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saxonmish
Fatal Absolution General Tso's Alliance
461
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Posted - 2014.09.16 18:26:00 -
[91] - Quote
well i know im gonna be a sniper from now on then :P the charge will do 1190 dam to a head shot without dam mods and prof Ohhhits gonna bee oooopppppp
SAXON ON A MISH - My Youtube Channel :)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4073
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Posted - 2014.09.16 19:13:00 -
[92] - Quote
Adipem Nothi wrote:Ryme Intrinseca wrote:CCP Rattati wrote:So we made Sniper rifles both unusable and overpowered in the same instance. Let's see how this pans out, nothing is more than a hotfix away from being changed. It is OBVIOUS what will happen. A charge sniper with proficiency and damage mods (probably calmando as well) will headshot OHK essentially any suit. Bodyshots, which are basically a miss for a sniper, will still be doing 450+ damage per shot, so will OHK around half the suits in the field. It is clear from the raw numbers what the effect on 'battlefield diversity' will be. I have 1.5 million saved up and was planning to get a proto assault suit with the extra SP from the Million Clone Challenge. I now realize that would just be a ridiculous waste of SP. Why get a suit that is only good as target practice? These numbers make it clear that SP spent on anything other than sniper rifles, suits for carrying sniper rifles, and vehicles is SP wasted. As for 'a hotfix away from being changed', are you seriously telling me you expect people to keep playing for 2-3 months of getting OHKed from the redline several times every match? Nobody plays this game to be a victim. Ground-pounding infantry will AFK, and when they get sick of that, uninstall. They will not notice when the next hotfix comes out, they will have gone to other games. I don't buy it. Sniper Rifle headshots killed people in Chromosome, and the game wasn't worse off for it. Somewhere along the way, player mentality seems to have shifted from "good shot!" to "I deserve a chance to respond". Who remembers when the click-click of cooking nade meant GTFO? When Sleepy Zan in the killfeed meant get your arse to cover? When everyone jumped to the sound of kickball and a Twin from behind meant certain demise? We've willingly traded that thrill of Chrome combat for the second and third chances of Uprising. Newbros continue to die without a moment's notice, but we veterans? We're entitled to three shotgun blasts to the back, two sniper rounds to the face, and free passes from perfectly cooked prototype grenades. Again, I don't buy it.
+1. I haven't really feared snipers in almost a year.
I used to counter-snipe all the time, loved it. There's been no need in a long time.
(The godfather of tactical logistics)
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Mike De Luca
STOP TRYING TO RECRUIT ME
307
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Posted - 2014.09.16 19:39:00 -
[93] - Quote
saxonmish wrote:well i know im gonna be a sniper from now on then :P the charge will do 1190 dam to a head shot without dam mods and prof Ohhhits gonna bee oooopppppp no, you're op enough on your own. you need no further assistance lol
what i think of when charging fg
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Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1858
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Posted - 2014.09.16 19:49:00 -
[94] - Quote
Snake Sellors wrote:Adipem Nothi wrote:[quote=Ryme Intrinseca][quote=CCP Rattati]
I don't buy it.
Sniper Rifle headshots killed people in Chromosome, and the game wasn't worse off for it. Somewhere along the way, player mentality seems to have shifted from "good shot!" to "I deserve a chance to respond".
Who remembers when the click-click of cooking nade meant GTFO? When Sleepy Zan in the killfeed meant get your arse to cover? When everyone jumped to the sound of kickball and a Twin from behind meant certain demise?
We've willingly traded that thrill of Chrome combat for the second and third chances of Uprising. Newbros continue to die without a moment's notice, but we veterans? We're entitled to three shotgun blasts to the back, two sniper rounds to the face, and free passes from perfectly cooked prototype grenades.
Again, I don't buy it. Agreed. players seem to be of the belief lately that snipers are supposed to be worse than bolt pistols.. i don't understand the apathy. if they become useful then maybe they should be wanted as an asset. but then the mentality on dust lately also seems to be very "anti anything that kills me". as you say it wasn't game breaking when they were useful before. Obviously snipers will like having OP sniper rifles, the same way tankers liked having OP tanks in 1.7. But such obvious imbalances are absolutely terrible for the game as a whole. |
Right-wing Extremist
Nos Nothi
1139
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Posted - 2014.09.16 19:51:00 -
[95] - Quote
Ryme Intrinseca wrote:Obviously snipers will like having OP sniper rifles, the same way tankers liked having OP tanks in 1.7. But such obvious imbalances are absolutely terrible for the game as a whole. You're just mad that standing still means death again.
