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21. [Idea] Explosive weapons unrestockable at nanohives - in Feedback/Requests [original thread]
No you are correct Cross wirh your assumption. I was just adding to your argument by showing "just how far down the rabbit hole goes." Yes for the most part I run 1 nano and 1 re which is where the 45 comes from. I do have a fit with Ishukone an...
- by Thokk Nightshade - at 2015.07.28 02:38:00
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22. [Idea] Explosive weapons unrestockable at nanohives - in Feedback/Requests [original thread]
TheEnd762 wrote: 45 REs on one fit is not a problem. People still allowing themselves to be killed by those REs in the same place after the second time is. I agree there. There are people I've killed 6-7 times in one match at the SAME locat...
- by Thokk Nightshade - at 2015.07.28 01:05:00
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23. [Idea] Explosive weapons unrestockable at nanohives - in Feedback/Requests [original thread]
Cross Atu wrote: and it would address things like the 45 REs on one fit type of situation. Clusters per hive need to be brought down, and scaled with meta level. 0.02 ISK ~Cross Actually with a 2nd Nanohive in place of the uplink or r...
- by Thokk Nightshade - at 2015.07.28 01:01:00
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24. [Idea] Explosive weapons unrestockable at nanohives - in Feedback/Requests [original thread]
Breakin Stuff wrote: that seems... problematic. I'm not totally disagreeing with you. I've mentioned it on quite a few other threads before (mostly the "nerf RE's" threads) and no one has ever seemed to think it was an issue (no one ever me...
- by Thokk Nightshade - at 2015.07.28 00:58:00
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25. [Idea] Explosive weapons unrestockable at nanohives - in Feedback/Requests [original thread]
Pokey Dravon wrote: Thokk Nightshade wrote: Breakin Stuff wrote: Worst case, I can see not letting hives restock nades. They already don't stock REs. Sorry to call you out Breakin, but you're wrong on this one. Hives DO restock RE'...
- by Thokk Nightshade - at 2015.07.28 00:36:00
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26. [Idea] Explosive weapons unrestockable at nanohives - in Feedback/Requests [original thread]
Breakin Stuff wrote: Worst case, I can see not letting hives restock nades. They already don't stock REs. Sorry to call you out Breakin, but you're wrong on this one. Hives DO restock RE's. I have a Cal Logi fit I use for expressly this ...
- by Thokk Nightshade - at 2015.07.28 00:13:00
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27. Feedback: On reward mechanics - in Feedback/Requests [original thread]
Stefan Stahl wrote: Very good points. My personal gripe: ISK reward should not depend on team rank*. It should depend on personal contribution - preferably in terms of "keep x% of what you kill, y% of what you repair, z% of what you hack". Rig...
- by Thokk Nightshade - at 2015.07.25 16:34:00
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28. Weekly mission (keys) - in Feedback/Requests [original thread]
I have two different theories on how this could be set up to reward players: 1. Couldn't you just set up a step stone type rewards? 9 wins in a week: 9 keys Every 3 wins thereafter grants 1 additional key If by some crazy happening one gets to...
- by Thokk Nightshade - at 2015.07.23 00:33:00
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29. Redesign of the Loyalty Rank system. - in Feedback/Requests [original thread]
But how is CCP going to get average Jow to buy Aurum if there is no incentive? Loyalty rank has been and likely always will be something of a money grab. They know the only reasonable way to level up without grinding is aurum. I am sure you realiz...
- by Thokk Nightshade - at 2015.07.19 14:50:00
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30. Setting the Foundation for PvEvP: How to Not Reinvent the Wheel! - in Feedback/Requests [original thread]
Fox Gaden wrote: Or... we could just scatter a bunch of Hacked Description Keys around the salvage district. I mean who among us does not have several hundred Locked Strongboxes in their inventory? This would be the most logical. Ease o...
- by Thokk Nightshade - at 2015.07.18 00:41:00
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31. make a pineapple grenade - in Feedback/Requests [original thread]
Kind of like the bouncing betty landmines? https://www.youtube.com/watch?v=pfbhcqrKtno
- by Thokk Nightshade - at 2015.07.16 00:22:00
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32. remote explosive idea - in Feedback/Requests [original thread]
One Eyed King wrote: SIRAJKNIGHT wrote: I agree with this. It's almost always useless putting RE's at objective null cannons when there is always any scanner finding them with ease. :( As someone who used to get half of RE kills this way b...
- by Thokk Nightshade - at 2015.07.12 00:09:00
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33. testing grounds/training quarters - in Feedback/Requests [original thread]
There are a LOT of people that want this (myself included). I just think Rattati is too busy working on the game balance to consider completely adding in something resembling PVE
- by Thokk Nightshade - at 2015.07.11 00:37:00
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34. Custom/corporate SKINs - in Feedback/Requests [original thread]
Halo on the basic x-box had a full blown paint system ( color schemes more than anything) and let you put a logo on. I would hope the PS3 has at least those basic abilities.
- by Thokk Nightshade - at 2015.07.10 18:03:00
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35. Rate of fire module discussion. - in Feedback/Requests [original thread]
Breakin Stuff wrote: The only way you're getting 35% is with 5 mods and no penalties. 3 mods at 7% is right around an 18% bonus after stacking penalties, rather than 21%. Past 3 mods the additional units become increasingly useless and at 5 i...
- by Thokk Nightshade - at 2015.07.09 22:48:00
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36. Rate of fire module discussion. - in Feedback/Requests [original thread]
TheEnd762 wrote: Great, just what we need. Combat Rifles with even faster ROF. If it effects dispersion enough to make hipfire more difficult, it wouldn't be that bad of a problem. Now, is someone is ADS, yeah that would be nasty with the a...
- by Thokk Nightshade - at 2015.07.09 22:45:00
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37. Custom/corporate SKINs - in Feedback/Requests [original thread]
At least let us put our Corp Emblem on our suits. Doesn't even have to be that big.
- by Thokk Nightshade - at 2015.07.09 18:57:00
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38. Is it possible we can get a Kill Confirmed Log (names) on who we kil... - in Feedback/Requests [original thread]
My only issue with this thread: STOP TALKING IN 3RD PERSON! Man that is annoying.
- by Thokk Nightshade - at 2015.07.07 18:29:00
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39. Announcement:Warlords 1.2 Feedback - in Feedback/Requests [original thread]
The only suit I had a chance to play around with was the Calmando. 2nd low is great for another Shield mod. I can get my shield repaie delay down under 4 seconds now. So big plus. Also, THANK YOU THANK YOU THANK YOU. For the 4th equip slot on the ...
- by Thokk Nightshade - at 2015.07.07 18:12:00
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40. punishing the abandment of contracts - in Feedback/Requests [original thread]
Adipem Nothi wrote: Thokk Nightshade wrote: ... set it to either 100k OR 2% of your total ISK, whichever is greater. Carrot > Stick Folks are refusing to play certain matches for a reason. In many instances, the pay of a match simply...
- by Thokk Nightshade - at 2015.07.07 03:54:00
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