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561. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
When making a new thread, typing in the title box should bring a drop-down search for threads containing those words in the thread title and the main body of the post. This is done in many gaming forums and bug report sites and I think this could ...
- by The-Errorist - at 2014.03.13 07:23:00
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562. damage proficiency bonus changes. - in Feedback/Requests [original thread]
Proficiency skills are fine. Also CCP is planning on introducing mastery skills that further improve usefulness of things at least for vehicle skills. They could do the same for infantry weaponry.
- by The-Errorist - at 2014.03.13 07:12:00
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563. [Idea] Amarr heavy weapon: impaler (heavy scrambler) - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Perhaps impaling enemies just isn't as popular as it once was. Look at that pretty background. That does look pretty nice.
- by The-Errorist - at 2014.03.13 06:44:00
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564. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Skyline Lonewolf wrote: bump. bring this topic back. Bumping without having something constructive is against the rules. "bring this topic back" however, does bring up something for discussion, so it is technically constructive as it relates...
- by The-Errorist - at 2014.03.13 05:02:00
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565. [Feedback] Racial rifle balance by firing type & range vs DPS - in Feedback/Requests [original thread]
Awesome post and all the other issues have been addressed so this is an awesome thread.
- by The-Errorist - at 2014.03.12 06:44:00
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566. Dev's need to... - in Feedback/Requests [original thread]
KayDidYue wrote: I think that the dev's need to be forced into playing as a complete newbie each month using different suits and equipment. Furthermore, they should be forced to make at least 10,000 WP for each new (different) dropsuit setup. ...
- by The-Errorist - at 2014.03.12 04:56:00
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567. Droppable Equipment ( Sentry Gun ) - in Feedback/Requests [original thread]
This thread got derailed fast. Can we keep it on topic and stop speculating and debating about things that do not relate to having deployable sentry gun equipment in dust?
- by The-Errorist - at 2014.03.12 01:25:00
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568. Vehicle Question: TTK? - in Feedback/Requests [original thread]
Hagintora wrote: The-Errorist wrote: TTK to kill vehicles without hardening. Light Vehicles: 5-7s Lavs: 5s Dropships: 7s Medium Vehicles: 8-10s RDVs: 9s Heavy Vehicles: 11-13s Tanks: 13s Light AV: 0% to Light Vehicles, +10% to Medium...
- by The-Errorist - at 2014.03.10 20:03:00
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569. Droppable Equipment ( Sentry Gun ) - in Feedback/Requests [original thread]
I made up some stats that fits the general racial archetypes: Caldari use long range, high alpha damage weapons with lowest RoF and the lowest DPS. Amarr use mid to long range, moderate alpha damage weapons with moderate RoF and DPS. Minmatar use...
- by The-Errorist - at 2014.03.10 19:19:00
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570. Vehicle Question: TTK? - in Feedback/Requests [original thread]
TTK to kill vehicles without hardening. Light Vehicles: 5-7s Lavs: 5s Dropships: 7s Medium Vehicles: 8-10s RDVs: 9s Heavy Vehicles: 11-13s Tanks: 13s Light AV: 0% to Light Vehicles, +10% to Medium Vehicles, +20% to Heavy Vehicles Heavy AV:...
- by The-Errorist - at 2014.03.09 22:24:00
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571. [Request] increase MD and HMG efficacy on vehicles - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Still should happen I agree.
- by The-Errorist - at 2014.03.09 21:51:00
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572. [Feedback] 1.8 damage mods, 3%-5%-7% would be better - in Feedback/Requests [original thread]
Maken Tosch wrote: Since the changes now appear to be written in stone, let's wait and see how 1.8 looks in action before we jump the gun on the damage mod nerf. Let's also not forget that vehicles might get an unexpected changes somehow. You k...
- by The-Errorist - at 2014.03.09 21:50:00
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573. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
I like how this would make the assault the best suited for the slayer role, as it would have more speed, base hp, and the most slots; this would also make all the mediums frames become balanced, have a clear purpose and role, as well as making non...
- by The-Errorist - at 2014.03.09 21:12:00
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574. [Feedback/Request] Basic frames & specializations: differentation & cost - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: [Specializations] When Uprising 1.0 launched, I made this thread , basically the point was this: The logistics and now the commando dropsuit are the only examples of specialization done right as of now. The logis...
- by The-Errorist - at 2014.03.07 06:15:00
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575. [request] don't take way the 3rd AV nade - in Feedback/Requests [original thread]
Hoover Damn wrote: Kigurosaka Laaksonen wrote: What about a counter-proposal. Make grenades suck even more and introduce a grenadier class with various bonuses to grenades and additional grenade capacity, etc. Maybe based on the medium frame...
- by The-Errorist - at 2014.03.07 06:06:00
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576. [Feedback] 1.8 damage mods, 3%-5%-7% would be better - in Feedback/Requests [original thread]
Kitt 514 wrote: Think about it this way: The three biggest shooter franchises (arguably) are: COD Battlefield Halo Two have very low ttk's, one has a relatively high TTK. I think enough people have played halo that they understand high TTK ...
- by The-Errorist - at 2014.03.07 05:13:00
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577. [Feedback] 1.8 damage mods, 3%-5%-7% would be better - in Feedback/Requests [original thread]
medomai grey wrote: The-Errorist wrote: Alot of those people who claim that TTK is too low are new players who don't have much experience playing games with higher TTK. Wouldn't new players with little experience playing FPSs with higher T...
- by The-Errorist - at 2014.03.07 04:35:00
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578. [Feedback] 1.8 damage mods, 3%-5%-7% would be better - in Feedback/Requests [original thread]
medomai grey wrote: I like the slated changes for damage mods. Complex damage mods are one of the major culprits behind next to non-existent TTK. Wasn't everyone complaining about how TTK was too short? CCP is finally addressing the issue and n...
- by The-Errorist - at 2014.03.07 03:44:00
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579. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
Archbot wrote: The-Errorist wrote: Archbot wrote: I do believe this would be a good idea. Although, I also believe that DUST's playerbase is, right now, a little too small to support something like this. The time it takes to make a match ...
- by The-Errorist - at 2014.03.07 03:28:00
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580. [Request] Give me a flashlight - in Feedback/Requests [original thread]
Change the brightness settings in Dust and or for your TV. It sounds as if you have your settings on the lowest possible brightness setting.
- by The-Errorist - at 2014.03.07 03:11:00
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