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Meee One
1.U.P
975
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Posted - 2014.08.11 23:53:00 -
[31] - Quote
Alena Ventrallis wrote:Some math.
Let's take a Thales. 355.3 base damage. Now we add commando cko for 10% extra damage, throw on 3 complex mods for ~14% extra damage, and then prof 5 for an extra 15% damage, although this is only applied to armor.
So math on total shot damage is 355.3 + (355.3x0.14) + (355.3x0.1) + (355.3x0.25). The last parentheses only applies to armor, but we will include it for these calculations. The final number we get is 529.397. This is not enough to kill even some scouts, and that's assuming the suit has no shields.
So let's take into account headshot damage. We get 926.44475 maximum possible damage, making the assumption the target has no shields and is not a sentinel with rail damage resistance.
This is the maximum possible damage a sniper can do, and a third of the equation (the largest modifier as well) proficiency, doesn't even apply to shields, making this number even lower. Take into account shields 10% resistance to snipers, and the number drops lower still. So,being far from danger. Effectively invisible.
And only being abled to be killed by other snipers or suicidal DS pilots isn't enough?
Really?
I wish my rep tool could work at 100+m healing that much,it would be fantastic,and i would appreciate the safety of not being on the front lines.
So just like every other snipers buff thread before,you won't be happy until you can one shot HAVs.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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TheEnd762
SVER True Blood Dark Taboo
579
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Posted - 2014.08.12 00:17:00 -
[32] - Quote
I'm all for a slight damage buff, and headshot dam multiplier buff, but better adjustments for snipers would be:
Do: Return perches/watchover positions to the burnzone. Raise CPU/PG costs for sniper rifles, but give a bonus decrease to scout suits, like cloaks. Fix terrain issues to remedy head-glitching. Add adjustable/variable zoom. Increase draw distance while ADS. Fix controls to allow micro-adjustments while ADS.
Do NOT: Reduce range. Long range (not kind of long, LONG) is a defining characteristic of sniper rifles. Get over it. Add constant sway/bullet travel time (this is a suggestion meant to completely break snipers, often poorly veiled as "promoting/rewarding skill") |
Zindorak
1.U.P
587
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Posted - 2014.08.12 00:37:00 -
[33] - Quote
Cody Sietz wrote:Not till they do something about the redline. Yep. I faced a scumbag sniper in the redline so i took a Dropship went over there and beat his ass with an HMG. and teabagged his corpse
Pokemon master
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John Tridre
Crimson Wolves Sanctuary
6
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Posted - 2014.08.12 00:45:00 -
[34] - Quote
Personally I don't have any problems with sniping, In my opinion all you have to do is pick your targets wisely. Ex: I just pick a target that I could kill with one headshot, line it up, wait for that perfect moment, and then pull the trigger. It is literally that easy. Of course with target selection being fairly limited I either go for headshotting Proto Scouts, or Militia suits. And that's getting about 10/0 every match. |
Cass Caul
486
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Posted - 2014.08.12 02:12:00 -
[35] - Quote
Reduce the range on the Sniper Rifle to 300m That way those damn pesky things will be in range of my Forge Gun and I can snipe them, and get a one-hit-kill, instead of some ******* Thale's bastard that takes 3 headshots to kill me
Math is easy, you're just stupid.
The Empress of Alts
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
770
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Posted - 2014.08.12 02:24:00 -
[36] - Quote
Alena Ventrallis wrote:Some math.
Let's take a Thales. 355.3 base damage. Now we add commando cko for 10% extra damage, throw on 3 complex mods for ~14% extra damage, and then prof 5 for an extra 15% damage, although this is only applied to armor.
So math on total shot damage is 355.3 + (355.3x0.14) + (355.3x0.1) + (355.3x0.25). The last parentheses only applies to armor, but we will include it for these calculations. The final number we get is 529.397. This is not enough to kill even some scouts, and that's assuming the suit has no shields.