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
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Appia Vibbia
3792
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Posted - 2014.09.16 19:56:00 -
[96] - Quote
Adipem Nothi wrote:Ryme Intrinseca wrote:CCP Rattati wrote:So we made Sniper rifles both unusable and overpowered in the same instance. Let's see how this pans out, nothing is more than a hotfix away from being changed. It is OBVIOUS what will happen. A charge sniper with proficiency and damage mods (probably calmando as well) will headshot OHK essentially any suit. Bodyshots, which are basically a miss for a sniper, will still be doing 450+ damage per shot, so will OHK around half the suits in the field. It is clear from the raw numbers what the effect on 'battlefield diversity' will be. I have 1.5 million saved up and was planning to get a proto assault suit with the extra SP from the Million Clone Challenge. I now realize that would just be a ridiculous waste of SP. Why get a suit that is only good as target practice? These numbers make it clear that SP spent on anything other than sniper rifles, suits for carrying sniper rifles, and vehicles is SP wasted. As for 'a hotfix away from being changed', are you seriously telling me you expect people to keep playing for 2-3 months of getting OHKed from the redline several times every match? Nobody plays this game to be a victim. Ground-pounding infantry will AFK, and when they get sick of that, uninstall. They will not notice when the next hotfix comes out, they will have gone to other games. I don't buy it. Sniper Rifle headshots killed people in Chromosome, and the game wasn't worse off for it. Somewhere along the way, player mentality seems to have shifted from "good shot!" to "I deserve a chance to respond". Who remembers when the click-click of cooking nade meant GTFO? When Sleepy Zan in the killfeed meant get your arse to cover? When everyone jumped to the sound of kickball and a Twin from behind meant certain demise? We've willingly traded that thrill of Chrome combat for the second and third chances of Uprising. Newbros continue to die without a moment's notice, but we veterans? We're entitled to three shotgun blasts to the back, two sniper rounds to the face, and free passes from perfectly cooked prototype grenades. Again, I don't buy it.
Indeed, See this is why I focus on Range. A proper, healthy sniper rifle should have been rewarding headshot damage with unrevivable kills in the frist place. Like it used to. With light weapon sharpshooter I had engaged in snipe-offs exceeding 650m in Chromo.
The headshot damage increase is basically just taking the sniper rifle from where is was in 1.0 and bringing it up to par with 1.8, Before Sentinels got an HP buff, or Assaults, or Armor Plates increased HP by 30 and halved movement penalties. If that was all you, Rattati, were doing that it would have been the same balancing DPS rifles got when you (CCP devs, not specifically Rattati) changed the damage on them to reflect continuity in TTK
Alpha damage weapons get flamed because one is forced to take precautions to avoid them, rather than just run straight into them to compare HP and DPS.
Your nerf to range isn't a solution to red line sniping. If you really think it is then you've clearly never used the weapon. So long as one team can take all the points in Skirm or have an overwhelming lead in Domination one team will be forced to spawn in their starting location while the other team moves as close to it as possible. That's the biggest cause for this imaginary problem that has no real effect on game play, outside of the times when a whole team is bored because there's nothing left to do except spawn kill.
Rattati, you say it makes it usable in PC. The change does not. It does not allow me to abandon my shotgun/combat rifle/scrambler rifle which are light weapons I can equip for an entire match. It means that if there is a particularly hard encampment I can whittle them down and then have to go back to using my other light weapons.
Reduced range means reduced vantage points means reduced effectiveness.
"OMG Those numbers are huge!" are the ones that don't expect alpha damage weapons to be contenders. There's no guarantee for a headshot. It's like they're looking at the numbers and saying "yes, every shot is going to be a headshot."
