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IceShifter Childhaspawn
DUST University Ivy League
667
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Posted - 2014.05.05 04:29:00 -
[1] - Quote
In their current iteration, RE are being used as hand grenades. The near instant arming time and the miniscule blast radius leave them as a de-facto, safe CQ weapon. The default toss radius is overcome by sprinting or jumping, allowing them to be deployed well over 5m away. This defeats Dev attempts to curtail explosive spam by giving anyone access to a 1500 point explosion 5m in radius and by default allows 3 in the inventory at the basic level.
In comparison: Locus - 400 hp 6m radius qty 2 M1 - 500hp 6.6m radius qty 2 Core - 600hp 7.2m radius qty 2
Remote explosive - 1500hp 5m radius qty 3 F/45 Remote Explosive -1500hp 5m radius qty 3 Boundless Remote Explosive - 1500hp 5m radius qty 4
Design intent for REs was as a booby trap. This is indicated by the only significant bonus achieved by moving up the tiers which is max active. 3 / 4/ 5 Respectively. If the RE was meant as a CQ weapon there would be no need to have more than 2 at any given time. The fact that the prototype level allows five to be simultaneously deployed clearly indicates that they are to be used in situations where they would be placed before the enemy was aware. This is from needing to restock at a nanohive in order to deploy as the suit may only carry a max of 4 at proto.
In the spirit of the design intent of the weapon or if it is to remain a grenade I would ask that it receive the same countdown to arming as a hand grenade. Another solution would be to remove the tossing mechanics such that they must be placed onto objects directly and not simply anchor after a period of sliding.
If DUST514 has to die for it to be reborn as project LEGION
-I move we name it EVE: PHOENIX.
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TheEnd762
SVER True Blood General Tso's Alliance
482
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Posted - 2014.05.05 05:32:00 -
[2] - Quote
No. It's already hard enough to stick more than one to an HAV and blow it before the driver can drive away and either mow you down with their turret or run you over. |
IceShifter Childhaspawn
DUST University Ivy League
667
|
Posted - 2014.05.05 13:06:00 -
[3] - Quote
TheEnd762 wrote:No. It's already hard enough to stick more than one to an HAV and blow it before the driver can drive away and either mow you down with their turret or run you over.
I can conceed that point. However, an arming timer would not affect the ability to pop tanks. It would still be possible to deploy the maximum number of RE onto a tank and escape.
If DUST514 has to die for it to be reborn as project LEGION
-I move we name it EVE: PHOENIX.
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The-Errorist
674
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Posted - 2014.05.05 16:10:00 -
[4] - Quote
I agree that the arm timer is too short.
Stop interpreting the Dust/Legion news from others, get it from the source: http://www.twitch.tv/ccp (then click videos)
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TheEnd762
SVER True Blood General Tso's Alliance
484
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Posted - 2014.05.05 20:28:00 -
[5] - Quote
IceShifter Childhaspawn wrote:an arming timer would not affect the ability to pop tanks. It would still be possible to deploy the maximum number of RE onto a tank and escape.
How would it not? |
IceShifter Childhaspawn
DUST University Ivy League
668
|
Posted - 2014.05.05 21:34:00 -
[6] - Quote
TheEnd762 wrote:IceShifter Childhaspawn wrote:an arming timer would not affect the ability to pop tanks. It would still be possible to deploy the maximum number of RE onto a tank and escape. How would it not?
The essence of popping a tank with RE is to get as many on or near the engine block as quickly as possible. The arming timer does not affect the deployment rate, only the length of time until they may be triggered. As it is you wouldnt detonate your remotes one at a time, the tankers reps would overcome your damage and the first explosion would cause the tanker to run like hell to boot.
Think of how many REs fly over the block and onto the turret mount while you dodge incoming fire. Removing the toss in favor of placement would stop that and allow you to place every remote right where you want it.
If DUST514 has to die for it to be reborn as project LEGION
-I move we name it EVE: PHOENIX.
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TheEnd762
SVER True Blood General Tso's Alliance
485
|
Posted - 2014.05.06 01:46:00 -
[7] - Quote
And die before we can detonate them. |
Abe Foster
BlackWater Liquidations INTERGALACTIC WARPIGS
54
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Posted - 2014.05.06 01:58:00 -
[8] - Quote
The RE is meant to be a booby trap just think every time you got killed by one you voluntarily ran to them.
It's nothing personal I just want to kill you to get payed. I am a merc
It's so I can feed my family, can you blame me?