So let's take into account headshot damage. We get 926.44475 maximum possible damage, making the assumption the target has no shields and is not a sentinel with rail damage resistance.
This is the maximum possible damage a sniper can do, and a third of the equation (the largest modifier as well) proficiency, doesn't even apply to shields, making this number even lower. Take into account shields 10% resistance to snipers, and the number drops lower still.
Keep in mind that the thales is a OFFICER weapon. The Sp to make the fit used in your example is estimated to be near 6mil-7 mil sp. Literally the ishukone sniper rifle should be doing about 380 damage with caldari commando and damage mods and proficiency yet it.
Sagaris lover!!!
Commando <3
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
770
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Posted - 2014.08.12 02:26:00 -
[37] - Quote
Jack 3enimble wrote:Anmol Singh wrote:aaaasdff ertgfdd wrote:Anmol Singh wrote:Cody Sietz wrote:Not till they do something about the redline. Maybe if all the good sniping points went in the redline, people would step out of it. Also, If snipers were any using within 300m, nobody would camp in the redline. The redline problem occurs just because the sniper is such a bad weapon. https://www.youtube.com/watch?v=-HtqZETx1KE&list=UUlbc3XILbKpyQGjsH9pgOgwThis is sniping in destiny, 2 shots to kill a person, better mechanics, you can stand and shoot and some what quick scope to defend yourself. Snipers in dust are sitting ducks. If you can't kill a person holding still in the redline, you must be a god awful merc. All I can tell you is go watch somone good, like Forks, if you cant do what he does, usually with a charge and NOT in the redline then you lack skill. Its not the gun, its the gun game. he's using 5+ mil wroth of sp to kill militia suits. he can't even one shot body shot my militia gallante scout with over 450 ehp. If you have a 450 HP militia scout, you're probably scrubby enough to sit in the redline with your sniper rifle. That statement alone about your scout tells me enough. My proto scout doesn't even have 450 HP..
The scout suit is the suit I use in my Python. I have a adv rep tool for repair armor on my python and extra HP just in case sh*t gets ugly when trying to rep or recall. The second module slot is for drop uplinks.
Sagaris lover!!!
Commando <3
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Snake Sellors
Hellstorm Inc League of Infamy
283
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Posted - 2014.08.12 19:45:00 -
[38] - Quote
Skyline Lonewolf wrote:[quote=Snake Sellors]
. unless you know every sniper in dust and their capabilities how do you know if you have killed all of the best ones?
"well the thing is it depends. cause on this character i've strictly played doms and some skirmish cause that's where you'll find snipers most of the time. People want those pushing objectives or at least covering them in each of these game modes. The pool is limited as much as the population here is in dust, even more so when you factor in region, pub or pc. I edited that post saying I haven't seen enough to tell about Symbiotic. I was just saying in terms of attributes cause I haven't seen a extremely high kill count game yet. Shot selection and countering was on point, but his follow up shots could use some work. Some people you don't even get to see because of gamemode preference as well. There's people who are forum famous but aren't that good in game. Some who are pubstars and others who are PC. im mainly a pubstar, i'll admit, but my last PC i had 17 kills and 1 death (from a teammate btw who was being a **** with RE's) sniping next to 2 snipers who had 8 kills a piece sniping for ***** and giggles lol. Would've easily pulled a 30+ bomb if this wasn't the case."
out of curiosity how long ago? and was it with a thales?
". being able to headshot an elite sniper doesn't mean your better than them (unless you mean you get them every time) I check the list at the beginning of the game to see who im up against. get them almost everytime. Use vehicles as cover and hunt them down from a perch. They usually don't have high kill games when they're being hunted. JOHN1979 is an exception though from O.H. He kills and he's good at hiding."
makes sense, and as you say being hunted severely hampers a sniper.