Half the time someone will think they hit their target in the head, because of the server-side delay they will instead end up scoring a body shot. Again; Hit detection is so awful with the sniper rifle you're probably only going to get 3 of the 5 rounds from the regular variant off, you've got some extreme luck to get 4 shots to connect and some miraculous power to get all 5.
You, Rattati, have clearly not put in any significant time with the weapon. There was one point in time where you had to shoot behind an enemy for it to hit. Currently, you have to lead your target slightly, not because there is any bullet travel time but because of visual delay in the location of dropsuits actually means they have moved further along than you screen displays.
it's laughable how people cry about having a sniper rifle having proper damage to headshots as being OP or FotM, when as Adipem Nothi said, that's what it was like in Chromosome and it didn't break the game then. The new bros that think they'll just drop a million or so SP into the weapon and instantly be incredible have no clue how awful the aiming is.
The sniper rifle has no aim assist, which they'll be completely lost without, then they'll start to find out about the hit detection problems, and once that is through they'll finally start to see how crappy the aiming is and how silly the Aim Friction on the weapons are.
Fun Fact: I met my current roommate because she and I were dueling with snipers in a corp battle
Personal Theme Song
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Appia Vibbia
3794
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Posted - 2014.09.16 20:18:00 -
[97] - Quote
BTW, I'm really saying that the change to range is an unreasonable nerf. The idea you use to justify it rarely has any effect on a game, other than being the reason the sniper's team lost. And even if it did have some sort of effect, it doesn't even help with the probelm
So here's my plan for these range nerfs: taking out my Gal-Logi with Wyirkomi triage, Ishukone Gauged, Allotek, and Ishukone Quantom nanohives, placing all 9 of them on top of each other 90m back in the redline, running to a supply depot and switching to my Gallente Sentinel- for that rail gun damage resistance- and sniping with the tactical sniper rifle. 220HP per second so other SR users need to fire at max speed rather than taking the time to aim, my giant pulsing blue bubble will give me enough cover so that they can't aim for the head before I line up a shot on them.
And i'll have them saying, "Did the reticle turn red? I can't tell, it's too bright to see it!"
^^^ You're not fixing that issue by reducing range.
Personal Theme Song
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1763
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Posted - 2014.09.16 20:31:00 -
[98] - Quote
Speaking as a prof 5 sniper, the range reduction was to stop people being able to hit from redline to redline, especially in Dom's. Now redline sniping works if your team is being stomped, but if your team is stomping, you must leave the redline to get in on the party.
I think zoom will be the issue snipers face in delta. The TAC will have the shortest range and longest zoom
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Tyjus Vacca
The United Socialist Liberation Front
287
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Posted - 2014.09.16 20:50:00 -
[99] - Quote
Quote:Indeed, See this is why I focus on Range. A proper, healthy sniper rifle should have been rewarding headshot damage with unrevivable kills in the frist place. Like it used to. With light weapon sharpshooter I had engaged in snipe-offs exceeding 650m in Chromo.
I'm not really for a range reduction in snipers they are supposed to be long range weapons, but at the same time the level of zoom offered by Sniper Rifles in dust is terrible....... lining up headshots past 300m is less about skill and more about waiting for the change in HUD efficacy from 100% to 175% which is fine for killing one person, but if you want to contribute to a team ,or be an effective sniper you have to either use a Thales or get closer
Quote:Alpha damage weapons get flamed because one is forced to take precautions to avoid them, rather than just run straight into them to compare HP and DPS.
This I find humorous people complaining how they won't have time to react and will just be instagibbed...... thats how its supposed to work I hit you in the head you die, I miss then I try again.... if you're just caught out in the open by a skilled sniper he is supposed to win, its like running up to a HMG Heavy and then complaining you lost.
Quote:Your nerf to range isn't a solution to red line sniping. If you really think it is then you've clearly never' used the weapon. So long as one team can take all the points in Skirm or have an overwhelming lead in Domination one team will be forced to spawn in their starting location while the other team moves as close to it as possible. That's the biggest cause for this imaginary problem that has no real effect on game play, outside of the times when a whole team is bored because there's nothing left to do except spawn kill.
