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721. Beware of these teamkillers - in General Discussions [original thread]
The Headless Horseman wrote: The-Errorist wrote: kilar jg from TRUE KILLS Z DARK GAARA from LATINOS KILLERS CORP Those people will get an LAV and try to ram it into your dropship when it drops from the RDV and when you try and land. If a ...
- by The-Errorist - at 2014.04.15 16:54:00
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722. Tank colision damage on with hieght differences is excessive - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: The tanks have always dealt 10K damage in road kill mode. They changed the default front end behavior of land vehicles to push infantry aside. The best way to use a tank to get road kills now are to squish the infantry agai...
- by The-Errorist - at 2014.04.15 16:51:00
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723. Tank colision damage on with hieght differences is excessive - in Technical Support/Bugs [original thread]
There was an armor tank on a fairly elevated bump and it road killed me with over 10k damage when it barely grazed me at it's slow pace.
- by The-Errorist - at 2014.04.14 02:41:00
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724. Beware of these teamkillers - in General Discussions [original thread]
ChribbaX wrote: The corpnames are obvious giveaways... I'll keep that in mind.
- by The-Errorist - at 2014.04.13 10:24:00
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725. Beware of these teamkillers - in General Discussions [original thread]
kilar jg from TRUE KILLS Z DARK GAARA from LATINOS KILLERS CORP Those people will get an LAV and try to ram it into your dropship when it drops from the RDV and when you try and land.
- by The-Errorist - at 2014.04.13 07:34:00
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726. Fell through map after jumping on enemy tank - in Technical Support/Bugs [original thread]
I jumped on an enemy soma that has a railgun with my min commando and started firing my swarm launcher on it. It kept moving back and forth using a fuel injector while firing it's railgun to push me off and kill me. After a minute of that, right a...
- by The-Errorist - at 2014.04.12 05:05:00
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727. [Request] Revising projective damage profile - in Feedback/Requests [original thread]
I also want this revised.
- by The-Errorist - at 2014.04.09 03:10:00
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728. Training - in Feedback/Requests [original thread]
Draco Cerberus wrote: FraggerMike wrote: That is the idea. No gain or loss. Simply a way to train players in all aspects of the game. Currently, and this is particularly difficult for new players, the only way to learn the ropes is Pub battl...
- by The-Errorist - at 2014.04.08 20:44:00
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729. Vehicle specific quotas - in General Discussions [original thread]
Mobius Wyvern wrote: Can't get behind this one, sorry. Why not?
- by The-Errorist - at 2014.04.08 20:26:00
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730. rdv destroys dropships or damage them when dropped - in Technical Support/Bugs [original thread]
This known issue has been happening a lot more in 1.8 than in any past builds.
- by The-Errorist - at 2014.04.08 02:11:00
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731. The basic Minmatar light frame's strafe speed scale - in Technical Support/Bugs [original thread]
The basic (not the scout specialization) Minmatar light frame's strafe speed scale is 0.7 while every other dropsuit has it set to 0.9. I don't think this has been addressed in any of the hotfixes.
- by The-Errorist - at 2014.04.06 21:00:00
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732. [Feedback] Racial rifle balance by firing type & range vs DPS - in Feedback/Requests [original thread]
Master Smurf wrote: KAGEHOSHI Horned Wolf wrote: bogeyman m wrote: RedZer0 MK1 wrote: The variants should be slightly worse than the tech they are mimicking. Burst AR should be at a ~5% deficit from the CR, with amarr and caldari at ~1...
- by The-Errorist - at 2014.04.06 20:32:00
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733. Beta access to dust.thang.dk - in My DUST 514 [original thread]
I found the stats for swarm missile initial speed (50/s), acceleration(100m/s), max speed (500m/s), and life span (9s). I found the information listed under prj_swarmlauncher_std .
- by The-Errorist - at 2014.04.05 22:29:00
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734. Switching from a Plasma Cannon after fireing causes weapon jamms - in Technical Support/Bugs [original thread]
Chuckles Brown wrote: Its input and execution latency. Its part of the sloppy coding. Best example of it is the fact that you have to wait 5-10 seconds for the player list to load in game. The software can't support rapid input commands from ...
- by The-Errorist - at 2014.04.05 18:46:00
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735. [Urgent] Balance vehicle armor repair rates - in Feedback/Requests [original thread]
Leonid Tybalt wrote: Stacked reppers are only really a viable protection against infantry AV, and you won't last long with only STD level of reppers or an MLT tank, but you need at least a basic tank and enhanced to complex reppers to survive a...
- by The-Errorist - at 2014.04.05 18:17:00
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736. Beta access to dust.thang.dk - in My DUST 514 [original thread]
G Torq wrote: The-Errorist wrote: G Torq wrote: The-Errorist wrote: The Weapon statistics section shows incorrect stats. I made a spreadsheet that shows how the calculations should be done and shows the correct burst and sustained w/ r...
- by The-Errorist - at 2014.04.05 10:15:00
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737. Beta access to dust.thang.dk - in My DUST 514 [original thread]
G Torq wrote: The-Errorist wrote: The Weapon statistics section shows incorrect stats. I made a spreadsheet that shows how the calculations should be done and shows the correct burst and sustained w/ reload DPS, at least for the Ishikone ass...
- by The-Errorist - at 2014.04.05 09:55:00
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738. Vehicles vs AV is almost balanced - in General Discussions [original thread]
Garrett Blacknova wrote: Repair Tanking: I've agreed with this point since BEFORE THE HARDENER NERF. It was a problem then, and now that it's been indirectly sort-of-buffed by hardeners become less attractive, it's more of a problem than it was...
- by The-Errorist - at 2014.04.05 08:51:00
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739. Switching from a Plasma Cannon after fireing causes weapon jamms - in Technical Support/Bugs [original thread]
Aisaka Tiaga wrote: happening to everything pretty much atm That really sucks.
- by The-Errorist - at 2014.04.05 08:48:00
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740. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: The-Errorist wrote: Francois Sanchez wrote: 3 myofybril stimulants with max skills=183% extra damage (75+65+ 43) 120x2.83=339.6 Your math is wrong. In Dust bonuses are not additive, but are multiplicative, so u have...
- by The-Errorist - at 2014.04.05 08:45:00
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