Daily missions that would float your boat. - in Feedback/Requests [original thread]
These would be baseline ones that could be increased in difficulty for better rewards. Just throwing some more Comman "DOH": Make a kill with each light weapon on a commando suit before dying Versatile: Make a kill with both your light weapon a...
- by Thokk Nightshade - at 2014.12.12 00:50:00
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159. Skill set for "luck" - in Feedback/Requests [original thread]
I know there are quite a few people sitting around on more SP then they really know what to do with. There are also others such as myself looking to improve our odds with getting "good stuff". My proposal is to have an additional skill tree such...
- by Thokk Nightshade - at 2014.12.12 00:37:00
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160. [Ideas] Daily missions that would float your boat. - in Feedback/Requests [original thread]
Wilhelm Klingspor wrote: Kierkegaard Soren wrote: Instakillations: score ten kills in a match whilst manning a turret. The Cavalry: score 200wp from defender bonuses earned from any dropship turret. It's the only way to be sure: drop three...
- by Thokk Nightshade - at 2014.12.11 22:37:00
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