Redline sniping is not a problem !!! at most its an annoyance.... just another form of camping
sniper changes !!? O_o
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Tyjus Vacca
The United Socialist Liberation Front
287
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Posted - 2014.09.16 20:53:00 -
[100] - Quote
Quote:Reduced range means reduced vantage points means reduced effectiveness.
Technically yes ,but at the same time no...... what I mean is the amount of players you were going to hit and kill past 400m is so minuscule its negligible.
Quote:Half the time someone will think they hit their target in the head, because of the server-side delay they will instead end up scoring a body shot. Again; Hit detection is so awful with the sniper rifle you're probably only going to get 3 of the 5 rounds from the regular variant off, you've got some extreme luck to get 4 shots to connect and some miraculous power to get all 5.
Idk about this one I feel like hit-detection has improved over all and its possible to hit someone it the head.... its just not currently worth it ,in most cases its faster to hit someone twice in the body than once in the head.... especially while strafing
Quote:The sniper rifle has no aim assist, which they'll be completely lost without, then they'll start to find out about the hit detection problems, and once that is through they'll finally start to see how crappy the aiming is and how silly the Aim Friction on the weapons are.
Trust me no one wants aim assist on sniper *shudder at the though*
Idk about you but I'd rather see how the range nerf plays out before saying its just automatically going to make snipers worthless..... I mean the tacSR is getting the biggest range nerf, but is still going to be the best SR ( soooo OP)
sniper changes !!? O_o
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Appia Vibbia
3795
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Posted - 2014.09.16 21:28:00 -
[101] - Quote
Tyjus Vacca wrote:Quote:Reduced range means reduced vantage points means reduced effectiveness. Technically yes ,but at the same time no...... what I mean is the amount of players you were going to hit and kill past 400m is so minuscule its negligible. I don't snipe from within 400m. If I need to hit someone within that range then I'm going to rely on the forge. Yes there's a 100m game, but the lack of overwatch points usually mean I was going to sit in the same spot regardless with LoS on the same enemies.
Tyjus wrote: Trust me no one wants aim assist on sniper *shudder at the though*
Idk about you but I'd rather see how the range nerf plays out before saying its just automatically going to make snipers worthless..... I mean the tacSR is getting the biggest range nerf, but is still going to be the best SR ( soooo OP)
That was a quip at the people who think it's simple to aim it. It's a comment about the people that have never used the weapon expecting to have high level of skill using it right out of the game. Lone straglers or Scouts are a lot easier to pick off then that one logi in the middle of a crowd because of the Aim Friction, slowing you cursor down when you get near and are over the body.
Or how about this: Instead of changing multiple facets of the sniper rifle all at the same time, why not change just the damage (and clip size) And see what that has to do. Rather than throwing in three changes all at once, just reduce the number of effects to 2
Personal Theme Song
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Thokk Nightshade
KNIGHTZ OF THE ROUND
498
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Posted - 2014.09.16 22:32:00 -
[102] - Quote
I am a fairly dedicated Sniper (prof 5, reload 5, etc. ). The one thing I can't seem to wrap my head around is people complaining about the range nerf. With the scopes on SR's (Old "dot" and the new "circle"), anything past about 300 Meters was a guessing game anyways. I would say since I really got back into Sniping after Charlie, over 50% of my kills with a Sniper Rifle are within 250-300 Meters. Several are in the 150-200 Meter range. That is using a Charge. So the range nerf, honestly, doesn't bother me in the least. If people are forced to at least get closer to the action, even if they are in the redline a Rail Rifle or Forge fun or an HMG with a LAV should be able to take out the offender without issue.
Personally, I am excited about the changes being made to Sniper Rifles in Delta. The fact my charge can theoretically do what it is supposed to do (OHK pretty much anything short of an absolutely tanked out Sentinel) is going to be a game changer.
To all of the people QQ'ing about Snipers being OP, if a Sniper is hitting body shots, even with a Charge it is still going to take 3 shots to take out a Sentinel. Since the Charge is only getting a 3 round magazine, every single shot has to hit. If not, the Sentinel will have plenty of time to find cover while we reload and completely heal. Then, it is back to the same thing. We better hope to either land all 3 shots or hit a headshot. On top of it, there are only 18 rounds total for the Charge so those rounds are going to go pretty quickly. And Rattatti stated he is unable to change how quickly Sniper Rifles deplete nanohives so those rounds are going to go pretty quickly.
Basically, what I'm stating/suggesting, how about we see how it plays out on the battlefield before everyone gets up in arms screaming and yelling about how TAC SR's and Charge SR's are going to be SOOOO OP and they are going to ruin the game and they are going to make people ragequit, etc. For all anyone knows, people are going to start running TAC SR's and have so many issues with sway they are going to get their arse handed to them so only those who want to take the time and effort to "gid gud" and make it viable are going to end up running it. The rest are going to go back to Rail rifles/Scrambler Rifles, etc because they don't like having to stop and stand still to line up a shot.
I personally don't see this being the game changer the Cloak was/is. This is not going to be as easy as throwing a cloak on and becoming invisible and being able to sneak / instagank. That is why there are matches where we are seeing 6 or 7 people on one team running cloaked scouts going 14-1, 27-0, 33-4, 9-0, 11-2, etc. The SR takes more skill than people want to give credit for.
If we see a match where the killfeed is nothing but TAC SR, TAC SR, Charge SR, Tac SR, Charge SR, Combat Rifle, TAC SR, Charge SR, Charge SR, Rail Rifle, Charge SR, Rail Rifle, Charge SR, Tac SR..... THEN I will go ahead and buy in and say this is too much and may need to be nerfed. Until then, however, hold your horses people.
Thokk Kill. Thokk Crush. Thokk Smash.
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Snake Sellors
Hellstorm Inc General Tso's Alliance
467
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Posted - 2014.09.16 22:46:00 -
[103] - Quote
Honestly,
i'm getting annoyed by all this don't touch snipers they will be o.p.
i call bs. for people who have been saying all year about snipers being cowards-you sure are doing alot of crying.
where's all this i'm brave because i run around the map that i've had to listen to all year?
they are no op. they are more or less where they used to be.. don't forget that snipers were not "nerfed" because of them being op and they were able to kill much better.. my charge rifle used to be able kill in pc matches!
they became the useless items they are now because they were in fact left alone.
the only real problem we will get now is: because a change to snipers is big news particularly when everybody already hates them* alot of players will now want to experiment with them and then come here to cry about how op they are. the thing is these players have been playing this game for years now with no interest in sniping. all you are going to achieve is ruining the game for a small amount of players who prefer to play as a sniper.
I have played as a sniper in dust since uprising 1.1 over a year now. I have put up with watching the only role i have an actual interest in get progressively worse with every single update. and i have still sniped. i have watched and replied to more players than i could possibly count on these forums that have said that: .snipers are useless- well now they will become usable again. .that as long as the red line snipers were addressed then a buff would be ok.- well now they won't be as far into the red line as before. .that the range on sniper rifles would need to be reduced if snipers wanted a buff- 600m down to 350, 400, 450 IS a range nerf .players have said how no sniper is any better than an afker. i've since seen the acceptance of ONE of us, and only because he actually used a capture card to PROVE it. it still did nothing to help their opinion of snipers.
we have had all of the changes that were asked in order to gain our damage increases... so stop telling us that we shouldn't get our target when we've accepted all of your requirements!
I have literally been pushed out of pc matches as snipers are completely useless in pc matches.
when the sniper rifles are fixed, i will be one of the few players that can say i was there throughout the trials. but i expect that players will still say that i must be doing it to hide, or farm isk, or pad kdr, or some such. |
Thokk Nightshade
KNIGHTZ OF THE ROUND
498
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Posted - 2014.09.16 22:54:00 -
[104] - Quote
Snake Sellors wrote:Honestly,
i'm getting annoyed by all this don't touch snipers they will be o.p.
i call bs. for people who have been saying all year about snipers being cowards-you sure are doing alot of crying.
where's all this i'm brave because i run around the map that i've had to listen to all year?
they are no op. they are more or less where they used to be.. don't forget that snipers were not "nerfed" because of them being op and they were able to kill much better.. my charge rifle used to be able kill in pc matches!
they became the useless items they are now because they were in fact left alone.
the only real problem we will get now is: because a change to snipers is big news particularly when everybody already hates them* alot of players will now want to experiment with them and then come here to cry about how op they are. the thing is these players have been playing this game for years now with no interest in sniping. all you are going to achieve is ruining the game for a small amount of players who prefer to play as a sniper.
I have played as a sniper in dust since uprising 1.1 over a year now. I have put up with watching the only role i have an actual interest in get progressively worse with every single update. and i have still sniped. i have watched and replied to more players than i could possibly count on these forums that have said that: .snipers are useless- well now they will become usable again. .that as long as the red line snipers were addressed then a buff would be ok.- well now they won't be as far into the red line as before. .that the range on sniper rifles would need to be reduced if snipers wanted a buff- 600m down to 350, 400, 450 IS a range nerf .players have said how no sniper is any better than an afker. i've since seen the acceptance of ONE of us, and only because he actually used a capture card to PROVE it. it still did nothing to help their opinion of snipers.
we have had all of the changes that were asked in order to gain our damage increases... so stop telling us that we shouldn't get our target when we've accepted all of your requirements!
I have literally been pushed out of pc matches as snipers are completely useless in pc matches.
when the sniper rifles are fixed, i will be one of the few players that can say i was there throughout the trials. but i expect that players will still say that i must be doing it to hide, or farm isk, or pad kdr, or some such.
Did you read my post right before yours? I think we said the same thing in two different ways.
Thokk Kill. Thokk Crush. Thokk Smash.
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ACT1ON BASTARD
Amarr Templars Amarr Empire
152
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Posted - 2014.09.17 02:22:00 -
[105] - Quote
I dont get it how will the tac sniper stand and shoot if you didnt change sway? |
Thokk Nightshade
KNIGHTZ OF THE ROUND
503
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Posted - 2014.09.17 03:20:00 -
[106] - Quote
ACT1ON BASTARD wrote:I dont get it how will the tac sniper stand and shoot if you didnt change sway?
And you get it. This is exactly what all the people complaining about the TacSR being OP seem to be forgetting. There is still going to be sway unless you stop and crouch. They will just be able to fire rounds off faster.
Thokk Kill. Thokk Crush. Thokk Smash.
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ACT1ON BASTARD
Amarr Templars Amarr Empire
153
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Posted - 2014.09.17 03:25:00 -
[107] - Quote
Thokk Nightshade wrote:ACT1ON BASTARD wrote:I dont get it how will the tac sniper stand and shoot if you didnt change sway? And you get it. This is exactly what all the people complaining about the TacSR being OP seem to be forgetting. There is still going to be sway unless you stop and crouch. They will just be able to fire rounds off faster. I was talking about what rattati said. Tactical Sniper Rifle - the Rifleman, stand and shoot, and has enough ROF and damage output to effectively take down approaching enemies. (basically super TAR)
See stand and shoot, not sure what he meant by that. |
Iron Wolf Saber
Den of Swords
16448
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Posted - 2014.09.17 05:22:00 -
[108] - Quote
ACT1ON BASTARD wrote:Thokk Nightshade wrote:ACT1ON BASTARD wrote:I dont get it how will the tac sniper stand and shoot if you didnt change sway? And you get it. This is exactly what all the people complaining about the TacSR being OP seem to be forgetting. There is still going to be sway unless you stop and crouch. They will just be able to fire rounds off faster. I was talking about what rattati said. Tactical Sniper Rifle - the Rifleman, stand and shoot, and has enough ROF and damage output to effectively take down approaching enemies. (basically super TAR) See stand and shoot, not sure what he meant by that.
Sway will not be changing this go around; if the tactical needs it still expect a follow-up.
Remember hotfixes are much faster iterations we can see where we screwed up easily after hotfix and make the needed adjustments to bring the rifles up to par or bring them back in line should this prove too much too quick.
