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541. Sniper Review - in Feedback/Requests [original thread]
Ensar Cael wrote: You need to think a bit quicker then OP. Sniping in DUST is a hard role to play well. The best snipers move constantly across the field and take the shots as they find them. Every map is different but moving around them will h...
- by TheEnd762 - at 2013.12.24 20:29:00
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542. [Suggestion] New sniper-only game mode - in Feedback/Requests [original thread]
As a dedicated sniper, I definitely would NOT play it.
- by TheEnd762 - at 2013.12.24 19:43:00
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543. a Better Flaylock for a Better Future... - in Feedback/Requests [original thread]
The only time my flaylock is used is when I sneak up on someone stationary hacking or sniping, when I need to destroy equipment, or when a dropship is trying to harass me on my sniper perch. The projectile is too slow to use against anyone who kno...
- by TheEnd762 - at 2013.12.24 19:35:00
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544. Adjustments to the snipers skill tree. - in Feedback/Requests [original thread]
Fox Gaden wrote: I really donGÇÖt know why anyone would bother QQing about Snipers. Because many people are whiny, ignorant mouth-breathers.
- by TheEnd762 - at 2013.12.24 14:36:00
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545. Sniper Review - in Feedback/Requests [original thread]
I'm a dedicated sniper myself, but much of what you're asking for is unreasonable. The new maps need some decent, unobstructed platforms, but other than that they're fine. WP payouts are fine as they are. We should consider ourselves lucky the ...
- by TheEnd762 - at 2013.12.24 14:04:00
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546. [Feedback] We need a barrier of entry for Tanks - in Feedback/Requests [original thread]
Vin Mora wrote: Also, Swarms, IMO, were never meant to used against tanks. They were for the faster, more maneuverable vehicles: LAVs and Dropships, but they were used by players because of not wanting to have to go into the Heavy Frame for a m...
- by TheEnd762 - at 2013.12.24 13:41:00
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547. tanks....bullshit - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Kharga Lum wrote: According to the math a speed booster will put a Madrugar past the speed of sound. What are you smoking? Your stash, from when you were doing "bullet drop math".
- by TheEnd762 - at 2013.12.24 05:40:00
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548. im going to put this out there again . - in Feedback/Requests [original thread]
pegasis prime wrote: TheEnd762 wrote: pegasis prime wrote: Thurak1 wrote: Its not just the hardeners that make tanks so bloody hard to kill there has also been a pretty big nerf to AV. So between stacked hardeners and nerf weapons to k...
- by TheEnd762 - at 2013.12.23 03:29:00
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549. im going to put this out there again . - in Feedback/Requests [original thread]
pegasis prime wrote: Thurak1 wrote: Its not just the hardeners that make tanks so bloody hard to kill there has also been a pretty big nerf to AV. So between stacked hardeners and nerf weapons to kill tanks its a great 1 2 punch to infantry....
- by TheEnd762 - at 2013.12.23 03:15:00
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550. (Request) flip over option for tanks and dropships - in Feedback/Requests [original thread]
YES, +1.
- by TheEnd762 - at 2013.12.23 02:54:00
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551. Adjustments to the snipers skill tree. - in Feedback/Requests [original thread]
Auris Lionesse wrote: TheEnd762 wrote: Auris Lionesse wrote: Also make one high damage bolt action low rof sniper with adjustable zoom. preferably gallente. that way I can actually see who im shooting at and not miss because he's behind...
- by TheEnd762 - at 2013.12.23 01:21:00
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552. Adjustments to the snipers skill tree. - in Feedback/Requests [original thread]
Auris Lionesse wrote: Also make one high damage bolt action low rof sniper with adjustable zoom. preferably gallente. that way I can actually see who im shooting at and not miss because he's behind something that hasn't rendered. Sounds ve...
- by TheEnd762 - at 2013.12.23 00:33:00
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553. Lost Dropsuits - in Feedback/Requests [original thread]
Pulling your punches for a bit, letting an enemy take an objective to give you something to do is a LOT different than team-killing. The former doesn't cost people gear, ISK, Aur, etc.
- by TheEnd762 - at 2013.12.22 23:34:00
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554. Adjustments to the snipers skill tree. - in Feedback/Requests [original thread]
Agreed, especially on the ammo skill (they fied it with other weapons), but it'll never happen. CCP hates the sniper class, and there are too many straight-up STUPID people who can't tell the difference between an actual, legit sniper, and someone...
- by TheEnd762 - at 2013.12.22 23:30:00
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555. Bullet Drop for Sniper Rifles? - in Feedback/Requests [original thread]
Quote: that new derpship price we have now.... well at least im not losing to much isk now... so that little excuse is gone now since its actually cheap and affordable. If you lose a dropship going after a sniper, then you suck. The most som...
- by TheEnd762 - at 2013.12.22 22:34:00
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556. Bullet Drop for Sniper Rifles? - in Feedback/Requests [original thread]
CLONE117 wrote: hahahaha...thats funny because every sniper i do see is in the redzone when there r plenty of other spots to snipe one... Quote: or we could shorten their reach which shouldnt effect those outside of the redzone but would ...
- by TheEnd762 - at 2013.12.22 22:33:00
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557. Charge Sniper Rifle, new sounds - in Feedback/Requests [original thread]
Eh, it kinda sucks, but they're not going to stop me from sniping.
- by TheEnd762 - at 2013.12.22 20:28:00
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558. Lost Dropsuits - in Feedback/Requests [original thread]
I rarely ever bring out my Thales; usually only when someone is sniping into my redline, and even then, that suit is stacked with shield extenders and I never go more than 20m from the supply depot. Never in FW, that's for sure. Did you get his na...
- by TheEnd762 - at 2013.12.22 20:22:00
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559. (Request) Nanohive Effects need to change or be disabled at range - in Feedback/Requests [original thread]
I think the bubble effect should be removed, both because it causes lag, and because it's and obstructive exploit. Could just be a glowing circle on the ground (constant, not pulsing), around the nanohive, to show it's area of effect.
- by TheEnd762 - at 2013.12.22 20:16:00
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560. Request: Remove scanners from HAVs and LAVs - in Feedback/Requests [original thread]
Agreed, +1.
- by TheEnd762 - at 2013.12.22 02:40:00
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