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701. Skills That Give No Bonuses Have "Useless" Levels - in Feedback/Requests [original thread]
It's one thing when they only unlock another tier of suit/vehicle/weapon/equipment, it's another when all they unlock is other skills. "You don't have the skill to put SP into this skill" - WTF is that?
- by TheEnd762 - at 2013.07.30 19:04:00
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702. [Request] Officer weapons - in Feedback/Requests [original thread]
OFFICER NANITE INJECTOR.
- by TheEnd762 - at 2013.07.30 02:03:00
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703. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
Jason Pearson wrote: See a Four man heavy squad with rep nanohives down on a roof, you're not going to get rid of them and because they're killing you, they're the one with the OB, not you. I feel there should be more accessibility to roof top...
- by TheEnd762 - at 2013.07.29 19:50:00
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704. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
No, because it robs those players of a well-earned position and already balanced strategy by giving easy access to people without the skill to get up there the same way. And let's be honest; the point of the stairs/ladder idea was never to ADD any...
- by TheEnd762 - at 2013.07.29 19:19:00
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705. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
Try counter-forge gunning, or landing/crashing a dropship onto/into them. Or use a railgun installation. Or just ignore them and go about the rest of the match. Putting stairs or ladders up to there just means they'll have someone parked at the to...
- by TheEnd762 - at 2013.07.29 18:43:00
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706. LIFT's - in Feedback/Requests [original thread]
Dropship.
- by TheEnd762 - at 2013.07.29 18:03:00
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707. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
Like I said, it's not 100% safe. Not even close. You put stairs and ladders everywhere, people are just going to snipe from the redzone.
- by TheEnd762 - at 2013.07.29 17:49:00
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708. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
J Lav wrote: I think the problem at present is that the aforementioned perches are large enough that they provide cover from sniper fire, overlook objectives and can easily defend itself from a dropship. Yes it means they are not on an objectiv...
- by TheEnd762 - at 2013.07.29 17:21:00
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709. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
Bojo The Mighty wrote: TheEnd762 wrote: If someone can't be bothered to call in a dropship of their own, but, why would you use a dropship when there is a ladder? Because a ladder takes no skill. Ladders are also a big "hey, go up here...
- by TheEnd762 - at 2013.07.29 16:36:00
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710. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
I wouldn't mind ladders on a *few* of the medium-level structures, but not on the really high perches. I have to risk my dropships to get up there (against various installations, Forge Gunners, tanks, swarms, etc) in the first place. If someone ca...
- by TheEnd762 - at 2013.07.29 16:22:00
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711. Redzone Sniping? - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: If you suck at sniping and have specced into HMGs, shotguns, or Knives... exactly what would you have those players do? And don't say "Learn to snipe" as that would be telling them to play in a way that they are uncomfor...
- by TheEnd762 - at 2013.07.28 05:32:00
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712. Interesting Swarm variant - in Feedback/Requests [original thread]
Or they'll have to have ground support watching their back.
- by TheEnd762 - at 2013.07.27 12:40:00
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713. Interesting Swarm variant - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: Can I use my regular swarm to lock onto it? :D No: TheEnd762 wrote: -Is larger (maybe about the size of a crouched Heavy), allowing it to be shot and destroyed before it can hit (but can't be targeted by other sw...
- by TheEnd762 - at 2013.07.27 11:33:00
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714. Interesting Swarm variant - in Feedback/Requests [original thread]
How about a Swarm Launcher variant that shoots one large, very high damage, very slow moving projectile? Current prototype Swarm Launchers do a base of 6x330 for a total of 1980 damage, with a 1.2s lock-on time. I propose one projectile, doing a ...
- by TheEnd762 - at 2013.07.27 09:35:00
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715. [REQUEST] Balance the assault rifles - in Feedback/Requests [original thread]
Cosgar wrote: I don't have a problem directly with the AR, I have a problem with the range. Remember when we had the hard range cap at the beginning of Uprising? Even though people complained, it encouraged more tactical play and squads running...
- by TheEnd762 - at 2013.07.27 08:22:00
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716. [Feedback] nanohives & supply dumps shouldn't resupply grenades - in Feedback/Requests [original thread]
I think all equipment should be refilled at supply depots, and everything except nanohives at nanohives.
- by TheEnd762 - at 2013.07.27 08:21:00
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717. Remote explosives - in Feedback/Requests [original thread]
Same detonation frequency.
- by TheEnd762 - at 2013.07.27 07:21:00
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718. CCP, Can we get a kill cam in the near future? - in Feedback/Requests [original thread]
Skidd McMarx wrote: nah no killcam. but maybe after you're killed the camera can zoom in on the player that killed you. how about that? good or bad idea? Bad for the same reason. The game tells you who and how far away they were. That's enough.
- by TheEnd762 - at 2013.07.27 07:10:00
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719. [REQUEST] Balance the assault rifles - in Feedback/Requests [original thread]
+1, but I doubt it'll ever happen. The AR 514ers love their 3-shot-kill bullet hoses too much.
- by TheEnd762 - at 2013.07.27 03:21:00
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720. Can you please fix scouts for 1.4? - in Feedback/Requests [original thread]
Lightning Bolt2 wrote: OZAROW wrote: Hey devs, there are tons of threads out there because we're getting slaughtered, the good scouts do good but I think we're all in agreement we were doing better in chrome an 1.1 Currently in a world of fa...
- by TheEnd762 - at 2013.07.27 03:17:00
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