." outsniping, again this could also be circumstantial, a good sniper after the opposite side is red lined, is unlikely to get any whereas his counterpart on the opposing team will get plenty. (unless you mean you were in squad with them for an extended period and out performed them consistently) - agree, circumstantial. usually against, but i've had a few where i've been squaded with them before. sniping's not the same for them in Uprising."
I feel their pain... only came on at uprising 1.1(or 1.2) but it's not even the same as it was then. .1% elite snipers? do you mean 1% of snipers qualify as elite? or out of all dust players 1% are elite snipers? or was it just plucked from the air as a way too say they are few and far between?
"out of all dust snipers that i've met, there's only 1% that's elite. there's too few of them that are actually useful that give the rest a bad rep. i.e. high kill count, kills marked targets/targets that put team mates in danger, clears out objectives alone or with support fire, has situational and environmental awareness around them to survive incoming flak, goes mobile when necessary, has multiple perches at his/her disposal, countersnipes, etc. any that possess all of those skills are elite in my book."
too true, far too many bad ones that give the rest a bad rep, and that's a good description of what you would say is elite, i'd agree with that.
Have you heared of me? am i in this "elite"? do you know what my average playstyle or scores are? "i've heard of the famous people: Sleepy Zan, Gemcutter, Storm Shelton, JOHN1979, Radar, fragmentedhackslash, Symbioticforks, Poonmunch, JungianRND, Tyrrus Vacca(sp), Appia Vibbia, jadesilencerwolf, then some old AE guys, etc. but most of them I haven't seen in action, merely legends. that's the thing about sniping in Uprising. unless ppl play with you, have seen you on the other side of the scope, or see videos of you playing, you don't get any credit."
This was kind of my point, i've seen people at the top of the kdr weekly board almost consistently when they try who are not as good as me, because they don't concern themselves with their squads and care too much about dying. so although a good rule of thumb could be to say they are the top snipers (they probably are to be fair) there are always unknowns.
"I haven't heard of you, only from these forums, and maybe you do fit the bill, but I wouldn't know unless we saw each other or you had footage. that's the thing though. pics or it didn't happen. people even have asked me "who are you?" such as Faquira Bluetta from FA (at the time) and I'd outslay his whole squad (25 kills in full squad), 37 when I was in a full squad with TP (no OB), or when I cloned Espeon's squad lol. Everyone was looking for me right before the Victory screen flashed. It's the amazing feats you do solo or in squad that you wish you'd caught on camera. but you couldn't."
i didn't expect you would of, haven't got that big an ego to be honest. (probably do fit the bill though i'm sure you would see flaws.. i'm by no means perfect when my corpmates are in pub etc against me they tend to go after me.)
the point i was heading for there was that we don't have the means to establish credentials to have an opinion on the sniper issues.
but i do think that we need to have the people that are serious about the sniping be there for the upcoming discussions.
Thanks for clarifying things
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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
48
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Posted - 2014.08.12 20:35:00 -
[39] - Quote
Meee One wrote:Alena Ventrallis wrote:Some math.
Let's take a Thales. 355.3 base damage. Now we add commando cko for 10% extra damage, throw on 3 complex mods for ~14% extra damage, and then prof 5 for an extra 15% damage, although this is only applied to armor.
So math on total shot damage is 355.3 + (355.3x0.14) + (355.3x0.1) + (355.3x0.25). The last parentheses only applies to armor, but we will include it for these calculations. The final number we get is 529.397. This is not enough to kill even some scouts, and that's assuming the suit has no shields.
So let's take into account headshot damage. We get 926.44475 maximum possible damage, making the assumption the target has no shields and is not a sentinel with rail damage resistance.
This is the maximum possible damage a sniper can do, and a third of the equation (the largest modifier as well) proficiency, doesn't even apply to shields, making this number even lower. Take into account shields 10% resistance to snipers, and the number drops lower still. So,being far from danger. Effectively invisible. And only being abled to be killed by other snipers or suicidal DS pilots isn't enough? Really? I wish my rep tool could work at 100+m healing that much,it would be fantastic,and i would appreciate the safety of not being on the front lines. So just like every other snipers buff thread before,you won't be happy until you can one shot HAVs.
