Pages: 1 2 3 4 5 6 7 8 9 10 20 |
361. Rattati: ASCR Balance Proposal, MATH + SPREADSHEET - in Feedback/Requests [original thread]
This is true, but it sure beats trying to repurpose all of the rifles,bother with tweaking with heat, aim, dispersion all of that noise. End of the day, We are only adding to its maximum damage output by 1.9 hP. Best case Scenario, the Carthum...
- by Tesfa Alem - at 2014.12.15 15:33:00
|
362. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Some constructive Critiscm of the Tank fitting philopshy as per your spreadsheet. For the Falchion: - Slow Turn Speed - Low HP - Same slots - Fast Turret tracking -Slow Forward Speed This is pretty much the epitome of the Redline RailTank. Wit...
- by Tesfa Alem - at 2014.12.15 14:25:00
|
363. Rattati: ASCR Balance Proposal, MATH + SPREADSHEET - in Feedback/Requests [original thread]
In summarry, to balance the ASCR you need to buff ROF by 4% and chang the Profile to +15% -15% Evidence shows the issue is though the ASCR had a damage output only slightly higher than its rivals and a penalty that was worse than every other rifl...
- by Tesfa Alem - at 2014.12.15 12:18:00
|
364. The ASCR Conundrum (I have no idea whats wrong with it) - in Feedback/Requests [original thread]
Aeon Amadi wrote: Tesfa Alem wrote: I solved it here Basically, although its supposed to be a shield killer specialist, the ADV ASCR does only 4 more damage per second as the GEK 38, and only 2 better than the ADV Breach. The penalty di...
- by Tesfa Alem - at 2014.12.15 05:45:00
|
365. THIS IS WHAT IS WRONG WITH THE ASCR - in Feedback/Requests [original thread]
bump
- by Tesfa Alem - at 2014.12.14 19:56:00
|
366. The ASCR Conundrum (I have no idea whats wrong with it) - in Feedback/Requests [original thread]
I solved it here Basically, although its supposed to be a shield killer specialist, the ADV ASCR does only 4 more damage per second as the GEK 38, and only 2 better than the ADV Breach. The penalty difference vs armor is a whopping 78.6 damag...
- by Tesfa Alem - at 2014.12.14 10:01:00
|
367. THIS IS WHAT IS WRONG WITH THE ASCR - in Feedback/Requests [original thread]
hfderrtgvcd wrote: You can't change the damage profile just for the assault scrambler. You would have to change it for all laser weaponry. That would make the breach scp, laser rifle, and scrambler quite overpowered. Why not? Why can't the...
- by Tesfa Alem - at 2014.12.13 23:19:00
|
368. THIS IS WHAT IS WRONG WITH THE ASCR - in Feedback/Requests [original thread]
JUDASisMYhomeboy wrote: They say its got range but you practicallyhave to cram the barrelup someones pooper to do dmg with it The regular scrambler rilfe has great range. The Assault variants however do not. 55 m optimal is as 5 m better tha...
- by Tesfa Alem - at 2014.12.13 23:10:00
|
369. THIS IS WHAT IS WRONG WITH THE ASCR - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: I don't see how this might be a problem but the only true way might see something that could work is the following. Remember when projectile weapons had a -5/+10? It was changed to balance out the rest of the weapon...
- by Tesfa Alem - at 2014.12.13 22:50:00
|
370. THIS IS WHAT IS WRONG WITH THE ASCR - in Feedback/Requests [original thread]
BL4CKST4R wrote: The aSCR is longer range that's why it's DPS is lower. Effective range is useless in determining weapon performance, use optimal range values. Optimal range for the ASCR is 55 meters compared to the ACBR of 50. The regul...
- by Tesfa Alem - at 2014.12.13 18:41:00
|
371. THIS IS WHAT IS WRONG WITH THE ASCR - in Feedback/Requests [original thread]
hfderrtgvcd wrote: Your numbers are off for the arr. Its damage versus armor is only 440. That said, the gek completely outclasses the ASCR. It does nearly the same dps vs shields and much more dps to armor. It also as much less muzzl flash and...
- by Tesfa Alem - at 2014.12.13 17:34:00
|
372. THIS IS WHAT IS WRONG WITH THE ASCR - in Feedback/Requests [original thread]
Cool, so rattati wants the ASCR to be compared to another factional rifle. Basically we need it to counter its natural enemy, the minmatar's close range weapon the Assault combat rifle. I 'm comapring the Advanced variants because those are the o...
- by Tesfa Alem - at 2014.12.13 17:14:00
|
373. Vehicle Modules Brainstorm. - in Feedback/Requests [original thread]
Atiim wrote: Spkr4theDead wrote: Do you even tank? Do you even leave the redline? What he said. Lazer Fo Cused wrote: 1. Nope 2. Nope 3. On any infantry suit i can stack plates/reppers/damage mods/uplinks/nanohives/extender...
- by Tesfa Alem - at 2014.12.13 16:10:00
|
374. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
CCP Rattati wrote: now where are the Amarrians to come fix the ASCR ? Give us data. Speculating from here, i'd say its the - 20 profile vs armor. The SCR can make up for it by firing a charge shot. The ASCR just has you pew pewing away, i...
- by Tesfa Alem - at 2014.12.13 11:51:00
|
375. ScR proposed changes/nerfs list - in Feedback/Requests [original thread]
Valor Goat wrote: KenKaniff69 wrote: uhm, how about no? If you think the ScR is that big of an issue, then stack armor like all shield based suits do in this game. Every minmatar and caldari suit I see brick tanks anywhere from 200-500 ex...
- by Tesfa Alem - at 2014.12.13 11:40:00
|
376. Vehicle Modules Brainstorm. - in Feedback/Requests [original thread]
I am against removing passive armor reps. Though Tanks have the hp buffer to give a tanker time to react, or escape when modules are on cooldown. ADS pilots have no such luxury. Take the nature of AV getting the first hit in the majority of case...
- by Tesfa Alem - at 2014.12.13 11:23:00
|
377. Vehicle Modules Brainstorm. - in Feedback/Requests [original thread]
Right now we are looking at the reintroduction of tanks wich may have more slots, yet our current modules are based upon low slot counts for tanks. How can we rectify this? The biggest issue will be module stacking. The gamebreaking fits would be...
- by Tesfa Alem - at 2014.12.13 10:01:00
|
378. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
CCP Rattati wrote: ASCR needs love and the Burst, any users that want to get their weapons buffed? Carte blanche i want my small railgun turret buffed, and a few more tweaks to the large blaster. Infantry weapons that do need a bit more lo...
- by Tesfa Alem - at 2014.12.12 06:07:00
|
379. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
CCP Rattati wrote: Funkmaster Whale wrote: CCP Rattati wrote: hfderrtgvcd wrote: Tac ar buff too much armor plate nerf too much scrambler nerf is irrelevant and not really a nerf at all Tac AR kills are 1% in PC. It's obviously not ...
- by Tesfa Alem - at 2014.12.11 11:47:00
|
380. [Ideas] Daily missions that would float your boat. - in Feedback/Requests [original thread]
Wilhelm Klingspor wrote: Tesfa Alem wrote: Have some vehicle based ones: Death from Above: 10 kills from a dropship in one match Ace: Gain 5 air to Air victories in one day Rolling Thunder: 5 Tank vs Tank kills in one day Hotshot Drop: ...
- by Tesfa Alem - at 2014.12.10 12:15:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |