Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
1221. In the beginning... - in General Discussions [original thread]
Not all features will be enabled at launch, player made items and structures will be one, nul sec another. The lowsec combat at launch may have batteries already there, as the planets are owned by the npc empires. By the time the nullsec stuff is ...
- by Ten-Sidhe - at 2012.08.27 10:16:00
|
1222. Larger squads - in General Discussions [original thread]
EvE also had passive bonus for squads, default used squad leaders skills, squad leader could assign a booster role to sombody else in squad if they had higher bonus, could also give boss role to somebody else. Useful if they have sp in leadership ...
- by Ten-Sidhe - at 2012.08.26 19:59:00
|
1223. scouts and issue balancing with them. and stuff on movement - in General Discussions [original thread]
The earlier suggestion I made about adding skills and modules to raise strafe and straight line speed(they should be different stats, that way CCP can make slower moving/faster strafing and faster moving/slower strafing variants) was said to benef...
- by Ten-Sidhe - at 2012.08.26 18:43:00
|
1224. shall we discuss diminishing returns? - in General Discussions [original thread]
That is not how eve handles it, in EvE all sp is passive and isk is active with no diminishing gain, mainly there are a couple passive isk sources. Dust seems to be a daily reset diminishing return active sp with small passive sp, isk is active ...
- by Ten-Sidhe - at 2012.08.26 07:29:00
|
1225. ETA on hit detection hix? - in General Discussions [original thread]
Hit detection bug is not affected by movement, but shows up more in scouts it seems. I had incident of being in scout suit with shotgun firing at another shotgun scout, after we each seemed to hit each other several times we stopped strafing and e...
- by Ten-Sidhe - at 2012.08.25 19:12:00
|
1226. How do armor repair modules work? - in General Discussions [original thread]
On keyboard there should be a repair button, if not CCP should add one.
- by Ten-Sidhe - at 2012.08.25 18:35:00
|
1227. Ability to Scavenge Enemy Weapons in the Field and add them to your assets - in Feedback/Requests [original thread]
In EvE, people in tackle, logistics, and ewar were often told not to even equip a weapon. Their support role was more important then what ever weapons they would have cpu/pg left to fit, it also let the noob learn to do his role rather then be dis...
- by Ten-Sidhe - at 2012.08.25 18:32:00
|
1228. Active Scanners? - in General Discussions [original thread]
In eve, a cloak messes with speed and lock on time, -80% and 30sec delay to fire if I remember right. Dust equivalent would be 1/5 movement while cloaked and sniper rifle sway with all weapons. Could work for swarm, grenade, mass driver, or logis,...
- by Ten-Sidhe - at 2012.08.25 11:18:00
|
1229. scouts and issue balancing with them. and stuff on movement - in General Discussions [original thread]
There is a weird hit detection glitch. Fixing this glitch could solve issue. I have shot scout 3 times with charge rifle, seen the blue shield flash, no damage. I moved about 10m to right and first shoot killed him. Another time I get behind scou...
- by Ten-Sidhe - at 2012.08.25 10:54:00
|
1230. Should there be less SP per battle? - in General Discussions [original thread]
There are a lot of obvious ones. We have no ewar skills yet, no corp skills(allow corp size increase, mixed races), leadership skills(larger squads and passive bonus), social skills(affect npc mission payout and standings). We have no r&d, tra...
- by Ten-Sidhe - at 2012.08.25 10:17:00
|
1231. Can we actually damage MCC? - in General Discussions [original thread]
Last build you could put nanohives on it, it was damaged swarms and charge sniper and Sometimes a droplink would not slide off. May have been changed this build.
- by Ten-Sidhe - at 2012.08.24 15:59:00
|
1232. Signature radius? - in General Discussions [original thread]
In EvE it was both hitbox, modifier for splash/aoe weapon damage, and affected how long it took to lock a target. I assume it only effects the sensors in Dust, if a hitbox is 25% smaller do shots to head or to the feet now miss? If it does affect ...
- by Ten-Sidhe - at 2012.08.24 06:53:00
|
1233. built in armour repairers - in General Discussions [original thread]
In EvE armour reps and shield boosters don't work passivly, but an undersized one uses so small of cap(eve's power resource) it can be left on(perma run). This seems to be what the dropsuits get, vehicles only get the other type. So It would be n...
- by Ten-Sidhe - at 2012.08.24 06:29:00
|
1234. give it up to salvage - in General Discussions [original thread]
Ram only needs to hold whats relevant to the current map, the number of files being ram limited is rather silly, like you can't have more mp3 on a mp3 player because the album title takes two much space. It will make longer downloads and take more...
- by Ten-Sidhe - at 2012.08.24 04:00:00
|
1235. Open world/free roam? - in General Discussions [original thread]
Maybe the map generator will eventually make cities to explore, maps seem big enough for it if crowded, doubles as game map if city is attacked, just with civilians evacuated, in shelters, running for lives. Maps for landmarks, exploration sites, ...
- by Ten-Sidhe - at 2012.08.24 03:48:00
|
1236. Open world/free roam? - in General Discussions [original thread]
It's harder to do that on a planets surface then in space like EvE, I hope they find away to pull it off though. The pirates could make a contract for dust bunnies to gank the dust bunny on the planet. The odds of somebody spotting you exploring ...
- by Ten-Sidhe - at 2012.08.23 18:45:00
|
1237. Dust 514: Does it have a future on the PS3? - in General Discussions [original thread]
Leveling and isk gain is much faster then EvE right now, isk gain is faster eventually in EvE but this is faster then I made for first months of EvE. EvE gains about 1mil skill points per month, you are considered a nub for the first year. That i...
- by Ten-Sidhe - at 2012.08.23 18:38:00
|
1238. Sniping Advice - in General Discussions [original thread]
I made shoot at 375m with lv1 sharpshooter. Different match, fired whole ammo supply with no damage at 225m or so. I even had shield impact animation, the bar on shields just wouldn't go down. Had 3 hits, shield impact showed, with charge rifle on...
- by Ten-Sidhe - at 2012.08.23 18:20:00
|
1239. why did CCP use unreal engine? - in General Discussions [original thread]
It was the most detailed and realistic character creation I ever saw, before my computer crashed, and It only made a still with all that. I heard the textures are scaled back to help with download size right now, so it will look better at release...
- by Ten-Sidhe - at 2012.08.23 18:09:00
|
1240. if the team leader put s a rally point out , Should a tank help? - in General Discussions [original thread]
Marauders were to hunt other tanks. Some tank fits die if standing still, so have to do hit and run, others fits can stick around. I would guard objectives last build, if in a fit that could stop moving. Nano sagaris only took about 3-4 hits to di...
- by Ten-Sidhe - at 2012.08.23 17:32:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
First page | Previous page | Next page | Last page |