Prettymuch this. I'm all for improving sniper damage and zoom resolution and getting rid of mechanics like sway, but I feel that it must come with a trade-off: That tradeoff is range, if you want better damage and the ability to kill a lot more suits with just one shot you need to get out of the ****ing red line instead of parking up in your one 'spot' for the whole match and never moving, never helping take an objective or ever really doing anything for the team except in incredibly incredibly rare occasions.
I think sniper range should be cut to 400m, yes I know this will be an unpopular opinion amongst those that snipe, but it gives you enough range to cover a decent portion of the battle - if you are on the field -, in exchange for this I think that snipers should have *some* ability to hipfire (maybe give them 50 accuracy, which is comparable with a SMG) and about 50 more damage per shot as well as more or less getting rid of the sway and allowing you to snipe while standing and ADS.
I will state outright, that I am sick of people who want to have both the ability to hide in the redline and also want to kill people everywhere with one shot - rail tanks and they got their **** nerfed quickly. Get on the battlefield, influence the game. |
Symbioticforks
Pure Evil.
426
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Posted - 2014.08.13 04:14:00 -
[40] - Quote
hrmm
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
428
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Posted - 2014.08.13 04:15:00 -
[41] - Quote
aaaasdff ertgfdd wrote: So when all the rifles but the SR got nerfed to increase ttk at the same time these suit buffs happened, we should have nerfed sr too? Go away noob. The community doesn't want it, end of story.
The sniper rifle did get nerfed. Damage mods were cut in half. We lost 12% damage.
That was a really ******** statement you made there.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
428
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Posted - 2014.08.13 04:35:00 -
[42] - Quote
CCP already knows sniper rifles are under powered in the current game state. There is no desire to field snipers in PC. Any utility they had is lost to other roles like Attack Drop Ships. Combine that with bad map design and you're just rolling dice. Add in that the few sniper locations get contested, and sometimes the action might not be in spots where they can snipe into. It's just so terrible.
If the game offers no sniper rifle that can one hit kill a prototype assault (originally the most used of all suits) no matter how tanked out it is, then sniping is done for. It's a relic of the past. For the most part snipers pick off militia suits, kinda useless.
The generally accepted statistics when last polled were..
1 shot to kill a scout / 1 headshot 2 shots to kill an assault / 1 headshot 3 shots to kill a heavy / 2 headshots
This is obviously not the case.
At release unless that heavy was all armor plates 1 head shot was supposed to kill him.
CEOPyrex "Every good squad should have at least one sniper"
This was the state of things, and how far we've fallen.
Sniping Dust 514 (video series)
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Snake Sellors
Hellstorm Inc
284
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Posted - 2014.08.14 14:43:00 -
[43] - Quote
Symbioticforks wrote:CCP already knows sniper rifles are under powered in the current game state. There is no desire to field snipers in PC. Any utility they had is lost to other roles like Attack Drop Ships. Combine that with bad map design and you're just rolling dice. Add in that the few sniper locations get contested, and sometimes the action might not be in spots where they can snipe into. It's just so terrible.
If the game offers no sniper rifle that can one hit kill a prototype assault (originally the most used of all suits) no matter how tanked out it is, then sniping is done for. It's a relic of the past. For the most part snipers pick off militia suits, kinda useless.
The generally accepted statistics when last polled were..
1 shot to kill a scout / 1 headshot 2 shots to kill an assault / 1 headshot 3 shots to kill a heavy / 2 headshots
This is obviously not the case.
At release unless that heavy was all armor plates 1 head shot was supposed to kill him.
CEOPyrex "Every good squad should have at least one sniper"
This was the state of things, and how far we've fallen.
Enough said. |
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