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1341. [Suggestion] Dealing with TTK - Nerfing the AR - in Feedback/Requests [original thread]
CCP should just remove the 10% damage buff they added with Uprising. That buff was added because of TTK was too low with the bad hit detection back then and it was a temporary fix. Now when hit detection is a lot better, the TTK has increased and ...
- by The-Errorist - at 2013.11.11 08:52:00
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1342. request- bieng able to crouch directly from sprint - in Feedback/Requests [original thread]
NO, just NO. Sprinting then pressing the crouch button should initiate a power slide. Seeing as if we don't have the ability to slide, your suggestion is ok.
- by The-Errorist - at 2013.11.11 08:49:00
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1343. [Feedback ] Video Comparison Of The Dropship Camera - Vote Here - in Feedback/Requests [original thread]
You're youtube channel link on you forum signature only links to youtube.com/user instead of http://www.youtube.com/user/JudgeRhadamanthus.
- by The-Errorist - at 2013.11.11 08:44:00
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1344. Vehicle Locks - in Feedback/Requests [original thread]
+1
- by The-Errorist - at 2013.11.11 07:51:00
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1345. Dropship turret mechanics - in Feedback/Requests [original thread]
I love to have this fixed.
- by The-Errorist - at 2013.11.11 06:41:00
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1346. [REQUEST:] Hierarchic voice chat for corp battles - in Feedback/Requests [original thread]
Would love to have MAG's voice chat system, that thing was perfect.
- by The-Errorist - at 2013.11.11 06:38:00
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1347. 1.6 Dropship changes - in General Discussions [original thread]
Azri Sarum wrote: Is it just me or did the vertical thrust on milita dropships become buggy in 1.6? I ask because it seems like at times i will be flying along, noes down to pick up some forward speed. I then bring up the nose (to horizontal) b...
- by The-Errorist - at 2013.11.11 06:29:00
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1348. Show commas when displaying amount of ISK to be transfered - in Feedback/Requests [original thread]
This better be in 1.7 or at least planned. Still awaiting dev acknowledgement.
- by The-Errorist - at 2013.11.11 06:24:00
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1349. 1.6 Dropship changes - in General Discussions [original thread]
Talos Vagheitan wrote: The-Errorist wrote: [quote=Skihids][quote=The-Errorist][quote=Skihids] With auto-leveling, it wouldn't make being a pilot as nearly as easy as it was back then at E3. To even suggest that is laughable. What he's sa...
- by The-Errorist - at 2013.11.11 06:10:00
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1350. [Feedback] My thoughts on the TTK AR situation - in Feedback/Requests [original thread]
+1
- by The-Errorist - at 2013.11.11 06:04:00
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1351. Make damage mods active modules - in Feedback/Requests [original thread]
Talos Vagheitan wrote: See this post: https://forums.dust514.com/default.aspx?g=posts&t=120621&find=unread That wouldn't do that much, is not as cool as the idea in my OP, and I don't agree with that thread you linked.
- by The-Errorist - at 2013.11.11 05:56:00
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1352. 1.6 Dropship changes - in General Discussions [original thread]
Skihids wrote: The-Errorist wrote: Skihids wrote: Dropship pilots are a fiercely loyal to their ships. They have endured repeated nerfs, neglect, and wallet draining expense because they love flying. They love it because being an accompli...
- by The-Errorist - at 2013.11.11 05:51:00
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1353. 1.6 Dropship changes - in General Discussions [original thread]
Skihids wrote: Dropship pilots are a fiercely loyal to their ships. They have endured repeated nerfs, neglect, and wallet draining expense because they love flying. They love it because being an accomplished pilot meant something. Dumb down th...
- by The-Errorist - at 2013.11.11 03:46:00
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1354. 1.6 Dropship changes - in General Discussions [original thread]
Skihids wrote: Talos Vagheitan wrote: Haven't tried out the militia dropships. Mixed feelings, easier for rookies to learn I suppose. Although I do like being in a bit of an exclusive group of people who can fly and land dropships properly. ...
- by The-Errorist - at 2013.11.11 03:43:00
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1355. 1.6 Dropship changes - in General Discussions [original thread]
After flying around for a couple hours for a few days, I got used to using both the Caldari & Gallente Militia dropships and using their assault dropships. The change to maneuvering isn't as terribly bad after you get used to it. I can still d...
- by The-Errorist - at 2013.11.11 03:30:00
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1356. [Request] Make the PS Move a viable alternative to DS3 and KB/M - in Feedback/Requests [original thread]
Talos Vagheitan wrote: (Bumping an ancient thread) But +1 One game that did an excellent job of incorporating the MOVE controller was SOCOM 4. It worked great, and largely thanks to the dynamic deadzone. I know CCP has much bigger fish to fr...
- by The-Errorist - at 2013.11.11 03:13:00
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1357. Make damage mods active modules - in Feedback/Requests [original thread]
Damage mods, whether you like them or hate them, further decrease the already low Time to Kill (TTK). Making them active modules would add more depth to battles, make their use more tactical, and would be good for this game. Related threads: P...
- by The-Errorist - at 2013.11.11 03:06:00
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1358. Passive scan broadcast active module - in Feedback/Requests [original thread]
There should be an active module that basically makes you an active scanner. This module would share passive scan results with your squad for a couple of seconds and have to cool-down for a short while before reuse. This would mostly help light f...
- by The-Errorist - at 2013.11.11 02:56:00
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1359. Sticky:Border Gulch Skirmish Feedback! - in Skirmish Gamemode [original thread]
shaman oga wrote: stuck in C12 between the slope and the rocks, you can get stuck there in several points, because me and my friend was both stuck there. I got stuck there too.
- by The-Errorist - at 2013.11.10 01:41:00
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1360. 1.6 Dropship changes - in General Discussions [original thread]
Dropships also knocked back more than usual in this build by forges and other weapons.
- by The-Errorist - at 2013.11.09 17:43:00
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