Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
681. The name of the song that plays at fanfest - in General Discussions [original thread]
Does anyone know the name of the song?
- by The-Errorist - at 2014.05.03 21:16:00
|
682. The name of the song that plays at fanfest - in General Discussions [original thread]
When they transition out of a discussion or presentation, they sometimes transition out of that with a scene of someone doing something at fanfest and they play a song with the vid too. I want to know the name of that song. The name only flashes f...
- by The-Errorist - at 2014.05.03 17:09:00
|
683. Polygon's article on EVE: Legion after CCP's Rouge's int... - in General Discussions [original thread]
Dust 514's executive producer Jean-Charles Gaudechon (CCP Rouge) had an interview with Polygon and they made this article . CCP Rouge stressed that the sandbox aspect of Eve is something they wanted to bring to Project Legion. Project Legion see...
- by The-Errorist - at 2014.05.02 17:51:00
|
684. Announcement:Dev Blog: Introducing Project Legion - in Announcement and Events [original thread]
Crash Bandit wrote: People, stop crying over! You believed in this game, I believed in it. Finally this is what it became, it became a freetoplay enjoyable game. Thats it! Dust will still continue to have fixes & updates! We all know that P...
- by The-Errorist - at 2014.05.02 17:20:00
|
685. Announcement:Dev Blog: Introducing Project Legion - in Announcement and Events [original thread]
steadyhand amarr wrote: If you guys stop freaking out more sand in the sandbox is likely aimed at Dust514 :-D There's not much sand in this box, what we have is mainly dust in floating around.
- by The-Errorist - at 2014.05.02 17:14:00
|
686. Announcement:Dev Blog: Introducing Project Legion - in Announcement and Events [original thread]
LittleCuteBunny wrote: PC version looks a lot better. PS3 Development stopped months ago and CCP was just farming Aurum. If they think they can pull this on the PC, after doing his to their player base oh well w/e. There are so many shooter ...
- by The-Errorist - at 2014.05.02 17:09:00
|
687. Announcement:Dev Blog: Introducing Project Legion - in Announcement and Events [original thread]
What about PS4?
- by The-Errorist - at 2014.05.02 13:51:00
|
688. [Suggestion] Shields and Armor my view on how to balance - in Feedback/Requests [original thread]
I accidently double posted, I'm going to read the previous post and edit this to make a reply
- by The-Errorist - at 2014.05.02 05:03:00
|
689. [Suggestion] Shields and Armor my view on how to balance - in Feedback/Requests [original thread]
Ignore this post
- by The-Errorist - at 2014.05.02 05:01:00
|
690. [Suggestion] Shields and Armor my view on how to balance - in Feedback/Requests [original thread]
Here is my attempt at compromising with what you said you want in your thread: Remove shield delay, so that there is only a depleted shield recharge delay.
Reduce base shield recharge rates of suits by 30%.
Move shield rechargers and en...
- by The-Errorist - at 2014.05.01 18:59:00
|
691. In defense of tiercide - in General Discussions [original thread]
Glantix Karmic-Snow wrote: You make a valid point, though I feel Cotsy's idea has more merit and will work better than teircide. Now I can honestly say I have never played EVE, or any the other more popular FPS. What I can also say is people...
- by The-Errorist - at 2014.05.01 17:24:00
|
692. In defense of tiercide - in General Discussions [original thread]
Autoaim Bot514 wrote: ZDub 303 wrote: Cotsy wrote: 4. I pointed out major issues with tiericide, i think the idea is garbage. I don't think any player should have a massive advantage over another, the more you balance the game upon skill ...
- by The-Errorist - at 2014.05.01 06:11:00
|
693. [Suggestion] Shields and Armor my view on how to balance - in Feedback/Requests [original thread]
Talos Alomar wrote: The-Errorist wrote: To make dual tanking for armor dropsuits less appealing, armor repair modules could be moved to high slots as I said before in post #7 . Or move armor plates to the highs. That way you'd have to ...
- by The-Errorist - at 2014.04.30 23:29:00
|
694. [Suggestion] Shields and Armor my view on how to balance - in Feedback/Requests [original thread]
BL4CKST4R wrote: if your shields aren't depleted to 0 it's constant. And as I said there should be a mod to stop dual tanking for armkr. You should be been more clear from the start about what you meant by having a constant shield repair whi...
- by The-Errorist - at 2014.04.30 21:58:00
|
695. [Suggestion] Shields and Armor my view on how to balance - in Feedback/Requests [original thread]
If shield rechargers and energizes were moved to low slot to prevent dual tanking on shield tanked suits, armor repairers would also have to be moved on high slots to prevent armor based suits from dual tanking too. Anyway, I have no stong feeling...
- by The-Errorist - at 2014.04.30 17:52:00
|
696. Separate statistics between HAVs and Dropships - in Feedback/Requests [original thread]
lee corwood wrote: HAVs and Dropships are completely separate entities under the vehicle classification and by tying together the static bonuses, modules, and damages you are forever creating an unbalanced situation where every tweak causes adv...
- by The-Errorist - at 2014.04.30 17:01:00
|
697. Suggestion: Aegis Shield Extender - in Feedback/Requests [original thread]
Here are some related threads that I like: [Request] Raise enhanced shied extender to 44 HP [Request] New Infantry Shield Extender Variants (Locked)
- by The-Errorist - at 2014.04.29 19:20:00
|
698. Suggestion: Aegis Shield Extender - in Feedback/Requests [original thread]
I like it, the only problem with it is that it doesn't have the shield recharge delay penalty like shield extenders do; the shield recharge delay penalty should be 7/10/13%. This way it would have enough downsides.
- by The-Errorist - at 2014.04.29 15:42:00
|
699. Improving Dust 514 controls - in Feedback/Requests [original thread]
Haerr wrote: I am all for: Remappable controller-& keyboard keys.
Configurable controller-& mouse acceleration.
Configurable controller-& mouse smoothing.
Just plain control over our controls. It is odd that we are able t...
- by The-Errorist - at 2014.04.28 17:38:00
|
700. 60mm compared to 120mm armor plates speed penalties don't make s... - in Feedback/Requests [original thread]
Here's what the stats are currently: Militia 60mm Armor Plates HP: 365 Speed penalty: 10% Basic 60mm Armor Plates HP: 365 Speed penalty: 4% Enhanced 60mm Armor Plates HP: 513 Speed penalty: 6% Complex 60mm Armor Plates HP: 684 Speed p...
- by The-Errorist - at 2014.04.28 17:37:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
First page | Previous page | Next page | Last page |