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681. Please remove hitboxes on objectives - in Feedback/Requests [original thread]
+1 fix objective hitboxes.
- by TheEnd762 - at 2013.08.01 14:43:00
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682. The Assault Rifle is way too accurate at range, especially when strafing. - in Feedback/Requests [original thread]
+1 AR 514, bro. It sucks.
- by TheEnd762 - at 2013.08.01 12:20:00
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683. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
Ladders and stairways are an easy way to *force* snipers into AR/CQC range, where their rifles are ineffective, and their scout suits are momentarily shredded. So, I ask you, where's the mechanic to *force* AR rambos back out to a sniper-friendly ...
- by TheEnd762 - at 2013.08.01 12:18:00
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684. ok someone said something about speeders - in Feedback/Requests [original thread]
I'd prefer something small for up and down travel, rather than ground transport.
- by TheEnd762 - at 2013.08.01 07:17:00
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685. ok someone said something about speeders - in Feedback/Requests [original thread]
NOT SOON ENOUGHGäó
- by TheEnd762 - at 2013.08.01 06:41:00
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686. Nice flaylock nerfs. Too bad they still knock dropships out of the sky. - in Feedback/Requests [original thread]
Oso Peresoso wrote: TheEnd762 wrote: Good. Maybe you shouldn't have been flying where you were. Yeah, you gotta watch out, even when there's no AV around whatsoever someone can pull out a pistol and go "pew pew" and its curtains. Guess y...
- by TheEnd762 - at 2013.07.31 14:52:00
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687. Nice flaylock nerfs. Too bad they still knock dropships out of the sky. - in Feedback/Requests [original thread]
Good. Maybe you shouldn't have been flying where you were.
- by TheEnd762 - at 2013.07.31 09:40:00
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688. NO-FAIR!!! *Epic Pout* - in Feedback/Requests [original thread]
Wait... what? Swarm Launchers don't have clips... O_o
- by TheEnd762 - at 2013.07.31 04:51:00
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689. I have a stupid idea - in Feedback/Requests [original thread]
It better have a slow rate of fire, leave a significant trail, high CPU/PG cost (to avoid pairing it with complex damage mods and/or nanohives), a short enough range to keep player from setting it up behind a supply depot (providing them with cove...
- by TheEnd762 - at 2013.07.31 03:51:00
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690. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
Bojo The Mighty wrote: TheEnd762 wrote: If we have to deal with ladders and stairways, we better get anti-infantry proxy mines. Or you can upgrade your Scan Precision and Range Those don't make a sniper rifle viable at -20m.
- by TheEnd762 - at 2013.07.31 00:39:00
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691. Increase the Thukker Nade ammo supply to 2. - in Feedback/Requests [original thread]
Cosgar wrote: These grenades shouldn't exist at all. Nor should the seemingly 10 second fuses on the other grenades. I'd be fine getting rid of contact grenades entirely if regular ISK variants at all levels got a significant fuse reduction.
- by TheEnd762 - at 2013.07.31 00:37:00
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692. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
If we have to deal with ladders and stairways, we better get anti-infantry proxy mines.
- by TheEnd762 - at 2013.07.31 00:29:00
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693. When are we gonna get vehicle driver seat locks? - in Feedback/Requests [original thread]
Mintqueer wrote: SoonTM
- by TheEnd762 - at 2013.07.30 22:17:00
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694. Ccp the grenade situation - in Feedback/Requests [original thread]
Diversify.
- by TheEnd762 - at 2013.07.30 22:16:00
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695. Increase the Thukker Nade ammo supply to 2. - in Feedback/Requests [original thread]
None of the grenades should be below 2, the Fused included.
- by TheEnd762 - at 2013.07.30 22:15:00
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696. Let me trow items away - in Feedback/Requests [original thread]
Theresa Rohk wrote: TheEnd762 wrote: Better yet, let us sell them. Sell stuff that has no value? I see what you're getting at but, still. Militia items? They have value.
- by TheEnd762 - at 2013.07.30 21:11:00
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697. Let me trow items away - in Feedback/Requests [original thread]
Better yet, let us sell them.
- by TheEnd762 - at 2013.07.30 20:55:00
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698. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
If people want to try and break snipers (lets be real here, it's not about balance, it's about people being annoyed by snipers) with constant sway and bullet drop, then ALL guns better have sway and bullet drop. Ever tried aiming an AR while stand...
- by TheEnd762 - at 2013.07.30 20:39:00
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699. update bs again... - in Feedback/Requests [original thread]
And you only get one! AUR well spent, right?
- by TheEnd762 - at 2013.07.30 19:12:00
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700. equipment glitched with 1.3 - in Feedback/Requests [original thread]
Earlier today, at the beginning of the match, my team had two RDVs ge6t stuck (just in the air, not on any obstacles) after dropping the vehicles they were delivering. And since they hadn't flown off and disappeared, we couldn't have other queued ...
- by TheEnd762 - at 2013.07.30 19:10:00
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