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1361. Invisible swarms still a problem - in Technical Support/Bugs [original thread]
Please find a way to fix thsi CCP.
- by The-Errorist - at 2013.11.09 00:23:00
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1362. Increased Dropship knockback in 1.6 - in Feedback/Requests [original thread]
The knockback force from getting hit by weapons like forgeguns, railguns, and flaylock pistols have increased in this build which is not a good thing.
- by The-Errorist - at 2013.11.08 23:51:00
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1363. 1.6 Ground is missing on Line Harvest map - in Technical Support/Bugs [original thread]
When the match loaded, there was an infinite red-zone. I spawned on the MCC, looked at the exit hole and all I saw was blue, blue dots, and an installation. I jumped down and I kept falling and stopped when I hit the where the ground is supposed t...
- by The-Errorist - at 2013.11.08 23:36:00
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1364. How? - in General Discussions [original thread]
I hate this game sometimes.
- by The-Errorist - at 2013.11.08 23:09:00
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1365. How? - in General Discussions [original thread]
How does a forgegun deal 5800 damage with two shots?
- by The-Errorist - at 2013.11.08 20:16:00
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1366. 1.6 Dropship changes - in General Discussions [original thread]
CCP, we need an way to disable the stabilization feature you added, maybe make it a built-in module to toggle or put in the aerial vehicle controls. Also the changes to maneuverability were NOT needed nor were they wanted or generally liked. Pleas...
- by The-Errorist - at 2013.11.08 16:51:00
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1367. 1.6 Dropship changes - in General Discussions [original thread]
Ghosts Chance wrote: Now im not the best dropship pilot, but ive been gunning and flying them long enough that i can pull off crazy manuvers and stay alive in a sky full of missles. this new dropship controls have taken away alot of the fine ...
- by The-Errorist - at 2013.11.08 09:05:00
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1368. 1.6 Dropship changes - in General Discussions [original thread]
Ghosts Chance wrote: Broonfondle Majikthies wrote: +1 The ships drift around more. Even with a Jovian in my Incubus its hard as hell to manoeuvre (and I sure as hell miss the plate/hardener!). Gunning is more accurate as the sjip isn't sh ...
- by The-Errorist - at 2013.11.08 09:00:00
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1369. 1.6 Dropship changes - in General Discussions [original thread]
Does anyone else notice anything different?
- by The-Errorist - at 2013.11.07 09:29:00
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1370. 1.7 Vehicle Fitting Accessory! - in General Discussions [original thread]
Harpyja wrote: [quote=The-Errorist]The 'Total PG' (Q11) and 'Total CPU' (R11) needs to be renamed to 'PG" and "CPU'. 'PG' (A6) should be renamed to 'Total PG' ad 'CPU' (A7) should be renamed to 'Total CPU'. Revising response... please wait.
- by The-Errorist - at 2013.11.07 08:04:00
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1371. [Request] Make the PS Move a viable alternative to DS3 and KB/M - in Feedback/Requests [original thread]
Tarty Fleth wrote: +1000! It should also fix this: - In the menu fifting when the PS Move is on, the character leaves the screen... So strange... - Opening the weapon wheel selection with the Move button, our movement is frozen (infantry and...
- by The-Errorist - at 2013.11.07 05:39:00
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1372. 1.6 Dropship changes - in General Discussions [original thread]
What did CCP do to dropships? Were militia dropships the only ones affected? Does it give pilots more or less control? Is it harder for rookies and easier for vets? Do you like the change?
- by The-Errorist - at 2013.11.07 03:06:00
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1373. 1.7 Vehicle Fitting Accessory! - in General Discussions [original thread]
The 'Total PG' (Q11) and 'Total CPU' (R11) needs to be renamed to 'PG" and "CPU'. 'PG' (A6) should be renamed to 'Total PG' ad 'CPU' (A7) should be renamed to 'Total CPU'.
- by The-Errorist - at 2013.11.06 16:59:00
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1374. [bug] recruit submachine gun VS militia damage output not correct - in Technical Support/Bugs [original thread]
The description should be something like, "The Recruit SMG improves upon the inexpensive Militia SMG by using more recycled materials and lower grade materials so that it's practically free."
- by The-Errorist - at 2013.11.06 03:37:00
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1375. Make squad uplinks green - in Feedback/Requests [original thread]
On the cortex, mini-map, and overview map, drop-uplinks set by squad members should be green instead of blue.
- by The-Errorist - at 2013.11.03 00:35:00
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1376. Hard freezing - in Technical Support/Bugs [original thread]
Mossellia Delt wrote: Hey CCP, since you happen to want to fix major bugs, why dont you fix the hard freezing thats been around since 1.3 ? Happens anytime you check the chat right before a loading screen or when you have your chat open and you...
- by The-Errorist - at 2013.11.02 06:19:00
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1377. Day and night cycles - in Feedback/Requests [original thread]
This would be a nice feature instead of it being random
- by The-Errorist - at 2013.10.29 20:51:00
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1378. A Modest Proposal - Looting Vehicles - in Feedback/Requests [original thread]
Still would like.
- by The-Errorist - at 2013.10.29 20:43:00
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1379. [Request] Proximity Chat - in Feedback/Requests [original thread]
Would be awesome for vehicle users who want people to GTFO their vehicles are to get in. It would make recalling, transporting, and general team-play with vehicles better.
- by The-Errorist - at 2013.10.29 20:37:00
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1380. CCP - Please give us more stats on the fittings screen - in Feedback/Requests [original thread]
I would also like to see weapon ranges and damage done in those ranges.
- by The-Errorist - at 2013.10.29 20:32:00
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