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TheEnd762
SVER True Blood Dark Taboo
566
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Posted - 2014.08.02 23:18:00 -
[61] - Quote
God, I love you, Symbioticforks. |
Louis Domi
Pradox One Proficiency V.
584
|
Posted - 2014.08.03 15:15:00 -
[62] - Quote
Cat Merc wrote: 35 seconds for an assault.
You want high damage + hit scan? You need to be within retaliation range.
Battlefield snipers aren't hit scan, so landing a long range shot actually takes skill.
35 seconds of straight running to the sniper would put you right next to him, but in 20 seconds or less an RR can be well within range to get a ass pounding. Although I will admit, I hate hit scan with a passion. Call me old fashion, but theres just something about seeing your bullet traveling across the map and hitting your target that just gets me going. Especially at long ranges when the bullet starts to drop and you get that headshot on an enemy. You feel accomplished. Anyway, with range the sniper rifle must be a beast, because thats the way snipers are made. Also can someone contact a dev to install an orgasm emoji thing? I would have wanted to use that instead of the cool () thing |
Snake Sellors
Hellstorm Inc League of Infamy
240
|
Posted - 2014.08.03 16:42:00 -
[63] - Quote
So now then shall we get back to topic folks?
i doubt that there is any point in asking for realistic ballistics on snipers, that would require new game mechanics. it would also mean that for balance, we would need to add it to all weapons.
and with it being a rail gun, i doubt that we even know the realistic ballistics, even then after all that. the modern day snipers can hit something hand sized from 600-800 meters if they know what they are doing.
so lets not worry too much about realism right now.
so what would you like them to change for us?
10 things i personally would like
1 the head shot damage to be improved 2 the rendering issues to fixed 3 the charge rifle noise to be changed 4 the charge rifles base damage to increase slightly 5 a reduction in the charge time 6 damage mods to not be included in creating the profiles for sniper rifles 7 a scan/tag system to be introduced for snipers 8 adjustable scopes 9 a greater difference between the charge, normal, and tactical sniper rifles. 10 for the ammo skill to be changed into a skill that is actually worth putting points into.
This may seem like alot to ask for, but that really depends on how much of it you expect to actually get...
so go ahead folks, lets see some lists.
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Vermaak Doe
SVER True Blood Dark Taboo
1552
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Posted - 2014.08.03 17:38:00 -
[64] - Quote
I'd just like to see it actually take skill my issues are with the scope sway going away complete after about 3 seconds zoomed in and that it's hit scan, along with redline snipers only being countered by other snipers but I doubt CCP will actually remove the redline. Right now sniping takes about as much skill as any other fps withoutbullet travel time.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Juno Tristan
Inner.Hell
57
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Posted - 2014.08.03 22:37:00 -
[65] - Quote
Any buff to the sniper rifle damage without changing the range will unfortunately benefit those redline sniping.
But in the current setup redline sniping is nothing more than annoying, akin to someone spamming REs.
A possible fix is increase damage, reduce optimal range but keep effective range, so that at 400m the damage is the same as the current setup. This benefits those willing to put themselves at risk . |
TheEnd762
SVER True Blood Dark Taboo
566
|
Posted - 2014.08.03 23:06:00 -
[66] - Quote
I would like a permanent insta-ban for anyone who brings up the redline in sniper threads. That's sniper rifle related, right? |
Juno Tristan
Inner.Hell
57
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Posted - 2014.08.03 23:54:00 -
[67] - Quote
TheEnd762 wrote:I would like a permanent insta-ban for anyone who brings up the redline in sniper threads. That's sniper rifle related, right?
Considering sniper rifle changes without thinking about the effect it will have on people using the redline will not lead to balance |
TheEnd762
SVER True Blood Dark Taboo
566
|
Posted - 2014.08.04 09:41:00 -
[68] - Quote
Juno Tristan wrote:TheEnd762 wrote:I would like a permanent insta-ban for anyone who brings up the redline in sniper threads. That's sniper rifle related, right? Considering sniper rifle changes without thinking about the effect it will have on people using the redline will not lead to balance
Granted, but some people think the redline is the ONLY thing (or at least the most important) that matters when talking about the sniper rifle in any way. |
Symbioticforks
Ancient Exiles. General Tso's Alliance
356
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Posted - 2014.08.04 17:22:00 -
[69] - Quote
Juno Tristan wrote:TheEnd762 wrote:I would like a permanent insta-ban for anyone who brings up the redline in sniper threads. That's sniper rifle related, right? Considering sniper rifle changes without thinking about the effect it will have on people using the redline will not lead to balance
I red line snipe in pc. I destroy outer.heaven.
