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41. punishing the abandment of contracts - in Feedback/Requests [original thread]
Satyr Dante wrote: Thokk Nightshade wrote: The easiest way to do this is, at the beginning of the match, you put a down payment of "x" ISK (could be 50k, could be 100k, etc) by reserving your contract. All mercs should get 3 "free" passes ...
- by Thokk Nightshade - at 2015.07.07 03:52:00
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42. Damage bonus stacking - in Feedback/Requests [original thread]
I know this should go in the Technical issues bugs but I'm not sure if it IS one. I just want to get the opinion of the crowd before going straight to "BUG! Fix it!" What I'm wondering about is damage mods and how they stack and effect my weapon...
- by Thokk Nightshade - at 2015.07.07 00:25:00
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43. Offensive War Points - in Feedback/Requests [original thread]
Basically like the Defensive WP but if it occurs near a Red Objective? It shows you are pushing the point and trying to help your team. I'd like to see that. +1
- by Thokk Nightshade - at 2015.07.07 00:06:00
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44. punishing the abandment of contracts - in Feedback/Requests [original thread]
The easiest way to do this is, at the beginning of the match, you put a down payment of "x" ISK (could be 50k, could be 100k, etc) by reserving your contract. All mercs should get 3 "free" passes a day. There are connection issues, Scotty issues...
- by Thokk Nightshade - at 2015.07.07 00:05:00
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45. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
Sgt Kirk wrote: Can we ignore the argument of "no it would destroy my x suit" It wont destroy it, you'll have to adapt to the new environment. Yeah, my Gallente Commando wouldn't have a damage mod anymore but that's hardly a reason to oppos...
- by Thokk Nightshade - at 2015.07.06 22:47:00
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46. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
No to moving damage mods to the low. This would destroy my Calmando. We have no low slots at all until Proto. This would totally take a Calmando (the optimal Sniper/av/ranged hitter) and take away it's best asset: the ability to stack damage mods....
- by Thokk Nightshade - at 2015.07.06 21:28:00
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47. Trading Skins... - in Feedback/Requests [original thread]
Agree. I have some pirate skins I need to offload. I have 2 of them sold and I'm pretty sure I can get the 3rd one offloaded without any major issues.
- by Thokk Nightshade - at 2015.07.03 23:33:00
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48. Uplink backpack - in Feedback/Requests [original thread]
Devadander wrote: So far so good. Couple things though. Needs to be to logi, what cloak is to scout. Usable(ish) by other roles but at great cost. (Sacrifice) Perhaps a slight fitting bonus for logi if the equipment fitting bonus isn't enough....
- by Thokk Nightshade - at 2015.07.03 19:15:00
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49. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
Breakin Stuff wrote: Commandos on the gallente side suffer from not being able to get close enough, fast enough to capitalize on their firepower in my experience Could we build something in to give them a bonus sprint speed? 50% bonus to sp...
- by Thokk Nightshade - at 2015.07.03 18:32:00
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50. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
God D@mn it Aeon. You've really upset with me with post. The reason I'm mad is because, in essense, you are right. The ideas you put forth in this are clear, consise, and would in fact make a CLEAR distinction between Assaults and Commandos. I can...
- by Thokk Nightshade - at 2015.07.03 18:27:00
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51. Assault rifle needs a buff. - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Assault rifle of HMG: one of these needs to turn into a proper SAW HMG is the closest thing to an M249 in the game. Large magazine, fully auto fire, overheats (I'm sure if you've played with a SAW IRL, you've seen ...
- by Thokk Nightshade - at 2015.07.02 00:41:00
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52. Hey Mr Ratatti ...you stupid Dumb Fudge!!!! (4 really) - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: 4-Merc squads for Pubs, to help curtail dickhead Proto squads stomping over new players. You will be able to have an 8-Merc squad in FW and even Team deploy into PC. So swings and roundabouts, but better for most people ...
- by Thokk Nightshade - at 2015.07.01 23:06:00
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53. Kill Reports - Isk killed - in Feedback/Requests [original thread]
I would like to see a ratio of Isk destroyed / Isk lost. If I have a 1:1 destroyed/loss ratio, I'm killing as much as I'm losing. If I have a positive ratio, I am killing more than I am losing and am probably helping the team. If I am running a ne...
- by Thokk Nightshade - at 2015.06.30 18:17:00
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54. Uplink backpack - in Feedback/Requests [original thread]
Zan Azikuchi wrote: Still think it should be more like the cloak, cause then you won't have to constantly worry about your enemies spawning in against you, need's to be timed. Otherwise new FOTM, also because it would completely over shadow the...
- by Thokk Nightshade - at 2015.06.29 02:42:00
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55. Uplink backpack - in Feedback/Requests [original thread]
el OPERATOR wrote: Was hoping for awesome tale of Tash Murkon random Amarrlogi blueberry carrying failing teams to success with strategic deployment options in faction warfare. Oh well. Mobile CRU fannypack? I kind of like our non-teammate sp...
- by Thokk Nightshade - at 2015.06.28 04:25:00
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56. Uplink backpack - in Feedback/Requests [original thread]
Zan Azikuchi wrote: But then what'd be the point of turning it off when you can just carry a MUP and a repair tool? Repair tool's don't use bandwith last time I checked. Kain touched on it but to expand on his. You can run wirh this/rep to...
- by Thokk Nightshade - at 2015.06.28 04:23:00
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57. CCP Rattati, change the daily randoms. - in Feedback/Requests [original thread]
KalOfTheRathi wrote: CCP Rattati, the dailies are a mixed bag. Some are good, although many are impossible. You obviously are randomly generating the list (except for the one key). I suggest that you change the solution to this: 1 - key, sam...
- by Thokk Nightshade - at 2015.06.25 23:21:00
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58. WP rewards evaluation. - in Feedback/Requests [original thread]
In all honesty I like the hack change. If I am good enough to get y the enemy team to be abke to hack an objective, I should be rewarded even if they counter hack it prior to "flipping."
- by Thokk Nightshade - at 2015.06.25 19:46:00
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59. WP rewards evaluation. - in Feedback/Requests [original thread]
Talos Vagheitan wrote: SHADOWBlood ASSASSIN wrote: Talos Vagheitan wrote: HACK START +50 (When you finish hacking the terminal) HACK COMPLETION: +50 (When the point turns blue) Ok, so what if I just sat on our homepoint holding circle...
- by Thokk Nightshade - at 2015.06.25 19:06:00
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60. Theoretically... - in Feedback/Requests [original thread]
So basically, this is how I would see this working. Let me know if I'm on track or not. I am going to guess it would likely be an extended ambush match. However, if we want to make it a Dom or Skirm, I guess it would work that for every MCC your...
- by Thokk Nightshade - at 2015.06.25 00:40:00
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