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IceShifter Childhaspawn
DUST University Ivy League
668
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Posted - 2014.05.06 03:26:00 -
[9] - Quote
They arent being used as booby trap but grenades. That is a problem. You would still be able to detonate your remotes, you would just have to wait before you could detonate the first one. It currently takes 2 seconds to deploy a remote, so thats 6 seconds to deploy all std and adv and 8 seconds at proto. For a grenade to explode take 4 seconds. If you set an arming timer of 6 seconds on REs you have not impaired tank busting at all, and have removed the ability to toss REs as grenades.
If DUST514 has to die for it to be reborn as project LEGION
-I move we name it EVE: PHOENIX.
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BLOOD Ruler
Company of Marcher Lords Amarr Empire
209
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Posted - 2014.05.06 03:50:00 -
[10] - Quote
IceShifter Childhaspawn wrote:They arent being used as booby trap but grenades. That is a problem. You would still be able to detonate your remotes, you would just have to wait before you could detonate the first one. It currently takes 2 seconds to deploy a remote, so thats 6 seconds to deploy all std and adv and 8 seconds at proto. For a grenade to explode take 4 seconds. If you set an arming timer of 6 seconds on REs you have not impaired tank busting at all, and have removed the ability to toss REs as grenades.
Get over it,use it for yourself and see for yourself.If you did it then do it again.
Blood drops from my gun
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IceShifter Childhaspawn
DUST University Ivy League
669
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Posted - 2014.05.06 18:56:00 -
[11] - Quote
I dont want to use weapons that dont give the enemy a chance to fight back. If you cared about balance at all-neither would you.
If DUST514 has to die for it to be reborn as project LEGION
-I move we name it EVE: PHOENIX or something ressurectiony
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tander09
KILL-EM-QUICK RISE of LEGION
100
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Posted - 2014.05.07 01:49:00 -
[12] - Quote
IceShifter Childhaspawn wrote:I dont want to use weapons that dont give the enemy a chance to fight back. If you cared about balance at all-neither would you. You should have killed them faster!
let us transfer our BPOs,stats,gear,ISK and SP to legion pl0x!
Try and steal my BPOs. I dare ya.
AMARRIAN4LYFE
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Abe Foster
BlackWater Liquidations INTERGALACTIC WARPIGS
55
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Posted - 2014.05.07 05:20:00 -
[13] - Quote
If it took really long for the RE's to arm themselves then it would be hard to stealth kill heavies or run into a room drop like 3 RE's run out and pull the trigger.
It's nothing personal I just want to kill you to get payed. I am a merc
It's so I can feed my family, can you blame me?
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Monkey MAC
Rough Riders..
2781
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Posted - 2014.05.07 09:05:00 -
[14] - Quote
1) There is an arming time of about 0.7-1 seconds, this arming time only starts after the ordanance has stuck to the target 2) The blast radius is shorter than a grenade, thus you have plenty of time to escape the blast 3) Can you not shoot the man jumping straight towards you?
RE's are fine, they are a perfect counter against ant-nesting which is by far a much scrubier tactic. In addition they can no longer be detonated from the grave and cannot be detonated midair.
If you wish to nerf REs you must first stop nesting or camping of strategic location.
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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Monkey MAC
Rough Riders..
2781
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Posted - 2014.05.07 09:09:00 -
[15] - Quote
IceShifter Childhaspawn wrote:I dont want to use weapons that dont give the enemy a chance to fight back. If you cared about balance at all-neither would you.
You have every opportunity to fight back, he isn't even shooting you for crying out loud.
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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Sylwester Dziewiecki
Interregnum.
304
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Posted - 2014.05.08 00:24:00 -
[16] - Quote
TheEnd762 wrote:And die before we can detonate them. Exactly. 4/5 attempts to kill someone with RE at CC ends like that, only way to kill infantry is to set a trap.
Argument that grenades are somehow worst is stupid - you can cook grenade in hand to last moment and then throw it, leaving your opponent no chance to escape.
Everyone can hear RE being dropped..
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Abe Foster
BlackWater Liquidations INTERGALACTIC WARPIGS
55
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Posted - 2014.05.08 00:31:00 -
[17] - Quote
Monkey MAC wrote: In addition they can no longer be detonated from the grave and cannot be detonated midair.
If you wish to nerf REs you must first stop nesting or camping of strategic location.
I am so mad at CCP that you can't detonate them when you are dead; it was one of the best ways to avenge yourself and it would get people mad
It's nothing personal I just want to kill you to get payed. I am a merc
It's so I can feed my family, can you blame me?
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