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Railgun =// Unlocked
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Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1860
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Posted - 2014.09.17 06:27:00 -
[109] - Quote
Right-wing Extremist wrote:Ryme Intrinseca wrote:Obviously snipers will like having OP sniper rifles, the same way tankers liked having OP tanks in 1.7. But such obvious imbalances are absolutely terrible for the game as a whole. You're just mad that standing still means death again. Definition of a sniper: someone who thinks 'if you arent constantly running in random directions youre just asking to die!' while sitting perfectly still for 15 minutes at a time |
ACT1ON BASTARD
Amarr Templars Amarr Empire
154
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Posted - 2014.09.17 07:17:00 -
[110] - Quote
Iron Wolf Saber wrote:ACT1ON BASTARD wrote:Thokk Nightshade wrote:ACT1ON BASTARD wrote:I dont get it how will the tac sniper stand and shoot if you didnt change sway? And you get it. This is exactly what all the people complaining about the TacSR being OP seem to be forgetting. There is still going to be sway unless you stop and crouch. They will just be able to fire rounds off faster. I was talking about what rattati said. Tactical Sniper Rifle - the Rifleman, stand and shoot, and has enough ROF and damage output to effectively take down approaching enemies. (basically super TAR) See stand and shoot, not sure what he meant by that. Sway will not be changing this go around; if the tactical needs it still expect a follow-up. Remember hotfixes are much faster iterations we can see where we screwed up easily after hotfix and make the needed adjustments to bring the rifles up to par or bring them back in line should this prove too much too quick. I think the tac should have an initial sway when you ads, but after the initial sway you can walk around, without it moving too much if you keep it on ads. I wouldnt see the point of being able to stand but not being able to move because sway. |
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Ananke Gaia
3
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Posted - 2014.09.17 07:22:00 -
[111] - Quote
Nerfing the range and FOV even more **** that. |
Snake Sellors
Hellstorm Inc General Tso's Alliance
473
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Posted - 2014.09.17 15:37:00 -
[112] - Quote
ACT1ON BASTARD wrote:Thokk Nightshade wrote:ACT1ON BASTARD wrote:I dont get it how will the tac sniper stand and shoot if you didnt change sway? And you get it. This is exactly what all the people complaining about the TacSR being OP seem to be forgetting. There is still going to be sway unless you stop and crouch. They will just be able to fire rounds off faster. I was talking about what rattati said. Tactical Sniper Rifle - the Rifleman, stand and shoot, and has enough ROF and damage output to effectively take down approaching enemies. (basically super TAR) See stand and shoot, not sure what he meant by that.
The reasoning is that at operation level five it is possible to compensate for sway at closer ranges where a slight dip in the scope won't matter as much. but don't expect it to be easy.
there will not be any adjustment to sway at all yet. this is why under 300 meters a forge is better, because they can still control their weapon whilst they strafe, a sniper can't.... even at operation 5.
the idea being that only snipers that have spent serious sp will be any good at it. and that taking small steps is the way forward given the massive job required to balance weapons that have been left alone since the start of uprising.
thokk, i think we were probably writing at the same time your post wasn't there when i started my post. |
Right-wing Extremist
Nos Nothi
1174
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Posted - 2014.09.17 16:11:00 -
[113] - Quote
Ryme Intrinseca wrote:Right-wing Extremist wrote:Ryme Intrinseca wrote:Obviously snipers will like having OP sniper rifles, the same way tankers liked having OP tanks in 1.7. But such obvious imbalances are absolutely terrible for the game as a whole. You're just mad that standing still means death again. Definition of a sniper: someone who thinks 'if you arent constantly running in random directions youre just asking to die!' while sitting perfectly still for 15 minutes at a time So kill them, then. They're sitting still and once they've killed you - IF you're smart - you know exactly where they are. Protip: the range tells you their location.
EDIT: I can't remember the last time a sniper killed me and didn't die within the next 2 minutes. Except this one time, right at the end of a match. I was halfway to him, even saw him sitting on the top of the barn where he was hiding. but match ended with me still 80m away with my knives and scrambler pistol. Couldn't touch him :(
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
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Thokk Nightshade
KNIGHTZ OF THE ROUND
506
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Posted - 2014.09.17 20:04:00 -
[114] - Quote
Iron Wolf Saber wrote:
Sway will not be changing this go around; if the tactical needs it still expect a follow-up.
So if it seems the Tac SR scope is still moving too much and needs a stabilizer, you will go in and remove the sway for just the Tac AR, basically making it a single shot, High Alpha damage, long Range Combat Rifle?
