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341. Bring back 1.6 turret upgrades - in Feedback/Requests [original thread]
Clever, trying to disguise your "BUFF MOBILE MURDER FORTRESSES" post as a nerf post by only using the word "nerf", but you've been found out. My counter offer is that you should punch yourself in the face, in real life.
- by TheEnd762 - at 2014.05.27 10:30:00
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342. Snipers are too OP - in Feedback/Requests [original thread]
CLONE117 wrote: make it to where they cant sit so far back inside the redzone unreachable even by dropships.thats my problem. There used to be viable sniper perches in the common area, but people whined.
- by TheEnd762 - at 2014.05.22 23:29:00
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343. Petition: Bring back Skirmish 1.0 - in Feedback/Requests [original thread]
First Prophet wrote: You're STB and you haven't played MAG? Yup. Dust is my first online shooter.
- by TheEnd762 - at 2014.05.13 07:09:00
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344. Petition: Bring back Skirmish 1.0 - in Feedback/Requests [original thread]
I wouldn't mind them adding that mode, but I like the present skirmish too. So maybe make both of them available?
- by TheEnd762 - at 2014.05.12 21:16:00
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345. Petition: Bring back Skirmish 1.0 - in Feedback/Requests [original thread]
First Prophet wrote: Skirmish 1.0 was more like MAG's domination, most like Battlefield's Rush. Current Skirmish is like COD's domination. It played more linear and less like a carousel which is our current skirmish. There was a frontline with ...
- by TheEnd762 - at 2014.05.12 20:27:00
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346. Petition: Bring back Skirmish 1.0 - in Feedback/Requests [original thread]
What was different about Skirmish 1.0? I only played Ambush back in those days.
- by TheEnd762 - at 2014.05.12 17:53:00
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347. AV Balance - in Feedback/Requests [original thread]
AV weapons should be as effective against vehicles as regular weapons are against infantry. Think of it like this: LAV - Scout HAV - Sentinel Dropship - Assault/Logi Do you have to follow a Sentinel around for 5 full minutes to MAYBE kill it wit...
- by TheEnd762 - at 2014.05.10 03:31:00
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348. Snipers are too OP - in Feedback/Requests [original thread]
Snipers are not OP. People are just butthurt about getting killed by an enemy they can't immediately see, and too stupid to pick up a free sniper rifle to shoot back. Even redzone plinkers (completely different from actual snipers) aren't a big p...
- by TheEnd762 - at 2014.05.06 16:14:00
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349. [Request] Arming Timer on Remote Explosives. - in Feedback/Requests [original thread]
And die before we can detonate them.
- by TheEnd762 - at 2014.05.06 01:46:00
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350. [Request] Arming Timer on Remote Explosives. - in Feedback/Requests [original thread]
IceShifter Childhaspawn wrote: an arming timer would not affect the ability to pop tanks. It would still be possible to deploy the maximum number of RE onto a tank and escape. How would it not?
- by TheEnd762 - at 2014.05.05 20:28:00
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351. [Request] Arming Timer on Remote Explosives. - in Feedback/Requests [original thread]
No. It's already hard enough to stick more than one to an HAV and blow it before the driver can drive away and either mow you down with their turret or run you over.
- by TheEnd762 - at 2014.05.05 05:32:00
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352. CCP Rouge - in Feedback/Requests [original thread]
Does that include getting my console playability back?
- by TheEnd762 - at 2014.05.04 00:03:00
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353. Fanfest SP Question - in General Discussions [original thread]
Bump.
- by TheEnd762 - at 2014.05.02 03:38:00
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354. Fanfest SP Question - in General Discussions [original thread]
Does the x3 SP from using Origin pack suits stack with an active booster?
- by TheEnd762 - at 2014.04.30 23:43:00
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355. (Important) Remove +50 for Killing - in Feedback/Requests [original thread]
Aleph Rynedee wrote: TheEnd762 wrote: I can get behind the purpose of the suggestion, but keep the +50 for incapacitation, and add +10 for termination, since the incapacitation is what takes the bulk of the work. Termination is just frosting...
- by TheEnd762 - at 2014.04.30 23:38:00
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356. (Important) Remove +50 for Killing - in Feedback/Requests [original thread]
I can get behind the purpose of the suggestion, but keep the +50 for incapacitation, and add +10 for termination, since the incapacitation is what takes the bulk of the work. Termination is just frosting the cake.
- by TheEnd762 - at 2014.04.30 20:18:00
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357. Remote Mines need adjustments - in Feedback/Requests [original thread]
They're fine. If anything, the throw speed needs to be increased. Getting more than one stuck to a tank before it can zip away is pure luck at this point.
- by TheEnd762 - at 2014.04.27 10:23:00
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358. swarm and forge needs to be buff. - in Feedback/Requests [original thread]
Just remove all hardeners and reppers.
- by TheEnd762 - at 2014.04.25 13:00:00
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359. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Jihad jeeps can be done away with as soon as all hardeners and reppers are done away with as well.
- by TheEnd762 - at 2014.04.25 10:10:00
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360. no kill or full WP for shooting RE on lavs that kills driver - in Feedback/Requests [original thread]
No.
- by TheEnd762 - at 2014.04.25 09:29:00
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