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561. [Feedback] We need a barrier of entry for Tanks - in Feedback/Requests [original thread]
Vin Mora wrote: Also, Swarms, IMO, were never meant to used against tanks. They were for the faster, more maneuverable vehicles: LAVs and Dropships, but they were used by players because of not wanting to have to go into the Heavy Frame for a m...
- by TheEnd762 - at 2013.12.24 13:41:00
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562. tanks....bullshit - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Kharga Lum wrote: According to the math a speed booster will put a Madrugar past the speed of sound. What are you smoking? Your stash, from when you were doing "bullet drop math".
- by TheEnd762 - at 2013.12.24 05:40:00
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563. im going to put this out there again . - in Feedback/Requests [original thread]
pegasis prime wrote: TheEnd762 wrote: pegasis prime wrote: Thurak1 wrote: Its not just the hardeners that make tanks so bloody hard to kill there has also been a pretty big nerf to AV. So between stacked hardeners and nerf weapons to k...
- by TheEnd762 - at 2013.12.23 03:29:00
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564. im going to put this out there again . - in Feedback/Requests [original thread]
pegasis prime wrote: Thurak1 wrote: Its not just the hardeners that make tanks so bloody hard to kill there has also been a pretty big nerf to AV. So between stacked hardeners and nerf weapons to kill tanks its a great 1 2 punch to infantry....
- by TheEnd762 - at 2013.12.23 03:15:00
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565. (Request) flip over option for tanks and dropships - in Feedback/Requests [original thread]
YES, +1.
- by TheEnd762 - at 2013.12.23 02:54:00
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566. Adjustments to the snipers skill tree. - in Feedback/Requests [original thread]
Auris Lionesse wrote: TheEnd762 wrote: Auris Lionesse wrote: Also make one high damage bolt action low rof sniper with adjustable zoom. preferably gallente. that way I can actually see who im shooting at and not miss because he's behind...
- by TheEnd762 - at 2013.12.23 01:21:00
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567. Adjustments to the snipers skill tree. - in Feedback/Requests [original thread]
Auris Lionesse wrote: Also make one high damage bolt action low rof sniper with adjustable zoom. preferably gallente. that way I can actually see who im shooting at and not miss because he's behind something that hasn't rendered. Sounds ve...
- by TheEnd762 - at 2013.12.23 00:33:00
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568. Lost Dropsuits - in Feedback/Requests [original thread]
Pulling your punches for a bit, letting an enemy take an objective to give you something to do is a LOT different than team-killing. The former doesn't cost people gear, ISK, Aur, etc.
- by TheEnd762 - at 2013.12.22 23:34:00
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569. Adjustments to the snipers skill tree. - in Feedback/Requests [original thread]
Agreed, especially on the ammo skill (they fied it with other weapons), but it'll never happen. CCP hates the sniper class, and there are too many straight-up STUPID people who can't tell the difference between an actual, legit sniper, and someone...
- by TheEnd762 - at 2013.12.22 23:30:00
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570. Bullet Drop for Sniper Rifles? - in Feedback/Requests [original thread]
Quote: that new derpship price we have now.... well at least im not losing to much isk now... so that little excuse is gone now since its actually cheap and affordable. If you lose a dropship going after a sniper, then you suck. The most som...
- by TheEnd762 - at 2013.12.22 22:34:00
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571. Bullet Drop for Sniper Rifles? - in Feedback/Requests [original thread]
CLONE117 wrote: hahahaha...thats funny because every sniper i do see is in the redzone when there r plenty of other spots to snipe one... Quote: or we could shorten their reach which shouldnt effect those outside of the redzone but would ...
- by TheEnd762 - at 2013.12.22 22:33:00
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572. Charge Sniper Rifle, new sounds - in Feedback/Requests [original thread]
Eh, it kinda sucks, but they're not going to stop me from sniping.
- by TheEnd762 - at 2013.12.22 20:28:00
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573. Lost Dropsuits - in Feedback/Requests [original thread]
I rarely ever bring out my Thales; usually only when someone is sniping into my redline, and even then, that suit is stacked with shield extenders and I never go more than 20m from the supply depot. Never in FW, that's for sure. Did you get his na...
- by TheEnd762 - at 2013.12.22 20:22:00
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574. (Request) Nanohive Effects need to change or be disabled at range - in Feedback/Requests [original thread]
I think the bubble effect should be removed, both because it causes lag, and because it's and obstructive exploit. Could just be a glowing circle on the ground (constant, not pulsing), around the nanohive, to show it's area of effect.
- by TheEnd762 - at 2013.12.22 20:16:00
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575. Request: Remove scanners from HAVs and LAVs - in Feedback/Requests [original thread]
Agreed, +1.
- by TheEnd762 - at 2013.12.22 02:40:00
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576. Plz DO NOT Really Touch thr tanks CCP - in Feedback/Requests [original thread]
Dj grammer wrote: Here, play ambush while facing 5-6 enemy tanks then let me know if CCP shouldn't hit tanks. No CCP should hit tanks in terms of expenses. I remember before 1.7 that if I blew up your tank it cost you a pretty penny (inbetween...
- by TheEnd762 - at 2013.12.22 01:36:00
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577. protostomping/new player experience - in Feedback/Requests [original thread]
Get in a militia tank. Tank-stomping is the new proto-stomping.
- by TheEnd762 - at 2013.12.22 01:31:00
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578. Bullet Drop for Sniper Rifles? - in Feedback/Requests [original thread]
Orion Vahid wrote: TheEnd762 wrote: -**** you. Snipers have already been crapped on enough. Why? because they can no longer sit on top/inside MCCs and kill everyone with Thales? No, you simpleton. Having resistances and damage output...
- by TheEnd762 - at 2013.12.21 22:02:00
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579. [Request] Unlimited Sprint - in Feedback/Requests [original thread]
That's what militia LAVs are for.
- by TheEnd762 - at 2013.12.21 03:57:00
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580. this game is becomeing brocken - in Feedback/Requests [original thread]
I don't know what game you've been playing, but even a heavy on it's own doesn't go down that fast to conventional infantry weapons. I had to empty almost 2 full clips of my GEK into one to put him down, and he already had taken some damage. I'll ...
- by TheEnd762 - at 2013.12.20 19:59:00
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