By that, I mean the scope will react the same as a Combat Rifle without the sway and everything, and you will be able to move while having scope up and you can shoot on the move?
Just wanting some clarification that I am in fact picking up what you're laying down. Because if that is the case, I could see some of the cries about OP coming to light. I'm a Sniper who knows how to use a Combat Rifle. Giving me the power of the SR with the scope of the CR? That would be absolutely vicious. I could see maybe cutting down on the scope sway while moving, but for the scope to completely lose sway, the person needs to stop walking.
Does anyone else have an opinion on this yay or nay?
Thokk Kill. Thokk Crush. Thokk Smash.
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Iron Wolf Saber
Den of Swords
16452
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Posted - 2014.09.18 02:54:00 -
[115] - Quote
Thokk Nightshade wrote:Iron Wolf Saber wrote:
Sway will not be changing this go around; if the tactical needs it still expect a follow-up.
So if it seems the Tac SR scope is still moving too much and needs a stabilizer, you will go in and remove the sway for just the Tac AR, basically making it a single shot, High Alpha damage, long Range Combat Rifle? By that, I mean the scope will react the same as a Combat Rifle without the sway and everything, and you will be able to move while having scope up and you can shoot on the move? Just wanting some clarification that I am in fact picking up what you're laying down. Because if that is the case, I could see some of the cries about OP coming to light. I'm a Sniper who knows how to use a Combat Rifle. Giving me the power of the SR with the scope of the CR? That would be absolutely vicious. I could see maybe cutting down on the scope sway while moving, but for the scope to completely lose sway, the person needs to stop walking. Does anyone else have an opinion on this yay or nay?
If needed I think the goal is to reduce the time to point (get on target) and allow max stability even while standing (crouching will still be faster)
We should never get to no scoping.
We should never get to snap shotting (scoping just right and pulling the trigger immediately to get cookies)
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Railgun =// Unlocked
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Atiim
12238
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Posted - 2014.09.18 03:05:00 -
[116] - Quote
Ryme Intrinseca wrote:Right-wing Extremist wrote:Ryme Intrinseca wrote:Obviously snipers will like having OP sniper rifles, the same way tankers liked having OP tanks in 1.7. But such obvious imbalances are absolutely terrible for the game as a whole. You're just mad that standing still means death again. Definition of a sniper: someone who thinks 'if you arent constantly running in random directions youre just asking to die!' while sitting perfectly still for 15 minutes at a time Any sniper standing in one place for 15min is just asking to get killed by a Shotgun.
The 1st Matari Commando
-HAND
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ebronian flacktoider
Pure Evil.
11
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Posted - 2014.09.18 08:28:00 -
[117] - Quote
So a nerf to range but a buff to damage. Seems plausable except for one thing. Blah blah blah redline sniper, blah, blah, blah. First 1.6 ruined tanks to a generic idiotic way, then rail tanks got the nerf for range (some maps still have the redline problem) then armor tanks got nerfed, then nerfed some more then the blasters got nerfed, now snipers cant be snipers and shoot from a good distance because people are moaning about it?? What about the six kin burst hmg that just tears anything apart or the rail rifle that tears anything apart at a longer distance or the shotgun that says 40 dam but does nearly a thousand with one shot, what about the scrambler rifle that tears things apart, or what about every god damn weapon in the game that just tears things apart. Swams are ******** now, forge guns are just annoying sitting ontop of a building in a 1200 armored suit, this is why people are leaving the game because of stupid ideas like this. What next? A partical heavy machine cannon? Why not fix things that are actually broken with this game? Like when it says estimated time to find a battle is actually close to it rather than it saying 38 seconds and waiting 5 minutes to get to a loading screen to hear that whiney females voice saying the match has lost then having to reboot my ps3 because it freezes in the loading screen of death? Keep the sniper range as it is. Keep the damage as it is stop fking around with stuff that doesnt need tampering with. |
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CCP Rattati
C C P C C P Alliance
7336
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Posted - 2014.09.18 10:38:00 -
[118] - Quote
Thanks everyone, we are using this feedback and keeping an eye out for any issues.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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