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261. Evaluation of the New Burst HMG - in Feedback/Requests [original thread]
Snake Sellors wrote: i disagree, it's only usable within a 50 m range. it the heavy weapon that can now be used to counter the scouts who close in for instakills with weapons like the shotguns and nova knives, even then it only works when you s...
- by TheEnd762 - at 2014.08.19 05:36:00
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262. True KD - in Feedback/Requests [original thread]
No penalties for leaving battles. At least not until I can see who I'm fighting, see where the battle will take place, and decide if I'm going to accept the contract FIRST, rather than being tossed into a random battle. We're supposed to be mercen...
- by TheEnd762 - at 2014.08.18 02:45:00
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263. Evaluation of the New Burst HMG - in Feedback/Requests [original thread]
castba wrote: OHK. How do people feel when shot guns, remote explosives, forge guns, rail turrets or nova knives OHK them? Those are all one-shot weapons, with significant time between each shot. They're not continuous death beams, like the b...
- by TheEnd762 - at 2014.08.17 08:27:00
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264. Repurpose the Flaylock - in Feedback/Requests [original thread]
ladwar wrote: Give back old run over damage models and you have a deal. Sure, as long as infantry can jump on vehicles without sliding off.
- by TheEnd762 - at 2014.08.16 23:57:00
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265. Repurpose the Flaylock - in Feedback/Requests [original thread]
ladwar wrote: Right just "repurpose" large missile launchers to lockon to infantry with av weapons then, seems fair to me. Give infantry hardeners and make it so they can cut and run as fast as vehicles and you've got a deal.
- by TheEnd762 - at 2014.08.16 23:31:00
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266. Evaluation of the New Burst HMG - in Feedback/Requests [original thread]
Overheat does not balance damage when termination occurs before reaction is possible.
- by TheEnd762 - at 2014.08.16 23:29:00
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267. Bring back turning restriction and armor penalty - in Feedback/Requests [original thread]
+1
- by TheEnd762 - at 2014.08.16 23:20:00
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268. Repurpose the Flaylock - in Feedback/Requests [original thread]
Bump.
- by TheEnd762 - at 2014.08.16 23:15:00
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269. Repurpose the Flaylock - in Feedback/Requests [original thread]
ladwar wrote: No, dual specing is bad and should not be encouraged. No sidearm should ever be a av weapon. EVER Right, thank you for your thorough, well-cited opinion.
- by TheEnd762 - at 2014.08.15 04:45:00
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270. Remove scouts light weapon slot, sidearms only - in Feedback/Requests [original thread]
Not a chance in hell. The sniper rifle is a scout weapon, and should receive a fitting bonus on scout suits, as cloaks do.
- by TheEnd762 - at 2014.08.15 04:38:00
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271. Repurpose the Flaylock - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Keep the knock back as it is. It's still better than even swarms or forges and I don't want to be literally flipped over by one pocket-rocket. Then stop harassing people on narrow ledges. :P Right now it's barely a tic...
- by TheEnd762 - at 2014.08.14 22:56:00
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272. Repurpose the Flaylock - in Feedback/Requests [original thread]
Bump.
- by TheEnd762 - at 2014.08.14 07:27:00
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273. Hotfix Charlie - Respec for Scouts ? - in Feedback/Requests [original thread]
Okay, so... under the Scout eWar tab? How about someone just says " we're pissed because ____ scouts are losing ____ bonus"?
- by TheEnd762 - at 2014.08.12 00:56:00
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274. Repurpose the Flaylock - in Feedback/Requests [original thread]
So, since the Flaylock was pummeled with the nerfbat, how about we take it's bludgeoned corpse and rebuild it into something useful? I was thinking a true AV sidearm. Since clones are made of squishy meat, rather than hard armor, the missiles wil...
- by TheEnd762 - at 2014.08.12 00:48:00
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275. Hotfix Charlie - Respec for Scouts ? - in Feedback/Requests [original thread]
What scout changes are we talking about? I can't find the Hotfix-C numbers.
- by TheEnd762 - at 2014.08.12 00:23:00
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276. It's time to buff sniper CCP. - in General Discussions [original thread]
I'm all for a slight damage buff, and headshot dam multiplier buff, but better adjustments for snipers would be: Do: Return perches/watchover positions to the burnzone. Raise CPU/PG costs for sniper rifles, but give a bonus decrease to scout suit...
- by TheEnd762 - at 2014.08.12 00:17:00
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277. murder taxis - in Feedback/Requests [original thread]
Either make them instapop vehicles OR make it so AV grenades and other weapons cause some damage to the driver/passengers of any vehicle while they're inside, as well as to the vehicle itself.
- by TheEnd762 - at 2014.08.11 22:23:00
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278. ForgeGun Zoom - in Feedback/Requests [original thread]
No zoom, but let the zoom button be used to enter "precision aim" (no zoom, but ADS sensitivity).
- by TheEnd762 - at 2014.08.09 03:13:00
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279. Hotfix Delta proposed ideas - in Feedback/Requests [original thread]
I don't know about shield reppers... an even half-competent heavy with two logi-bros, one with armor reps, one with shield reps? No thanks. However... if we made it so only one could be engaged at a time, with a cooldown time (5+ second) between ...
- by TheEnd762 - at 2014.08.09 03:11:00
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280. Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
You have to remember, forks, that these pleas for reduced sniper range are coming from idiots who think there's actually a way to force snipers to just shoot from any old open, ground-level location in the burn zone. IT'S NEVER GONNA HAPPEN.
- by TheEnd762 - at 2014.08.07 04:43:00
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