I am a huge threat.
All the cool kids are doing it.
If you want to fix sniping, consult those who snipe.
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Symbioticforks
Ancient Exiles. General Tso's Alliance
356
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Posted - 2014.08.04 17:29:00 -
[70] - Quote
You call nerfing damage mods balance?
Snipers lost 10-12% damage from that change not too long ago.
That change had nothing to do with snipers.
A minimum of a 10% damage increase to snipers is something they likely deserve.
(Meaning the 10% bonus from Caldari Commando at prototype would be an actual bonus. Instead of damage retainment.)
amongst other things like an increased headshot multiplier, which also won't help red line snipers..
not that they're important, because honestly you're deceiving yourself if you think they're an issue.
If you want to fix sniping, consult those who snipe.
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Juno Tristan
Inner.Hell
58
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Posted - 2014.08.04 22:24:00 -
[71] - Quote
Symbioticforks wrote:Juno Tristan wrote:TheEnd762 wrote:I would like a permanent insta-ban for anyone who brings up the redline in sniper threads. That's sniper rifle related, right? Considering sniper rifle changes without thinking about the effect it will have on people using the redline will not lead to balance I red line snipe in pc. I destroy outer.heaven. I am a huge threat. All the cool kids are doing it.
Was it within 400m? |
Snake Sellors
Hellstorm Inc League of Infamy
244
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Posted - 2014.08.04 23:25:00 -
[72] - Quote
Symbioticforks wrote:You call nerfing damage mods balance?
Snipers lost 10-12% damage from that change not too long ago.
That change had nothing to do with snipers.
A minimum of a 10% damage increase to snipers is something they likely deserve.
(Meaning the 10% bonus from Caldari Commando at prototype would be an actual bonus. Instead of damage retainment.)
amongst other things like an increased headshot multiplier, which also won't help red line snipers..
not that they're important, because honestly you're deceiving yourself if you think they're an issue.
too true....
we "gained" a 10% buff "if" we use a calmando suit at the exact same time as we lost at least 10% on sniper fits therefore losing the ability to chose our own suits and fit outs to keep roughly the same level of damage at the around this time armour mods got a good buff and ttk went up. this was effectively a nerf
make no mistake there is one and only one decent sniper fit. and even then it only has a choice of two rifles to be effective. unless its for p.c in which case it's only one rifle which you cannot buy.
all this happened after various other stealth nerfs, one of which was the removal of vantage points inside maps non red line areas. (at that time it was pointed out this would lead to worse red line activity) |
Snake Sellors
Hellstorm Inc League of Infamy
253
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Posted - 2014.08.06 17:24:00 -
[73] - Quote
Bumping back to the top,
and please folks try to keep it constructive. |
Thaddeus Reynolds
Facepunch Security
61
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Posted - 2014.08.06 17:55:00 -
[74] - Quote
Shameless plug for a more comprehensive solution that couldn't be done in a hotfix. (So I'm assuming anyway).
Right now I'd suggest a base damage buff (10% at MLT and STD, then taper off towards proto), an increase in headshot multiplier (Maybe different between variants of the sniper rifle). Then, I don't know...considering that more perches in the play area can't be added server side...you'll end up with people crying for a range nerf "becauze da scary sniperz can hit me from da redline" or "I need a dwopship to kiwh a snihpah"...I shouldn't be poking fun at people, because these are legitimate grievances (yes including the dropship one, I'm looking at you 2 vehicle limit in Ambus OMS)
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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Symbioticforks
Ancient Exiles. General Tso's Alliance
367
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Posted - 2014.08.06 23:31:00 -
[75] - Quote
Juno Tristan wrote:Symbioticforks wrote:Juno Tristan wrote:TheEnd762 wrote:I would like a permanent insta-ban for anyone who brings up the redline in sniper threads. That's sniper rifle related, right? Considering sniper rifle changes without thinking about the effect it will have on people using the redline will not lead to balance I red line snipe in pc. I destroy outer.heaven. I am a huge threat. All the cool kids are doing it. Was it within 400m? Also, clearly based on you data mining score Symbioticforks, you're more than just an annoyance
Read more of my posts on the forum and you would discover that I'm a really aggressive sniper. I don't snipe in the red line unless it's the best spot to be. (almost never) The post before was sarcastic, if you were following the thread or knew me you likely would have picked up on that. Sorry.
