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201. hotfix delta feedback: sniper rifle - in Feedback/Requests [original thread]
Right-wing Extremist wrote: Thokk Nightshade wrote: 1: O.K. . I just usually use the charge so I may be holding that R1 for a while before I let it rip so I was wondering if there was more of an indicator than just the little dot in the cent...
- by Thokk Nightshade - at 2014.09.25 02:26:00
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202. hotfix delta feedback: sniper rifle - in Feedback/Requests [original thread]
iKILLu osborne wrote: @ thokk 1.the dot glows red haven't really noticed if the wings change i have a twitch finger so the opportunity to notice such things is slim. 2.the dot is very small and when trying to drag it over a enemy that has a b...
- by Thokk Nightshade - at 2014.09.25 01:54:00
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203. Sniper rifle need his own ADS sensitivity settings - in Feedback/Requests [original thread]
shaman oga wrote: With that little dot i feel more confortable with lower values, but i don't use only sniper rifles. It's very annoying to change settings every time i want to snipe, sniper should have his own ADS settings imo. I've had thi...
- by Thokk Nightshade - at 2014.09.24 22:15:00
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204. hotfix delta feedback: sniper rifle - in Feedback/Requests [original thread]
iKILLu osborne wrote: Scope: love it the lines on side let me know if i need to adjust my aim up or down when following a target left to right(vice versa) while the line in the middle helps me see if i need to move left or right to line up th...
- by Thokk Nightshade - at 2014.09.24 21:09:00
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205. Make it so that you can Rep yourself - in Feedback/Requests [original thread]
Atiim wrote: Zindorak wrote: Atiim wrote: Zindorak wrote: Atiim wrote: So basically Armor Tankers can have about 800-1000HP of Armor with 125HP/s? That's beyond broken. Only for Logis That would still be broken. Not really lo...
- by Thokk Nightshade - at 2014.09.23 22:49:00
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206. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
Sanguine 27 wrote: I know the sniper rifles are getting a zoom nerf from 18 to 15, but this still doesn't seem like enough of a decrease. Also I'd like to see the Tactical variants has less zoom than the standard rifles, as the name 'tactical...
- by Thokk Nightshade - at 2014.09.23 21:49:00
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207. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
CCP Rattati, quick question. Can you explain the "proposed zoom" number change? I see on a charge it is going from 18 to 15 and the Thales is going from 18 to 15. Is that a degrees of vision number? And does that mean the charge is getting a zoom...
- by Thokk Nightshade - at 2014.09.23 04:08:00
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208. Introduce 5 second decloak delay for scouts. - in Feedback/Requests [original thread]
Someone said 1, someone said 2, I'd say meet in the middle at 1.5 seconds... However, that is 1.5 seconds before they can pull out an RE or weapon. This means they can get in position but need to make sure they are hidden/ in a blind spot before p...
- by Thokk Nightshade - at 2014.09.19 00:22:00
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209. Re: Team Balancing - in Feedback/Requests [original thread]
Toby Flenderson wrote: CCP Rattati wrote: Haerr wrote: Played a bit in a squad today, matchmaking doesn't seem to work. impressively scientifc non anecdotal data Allow me to cancel the above worthless observations with my own: I ha...
- by Thokk Nightshade - at 2014.09.18 01:40:00
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210. Re: Team Balancing - in Feedback/Requests [original thread]
Ran 6 or 7 this morning. All but one was a great fight. 2 Ambushes (one regular one OMS) went to both teams having 0 clones. You can't get closer than that. Dom match we ended up cloning them when we had 12 or 13 left. If that isn't balance, I d...
- by Thokk Nightshade - at 2014.09.18 01:37:00
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211. Sticky:Hotfix Delta - Sniper Rifle Numbers - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Sway will not be changing this go around; if the tactical needs it still expect a follow-up. So if it seems the Tac SR scope is still moving too much and needs a stabilizer, you will go in and remove the sway for ...
- by Thokk Nightshade - at 2014.09.17 20:04:00
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212. Sticky:Hotfix Delta - Sniper Rifle Numbers - in Feedback/Requests [original thread]
ACT1ON BASTARD wrote: I dont get it how will the tac sniper stand and shoot if you didnt change sway? And you get it. This is exactly what all the people complaining about the TacSR being OP seem to be forgetting. There is still going to be ...
- by Thokk Nightshade - at 2014.09.17 03:20:00
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213. Dropsuits - in Feedback/Requests [original thread]
Fox Gaden wrote: Breakin Stuff wrote: Second there are no medium range heavy weapons. We have extreme range and danger-stupid. Until that midrange gap gets plugged its often better to use a rifle than try to chase someone who is faster with ...
- by Thokk Nightshade - at 2014.09.17 00:23:00
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214. Tiered Compact Nanohives - in Feedback/Requests [original thread]
There is only one small change I would make. I would increase Armor repair by 10 HP/S per level. So an Adv will repair 10 HP/S more than Basic and a proto will repair 10 HP/S more than Advanced. I believe the higher tiers should be able to repair ...
- by Thokk Nightshade - at 2014.09.16 22:59:00
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215. Sticky:Hotfix Delta - Sniper Rifle Numbers - in Feedback/Requests [original thread]
Snake Sellors wrote: Honestly, i'm getting annoyed by all this don't touch snipers they will be o.p. i call bs. for people who have been saying all year about snipers being cowards-you sure are doing alot of crying. where's all this i'm bra...
- by Thokk Nightshade - at 2014.09.16 22:54:00
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216. Sticky:Hotfix Delta - Sniper Rifle Numbers - in Feedback/Requests [original thread]
I am a fairly dedicated Sniper (prof 5, reload 5, etc. ). The one thing I can't seem to wrap my head around is people complaining about the range nerf. With the scopes on SR's (Old "dot" and the new "circle"), anything past about 300 Meters was a ...
- by Thokk Nightshade - at 2014.09.16 22:32:00
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217. Sticky:Hotfix Delta - Sniper Rifle Numbers - in Feedback/Requests [original thread]
As to the damage mods, yes, I don't know of a single sniper who doesn't use them. It is probably more critical on an SR than any other firearm in the game. I didn't realize how steep the stacking penalties were after the first 2 so I was running...
- by Thokk Nightshade - at 2014.09.16 03:30:00
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218. Sticky:Hotfix Delta - Sniper Rifle Numbers - in Feedback/Requests [original thread]
I'm hoping after this weekend, if I do buy an Omega booster, I'll have enough SP to get Proto CalMando. Load up the damage mods and go headhunting (horrible pun intended). Since Commando is kind of the defacto Sniper suit as you can have 2 separat...
- by Thokk Nightshade - at 2014.09.16 03:25:00
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219. A request to Rattati. - in Feedback/Requests [original thread]
Meee One wrote: Quick tap R1 two times to aim straight at the closest enemy. O.K., I've been playing this game for a year, and I hope I don't sound totally ignorant on this. Is this a trolling thing or are you being legit? I have never hea...
- by Thokk Nightshade - at 2014.09.16 02:12:00
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220. Sticky:Hotfix Delta - Sniper Rifle Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Thokk Nightshade wrote: [quote=CCP Rattati] That all said and done, *Side note* I haven't looked at it recently and I'm not by my PS3, what is the charge up time currently for the Charge SR? Is that being changed one w...
- by Thokk Nightshade - at 2014.09.16 00:38:00
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