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241. Hotfix Delta, sniper suggestions - in Feedback/Requests [original thread]
George Moros wrote: To put it in another way - how much time will it need for forum whiners to start insisting that rooftop snipers are in fact also cheaters, and they should be nerfed? They already did that. That's why a bunch of ladders a...
- by TheEnd762 - at 2014.09.02 18:05:00
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242. Hotfix Delta, sniper suggestions - in Feedback/Requests [original thread]
No range nerf. Sniper = extreme range. You reduce range, redline shooters stay in the redline, but can't be countersniped as easily. Better fixes: -Put perches back in the common battle area -Fix terrain glitching -Give sniper rifles a scout su...
- by TheEnd762 - at 2014.09.02 00:02:00
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243. I feel bad for snipers CCP, the redline QQ is unfounded - in Feedback/Requests [original thread]
Over 75% of the snipers in the redline now are there because people cried about the perches that USED TO BE in the common battle area until they were removed.
- by TheEnd762 - at 2014.09.01 09:46:00
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244. New Uplink Variant - in Feedback/Requests [original thread]
I-1 Focused Drop Uplink CPU - 25 PG - 5 Max spawns - 5 A drop uplink variant that can only be used by the player who deployed it.
- by TheEnd762 - at 2014.08.30 07:50:00
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245. Return of smart restock? - in Feedback/Requests [original thread]
+1
- by TheEnd762 - at 2014.08.30 06:58:00
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246. Redline - in Feedback/Requests [original thread]
If you want snipers out of the redline, first put back perches in the common battle area. You know, the ones that were removed because people cried. Until then, no. The sniper perch QQers made this bed, now they can sleep in it.
- by TheEnd762 - at 2014.08.29 03:00:00
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247. Let's have REs behave like equipment shall we? - in Feedback/Requests [original thread]
I understand your QQ, but your explanations are severely lacking. No military force uses unstable explosives in the field... because they need to be able to run and jump with them, and throw them in some cases.
- by TheEnd762 - at 2014.08.29 02:56:00
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248. [Suggestion] Cloak Delay Idea - in Feedback/Requests [original thread]
Jadek Menaheim wrote: @TheEnd762 Oh, please elaborate. The cloak/shotgun scout is one of the only viable counters to the insta-death burst HMG heavy in close quarters. And it's not even THAT great of one. Don't want to get ghosted? Use an ac...
- by TheEnd762 - at 2014.08.28 01:41:00
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249. [Suggestion] Cloak Delay Idea - in Feedback/Requests [original thread]
No.
- by TheEnd762 - at 2014.08.28 01:11:00
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250. CCP Rattai take a look. - in Feedback/Requests [original thread]
All very good points, but you're just gonna get a parade of mongoloids coming in here screaming "BUT TEH REDLINE SNIPERS!!!1!"
- by TheEnd762 - at 2014.08.27 18:55:00
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251. changes to the supply depots - in Feedback/Requests [original thread]
+1 to number 2.
- by TheEnd762 - at 2014.08.26 07:31:00
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252. small tidbits - in Feedback/Requests [original thread]
+1 to all.
- by TheEnd762 - at 2014.08.24 23:01:00
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253. Please add a notification sound for when we're invited to a squa... - in Feedback/Requests [original thread]
+1 Also, add a join squad queue feature, so we automatically join as soon as the squad is out of their current battle.
- by TheEnd762 - at 2014.08.23 03:28:00
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254. Evaluation of the New Burst HMG - in Feedback/Requests [original thread]
Snake Sellors wrote: i disagree, it's only usable within a 50 m range. it the heavy weapon that can now be used to counter the scouts who close in for instakills with weapons like the shotguns and nova knives, even then it only works when you s...
- by TheEnd762 - at 2014.08.19 05:36:00
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255. True KD - in Feedback/Requests [original thread]
No penalties for leaving battles. At least not until I can see who I'm fighting, see where the battle will take place, and decide if I'm going to accept the contract FIRST, rather than being tossed into a random battle. We're supposed to be mercen...
- by TheEnd762 - at 2014.08.18 02:45:00
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256. Evaluation of the New Burst HMG - in Feedback/Requests [original thread]
castba wrote: OHK. How do people feel when shot guns, remote explosives, forge guns, rail turrets or nova knives OHK them? Those are all one-shot weapons, with significant time between each shot. They're not continuous death beams, like the b...
- by TheEnd762 - at 2014.08.17 08:27:00
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257. Repurpose the Flaylock - in Feedback/Requests [original thread]
ladwar wrote: Give back old run over damage models and you have a deal. Sure, as long as infantry can jump on vehicles without sliding off.
- by TheEnd762 - at 2014.08.16 23:57:00
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258. Repurpose the Flaylock - in Feedback/Requests [original thread]
ladwar wrote: Right just "repurpose" large missile launchers to lockon to infantry with av weapons then, seems fair to me. Give infantry hardeners and make it so they can cut and run as fast as vehicles and you've got a deal.
- by TheEnd762 - at 2014.08.16 23:31:00
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259. Evaluation of the New Burst HMG - in Feedback/Requests [original thread]
Overheat does not balance damage when termination occurs before reaction is possible.
- by TheEnd762 - at 2014.08.16 23:29:00
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260. Bring back turning restriction and armor penalty - in Feedback/Requests [original thread]
+1
- by TheEnd762 - at 2014.08.16 23:20:00
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