If you want to fix sniping, consult those who snipe.
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Symbioticforks
Ancient Exiles. General Tso's Alliance
367
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Posted - 2014.08.06 23:48:00 -
[76] - Quote
If you reduce sniper rifle range.. it will buff red line snipers..
HOW? THAT MAKES NO SENSE!?
Most often as another sniper, it's my job to kill these guys when they're annoying my teammates.
I do this from tall fixed forward locations on the map.. The height prevents an enemy sniper from "head glitching" effectively against me. If that was their intention. If you introduce a shorter range, the red line sniper with infinite space in which to move can not only skirt the engagement, but dictate when and where he can be sniped from these locations. Moving forward 1m, taking a shot, moving back 1m. Rinse and repeat they have all the advantage against non red line snipers.
If you want to fix sniping, consult those who snipe.
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TheEnd762
SVER True Blood Dark Taboo
571
|
Posted - 2014.08.07 04:43:00 -
[77] - Quote
You have to remember, forks, that these pleas for reduced sniper range are coming from idiots who think there's actually a way to force snipers to just shoot from any old open, ground-level location in the burn zone. IT'S NEVER GONNA HAPPEN. |
Snake Sellors
Hellstorm Inc League of Infamy
265
|
Posted - 2014.08.08 14:21:00 -
[78] - Quote
The other issue is the fact that most people who cry about the red line snipers really mean that they don't like snipers.
even if we completely removed the red line they would still spout bs about snipers.
I completely agree with you symbiotic if you reduce the ranges on sniper rifles, head glitching, red line sniping etc will all get worse because the sniper in the red line will be able to maintain their position whilst watching the counter sniper trying to get into range, every time.
which will in turn mean that very few will bother to counter snipe at all and the guy who is head glitchin on a hill in the red line will be free to do as he choses. as for the people who think that snipers should be ground units, etc. that would be the work of marksmen rifles which are basically the sr and lr in dust. (accurate, mid-long range and deadly if used right.) |
jace silencerww
Sebiestor Field Sappers Minmatar Republic
27
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Posted - 2014.08.10 16:14:00 -
[79] - Quote
Snake Sellors wrote:So now then shall we get back to topic folks? i doubt that there is any point in asking for realistic ballistics on snipers, that would require new game mechanics. it would also mean that for balance, we would need to add it to all weapons. and with it being a rail gun, i doubt that we even know the realistic ballistics, even then after all that. the modern day snipers can hit something hand sized from 600-800 meters if they know what they are doing. so lets not worry too much about realism right now. so what would you like them to change for us? 10 things i personally would like 1 the head shot damage to be improved 2 the rendering issues to fixed 3 the charge rifle noise to be changed 4 the charge rifles base damage to increase slightly 5 a reduction in the charge time 6 damage mods to not be included in creating the profiles for sniper rifles 7 a scan/tag system to be introduced for snipers 8 adjustable scopes 9 a greater difference between the charge, normal, and tactical sniper rifles. 10 for the ammo skill to be changed into a skill that is actually worth putting points into. This may seem like alot to ask for, but that really depends on how much of it you expect to actually get... so go ahead folks, lets see some lists. I agree but the charge is doing great damage as it is. a 10% damage buff to all sniper rifles but the charge and thale. the other change should letting everyone has a change to salvage Balac sr and change it to a true tac sr by increasing the rof to 100 rpm instead of the present 50 rpm. on a side note I feel the damage buff should be more like 20% with all the suit, armor & shield buffs but 10 is a nice start and see how it going from there. |
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